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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. ^What he said. I believe you are right. Solves nothing, complicates the position even more, and taking 1-5 keys further away from ready access. I often have to make slightly custom controls when they conflict with other hotkeys like TS3 PTT or others, and using a custom keypad I often forget the default keyboard buttons, so there is that compromise helping out new player with a question because it's often not possible unless I happen to know it by heart. Hardest part about custom controls BY FAR when talking Project Reality is that the various kits across the various factions have so many items from 1-9 or whatever that I can't always remember which numbered key is for which item and where is that button on my Razer Tartarus keypad.
  2. In configs or game files? If it's in the game, is it separate for COOP? Because if we could alter that, it would be awesome! That asset cleanup came in one of the recent updates and I was concerned when I saw it if it would become a problem. I assumed it was connected to all assets across all game modes, so couldn't be messed with...
  3. All fingers rest on the same line for typing, pinky on the A key - while typing - and the Z key is hit by the pinky and the X key is hit by the ring finger. Notice the offset, too - Z is often below the middle of A or S, and only the 10-key keypad is a proper straight grid, because the hand position for one handed 10-key calculating requires a straight grid. All keyboards have an offset on the alphabet keys, but it's really different for every keyboard, and takes getting used to for typing at speed. But for gameplay, I think it can get in the way for some games that make frequent use of Z and X. Look again at the picture of that Razer keypad above, because it's designed for use by one hand, and not for typing, all the keys are in a straight grid like a 10-key, and make for easy access to the "shift - z - x - c - v" row (also, the "shift" being a single mechanical key rather than a wide bar. The space is that paddle under the thumb. Basically, when I got into PC gaming, I assumed most everyone who got into it for more than a few months or a year, owned one of these things. I'm impressed that people are able to hover their hand over a keyboard and manage to play competitively, but I'm not knocking it.
  4. Yeah, that four way is usually Jump, prone, 1, and 2 (up, down, left, and right) for most games I play. Makes it easy to switch fire modes or to sidearm quickly. It helps to have a few buttons on the mouse, too. I rarely ever touch the actual keyboard in any game unless it's for typing in a chat.
  5. I could never really get used to the keyboard, I got one of these years ago (and this Razer one to replace it) and it's pretty much all I need for nearly every game. Covers the WSAD keys plus the caps, shift, and z-v, and a 4 way directional, too. Full customization with the software, supports macros, etc. The palm rest is the best, tho, cuz I can't hover my hand over a keyboard without mashing the damn keys.
  6. Thank you for the report(s). Have verified that this person is now on the banlist. After reviewing his history in the logs, it is extensive and therefore this person will not be eligible for an unban. Ban is permanent (reason trolling / repeated intentional teamkilling) /locked
  7. When I first got here to my Pop's house in Wisconsin back in July, they had DSL internet through AT&T (coming in though a tiny old school phone line) and were paying $46.99 a month for internet speeds equivalent to circa 2004 internets.  I have just upgraded them to Spectrum (Time Warner) high speed broadband internet via cable, with a top-in-class consumer modem (Arris) with dual band WiFi, 16 channels, and speeds of up to 250Mb/s Down and 20Mb/s Up (for a monthly cost of $47.99)

    .... yea.  ... yea.

    I feel bad for the parentals that they've been wasting money on terribly frustrating slow speeds for years, but glad I was able to get them up to 2018 USA standards for nearly no change in price.

    What a world!  Gonna pop onto the ARK Server (finally) and feed my dinos before the rest of them starve to death like the little ones did a week or few ago.  Don't want to start over with my breeding program, put a fair bit of time into that.

