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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. Copy that. No worries, I've only ever wanted to be a white hat programmer... on a horse... with a guitar...
  2. @Dani_warrior You have now been given all the information you need to create an Unban Request Form. As directed above, please post in English. You may use a Translator if you need to. https://veterans-gaming.com/unban-requests/pr/
  3. A member wanted to crawl PR chatlogs for stats, and play around with tables/databases using our chatlogs, but they have sensitive player info like IP's. Rather than take the time to write my own utility script to redact all player IP addresses from hundreds of chatlogs, I directed an artificial intelligence last night to write a script for me in Powershell. @=VG= SolarFlame1 had told me about OpenAI ChatGPT recently, and I was just floored by how accessible it was, and how easy it is to use even at this stage of its ongoing development. This is a sort of important milestone for me and for VG - I've written plenty of these little utility scripts for our servers, TCAdmin, and this website over the past 10+ years, but never could I have dreamed that I could simply have a chat with an AI and direct it to create code for us! Just for fun, I also asked it what that same script would look like in a couple other languages I'm familiar with, and they all were just perfect ... not really a complex script to be fair, just mirroring files to another folder and replacing some contents according to a RegEx key, but still it is a significant step into the future. I said recently that I'm not too concerned that AI writing programs will replace programmers, no more than a computer could replace an artist. I see AI like this being used like an artist uses a paint brush, as a tool to accomplish great things rather than something which makes the artist redundant. It's quite impressive that regular folk such as us can play with and actually get productive use out of such emerging technology, and I couldn't pass up the chance to put this pin in the board of our forums to mark the occasion as we approach the end of 2022. Here's to a bold new 2023 - Long Live VG!
  4. Welcome! Thanks for posting up an intro! If PR is what you play, and not flight simulators like Falcon BMS, the VG Army is the club for you! See you around
  5. (honestly, you could/should have started a new forum thread ) Nice pics!
  6. lol - I was one of those views but had not much to offer in a reply - I kept hoping one of the (few) who also own an original TM Cougar would post up and reply, but glad you found MOKUM and was able to get some direct help!! The technical setup in BMS can be nearly as daunting as the learning curve of actualling flying a simulated combat jet. Congratulations and welcome! Hope to see you all in BMS once I get my ass back into the pit again myself.
  7. No, that is not possible. Mod makers do share assets on request from time to time with each other, but I doubt that MVMOD would be okay with PR taking all their models & animations and just dropping them into PR. Making games and mods is not a matter of mashing together existing games and mods, it's a matter of recreating them "as inspired by" them unless the teams merge or have agreements which is very rare... and since this is a matter of merely art (aside from the animations coding), that would be a bit of a faux pax to assume that all's needed to do is mash this one mod assets into the existing PR mod. Not gonna happen. You can take an apple pie to a cake baker and ask if they can make a cake like that ... but when they do, it won't have been a matter of taking the existing pie and baking a cake around it, it will have been through utilizing the same type of essential elements that make it up and recreating them in their own creation of a cake style dessert instead. It's like saying, "Well done, PR team - but, I don't like your art. Can you please change it completely? It's easy - just use someone else's art - here's a mod link to MVMOD"
  8. Looks awesome! Boy, your legs must have some dexterity to hit those pedals with your feet while you're playing those keys..
