Boreg1977 Posted November 20, 2013 at 12:24 PM Report Share Posted November 20, 2013 at 12:24 PM Since a few years i work on a Basic Training.i Startet many different versions and Different types.Finally it looks now that i will write my last version.It will containA overview as HTML.ContainsA overview about Kits, Vehicles, AssetsA overview about Marker, Movement, CommunikationSmall infos to the Maps (Will start with Small infos, Bether Infos came Later)Basic Training (14 Days), every day in 3 Parts, Theorie, Local server, CoopTraining something about 90 Days, for every Day one Aspect in PR will be focussedInfos to the MapsStrategic and Taktik as SquadleaderStrategic and Taktik as CommanderAnd Strategic plans for Maps as Open Office PresentationBut enough for the moment about the big projekt, i start by giving you a Tool i build last 2 days.Icons for use in Maps, or in HTML, Presentations, Pictures and more.Here as OverviewAnd here as downloadhttp://www.file-upload.net/download-8312985/Icon-Development.rar.htmlRar Containsall 64x64 icons as single png with AlphaAnd the Picture you see above as Gimp file with different channels for other Colors Link to comment Share on other sites More sharing options...
Boreg1977 Posted November 21, 2013 at 12:28 PM Author Report Share Posted November 21, 2013 at 12:28 PM Because i wrote yesterday so less i want now to give a bether overview.My Plan for a basic training is the FollowingWhat should you (or the schoolar) learnDay 1--------Enable Rcon CommandsThe Kits, a overview (On Kashan STD lokal)The Vehicles a Overview (On Kashan STD lokal)Spawning, Hold Spawn, The right Kit, The right Spawnpoints (Theorie)Supplies, where you can get what. (Theorie)Rules, a overview to be safe on (nearly) all Server. (Theorie)Day 2---------Theorie about KitsPractice on (Muttra Alt lokal)OfficerRiflemanMedicPractice on Coop InternetOfficerRiflemanMedicDay 3---------Theorie about KitsPractice on (Muttra Alt lokal)MG GunnerMachine GunnerGrenadierMarksmanPractice on Coop InternetMG GunnerMachine GunnerGrenadierMarksmanDay 4---------Theorie about KitsPractice on (Kashan STD lokal)LATHATAAPractice on Coop InternetLATHATAADay 5---------Theorie about KitsPractice on (Kas ALT lokal)PionierAPPractice on Coop InternetPionierAPDay 6---------Theorie about KitsPractice on (Kashan Alt lokal)SpotterSniperPractice on Coop InternetSpotterSniperDay 7---------Theorie about MapsTheorie about CommanderTheorie about SquadleaderTheorie about FobsTheorie about MapMarkerTheorie about Communikation (Common Rose, Chats, VOIP, Mumble)Practice on (?)Build FobsSet MarkerPractice on Coop InternetBuild fobsSet Markerwatch Map und understandCommunicate as Squadleader and MemberWeek 2Day 8--------Drive Jeep Classand moreDay 9--------Drive Truck Classand moreDay 10--------Drive APC ClassDrive Tank Classand moreDay 11--------Gun APC ClassGun Tank Classand moreDay 12--------Fly Transport heloand moreDay 13--------Fly Attack Heloand moreDay 14--------Test your skillsTest as Inf on Lokal against Bot InfTest as Inf on Lokal against Bot APCTest as Inf on Lokal against Bot TANKSTest as Inf on Lokal against Bot AirforceTest as Helo Drop CratesTest as Helo Trans MenFollowed by X Days of Focused TrainingBuild Hidden fobsBuild Defensive FobsBuild Offensive FobsDrop Crates with TruckDrop Crates with HeloEnemy Movement (expect by Flags)Enemy Movement (expect by FOB Positions)Prepare Defense by AmmopilesPrepare Defense by building distracting AssetsUse the HMG AssetUse the AA AssetUse the TOW AssetUse the FoxholeUse the Wire (as SQL)Prepare Ambushes against Vehicles (Pionier)Prepare Ambushes against Vehicles (FOB)Prepare Ambushes against Vehicles (HAT)Prepare Ambushes against Inf (MG Gunner and Machine Gunner)Prepare Ambushes against Inf (HMG)Prepare Ambushes against Inf (AP)Squadleader Support Taxi with Humvee or Trans TruckSquadleader Support Building FobsSquadleader Support Defensive HMGSquadleader Support Offensive HMGSquadleader Support Defensive TOWSquadleader Support Offensive TOWSquadleader Support Defensive AASquadleader Support Offensive AASquadleader Support Defensive MortarsSquadleader Support Offensive MortarsSquadleader Support Supply TruckSquadleader Support AA VehicleSquadleader Support Trans Helo (Primary Crates)Squadleader Support Trans Helo (Primary Trans)Squadleader Support ....?Squadleader Infantrie DefensiveSquadleader Infantrie OffensiveSquadleader Mech Inf DefensiveSquadleader Mech Inf OffensiveSquadleader APC as DriverSquadleader APC as GunnerSquadleader APC as InfSquadleader Tanks as DriverSquadleader Tanks as GunnerSquadleader Tanks as InfSquadleader CAS Helo as PilotSquadleader CAS Helo as GunnerSquadleader CAS Helo as OfficerCommander with UAVFighting CommanderAnd moreThere will be more to write but finaly this is the Importent?sThe last versions i wrote all in german, so i cant Paste n copy all.Instead i use the old versions as Template and work out new English versionsThere was 2 Reasons why i stopped the Development in past1: There was 2 Times i worked on it and then with a new version so much changed that i needet to start again2: There are many Points where is no Statement Possible for all servers. In My opinion its is the right action to Destroy a Supply Truck if you will not Drive it Back, the only reason to Hold a Empty supply Truck in Field is as Repair Station, and this only if it is a save Place where Armors can repair and if there is a save FOB. But a few Server forbid that.So in final there is no really declaration which action is the right. Sure you can say he must drive the truck back and then run 15 Minutes to the fob he build, but really, WHO HAS THAT EVER DONE ?Because of this i write the Sensefull actions down and Explain them.One of these Actions i see when i Look in the Coop PR server rules is the Folowing.VG Server Rule Pr COOP. No Lock of Inf Squads.So explain me pls how it can be sensefull to let a Squad open in that you have 5 Men and you use a Humvee as a Fast Reaction Infantrie Squad. If a 6th men join you will not be able to use the Humvee, if you decide to ignore the 6th men after a few minutes the first men Spawn at the Wrong place Because there was a green dot. The only think left is to kick everybody out of the Squad who is to much. Sure this is fine, nobody feels anoyed when he get a Kick ?Finaly this Rule is Sensefull:"Squads can be closed when the Number of Player is big enough to operate the Squad sensefull"Exception:If there are 9 Squads, and less than 3 not full squads are open and no SQL wants to open, ALL must open their Squads" Link to comment Share on other sites More sharing options...
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