    Might even get onto the Falcon server for a multiplayer flight to show my Pops what it's like.  NASCAR next weekend at Road America, the "clowns" of the road course - will be fun to see those 2 ton monsters try to navigate that classic road course.  We'll take plenty of pictures.
    :drinks:


     

  8. The VG PR COOP Server has been updated to 1.5.5.2 We will be starting this new thread for bug reports and feedback regarding this most recent patch. If you have previously reported an issue, please attempt to recreate it and see if this updated fixed it, and if NOT, please re-post details here so we can get the info to the proper individual(s). Thank you all for your patience (I had no internet for the past 3 hours, fun story for a different day - Cheers!)
  9. This is a feature, one I am a bit proud of I hated when, after typing out a sentence or few, something would close, and I'd lose what I wrote. So, anything you type into a reply box is sortof saved like a draft. This is so you can come back and continue your post where you left off. Simple solution is just copy all and delete to start over with a clean post. -------- Regarding the bug reports, those are some whoppers!! Definitely not a VG setting causing that, but a serious code issue in the game itself, likely from the last update if it was after that that you noticed it.
  10. I highly doubt that deployable assets not working is a feature of the game. It is a broken mechanic however it happened, and was not planned nor designed that way -- if it is an unintended consequence of any other updated feature (i.e. deployment) then it is still a broken mechanic, and not a feature. Because of this... ...we will likely take it upon ourselves to fix these things in the pythons (or elsewhere) in order to have a working version of this game in COOP Mode on the VG Server at least, until such time as those fixes become part of an official update / patch. Don't expect an ETA, and don't expect it to happen overnight, but we've discussed this previously and it is an option we have to fix the game when no other fix is pending/possible. In hopes of avoiding janky updates/features in the future, VG will be providing a dedicated server testing environment to the PR COOP Devs and Contributors, they have already requested it, and we're happy to help out with the development and refinement of the PR COOP Game mode. Thank you all for your patience and understanding!
  11. Yea, that's something Double broke... (j/k) ... but thank you for the report anyway Bliz
  12. Melon has restored the kits to working order. Please keep the reports coming. If you see something, make a note and toss it here in this post later.
  13. Rub some dirt on it and take a lap j/k Glad you're okay. Take it easy, stay off that thing!!
  14. Whoa!! That's not anything we did regarding settings or whatever. That's a serious problem. And not just VG Servers?? This would be something to post up in the support section of the actual RealityMod website. They'd likely ask for some logfile or whatever to help you identify the source of the issue. You ARE certain nothing at all has changed on your end? And that the first time this issue occurred was AFTER this(these) most recent PR Updates? Anyone know if anyone else is experiencing this?
  15. How about we add a feature where all the players can vote to runnext and then if the vote goes through, the command gets executed (even without admin present). That would be great way to prevent this feature from becoming an issue.
  16.  :sarcastic:   Cuz ya gotta have fun with people once in awhile:
    BMS vs DCS will chaffer facebook lols.PNG

    1. =VG= .Blizzard.

      =VG= .Blizzard.

      LEL... I still find DCS quite shitty :mellow:

