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=VG= SemlerPDX

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Everything posted by =VG= SemlerPDX

  1. Reconnect would be needed to update any changes to the XML. There are other ways to accomplish your goal, if I understand it correctly. You'd just include an alternate skin for the vehicle with your medical cross on it, and call the image to be placed over/instead of the default whenever a medic is driving, or however you want that to work. XML is not quite the way to go for that stuff, IMO.
  2. BLuDKLoT =VG= LAN_WROTE ... 1. Which Arma server did this violation occur on. 2. Players name. 3. Players BattleEye GUID. (You can get this by typing #BECLIENT PLAYERS in the in-game chat window) 4. What happened? 5. Witnesses. Were any other players online that can verify what happened? Remember, we need the offending players BE GUID to ensure that we ban the correct individual. Jager LAN_WROTE ... 1. Pub2 2. Henk 3. unknown 4. Blew up transport helicopter when it was taking on passengers 5. Rob, Marc, J.Pedro [USMC/TF91] etc Jager LAN_WROTE ... 1. Pub2 2. YI9I9=) or some variation of the name. 3. unknown 4. Took out a full Ka-60 with troops leaving the ao. 5. Rob, kilgore ++ Jager LAN_WROTE ... 1. Pub2 2. Sector 7 3. unknown 4. Blew up 5-6 players in base before leaving 5. Rob ciro LAN_WROTE ... 1. Public (Vetran) Server 3 Domination session. 2. Ishamale Johanson 3. Ishamale Johanson Guid ... 4. Deliberate vehicle ramming of an evac chopper with 6 players onboard, player logged before he could be kicked. 5. Unsure if anyone else witnessed. ----------------------- 1 - pub1 or pub2 2 - Lukus 4 - Ramming full choppers with vehicle 5 - snowflake -------------------------- 1. Public server 1 & 2 2. (multiple names)Tim_K. Tim-K 3. ... 4. Team Kill for Heli. 5. Blud, Ciro, few others... -------------------------- 1. Public server 1 2. .=BRA=.SD Jackall 3. ... 4. Team Kill for Heli. 5. Ciro, Pigeon... ----------------------- 1. Public server 1 2. OILBOSS, oILBOSS, OilBoss 3. ... 4. Team Kill for Heli. 5. Ciro ------------------------ 1. Public server 1 2. Infinitefast 3. ... 4. Team Kill for Heli. 5. Ciro ------------------------- 1. Public server 1 & 2 2. -acroshard 3. ... 4. Muliple Team Kills. 5. Ciro,Gaz instant LAN_WROTE ... 1. Pub 3 (9:40PM) 2. Littleprod 4. Shooting at the stationary chopper in airbase with hunter hmg 5. instant, longrusty monk Lester LAN_WROTE ... 1. Public (Vetran) Server 3 Domination session. 2. Juhno 4. Yesterday, March 31 somewhere between 6 - 7 PM GMT+0 when we played Domination mission on Pub#3 Server Veteran Mode, there was a guy with nickname Juhno who subsequently shooted with rpg or smth at heli from the hill near the airbase and downed it several times. Personally I voted him to be kicked off from the server (after I had asked him about the reasons and marked his location on map). 5. Unsure if anyone else witnessed (maybe guys with nicknames iceman, snake, coyz or smth similar who remember that). instant LAN_WROTE ... 1. Public 3 - Veteran 2. Martin 4. Teamkiller from Hunter HMG while stationary at Vehicle repair pad. 5. instant ciro LAN_WROTE ... 1. Public server 2 domi 2. shitcrazy 3. 76561198024913755 4. Muliple Team Kills in a captured AO while people were getting evac. 5. Ciro,Bobbus ciro LAN_WROTE ... 1. Public server 2 domi 2. sean 3. 76561197990370930 4. Muliple Team Kills with silenced rifle. 5. Ciro,Bobbus ciro LAN_WROTE ... 1. Public server 2 domi 2. Alex 3. 7656119796641623 4. Muliple Team Kills in a captured AO. 5. Ciro, blizzard99 ciro LAN_WROTE ... 1. Public server 2 domi 2. SiegeEngineer 3. 76561198043556253 4. Muliple Team Kills, destroying assets at base and server had to be restarted. 5. Ciro,Bobbus reV LAN_WROTE ... 1. Pub1 2. Conner 3. unknown 4. Takes one heli after another and crashs its near base 5. nic, NaOH ALL BANNED AS OF EDIT DATE
  3. I also thought that it was already present, but if not, ACE will come out, eventually, to fix it. By the way, not a fan of mediafire for DL's. I've gone ahead and hosted that file here*. Let me know if you ever update it, I'll swap it out. And if you have any more, we'll just start a User Mission set in the Download area for them. !cheers [EDIT: *and I've already adjusted your link in the first post]
