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Everything posted by =VG= SemlerPDX
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VG PayDay 2 COOP Crew Building For those dedicated PayDay 2 players here at VG, I'd like to invite you to participate in an open Crew Building and Profile Sharing post that I think will help all of us players recognize each other's in-game strengths and skill sets. This may particularly benefit anyone leading a crew who wants to know a little more about the individual members they may be playing with. And who doesn't love a little show and tell? Maybe take a screen shot of you, or your gun rack from your Safe House, or some close ups of your favorite weapons or masks... You may also fill out a second Skill Info link if you want to share what you want to be at Level 100, but keep it below your actual current character description and skill info link. Here's how it will work: Using the Skills Info website that ridDle found, pd2skills.info , set your current in-game level and then fill out your current in-game skills as they are. Click the Share tab on the right, and name your profile as your in-game player name, and copy your link to clipboard. Post your PayDay 2 Player Profile and Skills Link here, and occasionally edit your post with an updated link of your current Skills spent. It will help to share the type of character he is, and a short description of his skills/strengths, prefered weapon(s), etc. Pics are always welcome, just make sure they are no wider than 800 pixels unless they are thumbnailed. If you want, you can just copy this and fill it out: Style: Preferred Primary(s): Preferred Secondary(s): Description: My Current Skills Info Link: (optional)My Level 100 Link:
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Sorry no one has gotten back to you on this yet - I haven't seen Bones in some time. Perhaps you could try to send him a PM on the matter. I know Iffn and Poffadder here play DCS, but other than that I do not know.
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Okay, recently a good friend, Tankmaster, asked me if it was possible make his own Arma 2 server on his machine, and if he could then log into it as it's Admin. This is a good question, the answer is YES, and it is very easy to do. First of all, our reference for this will be the server.cfg page of the BI Studios A2 Wiki: http://community.bistudio.com/wiki/server.cfg *editors should build a list of bookmarks to pages such as this, and refer to them often when needed. Step 1: Create your own Dedicated Server on your (any) PC - Navigate to your Arma 2 Program Folder and find "Arma2OAserver" - For simplicity, I will have you Right-Click on it and "Send To -> Desktop" - Now, Right-Click on the new Desktop Shortcut of "Arma2OAserver" and select "Properties" - Under the Shortcut Tab at the top, look for Target ending in \arma2oaserver.exe" - Place Cursor (Left-Click) just after the " in target, to write more things after it - You will now write: -server.cfg (this merely tells the program that when it loads, we want it to create its server based on a file called server.cfg, which we will place into the Arma 2 Program folder) - Now you can make your file based on this example, the VG server config file template, or make one from scratch using notepad or Notepad++ (just saveAs the file as server.cfg) Usable Sample: servercfg.rar -Open the server.cfg file and note the lines you can edit - Name, Password, Admin Password, etc. I have added some notations in the sample, NOVICE EDITORS - it will point out some stuff that is important and stuff that won't matter for your in a private, non-public passworded server includes anti-cheat settings, mission rotation, etc. -Set a server password if desired, but be sure to set Admin Password - it is case sensitive! -When done editing your cfg, save and exit. The file should be placed in the Arma 2 Program Folder (same folder that contains the arma2oaserver.exe that we made a shortcut out of) -Now, return to the desktop and double-click (launch) your arma2oaserver - Shortcut icon to start the server up **You may need to configure your home network devices (Modem/router) to have the default server port open for your friends to see this new server in the Multiplayer list. Default port is 2302 - in Router/Modem you would select Port Forwarding, and forward the UDP Port 2302 to the IP of your Server PC on your home network. If this is your same gaming PC, that is just fine, too. Step 2: Launch your "Client" Arma 2 - Go back to Desktop and Load the game like normal - When you go to MultiPlayer, look for the name of your server in the list, or use Filters to find it faster - Join your server. Step 3: Select Missions and Select "Login" or open chat and type: #login ExamplePasswordToBecomeAdmin - Now you can select a mission (missions that show up on Multiplayer list are found under MPMissions folder in Arma 2 Programs folder) - Once loaded, you can set parameters as long as you are logged in as Admin - As admin, there will be no countdown timer to launch, and if you as Admin launch, all others will be forced to launch from the main menu Step 4: Use any of the Server Console Commands from the BI Studios A2 Wiki: http://community.bistudio.com/wiki/Multiplayer_Server_Commands - A good one for system monitoring: #Monitor 5 - It shows FPS data. The number is how often it refreshes - zero is off. To turn it off, #Monitor 0 *another good link to bookmark Have fun and good luck! Feel free to contact me or Savage with any questions! !hi !hi
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BTW - go for liquid cooling for noise reduction rather than better cooling - all my talks with Poff and others led me to that conclusion. And different CPU's heat differently, in different physical locations on the chip itself. You can overclock or not, but heat can be handled just fine with a good air cooler as well as it can be handled with some kind of liquid cooler as I understand it.
