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=VG= m823us

VG Clan Member (Administrator)
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Everything posted by =VG= m823us

  1. PR:BF2 v1.6.7.1 Changelog (2021/07/22) ----------------------- General: Fixed gun game game mode missing in server list. Fixed client crashing in gun game in rare situations. Fixed gun game smart spawning not working correctly. Fixed black screen not clearing in rare edge case. Fixed getting revived with enemy kit sending wrong kit warning even if original kit will be picked up automatically. Weapons: Fixed AA missiles redirecting to new targets after exploding. Fixed deviation on various mounted LMG and MMG. Vehicles: Updated Mengshi physics. Fixed M113 floating above water when falling into it upside-down. Fixed being unable to crouch in M240 Humvee. Levels: Al Basrah: COOP32: BLUFOR main base flag is now set to be uncapable. Asad Khal: GUNGAME: Updated combat area to be smaller Bamyan: COOP32: Fixed incorrectly defined ticket bleed for BLUFOR. Beirut: COOP128: BLUFOR main base flag is now set to be uncapable. Black Gold: GUNGAME64: Fixed both 16 and 64 combat area being active. COOP16: Fixed flag route not working correctly. COOP32: Both REDFOR and BLUFOR main base flags are now set to be uncapable. Fixed BLUFOR main base flag name being cut off by the map border. Burning Sands: COOP16: Fixed flag route not working correctly. Carentan: COOP64: REDFOR main base flag is now set to be uncapable. Dovre: GUNGAME: Updated combat area to be smaller. Fools Road: COOP64: BLUFOR main base flag is now set to be uncapable. COOP128: REDFOR main base flag is now set to be uncapable. Hades Peak: COOP64: Both REDFOR and BLUFOR main base flags are now set to be uncapable. Kafr Halab: COOP64: BLUFOR main base flag is now set to be uncapable. Khamisiyah: COOP64: REDFOR main base flag is now set to be uncapable. Fixed ZPU4 being undestroyable. COOP128: Fixed ZPU4 being undestroyable. Kozelsk: COOP32: Fixed flag route not working correctly. Lashkar Valley: COOP64: Fixed flag route not working correctly. Nuijamaa: COOP64: Fixed flag route not working correctly. Operation Barracuda: COOP32: Fixed ZPU4 being undestroyable. Operation Marlin: COOP64: Both REDFOR and BLUFOR main base flags are now set to be uncapable. Sahel: COOP64: Fixed flag route not working correctly.
  2. Very good point, glad you found a way to adapt
  3. PR:BF2 v1.6.7.0 Changelog (2021/07/09) ----------------------- General: Updated main menu to show kick reason after getting kicked. Updated spawn logic to be unable to spawn on wrong rally points. Updated squad logic to allow joining squads while dead. If you joined while dead, you cannot spawn on the squads rally point. Updated kit requesting and dropping kit to switch kit instantly. Updated reviving to pick up your last kit before death unless it is in use. Removed commander placed laser. COOP Fixed smoke pushing players. Factions: Fixed German commo rose using wrong voice for "get in". Menu: Updated spawn menu kit selection to switch special item icons when choosing between STD/ALT. Updated kit request menu to show buttons for STD/ALT selection. Weapons: Added PP-87 Mortar to PLA. Fixed SPG-9 frag rounds spawning behind the weapon. Fixed ZSL-92B driver not showing ammobox counter. Fixed crash related to WW2 ammoboxes. Fixed MG42 firing sound. Removed QJY88 MG. Replaced it with PKP. Spoiler for Reason: Updated all long range air-to-air missiles to 1 second lock time (up from 0.1 seconds). Vehicles: Fixed Stormer flipping to quickly. Fixed LAV-25 and Stryker being too quiet. Fixed ZSU-57-2 and Fennek MG not showing black side bars. Fixed PGZ-04 SPAAG named incorrectly. Fixed M113 ACAV not requiring crewman as driver. Levels: General:Added new Game Mode for low population server: Gungame. Available maps: Black Gold 16 & 64 Wanda Shan 16 Dovre 16 Asad Khal 16 Al Basrah 16 Al Basrah: Updated west village to be not destructible. Bijar Canyons: AAS/CNC 16: Revised assets. AAS/CNC 32&64: Swapped 30mm MTLB with BMP-2. AAS/CNC 128: Added PL vs MEC. Burning Sands: Updated view distance to 1.5 km up from 1.1 km. Carentan: COOP32: Fixed no human spawn point on USA. Falklands: Fixed crash when destroying Argentinian base defences. Karbala: Updated west village to be not destructible. AAS128: Added US Army vs Insurgents. Operation Bobcat: Moved carrier to the south east corner of the map. Operation Soul Rebel: Fixed crash when destroying Russian base defences.
