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=VG= m823us

VG Clan Member (Administrator)
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Everything posted by =VG= m823us

  1. It's good to see that a lot of our starter maps are on the top leaderboard. Plus it helps that we do a Muttrah Event every year. I know one of the frustrating parts of our community is that PR overall is dropping players and it is difficult to play some of the maps on there due to this.
  2. Sadly, we will always have some form of cheater involved in any game. Even in PR, we catch players with speed hacks, aim bots, and a variety of other stuff and look how long we have been hosting it. Even WAR THUNDER has people with scripts and cheaters. Right now, it isn't too bad, but I would enjoy the game as much as one can right now before it gets too popular.
  3. Very much FPS, however you can use vehicles as well as infantry to take objective and do a capture/defend aspect. Very battlefield like, when you can take over AI or switch to their position. Teamplay is a struggle at time, as no one uses in game comms but you can create squads so I feel like we could get defiantly get some advantage in that area if we team up. Gameplay isn't bad, some area's need improvement but I wouldn't complain. Humans vs bots or other humans are relatively balanced. You have the option to solo vs solo if you want or you can lead an AI or people and when you die, you take over their spot if you have bots to use. Be advised, a bit of a learning curve, as you have to figure out logistics, academy, and management of squads. Fairly easy, just a lot to explore. I've been running the US and GER side and great loadouts that you can customize. As you progress, you can have mortars', snipers, radiomen, AT, and a pleather of other options. You can customize your crew to fit your style, such as a heavy assault squad, a recon-skirmisher unit, and some vehicle, as well as a multi-purpose squad. Death between battles is relatively short, usually 10-15 seconds for respawn at MAX. Best part, you don't have to pay to win to get what you want...for now. It is a free game, but you can do in game purchases. I played War Thunder for free for many years and even though I advanced slow compared to premium, I was ok with that. I don't plan on paying money for this game at the moment, but worst you can do it play it and not like it. In my opinion, it is better than Post Scriptum as a WW2 newer FPS.
  4. Who plays? This is a great free to play game that has some quirks, but is rapidly gaining players. https://enlisted.net/en/news/#!/ Find me if you want with ARES_m823us
  5. Does anyone have a place that uses either so people can TRY them before they talk about them? I know several people have posted links to them, but some people are visual learners.
  6. PR COOP has been updated to 1.6.5.2 PR:BF2 v1.6.5.2 Changelog (2021/04/12) ----------------------- General: Added blur back to focus. Fixed optics blur not turning off. Updated focus to use infantry sprint key (default L-Shift) Kits: Fixed Militia engineer unable to rearm mines. Menu: Fixed AA markers showing in wrong locations. Fixed 'out of combat area - time to get damange' message not showing up Fixed squad and score lists not showing last row. Fixed squad list scroll bar being too long. Fixed score list scroll bars having different colors. Fixed some texts having wrong color. Updated wounded message to show up faster. Updated minimap to be slightly bigger. Updated compass to be wider. Weapons: Fixed Spike scope missing the left side. Fixed Beryl Mini, FAMAS, G36, M1918 Bar, M249, MG3, MG4, QJY88 firing sounds not syncing to firerates. Fixed C4 Remote Detonated, Satchel, Famas Aimpoint, Mekotzrar Ironsight, Polish PKM, Vietnamese Type 36 AT, Vietnamese F1 and Type 67 Grenade rearming issues. Vehicles: Added minimap to tank, APC and IFV commanders. Fixed disco thermals when low HP. Fixed Civilian ZIL-131 passenger cockpit sound not playing. Levels: Flat Earth: Added fastropes to the moon. Merville: Updated AAS, removed AAS32. Operation Marlin: Updated AAS with new flag routes. Thanks @=VG= SemlerPDX!
  7. I'll keep looking, I know a lot of players were looking to reduce the time they spend setting up vehicle kits
  8. I wanted to post up here and see what specifically we need. I know several people are great at doing things, scripts, mods, modules, triggers, etc....
  9. https://steamcommunity.com/sharedfiles/filedetails/?id=2161671937
  10. PR:BF2 v1.6.5.1 Changelog (2021/04/02) ----------------------- General: Added back transparency to in game map. Removed blur from focus to prevent game freezing. Fixed sometimes being able to use focus on scoped weapons. Fixed sometimes optics shader not activating after using BUIS. Fixed crash when deactivating thermals. Fixed HUD getting cut off on square aspect ratios. Kits: Fixed Hamas engineer IED not rearming. Vehicles: Fixed LG missiles not working correctly. Levels: Flat Earth: Fixed crash when opening options.
  11. Sadly, it has been confirmed. DEVS know it is an issue, and quote: "summary: -avoid iron sight focus, alt tabbing seems to help "reset" players frozen by it -thermals will crash your client if its not the first map you load. So tell asset whores to restart every map"
  12. Hello all, I have had a lot of feedback from players in the short time that we updated to 1.6.5.0 and I wanted to see what people's thoughts were on the new Graphic User Interface
  13. PR COOP has been updated to 1.6.5.0! PR:BF2 v1.6.5.0 Changelog (2021/04/01) ----------------------- General: Added ironsight focus. To activate hold down the change camera view key (Default: C) while looking down the sights. Fixed mumble not working on Test Airfield. Menu: Added confirmation dialogues for switching teams, suiciding and giving up. Updated in game HUD to better support widescreen resolutions. Updated in game menus to have more modern look. Updated in game map to open faster. Removed transparency from in game map. Removed map border from in game map. Vehicles: Fixed T62 being too quiet. Levels: Adak: Fixed floating objects in main base. Al Basrah: INS: Updated Mosque to be the new Insurgent main base. Bijar Canyons: INS64: Updated asset spawn times. Fools Road: AAS32/CNC32: Updated layer back to modern GB vs Militia with alternative assets. Hades Peak: AAS/CNC128: Replaced Russian Su-25 with Su-39. Kafr Halab: INS32: Fixed missing localization for main base flags. Karbala: Fixed outside terrain being too bright. Korengal Valley: INS64: Fixed Taliban team having no spawnpoints. Operation Falcon: Fixed flag localization issues. Outpost: INS64: Fixed two caches that could not be destroyed. Sbeneh Outskirts: AAS32: Replaced dumpster trucks with Zil 131 trucks. https://www.realitymod.com/forum/showthread.php?t=150945 Any issues or problems, please post here
  14. Good round so far. We had a lot of fun and played 7 hours but off to bed I go.
  15. I will likely not be available at the start of the mission, but will try to make it later on. Hopefully we can get some more players, I know I see a lot more in game and I highly encourage people here to have them join us on the forums.
  16. All I am doing is collecting data. Below is a great sentence to add to the discussion: "I would like to add x mod to the list." Another discussion, in the club group would be to say what mods are good, what mods are bad, and what we are looking for as a vision or purpose statement.
  17. I would do this again. Really enjoyed the teamwork, the ability to just get together and capture objectives, use a tow to kill a HIND from over 1k away and just an overall great experience. So much for not being a SL again lol. Thank you all again!
  18. Very much love this idea! Hopefully we can get more people involved and play some larger missions
  19. =VG= m823us