  17. That is definitely one of the settings we have not restored. Thank you for the report, it will be fixed after we've finished testing the rest of the settings.
  18. yes, we do have another update. Will be shutting down and patching shortly - we'll continue in this thread... _____________________________________________________________________________________________________________ Hotfix Patch 1.5.5.1 has been applied to the server, server restarted. "hotfix for issues regarding disabled vehicles staying disabled after respawn"
  19. Can we please verify if this is just us, or all COOP servers online? Remember, we did a reinstall, and bypassed many settings restoration that we had in the past in order to identify "increased server crashes" such as the "fly off map crash", etc. If this is a result of something we've done (or not done) we can know it's a simple fix (and that I am to blame) -- but if this is the same on ALL COOP servers, it's a global problem and it should be noted (so we can begin blaming Double_13) (j/k haha!). RSVP
  20. Serious overkill. Get an AE hookup for your guitar, it's what I did. You're trying to find a mic that will do too much, and like they said above, if it goes into USB, all that goodness is lost. A pro would get a wired mic, and that would then go into a microphone amplifier, before going into the mixer (or the PC, and hopefully there, a digital mixer like VoiceMeeter Pro) You might consider getting a good headset mic for gaming, and a separate microphone for recording, if you can afford it. Going as high as 170 pounds, I bet you could fit both into that budget. I love the Logitech G35, but also had a friend tell me just how to handle it so it didn't break in the first year (oniblood) cuz the ear swivels are easy to snap off. Has 7.1 surround sound, makes it sound like the speakers are a few meters from my actual ears, it's eerie (pun intended).
  21. The VG PR COOP Server has been reinstalled from default 1.5 files, and updated to 1.5.5.5 A select few changes were made to the admin.py and coop.py to make the server functional, but we have left many settings default in order to test in the coming week and isolate any "VG" specific changes that may lead to server crashes. Though we have no reason to believe this is happening, we need to begin ruling out factors to zero in on the issue more closely. If something is odd, or seems off, please note it, even though it may be a result of our current settings, we need any input you can offer. Changelog: Complete ChangeLog here: PR 1.5.5.5 ChangeLog (2018/8/9) Hotfix Patch 1.5.5.1 Changenotes: hotfix for issues regarding disabled vehicles staying disabled after respawn
  22. Had some time to kill, so here's the new Starter Map List for the Randomizer - I've just made it Live on the server: mapList.append albasrah_2 gpm_coop 16 mapList.append albasrah_2 gpm_coop 64 mapList.append asad_khal gpm_coop 32 mapList.append asad_khal gpm_coop 64 mapList.append assault_on_grozny gpm_coop 16 mapList.append assault_on_grozny gpm_coop 64 mapList.append bamyan gpm_coop 32 mapList.append bamyan gpm_coop 64 mapList.append beirut gpm_coop 32 mapList.append black_gold gpm_coop 16 mapList.append black_gold gpm_coop 64 mapList.append burning_sands gpm_coop 16 mapList.append burning_sands gpm_coop 64 mapList.append dragon_fly gpm_coop 16 mapList.append fallujah_west gpm_coop 64 mapList.append gaza_2 gpm_coop 16 mapList.append jabal gpm_coop 16 mapList.append jabal gpm_coop 32 mapList.append jabal gpm_coop 64 mapList.append karbala gpm_coop 16 mapList.append karbala gpm_coop 32 mapList.append karbala gpm_coop 64 mapList.append kashan_desert gpm_coop 16 mapList.append kashan_desert gpm_coop 32 mapList.append kashan_desert gpm_coop 64 mapList.append kashan_desert gpm_coop 128 mapList.append khamisiyah gpm_coop 16 mapList.append khamisiyah gpm_coop 32 mapList.append khamisiyah gpm_coop 64 mapList.append khamisiyah gpm_coop 128 mapList.append kokan gpm_coop 16 mapList.append kokan gpm_coop 32 mapList.append kokan gpm_coop 64 mapList.append lashkar_valley gpm_coop 16 mapList.append muttrah_city_2 gpm_coop 16 mapList.append muttrah_city_2 gpm_coop 32 mapList.append muttrah_city_2 gpm_coop 64 mapList.append muttrah_city_2 gpm_coop 128 mapList.append operation_archer gpm_coop 64 mapList.append operation_marlin gpm_coop 16 mapList.append operation_marlin gpm_coop 32 mapList.append operation_marlin gpm_coop 64 mapList.append pavlovsk_bay gpm_coop 32 mapList.append pavlovsk_bay gpm_coop 64 mapList.append qwai1 gpm_coop 16 mapList.append qwai1 gpm_coop 32 mapList.append qwai1 gpm_coop 64 mapList.append ramiel gpm_coop 16 mapList.append ramiel gpm_coop 32 mapList.append saaremaa gpm_coop 64 mapList.append sbeneh_outskirts gpm_coop 16 mapList.append sbeneh_outskirts gpm_coop 32 mapList.append shijiavalley gpm_coop 16 mapList.append shijiavalley gpm_coop 32 mapList.append shijiavalley gpm_coop 64 mapList.append silent_eagle gpm_coop 16 mapList.append silent_eagle gpm_coop 64 mapList.append vadso_city gpm_coop 32 mapList.append vadso_city gpm_coop 128 mapList.append wanda_shan gpm_coop 64
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