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Everything posted by =VG= m823us
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Yes, there are multiple bug reports sent weekly and logs. Plus we have a few VG members who are DEVS
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PR:BF2 v1.6.8.1 Changelog (2021/09/05) ----------------------- General: Added option to Launcher to change to new hardware mouse (Launcher Options -> Interface. Default disabled) Fixed issues with in game mouse. Weapons: Updated semi auto shotguns to shoot slightly slower. Levels: Adak: Added CSB spots to bridges. AAS: Increased respawn timer on Littlebird. AAS32: Removed Bradley and BTR82AM. COOP128: Updated to Russian vs USA. Bamyan COOP128: Fixed ticket bleed issue Black Gold: GUNGAME: Fixed gun game not working. Operation Bobcat: COOP: Fixed kit issues Yamalia: COOP: Fixed Canada and USA factions being on wrong layers
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Updated
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Locked, updated to new patch 09/04/2021
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PR:BF2 v1.6.8.0 Changelog (2021/09/04) ----------------------- General: Fixed slow zoom-out when switching weapons while zoomed in. Fixed shadows showing up through walls. Fixed only AAS showing up in the local server browser. Fixed dying on spawn in Gungame due to wrong kit. Fixed being able to pick up kit instantly after automatic kit pickup. Fixed Gungame getting stuck in a demotion loop in rare situations. Fixed "enableItem(), wrong index" client crash. COOP: Updated the game to no longer damage empty vehicles with less than 50% HP. Fixed map markers disappearing within seconds after placing them on the map. Fixed crashes caused by AI logic for jets. Menu: Updated in game menu mouse pointer to be more responsive. Updated Spawn Menu elements to open/close at the same time. Fixed blood of the wounded screen getting activated together with mouse in scoreboard during briefing. Fixed Layer Details list hiding too slow if the whole Spawn Menu is closed with the list still opened. Vehicles: Updated Osprey ramp to move up while flying. Updated Kamaz physics to be less bouncy. Removed ZBIK searchlight blocking gunners view. Fixed supply Zastava being destroyable by shotgunning the supply crate. Fixed one-manned Polish BWP-1 crashing the game when loading a map with it. Fixed all one-manned BMP vehicles having coaxial projectile position misaligned after respawning. Fixed ZBIK sights not centered. Fixed Mengshi and Tigr taking too much damage when ramming other light vehicles. Fixed IEDs getting stuck in supply technical. Fixed Fuchs MG gunner seeing invisible vehicle. Weapons: Updated rifles to allow faster shooting in single fire. Updated recoil animation to be 5 ticks long down from 8. Updated missiles to more use authentic acceleration. Updated mines to be destroyable by C4, mortars and artillery. Updated iron sight focuse: Increased zoom to 1.2x up from 1.15x. Decreased time to focus to 0.4s for all weapons. Decreased tunnelvision effect. Updated handheld ATGM to have less recoil. Updated costs to rearm AT mines to 418 up from 209. Updated all Spike launcher to offer direct and top-attack mode. Fixed recoil getting wrongly predicted on clients. Fixed recoil being too low when using full automatic fire. Fixed mines disappearing. Fixed Wist-94 having low quality texture. Fixed Wist-94 having incorrect recoil setup. Fixed L7A2 GPMG Bipod being invisible and non-enterable. Fixed Beryl using wrong deviation preset. Fixed BAR bipod floating when prone. Fixed AA missiles exploding outside of damage radius. Levels: General: Added test_airfield and test_bootcamp. If