    ARMA MODS

    Hello everyone, I know a lot of people were making suggestions about limiting the mod size and although we cannot help everyone, I think it would be great to see what mods people enjoy and do not like. So I've decided to start a list and see what people like and then put together a poll later on. This is just the information gathering stage, I am taking any and all suggestions for ARMA 3.
  20. PR:BF2 v1.6.4.4 Changelog (2021/03/07) ----------------------- General: Updated Brazilian Portuguese localization. Fixed client crash when joining server. Fixed Argentinian FMK-1 AP, FMK-3 AT mines and Insurgent grenade trap not being auto-marked on map after fired. COOP: Fixed client crash when loading a layer with French Forces. Weapons: Fixed M79 Buckshot having 30 rounds in one 'magazine'. Fixed QBU-88 with iron sights having infinite ammo in undeployed mode. Fixed recoil and ammo usage systems not working for RPG-7 Iranian Tandem Heat. Fixed ammo usage system not working for IDF ACOG M4. Fixed ammo usage system not working for TNT. Vehicles: Fixed civilian Zil-131 dropping NVA crates. Levels: Kafr Halab Added AAS16 - FSA vs Insurgents. INS32: Replaced Insurgent logis with support technicals.
  21. Mission accomplished. Fanny squad for the win. And our MRAP never died
  22. PR COOP server is up to date. Post here for issues. PR:BF2 v1.6.4.3 Changelog (2021/03/01) ----------------------- General: Fixed broken road shader causing massive FPS drops. Weapons: Fixed WW2 weapons shooting blanks. Levels: Lashkar Valley Added INS128 Canada vs Taliban.
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