  4. Vertebrate LAN_WROTE ... I'm in Please confirm- Saturday 1900 GMT is Friday 2300 PST (Oregon)? It's either 11am PST or NOON depending on Daylight Savings --- England is around 7 hours ahead of us, not 4 hours behind !lol GMT to PST Convertor: http://wwp.greenwichmeantime.com/to/pst/
  5. I like the "break it" functions! Good to be able to easily practice an emergency procedure! !2cool
  6. I see what you mean, the VG Arma Squad XML, I will make it happen. Currently, it is that same image with a gold border. I can make it that one no prob! !cheers [EDIT: done]
  7. ks080 LAN_WROTE ... I would like admin savage Veterans-gaming is the only servers i play on, when playing Arma 3 so ye i know im kinda new on the forums also to arma 3 !cheers SavageCDN =VG= LAN_WROTE ... No guarantees but you will be considered
  8. (don't look now, but the dev/flyboys here are discussing getting a dedi server for this on our kick-ass US Game Server!) !cp
  9. First impressions? Two words - Shock and Awe! I cannot believe how great the optimization is already, even at this early stage - reports are coming in from A2 players that they have better frame rates, and can dial in to perfectly playable graphics settings. To me, gunplay is now as I've always dreamed it! I feel like I am the one doing everything now, instead of instructing my digital avatar to carry out the various movements and actions I'd like to perform in any period of time. Finally, I feel I can react and act faster to the stimulus in the world, which most FPS Shooters are known for, in this Mil-Sim Shooter. I have not played with the stances enough yet, but I can see them looking at Mods like SMK and envisioning that kind of control in Arma 3. I can imagine the grenade throw options increasing, too. For now, we gotta play with what is there, keeping an eye on what is not yet modeled while looking for bugs or issues that may become problems. For those out there just looking to play, know that there will be problems, but these will be fixed thanks to the close relationship BI Studios enjoys with their audience. The final release is still scheduled after the coming BETA phase, somewhere in Q3 2013 (September - December), and that they have eluded to a desire to not release it until it is right and true to their vision. As a fan of Arma scripting, I am just happy as hell! There are functions not yet demonstrated even in this Alpha that I have read (after pretty much reading through most of BI's code that makes up the game) and found so many gems. !cheers
  10. A New Age Has Dawned!! The Alpha Has Landed! !fans
  11. Korneel van 't Land wrote ... Hi VETERANS-GAMING! Thanks for getting in touch. We'd love to answer some questions. Please just note that this week is incredibly busy for us - so it might take some time before we get back to you. All the best, Korneel van 't Land Brand & PR Manager !2cool
  12. VETERANS-GAMING would like your help! We are going to ask the Arma 3 Dev's some questions about Arma 3 - your questions! We would appreciate input and questions from gamers ranging from those who have played Arma 2 and it's DLC and Mods, to those who've never played Arma at all. We would like to select questions that are unique, those that may not have been covered already in what we have learned so far, and those that may address specific details relating to new features expected in Arma 3. This is a great chance as a gamer to get YOUR questions answered about Arma 3 - please post them up here, and if you think of another, post again. Play the Alpha (or Alpha Lite) and bend the ear of the very people who work on it - when we have a nice selection of questions, they will be submitted to our friends at BI Studios. We will post up the answers here! Keep in mind, Arma 3 is an Alpha, and not the best reflection of the final game, but you should still be able to get a great feel for what is to come, and if you are like many of us Armaholics, you'll want to know more about this new game. Also, if we get too many questions, we may have to thin it down a bit - either way, we can discuss it all here and learn a little more about the world's next best MMO military simulator! I'll start it off: I was reading through the Arma 3 scripting commands and noticed "humidity" - returning a value of the current humidity. Is this an element of detailed sniping simulation, or just more detail for dynamic weather and cloud formation on the islands?