  4. What is this thing called flying? I usally have other people fly me around... Like to the beaches of Vietnam, then do the D-B-R route and drop crates around c10 kp3. Or when I do CAS on Ghost train I use normal controls
  5. You may come back, but no 2 person locked logi squads on VG COOP servers...
  6. PR:BF2 v1.6.6.1 Changelog (2021/05/20) ----------------------- General: Fixed crouch toggle breaking when using focus. Fixed crouch toggle not working while chatting. Updated check for C++ Redistributable requirements. Vehicles: Added RHIB without an attached MG. Updated PLA Landing boat to allow passengers to use their weapons. Fixed UH-1D Medevac passenger sitting outside. Weapons: Fixed FG42 being too quiet. Levels: Adak: AAS32: Fixed US DOD, fixed wrong flag names, added two more boats to RU. COOP128: Updated gameplay objects. Battle of Ia Drang: Added Skirmish 32. AAS32 & AAS64: Updated initial rollout of both teams. Charlies Point: Fixed players spawning inside of houses. Operation Bobcat: Updated USMC RHIBs to unarmed version. Operation Soul Rebel: AAS: Updated gameplay objects. Xiangshan: Added AAS128 & CNC128 with Vietnam USA vs NVA.
  7. PR:BF2 v1.6.6.0 Changelog (2021/05/12) ----------------------- General: Added new option for crouch toggle. (Default enabled) Added Windows server files to client install for playing in LAN. Fixed sometimes being unable to drag bodies when close to the feet. Menu: Added information to show reason for being unable to spawn. Fixed Mutiny button being invisible. Fixed compass disappearing when aiming straight south. Weapons: Fixed L4 Bren Gun not having indoor firing sound. Updated M1 Garand firing sounds. Vehicles: Added 3d sound when firing flares. Fixed CV90 firing sound being too loud. Fixed Mengshi gunner having blank selection icon. Levels: General: Added Operation Bobcat - BETA (4x4km) - AAS & Skirmish - USMC vs PLA Marines Removed Flat Earth. Turned out it is indeed round. Removed Operation Archer. Adak: Added COOP128 created by Langmaster. Ras el Masri: AAS64: Fixed a few spawnpoints being underwater. SKIRMISH: Fixed main bases being capable.
  8. Fanny Bandits will make an appearance, with special guests: BRAVO: Fanny Bandits Leader: =VG= m823us (Fanny one actual) Medic: deadxangle AR: =VG= asquirrel456 LAT: nerojr. Grenadier: Tophat
  9. Best response... Not the person with or with out the mic. But are they communicating and sending/receiving instructions. That is your clarifying factor in my opinion.
  10. It's good to see that a lot of our starter maps are on the top leaderboard. Plus it helps that we do a Muttrah Event every year. I know one of the frustrating parts of our community is that PR overall is dropping players and it is difficult to play some of the maps on there due to this.
  11. Sadly, we will always have some form of cheater involved in any game. Even in PR, we catch players with speed hacks, aim bots, and a variety of other stuff and look how long we have been hosting it. Even WAR THUNDER has people with scripts and cheaters. Right now, it isn't too bad, but I would enjoy the game as much as one can right now before it gets too popular.
