Jump to content

=VG= keed

VG Clan Member
  • Content count

  • Joined

  • Last visited

Community Reputation

365 Commendable

About =VG= keed

  • Rank
  • Birthday 08/25/1994

Profile Information

  • Gender
    Not Telling
  • Interests

Recent Profile Visitors

2,073 profile views
  1. VG PR Maplist Randomizer is now LIVE!

    Are those the maps without ticket-bleeding at the end?
  2. PR its evolving... into WW2

    Current map layouts don't differ all to much from the deployment versions. The flags have to be already under AI control and incompatible flags (re-)moved. A flag is normally some kind of sight. strategic positions or zone.
  3. Making a faction (Wannabe)

    Is this chambered in 9mm Parabellum?
  4. Project Reality COOP Event 30th of June

    Its looking good guys, I am fighting for some free time tomorrow
  5. H8CrazyVet67

    He was a good hearted and honest person and prime example of a excellent teamplayer. I am very regretful to never have met him in person. My condolences to his family, friends and all those who met him.
  6. Interesting that you mention that. Recently Steam introduced a new approval model for new games coming to steam. Its called "Everything is allowed, unless it's flat out illegal". No more curation needed! .. Wait, was there any before??
  7. nuts?

    You wouldn't belive how many yoga instructors play this game
  8. So the main funtion of this a more pretty filter for their store page. Good for fans to follow, and nice to edit and opt-out of specific notification e-mails. I guess Steam finally follows suit with a redesign. This has to be the largest media platform to stick with their design and layout for so long. As much it is critizied I hope the do it right. Personally I always notice less and less funtions with redesigns or "overhauls" of a UI. Simplification is not hiding buttons behind drop-out menus. Bloody Spotify UX-Devs! >:|
  9. nuts?

    Squril got all the nuts in this world! @0100011000101 According to ICD-11: 6C51 Gaming disorder 6C51.0 Gaming disorder, predominantly online 6C51.1 Gaming disorder, predominantly offline Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by: 1) impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2) increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3) continuation or escalation of gaming despite the occurrence of negative consequences. The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe. QE22 Hazardous gaming Hazardous gaming refers to a pattern of gaming, either online or offline that appreciably increases the risk of harmful physical or mental health consequences to the individual or to others around this individual. The increased risk may be from the frequency of gaming, from the amount of time spent on these activities, from the neglect of other activities and priorities, from risky behaviours associated with gaming or its context, from the adverse consequences of gaming, or from the combination of these. The pattern of gaming is often persists in spite of awareness of increased risk of harm to the individual or to others. I guess I am 6C51.0
  10. PR school

    First memory of the game I have is shooting a guy in Main because he had no name-tag floating above his head. So I assumed he must be the enemy. Baby-steps!
  11. New map

    More content for COOP is always a good thing. Making maps, editing assets, creating navmeshes and testing for errors is a lot of work. The old engine, the editor and the self minded nature of this mod are all working in unison against you, with the purpose to make this process very tech heavy, frustrating and plain unattractive. Yet some still do it. TLDR: Pls make ALT with only and less MECH assets for POL and similar for MEC but keep the hinds. I have mixed feelings about this. On one side it was one of the most intense urban combat situation I had on COOP for a while. I was constantly moving, speeding around corners, checking my six, helping oblivious and clearly overwhelmed blueberries by asking directly for their help and providing some guidance. I noticed that once you reach the main town the team kind of merges into a big "super squad". Because of the close quarter style I used local chat for comms much more than squad chat. I lost track of my squad pretty quickly but hey, as long as I stay in cap zone and keep popping enemy tanks I am PTFO. Speaking of cap zones. I think you did an excellent job with the spawn system! Bots we equally spread out in the city, no groups more than three, very little spawn camping opportunities and situations which resembled a flanking manouver. The thing where the bot tanks suddenly pop up behind you was a nice surprise but compared to the scale of the map kind of unbelivable. But non then less, a definite improvement. The city itself was very fun and satisfying. But the Milan spam at the beginning is kind of unneccesary. I know you want to make it more challenging but like with the spawns in the tanks not related to the flag, it feels like the game doesn't take itself serious anymore. This has never been the case with PR maps, since they always hold some kind of narrative. Not historical accuracy but a belivable amount of credibility. When I deployed into Shahadah, I had the impression that this is the first person perspective of my goofy Company Of Heroes sandbox maps that I created when I was 16. But not a serious setting. Let some launchers stay but reduce the amount. They fire beyond visual range anyway and we will figure out the locations very quickly. This map has potential to implement some really good changes into COOP. I would like to see the spawn system on more urban maps and possibly a larger asset selection. More mechanics which make rounds less predictable, encourage different tactics and help with (I know it sounds cheesy) with immersion. Since you practically took creative lead in COOP I can only hope you are ready for the SHILKA OP PLS NERF messages... Cheers for the map!
  12. question

    Do you mean admin tag ?? With great power, comes great responsibility. - Spiderman's uncle
  13. Where did vg go?

    I missed that one. Did the ruskies attack or defend the town?
  14. Where did vg go?

    I think its time for a OPFOR event, right xD That wil surely attract players and a lot of newbish regulars don't even know about this... Paging @=VG= TEDF
  15. Random Poorly Edited Pics

    Have you thought about doing PR related drawings? This game could use some fresh OC