  9. Every asset has its own respawn location, after playing with an asset in one of these locations and getting it destroyed, you wait at that location for that asset to respawn. Only confusion that should happen would be crowded spawn locations with same-same assets, and then as stated above, communication is key. You are responsible for your asset, if someone else gets their asset destroyed, they can't jump line to yours while you are running to man it - they must wait for their asset to respawn just as you did for yours. That was the spirit of the rule as it was intended to be interpreted for in-squad asset responsibility, even though the letter of our rules does not dictate one way or the other. It's just common courtesy - and so if they don't know, they may mistakenly take your asset and not their own, so talk more with each other.
  10. If you are asking about how to extract MFD displays to an external monitor, to appear behind your TM MFD controllers, there are a number of methods. First one you should check out is listed in the "BMS-Technical-Manual.pdf" located in your BMS programs folder, under the Docs folder. Check out chapter 7, labeled "External Display Support", around page 81. There are third party tools, as well, I've used both YAME64 and Helios in the past. Most info on these can be found on the BMS forums. Best wishes and good luck to you!!
  11. Happy to help! Seems that you do not have AVCS CORE - that error message is actually trying to say this, but for some reason there is a file path making it longer, and harder to read: UNABLE TO CHANGE PROFILE TO PROFILE, 'AVCS CORE (v1.11)' (BY NAME). PROFILE NOT AVAILABLE. As noted in the AVCS4 BMS Download Page, AVCS CORE is required for all my AVCS4 game profiles - presently only publicly available releases are AVCS4 BMS and AVCS4 RON (Ready or Not): DOWNLOAD: AVCS CORE AVCS CORE is a hub profile that loads and updates AVCS4 profiles, and provides common operations relative to the environment, such as BMS for example - these systems include a user settings "Save File System", a fast-keypress/macro maker called "Quick Command Creator" or QCC for short, an optional voice passphrase confirmation system called "Voice Authorization System" or VAS, and more. VoiceAttack will need to be run as Administrator in order for these files such as user save file to write/overwrite as needed, since these files/folders reside in the VA Apps folder, under the programs folder for VA itself. Be sure to follow instructions once you have AVCS CORE and AVCS4 BMS initialized for the first time - the event log of VoiceAttack will direct you to include AVCS CORE profile commands into the AVCS4 BMS profile through its profile options menu. Any questions or issues, let me know!
  12. Check out how I survived a year on Mars in the Stationeers survival game! It's my first proper gaming video in almost ten years, and had a blast making it - hope you enjoy watching! Special thanks to @=VG= Sausag3 for buying this game for me way back, I could never wrap my head around it and just kept glazing over or dying in-game when I tried, but a few weeks ago it all just seemed to click when I picked it up again. Cheers ...hopefully this is me getting back into making gaming videos and playing instead of working on projects all the time...
  13. You can find it as part of a Falcon Collection on GOG including several old Falcon entries - you only need to install Falcon 4 for BMS to run https://www.gog.com/en/game/falcon_collection ...and also on Steam: https://store.steampowered.com/app/429530/Falcon_40/
  14. Love you all!  Work around the house is winding down just in time, the rainy season has hit - we didn't quite get all the moss scraped off the roof, but at least we got all the gutters and downspouts cleared.  My legs and back are killing me, and usually it's just my arms - so with them on top of it all, I've been having some very rough mornings for a few weeks.  At least I've not had any headaches to deal with, I get those from my neck muscles, not your typical headache or migraine but like a big general thing that kinda reduces when I lay my head down (whether sleeping or not).