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I like the MSI MoBo's - the IVY Bridge's: MPower has less SATA connections, but the Z77A-GD65 has 8, 4 of them are SATA3. Good for lots of drives... you may not need so many yourself. I intend to get one soon, and an i5 - it will take either, the i5 3570k or the i7 2600k, cost being the difference. I suppose that you bought RAM that will be compatible with your proposed MoBo. What kind did you settle on?
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Thanks for the profile! We'll toss this into the DL section! !cp
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Please - now that there are no TCAdmin issues (mid-month) please Melon or someone savvy, set this up. Admin-Lite would be perfect, and I can't imagine it would take more than an hour or two to get it all sorted? (not my area or I'd help out. someone please do this)
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Thanks to all our donators! Help keep the dream alive! !cheers
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very cool! thanks!
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Dr_Cyanide LAN_WROTE ... ...I don't see what the problem is about having a FOB up there is, and don't agree with RobotFungus. I would like BludKlot or someone to make a formal ruling as to wether or not camping mains is allowed on the server and have it stated in the server rules if is. -Thanks in advance. To be formal and official, the rule has been set in stone for years and reads: NO RAPING MAINS UNTIL LAST FLAG!! (COOP MAINLY, BUT THIS APPLIES TO ALL, JUST DON'T DO IT.) *the only shred of this rule that may have been different than this incident was "500 meters", as stated Kashan is massive compared to all the rest. Still, there is no way this incident could not be in violation of the entire spirit of the rule - to not affect the path of the bots from their Main to the Game. Getting to set up a FOB outside the Kashan OPFOR Main Base is the end reward to a hard fought battle on Kashan - after all the flags are capped. If I were to roll out of BLUFOR Main with a group of friends in Tanks - I would desire to run into those enemy tanks that stream up the South Bunkers - if I found out that the reason I never saw any Tank on Tank action was the result of someone exploiting a position (particularly one that defies the VG PR COOP Rules as written) it would bother me and I would ask for an admin if I weren't one. New players may not know to ask, and not all exploited positions get noticed by admins, so it would persist unless someone brought it to their attention. Robot may have not noticed you doing this before, Cyanide, but he did this time while wondering why his Avenger had no joy - I find Robot to be quite wise with regards to the how's and why's of PR, and he supported the rule properly by issuing a warning, and to direct the conversation/debate here to the forums. Camping MEC Main takes away targets from other players, who's to say that they want to fight just infantry and never shoot a single tank or APC - I feel bad for someone who humped in an HAT Kit only to find out that one small group is taking all the armor out before it even gets fielded.... Camping the MEC Main is the pudding - taking all the flags is the meat. "If you don't eat your meat, you can't have any pudding! How can you have any pudding if you don't eat your meat?!?!" This is what it's supposed to look like after all the flags are capped - the entire server camps the MEC Main and bombs the shit out of it with a JDAM (in this video, JDAM is called in by Dr. Cyanide in January 2011): !2cool
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The only ones who could be within attacking and sighting distance from the MEC Main on Kashan and NOT be raping it would be forward observers - it's a term to mean camping the main base, not to determine a set number of bots raped per minute, or some other semantics. The rule is there for a reason, the admins warn/kick/ban for it, and it is a good thing. Thank you, Robot. And Cyanide, thanks for coming back and discussing it here - but please understand that the VG PR COOP Rules are not open for debate. Find another way, cap all the Flags at the other bases somehow, and then you are free to set up an FOB outside their airbase and lauch sidewinders all day at the helpless hordes. Exceptions cannot be made for rules, i.e. 7 people are online, camping enemy main base, 3 join, 10 minutes later 5 join, etc. At what point are these new players going to know that the game isn't about camping and raping the bots at their main base? Rules that change depending on the number of players present will always just confuse and cause problems down the road. Hence the clear rules spelled out, as they have been for years and years. And on that subject, it is just as bad when teams set up on the fortress in Mutrah City raping the bots as they flood out of their main - Cap the Flags! Play the game as it was designed - it's not that hard.
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I know a few friends recently upgraded, but they are in the UK, and it may be a huge shipping cost vs. old used parts anyway. Keep looking, and hopefully someone may post up, but there are some nice options available for under $300 in the CPU/MoBo/RAM realm that may work for your budget, if you were able to save up for it. !hi **EDIT: Are we sure that graphics card is "too new" for the MoBo - I have a similar board and I run a new'ish Radeon 6770 which is a dual wide PCI-e card. If your motherboard has a quad core, it may also have one PCI-e slot for that graphics card, or does it not? My MoBo is from 2007, gutted from a boxed PC, the HP Pavilion 920e.
