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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. I doubt the Project Reality Mod would add that command for players, it's emphasis is on Reality right down to the fact that it takes a few seconds to aim and shoot a rifle accurately. Adding the ability for a single soldier to flip over a vehicle turned turtle is vastly unrealistic and is an operation that would most certainly involve a winch and another vehicle, possibly an M936 - a Medium Wrecker Truck with a crane on the back. Forgetting the fact that the manner in which vehicles get flipped onto their top is a bit gamey, there are numerous functions and actions in game that deal within these margins in order to handle the various game breaking exploits found in the original BF2 game. Like you said, it would have to be coded into the BF2:PR engine, meaning it would need to be part of a future patch if it was to be implemented, and it may be best to suggest this directly to the PR Dev team.
  2. Sup man!  Welcome back!
    I noticed your display name on the website - check out this post on how to change your name from "VG-Hans" to "=VG= Hans"

    1. =VG=Hans

      =VG=Hans

      Sorry mate mistake :D better now ?

    2. =VG= SemlerPDX

      =VG= SemlerPDX

      Very close.... Just add a "space" between the =VG= and the name Hans -- like this =VG=Hans --> =VG= Hans

      ;)

  3. I tried many years ago to get my TrackIR to work with PR - I was a pilot, mostly flew CAS choppers. I set the TIR to a mouse emulation mode and a macro to toggle the mouse look function. Biggest problem I ran into was that when mouse look is active, no other controls were recognized (I believe this even included throttle, IIRC) - but this could have been due to the way I was toggling the Mouse Look button. Was more trouble than it was worth, and never got it working better than that.
  4. Happy B-Day man - hope you are doing well!  Miss you bro - take care, have a great day!

  5. If there are any other players here who know Qreed and wish to vouch for him, now would be the time to speak up. We take a dim view to disruptive and immature individuals on our TeamSpeak server, and reading your report (hard to call it an unban request when you have not requested such) we have little reason to unban you. You've made no request to be unbanned other than putting this thread post in the unban requests forums and we're to assume all the details you left out. You've made no personal statement as to why we should unban you and you seem to express no remorse for you actions, merely an awareness of the event that happened. Feel free to add anything to your argument for unban if you wish, I'm in no hurry. FYI, if you think I'm too grumpy, the man who banned you fought in two wars and I know he has zero patience for kids spamming lame music over the TS3 when he's trying to chill with his buddies and relax with some games.
  6. ^^ What he said is correct - the server runs the 32-bit version and you can select that option when you launch BMS if you want to fly on our server. It makes no difference really, nothing you will notice anyway. Be sure not to start a 2nd campaign on the server if you join, find connection instructions here if you still have problems joining:
  7. First the bad news then good news... I stopped the server this morning (Day 8) to repair the Day 1 save files and (current save) Day 8 files - one time, when re-loading the other, I made the requisite changes and then proceeded to overwrite the Day 8 save file with the Day 1 campaign. All that effort twice, only to end up with a proper Day 1 save - UG! So, I've lost the Campaign progress so far and have had to revert to Day 1 again, albeit with all the changes we wanted. The good news: I was able to change the weather as requested to have 90% reasonable skies leaving two 5% chances for inclement and poor weathers respectively. I've also gone through each airbase to double check our AI vs Player squadron setups. I did find a few issues and I've corrected them, and while I was doing it, I was noting each FS# and Airbase name for the requested 'official list'. There were no 40's for the players at Kunsan like we used to have, so I've removed the 80th from AI/HQ fragging, and Seosan had a few AI FS's HQ fragged and I've turned that off. Seosan should now have a very low volume of AI activity, if any at all, which is how we've run Seosan for years to give players priority at that airbase in everything from taxi to landings (especially helpful for newcomers). Here's the list you asked for, please note and post up if you ever find the server fragging different (i.e. "after server disruptions") This is not a complete list of all squadrons at these airbases, only the player squadrons (not fragged by HQ): Choongwon 600th FS F-16CM-52 908th TS KC-135 (AI Controlled/HQ Fragged)* 910th TS KC-10 (AI Controlled/HQ Fragged)* *to be used (not flown) by players for AAR support in missions Kunsan 80th FS -- F-16CM Block 40 601st FS -- F-16CM Block 52 602nd FS -- KF-16CM Block 52 Carrier VINSON 603rd FS -- F/A-18C 604th FS -- F/A-18E Osan 36th FS -- F-16CM Block 40 605th FS -- F-16CM Block 52 606th FS -- KF-16CM Block 52 Seosan 120th -- KF-16CM Block 52 157th -- KF-16CM Block 52 607th -- F-16CM Block 52 608th -- KF-16CM Block 52
  8. Thank you again!! I've uploaded the new Campaign and restarted the server to Day 1. It's live now - spread the word!
  9. I forgot about the keyfile changes when I updated. My personal set is Read Only, I started up the sim, flew an instant action and all my HOTAS and MFD controller commands still worked the same. Odd. I'm gonna go through the old and new keyfiles side by side to see if any of the DX commands I use on my controls have changed, but I might have gotten lucky with my particular setup.
  10. Okay - server is updated and running Update 2! Campaign is on Day 1. We'll be changing/updating the Campaign save soon, see below... I still need some help with the day 1 save file - we had a few custom options I wasn't able to recreate. The Carrier group that has a few player squadrons (also I think it was tweaked to be there day 1?) and a few other squadrons that were added here and there. I've attached an rar file with the Day 1 save file and a folder with pictures of the customized airbases and the added squadrons. I believe Brain added the tankers, but not sure who added the other player squadrons in the list. Whoever can help, it's much appreciated! Master VG Day 1.rar
  11. =VG= SemlerPDX

