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    • =VG= SemlerPDX

      VETERANS-GAMING is a Member Supported Community!   01/03/2021

      Special Thanks to all of our Supporters in 2020!!   Your contributions have gone a long way to helping keep systems and servers running, and VG can't thank you enough!  The current monthly costs total just over a hundred dollars a month, depending on usage traffic, and you all have helped reach that in nearly every quarterly goal of 2020.  This is YOUR community, and it shows!  Please help maintain this momentum in 2021 - VETERANS-GAMING appreciates your continued support!!


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About BinkleDinkle

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  • Birthday 01/29/1988

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  1. Operation Antistasi - ARMA 3 Campaign

  2. Favorite Car you would want / Currently own?

    Only car that has ever mattered:
  3. No blitzkrieg?

    Would decreaseing neutral time and increasing capture time work better? For example, changing a 60second captime from 30second to netutral / 30second to capture to 15 netural / 45 second capture. Makes people clear the area before rushing to get capture moving at next flag. Reduce the ability / need of people to camp spawnpoints. Makes bots more of a threat, it now has the chance of popping out from random corner firing rather than having 10 ARs shooting it before it can spawn. Gives reason to stay back and defend. Punishment fits the crime. Rushing will result in a backcap slowing the game more organically, whilst 5-10min capture time feels more of a forced / punishment for being "good" at offence. Simpler solution is be the change you want and be the one defending flags.
  4. But how else are you meant to unlock the sniper rifle DLC ?
  5. PR 1.6 [PRE! release] changelog

    Large layer
  6. SQUAD: Tips and Tricks

    get how do sniper gun
  7. How long will PR last?

    Sometime between now and the end of days
  8. Free copies Squad

    Squad every so often will post a key on twitter and you enter it via "ADD A GAME" bottom left of your steam library. But the keys they post are useable once. So once one person has entered it in then no one else will be able to claim said key.
  9. cant connect to pr mumble

    just the VG server's mumble or on all PR servers?
  10. Task Force Radio

    Quick set up for Task Force Radio (TFR) 1. Download task_force_radio.exe. Available from the following: Arma3 file browser on TS. http://radio.task-force.ru/en/ within 0.9.12 radio archive in folder called 'teamspeak'. 2. Run task_force_radio.exe 3.On TS: Tools>Options>Addons and make sure TFR is listed and enabled. 4.Reload TS and ARMA 3 5.At this point all should be installed. Can confirm TFR is install by checking if Task Force Radio Status is present in right hand box of TS. Example below 6. Connect to the Arma server (Sausag3 Workshop for example). Once you're ingame TS will automatically move you to the TaskForceRadio channel from what ever channel you're currently in. 7. Check if others can hear you using 'local chat' via TS push-to-talk key 8. To use radio comms you first must get a radio ingame and press ctrl+p to bring up it's interface and set-up channel freq, etc. By default capslock is default key to speak on radio. ______________________________________________________ Notes When leaving the Arma server TS should return you to the channel you were in before it moved you to TFR channel. If you join the TFR channel without TFR running then you will be able to hear everyone else but they can't hear you. All Radios have a limited range to which you can hear others. hovering mouse over radio in inventory will show the range of your radio 2/5/20/40 km are most common ranges. ______________________________________________________ Keybinds Ctrl+P: Brings up radio CAPSLOCK: Talk on radio Ctrl+tab: Change distance you can be heard in 'local chat'. These being whisper/normal/yell. Ctrl+CAPSLOCK: Talk on Long Range Radio if you have one. Change TFR Binds use ingame Options > Configure > Controls > Configure Addons > Addons: TFAR
  11. Operation Frosty Dagger

    Will Tin Foil Hats be permitted headgear?
  12. Canadian Kokan (CAS??) Heli

    Under PR naming scheme in the editor its uses transport helicopter tags. Unless there been a update in passed couple months it's icons are Both that of a Medium Transport on the asset list whilst having Medium Attack icon on the ingame map. There is also another heli that is trans asset that uses the medium attack icon (name escapes me). But this is due to PR classing recon helicopters with no weaponry as Attack Helicopters "Attack Helicopters: ... Recon helicopters with the ability to laze targets and use their thermal cameras also fall under this category in PR:BF2. They are not always armed." https://realitymod.gitbook.io/pr-manual/en/the_basics#basic-vehicle-information Griffin is currently only on 1 layers. Everyone already treats it as CAS and would cause more pointless arguements and problems in-game if changed.
  13. How many people did YOU teamkill in 2019?

    Could have sworn I had accidentally on purpose tk'd 22..12 more than 77 times.
  14. ArmA 3 Modded server

    Few of us before have ran Antistasi with the following mods: CBA_A3. Enhanced Movement. RHSUSAF. RHSAFRF. RHSGREF. Only issues we had was people Zerg rushing military installations and dying. Try Antistasi running only vanillia arma 3 stuff on a server and see how that goes? Seems to be fair few people that want to give it a go and there's the Liberation server for the generic CTI.
  15. ArmA 3 Modded server

    Antistasi has most if not all that covered. Few of us play it every so often and setup was basically put it in the mission folder and start the mission. Also comes with ACRE and RHS (has lot of fancy new toys) Integration. Also can't recommend Enhanced Movement enough as a quality of life mod. Its' ability to climb over walls and fences is a live changer. Antistasi: https://steamcommunity.com/sharedfiles/filedetails/?id=378941393 RHS: https://steamcommunity.com/workshop/filedetails/?id=843770737 Enhanced Movement: https://steamcommunity.com/sharedfiles/filedetails/?id=333310405