Jump to content

Arma 3 Mike Force (TFAR BETA) Server


Recommended Posts

VETERANS-GAMING | MIKE FORCE (TFAR) | TS3.VETERANS-GAMING.COM
IP: 5.9.23.136:2802
 
VG Wiki Mike Force Server Guide: How to enable mods & join server

S.O.G Prairie Fire DLC + TFAR [BETA] + CBA_A3 Required

image.thumb.png.43535a69f698a9d85a6b1d32a6de6505.png

?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

The first areas that should be captured are Ban Hoang => Da Nang and Ba Ria => Cu Chi. (When the mission is reset)

This thread is used for:

  • Feedback and Suggestions
  • Changelogs
  • Future plans for the server or mission
  • Bug reports or Issues

 

Latest Server/Mission Changelog: 15/05/2021

  • Removed the majority of mods to allow ease of access to the server for public players (CBA_A3 + TFAR BETA still required)

 

Current identified bugs or issues:

  • Snake bites being too frequent, With no working Anti-venom. ("Enough is enough! I've had it with those motherf***ing snakes on this motherf***ing plane!" - Samuel L Jackson)
  • Destroying enemy assets without boots on ground in the AO can bug the mission and make the AO uncapturable.
  • Frequent bug that gives no access to ANY items in the arsenal except what is currently equipped.
  • Frame drop issues
  • No working view distance customization (Mission has one but doesn't work)
  • Additional Bugs and Issues on the Mike Force Github: https://github.com/Savage-Game-Design/Mike-Force/issues

 

Future plans for the server or mission:

  • New wiki page for the server
  • Rules for the server (Basic Arma 3 rules apply at the moment)
  • Sorting out the identified bugs and issues, (Mission updates by the Devs should clear most of the issues away)

 

 

Server Managers Notes:

--- !!! IF YOU UPDATE, CHANGE SETTINGS, OR RESET THE SERVER PROGRESS - POST UP IN VG DISCORD and/or VG WEBSITE CHATBOX !!! ---

STOP THE A3 SOG SERVER TO UPDATE IT FOLLOWING THESE STEPS:

  1. First Click on "Steam Workshop (updates)" (brown) button and update each mod and/or mission (no mods = no updates)
  2. Next Click on "Steam Update" (grey) button to update the main game + DLC
    2b.  If you are updating the Mike Force mission from Workshop, click on Purple Steam button - a backup is made
  3. Start the Server - verify everything is working. Contact SemlerPDX directly if anything is broken!
  • Like 2
  • VG Spirit 1
Link to post
Share on other sites
  • Replies 65
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

There is an AI CAS support module. But no AI to follow the player around. If you are alone or a small group: 1. Preposition supplies as a Green Hornet or ACAV. 2. Build a FOB (forward operat

I use my Logitech X52 Pro to fly helicopters in Arma 3 - but in Mike Force SOG, when trying to hook a crate for transport, the chopper cannot lift it and may crash. I discovered (finally) that th

Mike Force mission was completed today. The server was restarted. Remember, on a fresh start the first two zones that must be captured are Ba Ria and Ban Hoang. 😋

Posted Images

Not sure if the Server allows people to join without TFAR or not but if it does, is there a way you can make the server send them a message warning them they should enable TFAR BETA to communicate? Also if not already done, disable the Vanilla VOIP server side please!

  • Upvote 2
Link to post
Share on other sites
2 hours ago, Connor said:

disable the Vanilla VOIP server side please!

This.. Also ... a whole list of common A3 things to disable, including Radio Subtitles, etc:  "Enemy Contact 60 meters!"

  We'll get it done! :drinks: 

  • Like 1
Link to post
Share on other sites

Get rid of the snakes! Most annoying shit I’ve experienced since AI shotguns in PR 😂

On the other note, having great times on the server. That new game mode really brought A3 to a whole new level

  • Like 1
Link to post
Share on other sites
28 minutes ago, =VG= Jaki said:

Get rid of the snakes! Most annoying shit I’ve experienced since AI shotguns in PR 😂

What makes it worse is they're all client side, so you all see different snakes!! But yeah, snakes OP pls nerf 

Link to post
Share on other sites

you can change the snake bite rate in the mission configs. Default is set at something like bites can only occur every 300 seconds and between 300-600 seconds you are only half as likely to get bit... you can also change the poison chance from venomous snake bites.

Link to post
Share on other sites

FYI. Do not destroy all of the sites without ground players in the AO. You will bug the mission and this will prevent capture of that AO. By AO I mean within the red hexagon.