you have these maps installed, you need to remove them before updating. Updated Vehicle Warfare to allow less people to cap on low population servers. Adak: COOP: Removed base protection. COOP128: Fixed REDFOR having no spawnpoints for human players; FIxed BLUFOR having no spawnpoints for AI; Added a tank for BLUFOR AI. Al Basrah: COOP32: Updated outdated map overview. Assault on Grozny: COOP64: Fixed some spawnpoints being disabled for both human players and AI. Bamyan: COOP128: Replaced with a new layer. Beirut: COOP128: Updated outdated map overview. Bijar Canyons: COOP64: Fixed IGLA emplacements being indestructible. Removed INS64. Black Gold: COOP 16/32: Updated outdated map overview. COOP128: Replaced with a new layer by Langmaster. AAS32/CNC32: Updated layout to PLA vs MEC. Removed INS64. Burning Sands: COOP16: Updated outdated map overview. COOP64: Fixed IGLA emplacements being indestructible. Carentan: Fixed hole below building in I1. COOP64: Updated outdated map overview. Dovre Winter: COOP32: Added COOP support. Fools Road: COOP32: Fixed some spawnpoints being disabled for both human players and AI. COOP 64/128: Updated outdated map overviews. Gaza: COOP64: Fixed some spawnpoints being disabled for both human players and AI. Hades Peak: COOP64: Updated outdated map overview. AAS/CNC: Updated all layers with new layouts. Kafr Halab: COOP32: Added COOP support. COOP64: Updated outdated map overview. Karbala: COOP32: Added COOP support. Kashan Desert: COOP 32/64: Fixed some spawnpoints being disabled for both human players and AI. Khamisiyah: Made Khidhir bridge nondestroyable. Removed INS64. COOP64: Updated outdated map overview. COOP128: Replaced with a new layer. Kokan: COOP128: Added COOP support. Kozelsk: COOP32: Updated outdated map overview. Lashkar Valley: COOP64: Updated outdated map overview. Masirah: COOP16: Fixed REDFOR having no spawnpoints for human players. COOP128: Fixed some spawnpoints being disabled for both human players and AI. Musa Qala: COOP32: Added COOP support. Nuijamaa: COOP64: Updated outdated map overview. Operation Bobcat: COOP 16/64/128: Added COOP support. Operation Barracuda: COOP 16/128: Updated Combat Area to allow the usage of rivers for naval transportation. Operation Ghost Train: COOP16: Fixed some spawnpoints being disabled for both human players and AI. Operation Marlin: COOP64: Updated outdated map overview. COOP128: Added COOP support. Operation Soul Rebel: COOP64: Fixed BLUFOR having no spawnpoints for AI; Fixed REDFOR having human spawn selection dots in the middle of the sea. Outpost: COOP32: Added COOP support COOP64: Fixed crashes; Fixed minimap being cut off; Fixed incorrectly defined ticket bleed for REDFOR; Added ticket bleed for BLUFOR. Pavlovsk Bay: COOP: Fixed AI driving into the water. Ras el Masri: AAS: Moved IDF main base further south. AAS: Delayed Namer APCs. Route E-106: COOP64: Fixed incorrectly defined DODs causing deaths of REDFOR bots and players due to spawning outside of Combat Area. Sahel: COOP64: Fixed game crash on map loading; Updated outdated map overview. Silent Eagle: Added new off-map airbases for both teams. AAS/CNC/VW: updated all layers with new layouts. Removed VW16. Shahadah: COOP16: Fixed some spawnpoints being disabled for both human players and AI. COOP32: Added COOP support. COOP64: Fixed IGLA emplacements being indestructible. Xiangshan: COOP32: Added COOP support. Yamalia: COOP: Added COOP support.
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Him and Cub with the CBIS squads, back in the day.
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Are you?
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VG Minecraft Server. Specifically a modded server.