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thousand times better! !2cool
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Reality Gamers - not from PR COOP. Good people, sounds like a plan. We will have to get something in the works... !2cool
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Players on the bot team on PR COOP server
=VG= SemlerPDX replied to Nowherrmann's topic in PR Server Reports
PM sent to BLuDKLoT - will be able to fix later. Will PM you, Melon, when it is done. !hi -
Players on the bot team on PR COOP server
=VG= SemlerPDX replied to Nowherrmann's topic in PR Server Reports
Melon is the man with a plan - PM him if he's afk for too long, I bet he can work his magic on it.... -
Arma 2 ACE Multi-Session Operations thread
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Arma II
Nvram =VG= LAN_WROTE ... ACE has to be updated ACRE Radios are not working properly sometimes( requesting Missions etc) If you ever have an issue with a Command Radio, or any ACRE Radio, drop it on the ground, wait a sec, and pick it back up. This will reassign the radio to you and fix 90% of problems. Obviously, ACE may need the update - but that has nothing to do with ACRE. -
Nice drawings - with regards to overheating, perhaps one of the tech monkeys here would be able to help with that, I can think of several ways you can fix that and get back to the way it used to run, but I have limited time online until June 18th. Ask around in TS3, you may get some good tips. The Gaming Veterans here love to help people game and have a combined 30+ years of experience... !cheers
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PRESS RELEASE: Pre-E3 Livestreams for Arma 3 BETA
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Arma III
Livestream presents Showcase Mission from the Arma 3 Beta Prague, Czech Republic, Thursday 6th June 2013 Live from Bohemia Interactive HQ, the Arma 3 development team will host a second pre-E3 hangout on Saturday June 8 at 17:00 UTC. Offering a sneak peek at the upcoming Arma 3 Beta, this official livestream on the official Arma 3 channel on Twitch.tv presents the Combined Arms Showcase ? available in the upcoming Arma 3 Beta. Altis, the 270 km? island from the full game, will also make a brief appearance. Following a successful first livestream on scenario editing, Mission Designer Thomas Ryan and several other Arma 3 devs will do multiple playthroughs of the new Beta mission, placing an emphasis on the dynamic gameplay in Arma 3. The session is expected to be about one hour and viewers are welcome to join the conversation on Twitch chat and Twitter.Those who do not want to miss out can already enlist for the official event via Arma 3?s Facebook page. -
Sniper Package sneaks into the Arma 3 Alpha Prague, Czech Republic, Wednesday 6th June 2013 Right before heading out to Los Angeles for the E3 Expo, Bohemia Interactive released a content update for the Arma 3 Alpha. The ?Sniper Package? includes two powerful sniper rifles and supplementary ghillie suits The first rifle, the Gepard GM6 Lynx, is a semi-automatic anti-materiel rifle using 12.7x108 mm ammo. Its purpose is to stop or disable targets such as light armored vehicles, armored rifle troops, light shelters and helicopters from 600?800 m range. The second weapon, the M320R Long Range Rifle, is a .408 caliber sniper rifle, valued for its accuracy up to 2000 meters. Furthermore, besides new camouflage clothing (ghillie suits), the Sniper Package also features sniper optics (long range scopes) and a rangefinder (special binoculars). All content will be added automatically via a Steam update (0.60), which also includes the ?stance indicator? and several other game improvements and fixes. The full details are listed in the changelog.
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Just remember that the more powerful tools we provide or allow tend to make the game play more like "just going through the motions" of an attack, and though it is important to have fire support and close air support for our e-soldiers, it is equally important to have a proper degree of a challenge for players as well. Just being able to be killed by the enemy is not a challenge enough, IMHO, and a degree of fear is a good thing in a realism game such as Arma. No one should feel comfortable popping their head up while deep in the shit, and they should have to think on how to act and react, instead of just scoping inept AI bots with high power assault rifles FTW. Balance is difficult to achieve, and props to all those working on this/these missions to create that sense of balance and challenge. !hi
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A Special Thank You to the United States Armed Services
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Arma II
nah, nothing that dramatic. But on Memorial Day, outside the grocery store, 2 VFW members were posted there, accepting donations and meeting people. They are certainly some of the last survivors of WWII and it was my honor to meet them. !hi -
haha! I use that bridge bombing training TE all the time with different bombs - I think I hit it once or twice over the years. !lol What's really fun is trying to drop one of them B-61's and escape the blast wave - haha!
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Benchmark Sims www.benchmarksims.org !cp Good Luck and see you at Angels 20!
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Sneak peek at Arma 3 Beta in livestream Prague, Czech Republic, Wednesday 29th May 2013 Gearing up for the E3 exhibition, the Arma 3 development team is hosting pre-E3 livestream hangouts ? offering a glimpse of what will be on display in Los Angeles. Both sessions are scheduled for 17:00 UTC on Saturday June 1 and June 8, and will be hosted on the official Arma 3 channel on Twitch.tv. For the first livestream, on Saturday June 1 at 17:00 UTC, Mission Designer Thomas Ryan (supported by several others Arma 3 developers) will give a basic tutorial in scenario editing - using some of the weapons and vehicles from the upcoming Arma 3 Beta. The second livestream, scheduled for Saturday June 8 at 17:00 UTC, consists of a playthrough of the brand new Combined Arms showcase mission, which is also scheduled for release in the Arma 3 Beta. Both sessions are expected to take about one hour and will be streamed live from Bohemia Interactive HQ in Prague. The setting is casual and viewers are welcome to ask developers their questions via Twitch.tv chat and/or Twitter. Last but not least, those who want to make sure they will not miss anything can already enlist for the official event via Arma 3?s Facebook page.