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The Wolfpack Campaign - Day 01 "The Package"


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WOLFPACK CAMPAIGN - ARMA 3 EVENT CAMPAIGN

EVENT TIME: Saturday, 8th of May 1900 GMT (PRT)

EVENT SERVER: VETERANS-GAMING | INSURGENCY ACE | TS3.VETERANS-GAMING.COM

(INSURGENCY ACE WILL NOT BE PLAYABLE DURING THIS EVENT)

SIGN-UP:  Sign ups are MANDATORY to play this event, no signup = no go

PASSWORD: TBC BEFORE EVENT STARTS!

 

REQUIREMENTS:

CAMPAIGN STORYLINE:

May 2034, Altis is in turmoil. The island has been cut off from the outside world due to economical and physical blockades. The local populous has grown impatient with the government and the AFF in particular. Several demonstrations have resulted in the deaths of tens of civilians. The government was losing control rapidly and called in the help of CSAT. A mistake that would cost them dearly. CSAT saw a golden opportunity to get a much needed foothold in the Mediterranean area.

The AAF requested a single battalion of CSAT Infantry. Instead CSAT send the entire 2nd brigade and soon CSAT outnumbers AAF by 11:1. Altis government realized that they lost control completely and stepped down.

CSAT General Tehrani has since been in power and controls all of Altis and Stratis. CSAT is now proven a serious threat to the European region. As diplomatic efforts have not lead to the anticipated result, NATO decided to send a rapid task force to free both islands from CSAT oppression.

DEVGRU has been ordered by J.S.O.C. to take out several high value threads on Altis before the NATO campaign commences. Wolf has been tasked with executing 10 missions over a period of 5-10 weeks. Your first mission commences 8th May.

 

INTEL ON ENEMY FORCES:

Your area of operation for this mission lies north of Athira. The area is not of particular strategic importance to CSAT. Signit has confirmed the presence of 1 infantry company. We have also been made aware of a CSAT SpecOp unit that is doing training maneuvers in the area.

 

NATO FORCES:

Three troops:

One command troop - SSC, marksman, squadron paramedic and a recon/UAV specialist. Two assault troops (AT) - Troop Leader and 4 Assault Specialists.

There will be no support. This is a 'plausible deniability' op. We cannot offer any help or assistance if you get caught. You are on your own. You know the drill. Your operation is the only Bluefor operation on Altis.

 

OBJECTIVES:

MISSION OBJECTIVES:

Due to the sensitive nature of this mission, objectives will be given on a need to know basis once you have reached the RV. Our local in the RV will do an extensive briefing.

 

EXECUTION / TACTICAL:

CONCEPT OF OPERATIONS:

The mission is of vital importance for the remainder of the campaign. Failure is not an option. Make sure you are not detected. If possible, let EI pass by and approach the objective covertly. Tactical MO and strategy to be briefed on site.

TACTICAL MOVEMENT:

AT's will relocate in a bounding fashion unless otherwise ordered. Command troop will provide cover and support for the AT's. Control points, BP's and routes will be briefed on-site.

WEAPONS/FIRE SUPPORT:

No support available. DEVGRU TOC / Satnav will be monitoring the op.

SPECIAL OPERATIONS:

No other operations available.

CALL SIGN:

To be briefed on site.

 

SIGNAL & COMMS:

RADIO COMMS:

SR AND LR FREQUENCIES WILL BE BRIEFED ON-SITE

SQUADRON LEVEL

WOLF

TROOP LEVEL

WOLF 1

WOLF 2

WOLF 3

SIGNALS:

White smoke - smoke concealment. No signal.

Green Smoke - safe area signal.

Red Smoke - hostiles area signal (position known).

Orange smoke - hostiles area signal (position unknown).

Purple smoke - Bluefor at smoke, hostiles near signal.

Green chemlight - Safe/Searched (in buildings).

Red chemlight - Not Safe/Not searched (in buildings).

 

M.O.B & LOGISTICS:

PLAYER RESPAWN / JIP

No respawn available.

JIP players spawn on an island and can teleport to the RV using the flagpole at the center of the island.

PLAYER LOADOUT

Pre-defined, role-specific loadout.

VEHICLE RESPAWN

No respawn available.

VEHICLE SUPPLY CARGO

Not applicable.