=VG= m823us replied to =VG= Alaura's topic in Suggestions
I like that idea. I would play -
PR:BF2 v1.6.7.1 Changelog (2021/07/22) ----------------------- General: Fixed gun game game mode missing in server list. Fixed client crashing in gun game in rare situations. Fixed gun game smart spawning not working correctly. Fixed black screen not clearing in rare edge case. Fixed getting revived with enemy kit sending wrong kit warning even if original kit will be picked up automatically. Weapons: Fixed AA missiles redirecting to new targets after exploding. Fixed deviation on various mounted LMG and MMG. Vehicles: Updated Mengshi physics. Fixed M113 floating above water when falling into it upside-down. Fixed being unable to crouch in M240 Humvee. Levels: Al Basrah: COOP32: BLUFOR main base flag is now set to be uncapable. Asad Khal: GUNGAME: Updated combat area to be smaller Bamyan: COOP32: Fixed incorrectly defined ticket bleed for BLUFOR. Beirut: COOP128: BLUFOR main base flag is now set to be uncapable. Black Gold: GUNGAME64: Fixed both 16 and 64 combat area being active. COOP16: Fixed flag route not working correctly. COOP32: Both REDFOR and BLUFOR main base flags are now set to be uncapable. Fixed BLUFOR main base flag name being cut off by the map border. Burning Sands: COOP16: Fixed flag route not working correctly. Carentan: COOP64: REDFOR main base flag is now set to be uncapable. Dovre: GUNGAME: Updated combat area to be smaller. Fools Road: COOP64: BLUFOR main base flag is now set to be uncapable. COOP128: REDFOR main base flag is now set to be uncapable. Hades Peak: COOP64: Both REDFOR and BLUFOR main base flags are now set to be uncapable. Kafr Halab: COOP64: BLUFOR main base flag is now set to be uncapable. Khamisiyah: COOP64: REDFOR main base flag is now set to be uncapable. Fixed ZPU4 being undestroyable. COOP128: Fixed ZPU4 being undestroyable. Kozelsk: COOP32: Fixed flag route not working correctly. Lashkar Valley: COOP64: Fixed flag route not working correctly. Nuijamaa: COOP64: Fixed flag route not working correctly. Operation Barracuda: COOP32: Fixed ZPU4 being undestroyable. Operation Marlin: COOP64: Both REDFOR and BLUFOR main base flags are now set to be uncapable. Sahel: COOP64: Fixed flag route not working correctly.
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Very good point, glad you found a way to adapt
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Is that a challenge?
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Updated to 1.6.7.0
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PR:BF2 v1.6.7.0 Changelog (2021/07/09) ----------------------- General: Updated main menu to show kick reason after getting kicked. Updated spawn logic to be unable to spawn on wrong rally points. Updated squad logic to allow joining squads while dead. If you joined while dead, you cannot spawn on the squads rally point. Updated kit requesting and dropping kit to switch kit instantly. Updated reviving to pick up your last kit before death unless it is in use. Removed commander placed laser. COOP Fixed smoke pushing players. Factions: Fixed German commo rose using wrong voice for "get in". Menu: Updated spawn menu kit selection to switch special item icons when choosing between STD/ALT. Updated kit request menu to show buttons for STD/ALT selection. Weapons: Added PP-87 Mortar to PLA. Fixed SPG-9 frag rounds spawning behind the weapon. Fixed ZSL-92B driver not showing ammobox counter. Fixed crash related to WW2 ammoboxes. Fixed MG42 firing sound. Removed QJY88 MG. Replaced it with PKP. Spoiler for Reason: Updated all long range air-to-air missiles to 1 second lock time (up from 0.1 seconds). Vehicles: Fixed Stormer flipping to quickly. Fixed LAV-25 and Stryker being too quiet. Fixed ZSU-57-2 and Fennek MG not showing black side bars. Fixed PGZ-04 SPAAG named incorrectly. Fixed M113 ACAV not requiring crewman as driver. Levels: General:Added new Game Mode for low population server: Gungame. Available maps: Black Gold 16 & 64 Wanda Shan 16 Dovre 16 Asad Khal 16 Al Basrah 16 Al Basrah: Updated west village to be not destructible. Bijar Canyons: AAS/CNC 16: Revised assets. AAS/CNC 32&64: Swapped 30mm MTLB with BMP-2. AAS/CNC 128: Added PL vs MEC. Burning Sands: Updated view distance to 1.5 km up from 1.1 km. Carentan: COOP32: Fixed no human spawn point on USA. Falklands: Fixed crash when destroying Argentinian base defences. Karbala: Updated west village to be not destructible. AAS128: Added US Army vs Insurgents. Operation Bobcat: Moved carrier to the south east corner of the map. Operation Soul Rebel: Fixed crash when destroying Russian base defences.
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What is this thing called flying? I usally have other people fly me around... Like to the beaches of Vietnam, then do the D-B-R route and drop crates around c10 kp3. Or when I do CAS on Ghost train I use normal controls
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You may come back, but no 2 person locked logi squads on VG COOP servers...
