First impressions? Two words - Shock and Awe! I cannot believe how great the optimization is already, even at this early stage - reports are coming in from A2 players that they have better frame rates, and can dial in to perfectly playable graphics settings. To me, gunplay is now as I've always dreamed it! I feel like I am the one doing everything now, instead of instructing my digital avatar to carry out the various movements and actions I'd like to perform in any period of time. Finally, I feel I can react and act faster to the stimulus in the world, which most FPS Shooters are known for, in this Mil-Sim Shooter. I have not played with the stances enough yet, but I can see them looking at Mods like SMK and envisioning that kind of control in Arma 3. I can imagine the grenade throw options increasing, too. For now, we gotta play with what is there, keeping an eye on what is not yet modeled while looking for bugs or issues that may become problems. For those out there just looking to play, know that there will be problems, but these will be fixed thanks to the close relationship BI Studios enjoys with their audience. The final release is still scheduled after the coming BETA phase, somewhere in Q3 2013 (September - December), and that they have eluded to a desire to not release it until it is right and true to their vision. As a fan of Arma scripting, I am just happy as hell! There are functions not yet demonstrated even in this Alpha that I have read (after pretty much reading through most of BI's code that makes up the game) and found so many gems. !cheers