TRANSPORT ARRANGEMENTS

The USS Pennsylvania will drop you off at position Zulu from where you'll insert using RHIB's to the RV point, approx 2 Mikes South West of Zulu.

 Exfil to be briefed on-site by our local on the ground.

image.thumb.png.a917ea26e5c4a01add5d5782ab0dfde5.png

 

SIGN UPS:

Please comment below on this thread what TROOP and what ROLE you want to take BEFORE the event

Command Troop (WOLF 1):

Squadron Squad Leader: Sausag3

Marksman: Ingo

Squadron Paramedic: TEDF

Recon/UAV Specialist: Batmeme

 

Assault Troop (AT) (WOLF 2):

Squadron Squad Leader: System

Assault Specialist: Blizzard

Assault Specialist: 

Assault Specialist:

Assault Specialist:

 

Assault Troop (AT) (WOLF 3):

Fanny Bandit Leader: =VG= Orracis

Medical Specialist: =VG= asquirrel456

A-Salt Specialist: =VG= Keed

Battery Specialist: =VG= m823us

Spicey Specialist: 

 

AUTHOR:

whiztler / http://forums.bistudio.com/member.php?144637-whiztler

Steam: http://steamcommunity.com/id/whiztler/myworkshopfiles/

CREDITS & ACKNOWLEDGEMENTS:

This MP campaign was carefully put together with the assistance, support and scripts from the following individuals/groups:

Nopryl Community (www.nopryl.no),

CIA community (ciahome.net),

Project Milsim (reddit.com/r/ProjectMilSim/)

LICENSE:

Wolfpack Vol. 1 and Wolfpack Vol. 2 are licensed under the Arma Public License (APL).

 

 

*UPDATE*

For those who don't know... This event will use ACE Medical!

Make sure you use normal default ACE (Advanced Combat Enviroment) instead of "ACE - No Medical" during the event, else you will die instantly when you get shot, just know there are no respawns on this one lol.

The server has been LIVE on ACE medical for almost a week now, with many optimizations and improvements in the settings to make the revive experience bareable and not too complicated. It has been configured to a point where it is now balanced enough for all of us to enjoy using it.

  • You can stay "Alive" with no heart beat, or blood in your body for 10 mins before you "Die Die", while being unconscious. Giving enough time for medics to attempt to get you back up.
  • As we are using the basic medical system, medics should know that the CPR option on a casualty only appears when it is REQUIRED!, If you "stabilized" the casualty, gave blood etc, and is still not getting back up in a few seconds, its because CPR has not been administered, there is a CPR success rate, (80%), if the CPR option is still in the menu after CPR, that means it failed and you need to do it again. CPR is the whole reason we experienced players dying even though they were fully patched up and filled with blood.
  • If all the conditions are right, (High Blood Level, Not Bleeding, and CPR not required..) 1 jab of Epinephrine will wake up the player INSTANTLY, Or can wake up in a short time without the jab. 
  • Everyone should also know that in Basic medical, all bandages work and all do the same thing, So it doesnt matter which bandages you take with you, I advise to just take the basic bandages only anyway to make it easier to keep track on how much bandages you have in total instead of doing maths lol. 
  • Blood, Saline and Plasma bags all are the same, same weight and space taken. So it doesn't matter which bags you take.
  • IV transfusion rates have been increased, you can pump 1000ml into anyone in like 10 seconds.
  • You will still be unconscious no matter how fucked up you get, you will not die. Unless you have no heart beat and no blood for longer than 10 mins. 
  • Bleeding rates have been reduced.
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WOLFPACK CAMPAIGN - ARMA 3 EVENT CAMPAIGN EVENT TIME: Saturday, 8th of May 1900 GMT (PRT) EVENT SERVER: VETERANS-GAMING | INSURGENCY ACE | TS3.VETERANS-GAMING.COM (INSURGENCY ACE WILL N

First mate Squirrel reporting for fanny crew.  (squad 3)

Red Wing standing by. (squad 3)

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40 minutes ago, =VG= BLuDKLoT said:

Can you add me as combat camera I want to just be a rover and go with whoever whenever while streaming the event live. Possible? 

I won't be able to add that unfortunately. You'd have to take a role listed instead. 

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*UPDATE*

For those who don't know... This event will use ACE Medical!