  • Like 1
  • Upvote 2
Link to post
Share on other sites

There is an AI CAS support module. But no AI to follow the player around. If you are alone or a small group:

1. Preposition supplies as a Green Hornet or ACAV.

2. Build a FOB (forward operating base) as an ACAV (Armored Cavalry) with the Engineer specialization to allow respawn and resupply closer to the AO. If outside the red zone you can solo the fob, but if you are inside the zone you are going to be overrun if you are alone.

3. Switch to Mike Force (Infantry) or ACAV and conduct a  long-range reconnaissance patrol, or LRRP, as a Radio Telephone Operator, or RTO, specialist. Stay stealthy, locate the sites, and call in airstrikes.

4. Infantry must be in the hexagon for the cap. There will be a counter attack.

TIPS:

Always select the task that your are doing in order to get the reward. More points = more rank.

RTO and Medic specialists are must haves on a LRRP. If you bring an ACAV engineer that is even better as they can quickly build foxholes if shit gets real. Oh, and they can build bridges so you don't have to swim. 😜

Stealth is key and this is especially true if you are solo. Once engaged and if you quickly clear the first wave, drop a toe popper and haul ass. Run 100-200 meters in any direction not likely to contain enemy and the do a hard left or right and move another 100+ meters. The AI commander will always send infantry to your last known position.

Running solo? Suppress your weapons as soon as your rank allows it.

Use timers when using satchels to demo sites. The hope is the AI commander will go to the site to investigate but you're already long gone.

Stay prone. If the enemy is nearby, hit the deck. The AI will most likely will not see you unless you make noise or they step on you. Of course, if the sun is up, your mileage may vary.

Night time is the best time. Do not use illumination unless you are in contact. Unless of course you are a blind bat.

Asset abandoned in the field? Demo it, pack it, move it to a clearing, and mark it on the map for the Green Hornets to pick up later with the Seahorse.

TFAR. Learn it. Use it.

IF YOU TRULY ARE SOLO. Play as a green hornet with the RTO specialty. Load up on ammo, grenades, toe-poppers, satchels, medical kits and your radio backpack. Take the Slick or Cayuse (unarmed) to the AO and destroy it with a satchel so that it can respawn at the airfield. Do not do this with CAS as they do not respawn and need to be retrieved by a player. Enjoy some LRRPing good times, you ninja, you.

okay, I'm running out of ideas so I think I'll go put some of this unsolicited advice to practice. See you in the game. :)

 

  • Like 3
  • VG Seal of Approval 4
  • Thanks 1
  • Upvote 2
Link to post
Share on other sites
On 5/15/2021 at 7:34 AM, =VG= Sausag3 said:

Current identified bugs or issues:

  • No working view distance customization

Press esc and at the top left of the screen are the prairie fire DLC settings. View distance is one of the options and I can confirm that it does indeed work. But people aren't realizing that the map is vietnam lol. It's humid, and foggy. 85% of the time you can't see past 2-3 km because of the haze. Sometimes even as low at 1km visibility due to fog. I had my viewdistance set at 500m at one point and changed it to 5km as a test. My view extended only slightly due to the dense fog.

 

I know it works because I have to lower my draw distance to 1.5km sometimes to get a solid 60FPS because Arma lol.

  • Like 2
Link to post
Share on other sites

Also for the love of God someone tell me how to rearm and repair the PTF Nasty boats. I pull up to the docks and I can get it to refuel. I can't figure out how to rearm them or repair. I never get a context menu pop up.

 

Refueling seems automatic when you pull up to the dock and kill the engine. You can refuel while the engine is on, but it will refuel forever if the engine is running and you can't sail until refueling is complete. It simply won't let you use the throttle.

 

Any ideas as to rearm/repair for the PT boats?

Link to post
Share on other sites

Server ONLINE
(we ended up using a workaround - will have to revisit a method for SOG DLC download through TCAdmin later)

 

I am adding full update control through TCAdmin, including mod update automation for TFAR (Beta) and CBA_A3 + their keys.  Instructions will be visible in TCAdmin above the buttons.  There was an issue earlier today where Server Managers could not update this server due to the beta DLC, I've resolved that and am working to make the entire update process simple one-click buttons (no manually uploading, or copying keys to keys folder, etc.).  Optional mods will still need Server Managers to upload the most recent keys, if they change - but these typically do not change on update iirc.

Adding Mission Update functions as well, and while they will be automated with a new purple Steam button called (mission).  In order to allow minor VG edits to fix things while waiting for next official (beta) mission update from devs, OUR version of the mission will have "_" underscores in its name, while official mission has URL encoding for whitespace "%20".  Instructions in TCAdmin and a new button to 'update the mission' will first create a backup of the current 'vg' edit (using underscores), then replace it with the most recent version of this mission from the Steam Workshop and properly named with our 'underscore' designation.  VG Arma Devs can then download/upload edits of the file as needed, and of course, can always upload an updated copy of the mission manually, too... Just wanted to add an automated means in case we need it.