  13. And when they're all done, it's time for PR 2 - built on the Cryengine 3: http://www.crydev.net/viewtopic.php?f=316&t=106034
  14. whiztler LAN_WROTE ... Hiya Semler, As you know, I am loving the MSO (event) map/server. I really appreciated all the work that has gone into the development so far. I noticed a few changes recently. resulting in de-spawning of the FOB's/MHQ. Since I prefer missions over building FOB's I have put together a few FOB's that can be used as a permanent FOB for the Reshmaan map. Please feel free to implement. Please note that the FOB's are 'filled-in' with 'sample' vehicles and MHQ. You might want to removed these upon going final. Also, no ammo boxes are included. Didn't want to screw up any scripts. Link: http://www23.zippyshare.com/v/11614886/file.html =W=
  15. Why 2PM Prague Time? Thought they said something about Steam sales going on at 6PM EST (US Time)... @Castor - Not sure that you will be able to simply jam everything up to max with that video card....
  16. TortiaBoy =VG= LAN_WROTE ... what happens when you "pull" the trigger in Arma 3 http://www.pcgamer.com/2013/03/01/what-happens-in-arma-3-when-you-fire-a-gun/ the weapons (so far) in Arma 3 (don't click if you want it all to be a surprise until Tuesday) http://www.imfdb.org/wiki/ArmA_3 !fans
  17. Plans for Arma 3 in 2013 Prague, Czech Republic, Tuesday 26 February 2013 Bohemia Interactive today announced their plans for the upcoming PC-exclusive tactical military shooter game, Arma 3?. From next week onward, Tuesday March 5th, all are welcome to try out the authentic military gameplay and assist in the game?s development by participating in the Arma 3 Alpha. The Alpha will feature a limited amount of playable and sandbox content, receive regular updates and remain accessible until Arma 3?s Beta starts ? which is expected in the second quarter of this year. The full and final version of Arma 3 is scheduled for release in Q3 2013. Featured in the Arma 3 Alpha are four showcase missions (Infantry, Vehicles, SCUBA and Helicopter), a limited subset of weapons and vehicles, two multiplayer scenarios, the powerful scenario editor and modding support. The 20 km? island of Stratis, which is positioned right off the coast from Arma 3?s main destination ?Altis? (270 km?), will form the backdrop of the Arma 3 Alpha. Jay Crowe, Co-Creative Director on Arma 3, elaborates: "The Arma 3 Alpha is a big milestone in the project's development. Testing early and often puts us on the right track towards improving performance, stability and delivering on our goal of creating a robust final release. It's also a big opportunity to get the game in the hands of our passionate community, which enables them to start work on their own creations, tailored to the fourth generation of the Real Virtuality engine." To participate in the Alpha, people can purchase the Arma 3 Alpha (24.99 EUR/19.99 GBP/32.99 USD) or Arma 3 Digital Deluxe Edition (39.99 EUR/34.99 GBP/49.99 USD) on Steam. Extras in the Digital Deluxe Edition include a digital soundtrack*, digital maps*, digital tactical guide*, and a Steam Gift of Arma: Cold War Assault (formerly known as Operation Flashpoint?: Cold War Crisis). Both versions include access to the Arma 3 Beta plus a digital copy of the complete game upon release. The price of each edition will increase once the Arma 3 Beta and final game become available. Those who would like to sponsor development further, also have the option to purchase the Arma 3 Supporter Edition (69.99 EUR/59.99 GBP/91.99 USD) from Store.bistudio.com. Besides the additional Arma development support, this edition ships with all the extras from the digital deluxe edition, a Steam Gift of Arma X, all future Arma 3 DLCs, a special forums medal and the opportunity to have their names featured in the game?s credits. The full overview of editions, and their conditions, can be found on Arma 3?s new website. Last but not least, Bohemia Interactive also intends to release a free, limited version of the Alpha, named Arma 3 Alpha Lite. The Alpha Lite will be available one week after the initial Alpha release, on Thursday March 14th, and does not include a multiplayer component and modding support. Access to the Alpha Lite is invite-only and can be obtained from people who have purchased the Arma 3 Alpha. Invites will also be randomly distributed via the Arma 3 social channels and as giveaways by selected media outlets. The Arma 3 Alpha Lite expires on June 15, does not provide access to the Arma 3 Beta and does not include a copy of the final game. The Arma 3 Alpha will be available on Steam next Tuesday March 5th, 2013. For more information on the Alpha, be sure to visit the brand new Arma 3 website at www.arma3.com *These bundle extras will be available upon release of the full and final game. Operation Flashpoint? is a trademark of Codemasters.
  18. most everyone in =VG= who plays Arma is in the squad.xml - number is nearly exact
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