    Turbo tub

    Airbats rocks!! So glad he is trying to make a server you can play on from all the way down there in Australia Land!! Best of luck to you all - need any technical help, I'm available!
  12. This is for when you want to go boating but might want to take a nap later in the day?
  13. We'd like to add a few client side mod keys to the 2nd Arma 3 server (Insurgency) and I tried a few times but failed.  I have no idea what I was doing wrong, literally trying to drop key files in the key folder from TeamViewer File Manager, RDP, or even FTP.  Kinda frustrating - I must be doing something wrong.

    Contact me when you can, maybe you know how.  They want st_hud, st_movement (if available), JSRS, and something called badbensonEM.

    Thanks!

    (also, Nvram said something in chat "PITN Check your steam"  - whatever that means. maybe he sent u a message.

    -Sem

  14. Server is going down for the update - I will need to remake the Campaign file - I will post up when it is complete.
  15. I am going to need some time to re-create the server campaign and config files for U2 - I've got the file now, I'll get it together later today. For now, the server had crashed so I restarted it, still running 4.33 U1 for today. Also, I saw some config changes in the changelog that look like additions to the server.cfg file (edit: you are right, line for line, like the installer stated - no config changes). Either way, I'm gonna be backing up certain files before I do the update so I have references to what we use now.
  16. Falcon BMS is pretty limited - and I don't know any coders these days. If this were Arma, I'd be able to crack out a request like this in a weekend.... Anyone know any way to do this?
  17. It's a server issue, not a game issue - this is why TS3 crashed as well as PR. I'm looking into it now. * ... and yea, it just happened again. We'll keep you all posted as we work through this
  18. You are assuming that it is okay to use the Mortars as a main attack asset. You may not use the Mortars on our server in the ways you describe. I understand English is not your first language, but we already have very clear rules regarding use of Mortars on this server, and I have already directed you to those rules. You are essentially taking shots in the dark with your Mortar fire, you have no requests for support, and you failed to cease fire when there were friendly troops nearby and they got killed. When you have a spotter or you have requests for fire from Squad Leaders, you can be sure you will be firing a few shots safely and effectively. *(You do not keep firing shots or that is spamming). If you use the Mortars in this way, you will be within the rules. The rules are already very clear and well written - once again, they state: 1. Using the Mortar as a main attack asset, spamming, or ineffective fire that results in team killing will result in your immediate removal from our servers. It's vital you communicate with ground forces to effectively use this asset. If you're deemed a nuisance player, or if you're continuing with the same behavior, you will be banned from our servers. Mortars are an over powered asset that have a wide area of effect and must be used properly with communication and teamwork or teamkills will inevitably result at some point. Do not create another post on this topic -- the issue is not with our rules or how they are written, it is with your misunderstanding of them -- do not ignore what several have already told you in clarifying the rules.
  19. For the record, there are clear rules for Mortars, and we are currently revising the PR Rules list. Here are the Mortar rules, the first one is the original, followed by the revised version - both will give you the details you misunderstand. Mortars are not to be used as a main attack asset operated by a sole individual who is firing without any communication or Fire Support requests. This is a COOP server, which means Teamwork and Communication are most important. The admins have said what they need to -- we will wait for an admin to post up that you have been unbanned. Please be patient.
  20. I never found them - didn't even know we had any anti-ship missiles in the Korean Campaign. Good to know! Where is the 157th based?
  21. I just remade the Reputation system here on the website to include many of the ribbons from the last website.  18 Levels just like the content count ranks.  Hope people enjoy it!  Feedback and constructive criticism is welcome.

    1. =VG= BLuDKLoT

      =VG= BLuDKLoT

      Looks great nice job man. 

    2. =VG= BrakeGamer

      =VG= BrakeGamer

      I have a little question, do just posts affect your rank or rep points too?

       

    3. =VG= SemlerPDX

      =VG= SemlerPDX

      Reputation is based on those green and red "Up" and "Down" arrows - the count shows on your profile.  The Forum Rank is based on Content Count, also shown on your profile.  They are separate numbers and systems.

  22. It helps if you get a players GUID - if you can screenshot it, it will help, it takes time the other way (looking through the logs) Type in: #beclient players and then get a screenshot - I believe you can use the up and down arrows in the text chat to scroll up if the list is long. Took me awhile to find his name in the logs, but he's banned now. /locked
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