More content for COOP is always a good thing. Making maps, editing assets, creating navmeshes and testing for errors is a lot of work. The old engine, the editor and the self minded nature of this mod are all working in unison against you, with the purpose to make this process very tech heavy, frustrating and plain unattractive. Yet some still do it.
TLDR: Pls make ALT with only and less MECH assets for POL and similar for MEC but keep the hinds.
I have mixed feelings about this. On one side it was one of the most intense urban combat situation I had on COOP for a while. I was constantly moving, speeding around corners, checking my six, helping oblivious and clearly overwhelmed blueberries by asking directly for their help and providing some guidance. I noticed that once you reach the main town the team kind of merges into a big "super squad". Because of the close quarter style I used local chat for comms much more than squad chat. I lost track of my squad pretty quickly but hey, as long as I stay in cap zone and keep popping enemy tanks I am PTFO. Speaking of cap zones. I think you did an excellent job with the spawn system! Bots we equally spread out in the city, no groups more than three, very little spawn camping opportunities and situations which resembled a flanking manouver. The thing where the bot tanks suddenly pop up behind you was a nice surprise but compared to the scale of the map kind of unbelivable. But non then less, a definite improvement.
The city itself was very fun and satisfying. But the Milan spam at the beginning is kind of unneccesary. I know you want to make it more challenging but like with the spawns in the tanks not related to the flag, it feels like the game doesn't take itself serious anymore. This has never been the case with PR maps, since they always hold some kind of narrative. Not historical accuracy but a belivable amount of credibility. When I deployed into Shahadah, I had the impression that this is the first person perspective of my goofy Company Of Heroes sandbox maps that I created when I was 16. But not a serious setting. Let some launchers stay but reduce the amount. They fire beyond visual range anyway and we will figure out the locations very quickly.
This map has potential to implement some really good changes into COOP. I would like to see the spawn system on more urban maps and possibly a larger asset selection. More mechanics which make rounds less predictable, encourage different tactics and help with (I know it sounds cheesy) with immersion.
Since you practically took creative lead in COOP I can only hope you are ready for the SHILKA OP PLS NERF messages...
Cheers for the map!