    I got all my old gear dusted off, including my X52 HOTAS, looking forward to setting up HELIOS (instead of YAME64) to get some BMS gauges onto my little touchscreen and just generally get myself set back up for Falcon BMS.  When I get back into it, gonna take it easy - just one or two flights in a session, then get up and take a break.  So worried I'll fuck my neck or arms, but I'm very antsy to get back into it regardless.

    At nights, I've been spending some time here and there learning Stationeers in an "easy" mode singleplayer world on Mars.  Had to start over twice, but third time I figured it out (pausing ANYTIME I was just thinking, checking the wiki, as well as when AFK).  My goal is to learn the basics enough so that I'm not as helpless and useless as the last time I hopped onto our last multiplayer Stationeers world on Europa.

    This has truly been the Year of Hell, and I'm glad it's nearly over.  Hoping to get back into a routine of casual multiplayer gaming with you all once again, and to stop hiding from the world to deal with my shit.

     ☕

    1. Legionnaire-50

      Legionnaire-50

      Force for you Sempler, take ur time.

  15. FTR, hollandhenkie and I had already chatted, and I was unable to locate these files in any of my archives. Long shot, but I'll tag @=VG= SavageCDN to see if maybe he's got some archives that never got lost or deleted for Loadout Editor for Arma 2 (LEA) by Major_Shepard. Can't believe Armaholic is down, but in the end, with A3 using the Steam Workshop primarily, I guess no one wanted to go to Armaholic to download a mod, and then click the DOWNLOAD button only to be taken to yet another (quite similar) description page for the same mod with no additional information, and then click the DOWNLOAD button (again) to finally download the mod(s).
  16. Apparently there is a means to use PCINT as INT pins - if I am not overreading into this too quickly and missing something. I'll admit I was just skimming around, rabbit hole led me to this page. I don't have the time to dedicate to finding a solution here, but maybe this will help you in your pursuit of a solution for yourself. Please do feel free to post up if you figure it out, not only for me but others who may come later with a similar goal. https://playground.arduino.cc/Main/PcInt/
  17. ↑ Regarding this statement: my code is good for a 2x Rotary Encoder setup. I want to be perfectly clear that I have NEVER tested a three encoder setup, I don't have any boards larger than an Arduino Uno, and that example sketch for what should work (code-wise) for a 3 rotary encoder setup contains very important notes about the fact that any board trying to use a 3-encoder setup would require a total of 6 "interrupt" pins, and that I have never owned one. Therefore, please don't just assume it will work eventually, and plan for the fact that it may not be possible given the requirement for 6 individual and separate interrupt pins. As I noted in my previous reply, it would seem that there are only INT0, INT1, INT2, INT3, and IN6 on your board... (5 total "interrupt" pins) ... even though there are other pins with "INT" labels, these match the previous pins "INT0" and "INT1", and as such may not be able to function as extra interrupt pins but to be used instead of the other "INT0" and "INT1" pins perhaps. Again, I am not familiar with this gear, only pulling from a mildly intermediate level of Arduino knowledge spanning less than a few years. Best knowledge and easiest way to get direct answers is on the Arduino Discord (link in my previous reply), and to a much lesser extent, the Arduino Forums.
  18. Wait... you didn't actually try the pins I had recommended... you used A0/A1 (as shown on your pinout, Digital pins 18 & 19. I had meant for you to try what is labeled above as "SCL" and "SDA" - see the image below. I may not have had enough coffee because these are clearly labeled as INT0 and INT1 (and there can only be one component using INT0 and INT1, either at those pins circled OR at those lower down at digital pins 2 & 3). Again, I don't own a Leonardo, not sure if different manufacturers have different pins and pinouts - all I know is that rotary encoders (in my sketch) require 2 interrupt pins as noted in my sketches: I am completely unsure how/why there are pins with the same number listed here -- see physical pins "18 & 19" circled above, and also lower down physical pins labeled 18 & 19 at (digital) pins 2 & 3. Paint me confused, maybe you should pop over to the Arduino Discord and just ask... https://discord.me/arduino
  19. Well, it would seem that truly the only Arduino capable of handling this sketch + 3x rotary encoders would be the Arduino Mega (on pins 2 & 3, 18, 19, 20, and 21). As noted in my sketches beyond the default 2x Rotary Encoders which this project was originally designed for, a board will need two INT (interrupt) pins per rotary encoder, at least as written. Wish I could help more! Best wishes and good luck!
  20. Can you try changing the pins for the 3rd rotary encoder from 9 & 10 to pins 18 & 19 for a test? Again, I don't have a Leonardo, so I'm taking shots in the dark that perhaps these need to be the same kind of interrupt pins as the rest... can't hurt to try. You'd need to adjust the code in your sketch as well as the pins, to correspond, of course - at line 31 and lines 41 & 42 Try that and let me know if that gets the 3rd encoder working correctly on Leonardo
  21. I would first need to review the code you are using. I realize you got it from *my* sources here, but there could be an earlier version floating around, and I'd need to eliminate such variables to troubleshoot your issue. Can you please link to the exact code you are using, or use a code block in a reply here to paste it that way? Once I can get eyes on what you're using, I can begin asking other important questions. I don't own a Leonardo, so there's only so much I can try to replicate. -Sem
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