Make sure you use normal default ACE (Advanced Combat Enviroment) instead of "ACE - No Medical" during the event, else you will die instantly when you get shot, just know there are no respawns on this one lol.

The server has been LIVE on ACE medical for almost a week now, with many optimizations and improvements in the settings to make the revive experience bareable and not too complicated. It has been configured to a point where it is now balanced enough for all of us to enjoy using it.

  • You can stay "Alive" with no heart beat, or blood in your body for 10 mins before you "Die Die", while being unconscious. Giving enough time for medics to attempt to get you back up.
  • As we are using the basic medical system, medics should know that the CPR option on a casualty only appears when it is REQUIRED!, If you "stabilized" the casualty, gave blood etc, and is still not getting back up in a few seconds, its because CPR has not been administered, there is a CPR success rate, (80%), if the CPR option is still in the menu after CPR, that means it failed and you need to do it again. CPR is the whole reason we experienced players dying even though they were fully patched up and filled with blood.
  • If all the conditions are right, (High Blood Level, Not Bleeding, and CPR not required..) 1 jab of Epinephrine will wake up the player INSTANTLY, Or can wake up in a short time without the jab. 
  • Everyone should also know that in Basic medical, all bandages work and all do the same thing, So it doesnt matter which bandages you take with you, I advise to just take the basic bandages only anyway to make it easier to keep track on how much bandages you have in total instead of doing maths lol. 
  • Blood, Saline and Plasma bags all are the same, same weight and space taken. So it doesn't matter which bags you take.
  • IV transfusion rates have been increased, you can pump 1000ml into anyone in like 10 seconds.
  • You will still be unconscious no matter how fucked up you get, you will not die. Unless you have no heart beat and no blood for longer than 10 mins. 
  • Bleeding rates have been reduced.
  • Confused 1
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20 minutes ago, =VG= Sausag3 said:

*UPDATE*

For those who don't know... This event will use ACE Medical!

Make sure you use normal default ACE (Advanced Combat Enviroment) instead of "ACE - No Medical" during the event, else you will die instantly when you get shot, just know there are no respawns on this one lol.

The server has been LIVE on ACE medical for almost a week now, with many optimizations and improvements in the settings to make the revive experience bareable and not too complicated. It has been configured to a point where it is now balanced enough for all of us to enjoy using it.

  • You can stay "Alive" with no heart beat, or blood in your body for 10 mins before you "Die Die", while being unconscious. Giving enough time for medics to attempt to get you back up.
  • As we are using the basic medical system, medics should know that the CPR option on a casualty only appears when it is REQUIRED!, If you "stabilized" the casualty, gave blood etc, and is still not getting back up in a few seconds, its because CPR has not been administered, there is a CPR success rate, (80%), if the CPR option is still in the menu after CPR, that means it failed and you need to do it again. CPR is the whole reason we experienced players dying even though they were fully patched up and filled with blood.
  • If all the conditions are right, (High Blood Level, Not Bleeding, and CPR not required..) 1 jab of Epinephrine will wake up the player INSTANTLY, Or can wake up in a short time without the jab. 
  • Everyone should also know that in Basic medical, all bandages work and all do the same thing, So it doesnt matter which bandages you take with you, I advise to just take the basic bandages only anyway to make it easier to keep track on how much bandages you have in total instead of doing maths lol. 
  • Blood, Saline and Plasma bags all are the same, same weight and space taken. So it doesn't matter which bags you take.
  • IV transfusion rates have been increased, you can pump 1000ml into anyone in like 10 seconds.
  • You will still be unconscious no matter how fucked up you get, you will not die. Unless you have no heart beat and no blood for longer than 10 mins. 
  • Bleeding rates have been reduced.

I somehow feel like you purposely withheld this information until I already signed up, we all know what it’s like reviving me during these events....

 Major Fanny @=VG= asquirrel456 read in detail and master ACE medical...you’re going to need it in the field

 

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Wish I could write it sooner but couldn't, @=VG= Sausag3 I might not be able to join you this saturday so it's better if somebody else picks my role. If I make it in time, I'll be a rifleman/ammo carrier for the guys. 
 

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12 hours ago, =VG= asquirrel456 said:

First mate Squirrel reporting for fanny crew.  (squad 3)

i hate you for this 

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