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ATTN PR ADMINS: PR COOP Server is on a NEW VERSION - Join the server at least once to register your new ID in server files, then send message to m823us or SemlerPDX and we'll restore it to the Admins list.       (dismiss this message by clicking the "X")  →

=VG= BinkleDinkle

VG Clan Member
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About =VG= BinkleDinkle

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    Lance Corporal
  • Birthday 01/29/1988

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  1. PR COOP thread 1.6

    People complain 1.6 taking too long. People complain when PR push it. People complain about others making accounts just to troll on servers. People complain about PR add features to help prevent such accounts. Damned if they do. Damned if they don't. Just be thankful there is a 1.6
  2. PR COOP thread 1.6 patch is out and server not showing up in in-game browser. Bijar STD combat zone(s) may be wrong - can run around the IDF base for 10seconds then die.
  3. PR COOP thread 1.6

    https://www.realitymod.com/forum/blog.php?b=474 explains it better.
  4. PR 1.6 [PRE! release] changelog

    Large layer
  5. SQUAD: Tips and Tricks

    get how do sniper gun
  6. How long will PR last?

    Sometime between now and the end of days
  7. Free copies Squad

    Squad every so often will post a key on twitter and you enter it via "ADD A GAME" bottom left of your steam library. But the keys they post are useable once. So once one person has entered it in then no one else will be able to claim said key.
  8. cant connect to pr mumble

    just the VG server's mumble or on all PR servers?
  9. Task Force Radio

    Quick set up for Task Force Radio (TFR) 1. Download task_force_radio.exe. Available from the following: Arma3 file browser on TS. http://radio.task-force.ru/en/ within 0.9.12 radio archive in folder called 'teamspeak'. 2. Run task_force_radio.exe 3.On TS: Tools>Options>Addons and make sure TFR is listed and enabled. 4.Reload TS and ARMA 3 5.At this point all should be installed. Can confirm TFR is install by checking if Task Force Radio Status is present in right hand box of TS. Example below 6. Connect to the Arma server (Sausag3 Workshop for example). Once you're ingame TS will automatically move you to the TaskForceRadio channel from what ever channel you're currently in. 7. Check if others can hear you using 'local chat' via TS push-to-talk key 8. To use radio comms you first must get a radio ingame and press ctrl+p to bring up it's interface and set-up channel freq, etc. By default capslock is default key to speak on radio. ______________________________________________________ Notes When leaving the Arma server TS should return you to the channel you were in before it moved you to TFR channel. If you join the TFR channel without TFR running then you will be able to hear everyone else but they can't hear you. All Radios have a limited range to which you can hear others. hovering mouse over radio in inventory will show the range of your radio 2/5/20/40 km are most common ranges. ______________________________________________________ Keybinds Ctrl+P: Brings up radio CAPSLOCK: Talk on radio Ctrl+tab: Change distance you can be heard in 'local chat'. These being whisper/normal/yell. Ctrl+CAPSLOCK: Talk on Long Range Radio if you have one. Change TFR Binds use ingame Options > Configure > Controls > Configure Addons > Addons: TFAR
  10. Operation Frosty Dagger

    Will Tin Foil Hats be permitted headgear?
  11. Canadian Kokan (CAS??) Heli

    Under PR naming scheme in the editor its uses transport helicopter tags. Unless there been a update in passed couple months it's icons are Both that of a Medium Transport on the asset list whilst having Medium Attack icon on the ingame map. There is also another heli that is trans asset that uses the medium attack icon (name escapes me). But this is due to PR classing recon helicopters with no weaponry as Attack Helicopters "Attack Helicopters: ... Recon helicopters with the ability to laze targets and use their thermal cameras also fall under this category in PR:BF2. They are not always armed." https://realitymod.gitbook.io/pr-manual/en/the_basics#basic-vehicle-information Griffin is currently only on 1 layers. Everyone already treats it as CAS and would cause more pointless arguements and problems in-game if changed.
  12. How many people did YOU teamkill in 2019?

    Could have sworn I had accidentally on purpose tk'd 22..12 more than 77 times.
  13. ArmA 3 Modded server

    Few of us before have ran Antistasi with the following mods: CBA_A3. Enhanced Movement. RHSUSAF. RHSAFRF. RHSGREF. Only issues we had was people Zerg rushing military installations and dying. Try Antistasi running only vanillia arma 3 stuff on a server and see how that goes? Seems to be fair few people that want to give it a go and there's the Liberation server for the generic CTI.
  14. ArmA 3 Modded server

    Antistasi has most if not all that covered. Few of us play it every so often and setup was basically put it in the mission folder and start the mission. Also comes with ACRE and RHS (has lot of fancy new toys) Integration. Also can't recommend Enhanced Movement enough as a quality of life mod. Its' ability to climb over walls and fences is a live changer. Antistasi: https://steamcommunity.com/sharedfiles/filedetails/?id=378941393 RHS: https://steamcommunity.com/workshop/filedetails/?id=843770737 Enhanced Movement: https://steamcommunity.com/sharedfiles/filedetails/?id=333310405
  15. Server Issue - Faction Crashes

    Far as i know it's an known issue. Remember Double talking about how he and couple R-Devs were looking into the issue late last year whilst seeing if they could get different voice factions to work on the same map. Not heard anything on it since. No idea if fixed or just put on back burner for ww2 development as work around is to have different voice faction on next map. Karbala doesn't have any coop layers as it got a rework in passed update so lacks nav mesh and isn't in the maplist at the moment.