  12. Very much FPS, however you can use vehicles as well as infantry to take objective and do a capture/defend aspect. Very battlefield like, when you can take over AI or switch to their position. Teamplay is a struggle at time, as no one uses in game comms but you can create squads so I feel like we could get defiantly get some advantage in that area if we team up. Gameplay isn't bad, some area's need improvement but I wouldn't complain. Humans vs bots or other humans are relatively balanced. You have the option to solo vs solo if you want or you can lead an AI or people and when you die, you take over their spot if you have bots to use. Be advised, a bit of a learning curve, as you have to figure out logistics, academy, and management of squads. Fairly easy, just a lot to explore. I've been running the US and GER side and great loadouts that you can customize. As you progress, you can have mortars', snipers, radiomen, AT, and a pleather of other options. You can customize your crew to fit your style, such as a heavy assault squad, a recon-skirmisher unit, and some vehicle, as well as a multi-purpose squad. Death between battles is relatively short, usually 10-15 seconds for respawn at MAX. Best part, you don't have to pay to win to get what you want...for now. It is a free game, but you can do in game purchases. I played War Thunder for free for many years and even though I advanced slow compared to premium, I was ok with that. I don't plan on paying money for this game at the moment, but worst you can do it play it and not like it. In my opinion, it is better than Post Scriptum as a WW2 newer FPS.
  13. Who plays? This is a great free to play game that has some quirks, but is rapidly gaining players. https://enlisted.net/en/news/#!/ Find me if you want with ARES_m823us
  14. Does anyone have a place that uses either so people can TRY them before they talk about them? I know several people have posted links to them, but some people are visual learners.
  15. PR COOP has been updated to 1.6.5.2 PR:BF2 v1.6.5.2 Changelog (2021/04/12) ----------------------- General: Added blur back to focus. Fixed optics blur not turning off. Updated focus to use infantry sprint key (default L-Shift) Kits: Fixed Militia engineer unable to rearm mines. Menu: Fixed AA markers showing in wrong locations. Fixed 'out of combat area - time to get damange' message not showing up Fixed squad and score lists not showing last row. Fixed squad list scroll bar being too long. Fixed score list scroll bars having different colors. Fixed some texts having wrong color. Updated wounded message to show up faster. Updated minimap to be slightly bigger. Updated compass to be wider. Weapons: Fixed Spike scope missing the left side. Fixed Beryl Mini, FAMAS, G36, M1918 Bar, M249, MG3, MG4, QJY88 firing sounds not syncing to firerates. Fixed C4 Remote Detonated, Satchel, Famas Aimpoint, Mekotzrar Ironsight, Polish PKM, Vietnamese Type 36 AT, Vietnamese F1 and Type 67 Grenade rearming issues. Vehicles: Added minimap to tank, APC and IFV commanders. Fixed disco thermals when low HP. Fixed Civilian ZIL-131 passenger cockpit sound not playing. Levels: Flat Earth: Added fastropes to the moon. Merville: Updated AAS, removed AAS32. Operation Marlin: Updated AAS with new flag routes. Thanks @=VG= SemlerPDX!
  16. I'll keep looking, I know a lot of players were looking to reduce the time they spend setting up vehicle kits
  17. I wanted to post up here and see what specifically we need. I know several people are great at doing things, scripts, mods, modules, triggers, etc....
  18. https://steamcommunity.com/sharedfiles/filedetails/?id=2161671937
  19. PR:BF2 v1.6.5.1 Changelog (2021/04/02) ----------------------- General: Added back transparency to in game map. Removed blur from focus to prevent game freezing. Fixed sometimes being able to use focus on scoped weapons. Fixed sometimes optics shader not activating after using BUIS. Fixed crash when deactivating thermals. Fixed HUD getting cut off on square aspect ratios. Kits: Fixed Hamas engineer IED not rearming. Vehicles: Fixed LG missiles not working correctly. Levels: Flat Earth: Fixed crash when opening options.
  20. Sadly, it has been confirmed. DEVS know it is an issue, and quote: "summary: -avoid iron sight focus, alt tabbing seems to help "reset" players frozen by it -thermals will crash your client if its not the first map you load. So tell asset whores to restart every map"
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