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PR:BF2 v1.6.6.1 Changelog (2021/05/20) ----------------------- General: Fixed crouch toggle breaking when using focus. Fixed crouch toggle not working while chatting. Updated check for C++ Redistributable requirements. Vehicles: Added RHIB without an attached MG. Updated PLA Landing boat to allow passengers to use their weapons. Fixed UH-1D Medevac passenger sitting outside. Weapons: Fixed FG42 being too quiet. Levels: Adak: AAS32: Fixed US DOD, fixed wrong flag names, added two more boats to RU. COOP128: Updated gameplay objects. Battle of Ia Drang: Added Skirmish 32. AAS32 & AAS64: Updated initial rollout of both teams. Charlies Point: Fixed players spawning inside of houses. Operation Bobcat: Updated USMC RHIBs to unarmed version. Operation Soul Rebel: AAS: Updated gameplay objects. Xiangshan: Added AAS128 & CNC128 with Vietnam USA vs NVA.
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PR:BF2 v1.6.6.0 Changelog (2021/05/12) ----------------------- General: Added new option for crouch toggle. (Default enabled) Added Windows server files to client install for playing in LAN. Fixed sometimes being unable to drag bodies when close to the feet. Menu: Added information to show reason for being unable to spawn. Fixed Mutiny button being invisible. Fixed compass disappearing when aiming straight south. Weapons: Fixed L4 Bren Gun not having indoor firing sound. Updated M1 Garand firing sounds. Vehicles: Added 3d sound when firing flares. Fixed CV90 firing sound being too loud. Fixed Mengshi gunner having blank selection icon. Levels: General: Added Operation Bobcat - BETA (4x4km) - AAS & Skirmish - USMC vs PLA Marines Removed Flat Earth. Turned out it is indeed round. Removed Operation Archer. Adak: Added COOP128 created by Langmaster. Ras el Masri: AAS64: Fixed a few spawnpoints being underwater. SKIRMISH: Fixed main bases being capable.
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I am down for whatever sickness
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Fanny Bandits will make an appearance, with special guests: BRAVO: Fanny Bandits Leader: =VG= m823us (Fanny one actual) Medic: deadxangle AR: =VG= asquirrel456 LAT: nerojr. Grenadier: Tophat
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Best response... Not the person with or with out the mic. But are they communicating and sending/receiving instructions. That is your clarifying factor in my opinion.
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Updated list
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It's good to see that a lot of our starter maps are on the top leaderboard. Plus it helps that we do a Muttrah Event every year. I know one of the frustrating parts of our community is that PR overall is dropping players and it is difficult to play some of the maps on there due to this.
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Sadly, we will always have some form of cheater involved in any game. Even in PR, we catch players with speed hacks, aim bots, and a variety of other stuff and look how long we have been hosting it. Even WAR THUNDER has people with scripts and cheaters. Right now, it isn't too bad, but I would enjoy the game as much as one can right now before it gets too popular.
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Very much FPS, however you can use vehicles as well as infantry to take objective and do a capture/defend aspect. Very battlefield like, when you can take over AI or switch to their position. Teamplay is a struggle at time, as no one uses in game comms but you can create squads so I feel like we could get defiantly get some advantage in that area if we team up. Gameplay isn't bad, some area's need improvement but I wouldn't complain. Humans vs bots or other humans are relatively balanced. You have the option to solo vs solo if you want or you can lead an AI or people and when you die, you take over their spot if you have bots to use. Be advised, a bit of a learning curve, as you have to figure out logistics, academy, and management of squads. Fairly easy, just a lot to explore. I've been running the US and GER side and great loadouts that you can customize. As you progress, you can have mortars', snipers, radiomen, AT, and a pleather of other options. You can customize your crew to fit your style, such as a heavy assault squad, a recon-skirmisher unit, and some vehicle, as well as a multi-purpose squad. Death between battles is relatively short, usually 10-15 seconds for respawn at MAX. Best part, you don't have to pay to win to get what you want...for now. It is a free game, but you can do in game purchases. I played War Thunder for free for many years and even though I advanced slow compared to premium, I was ok with that. I don't plan on paying money for this game at the moment, but worst you can do it play it and not like it. In my opinion, it is better than Post Scriptum as a WW2 newer FPS.