  • Thanks 2
Link to post
Share on other sites
16 hours ago, Golden said:

Any ideas as to rearm/repair for the PT boats?

That might be entirely a mission bug. Alternatively you could try to bring an Ammo Truck or Fuel Truck (ask Green Hornets for airlifts) close to the shore and rearm/refuel that way. Since it's a Arma vehicle entity it should work.

Here are two Links I use for reality checks:

Bugs: https://github.com/Savage-Game-Design/Mike-Force/issues

Tipps/How2s: https://community.sogpf.com/forums/5-S7-Training-Support-amp-Assistance

 

  • Upvote 1
Link to post
Share on other sites

TIP:  If you are infantry, you can fly a helicopter from the copilot seat. This works for the gunships as well but you will not have access to the weapons. This can be used to move your team to the AO and then demo the slick so it can respawn at base.

I suggest that you only use this when server population is low and they're are no dedicated pilots available.

  • Like 1
  • Upvote 1
Link to post
Share on other sites
6 hours ago, =VG= keed said:

bring an Ammo Truck or Fuel Truck

This is the only way to rearm and repair the PTF Nasty. I spent some time testing last night. Had to park a couple trucks at the bank of the water and pull the boat up next to them. Rearm and repair trucks have to be unlocked in order for them to function.

 

Hopefully, in a update, they add a dedicated service point that does it all at the naval base.

  • Like 1
Link to post
Share on other sites

Have you tried rearming with the maintenance items the ACAV Engineer can build?  Just know it's hard to find the hitbox to activate the scroll wheel menu item.

Link to post
Share on other sites
11 hours ago, =VG= Kavelenko said:

I lost my rank and busted back to private does that mean I cannot fly Helicopters?

Nope, same happened to me, very annoying 😠. Rank doesn't matter when it comes to Vehicles. Rank just unlocks more in the Arsenal and I belive possibly when it comes to building things within the Build Menu too, but that bit might be incorrect.

  • Like 1
  • Thanks 1
Link to post
Share on other sites
18 hours ago, PITN said:

Have you tried rearming with the maintenance items the ACAV Engineer can build?  Just know it's hard to find the hitbox to activate the scroll wheel menu item.

I haven't tried with the PTF. I know that CAS and Trans can rearm off of them. But it can be difficult to build on the banks of the river, and if you pull up to player built objects and accidentally bump them with the boat, sometimes Arma physics gets crazy, then you spontaneously combust. You have to be really close to find the hitbox for the context menu of maintenance structures, which makes the risk high for physics to get wonky. I've just been using the trucks and backing them up to the river so the ass end is in the water.

Link to post
Share on other sites

We completed the map. Longhorn and the two cities just west of base remain bugged. Mission has been reset and the server was restarted.

Please capture the two areas east of the main base first.  If we're lucky we wont have any more bugged capture areas.

The first areas that should be captured are Ban Hoang => Da Nang and Ba Ria => Cu Chi.

20210520204600_1.jpg

  • VG Spirit 1
  • Thanks 1
Link to post
Share on other sites
22 hours ago, PITN said:

The first areas that should be captured are Ban Hoang => Da Nang and Ba Ria => Cu Chi.

20210520204600_1.jpg

@=VG= Sausag3 can you add this map into your original post? More than likely we can add it into the mission briefing as well so people have an option to check it out and do it properly

Link to post
Share on other sites
7 hours ago, =VG= Jaki said:

 More than likely we can add it into the mission briefing as well so people have an option to check it out and do it properly

To do that I will have to edit the mission files. I cannot do that at the moment as no one is allowed to make their own versions of Mike Force while the mission is still in beta (In their license agreement)

"You may host it on your servers and play it in its published state only.
This is a temporary restriction, that will last until the end of the Mike Force beta. We want to ensure all players have the best, most up-to-date experience possible - and that's unfortunately not feasible if people start producing variants!" - Mike Force (Beta)

"No derivations: The author is not able, at this time, to allow derivations. You must not in any way distort,
mutilate, modify, adapt or reverse-engineer the Addon. You must not take other derogatory action in relation
to the Addon which would be prejudicial to the Original Author's honour or reputation." - Mike Force License Agreement

8 hours ago, =VG= Jaki said:

can you add this map into your original post? 

Yes, But can someone give me a map of everything loaded in? That was taken during init of the mission (That's why there are arrows connectors and weird stuff everywhere)

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Member Statistics

    5,936
    Total Members
    493
    Most Online
    Hexodes
    Newest Member
    Hexodes
    Joined

×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy