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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. The_BrentP LAN_WROTE ... Go to Saitek. Click on downloads. Click on "Choose your Product" Click "Joystick" Click "X52" Select OS Go to your windows temp files Click on Saitek Search there for a .msi file Execute that file Profiler will then work. I know you figured this out, but some people still have this problem a lot. Also, make a folder for profiles and any profile you download, add it to that file. In the profiler, select "Open" and choose the profile you want. Once it's loaded in the profiler, select "Profile Now" *Go to your windows temp files *Click on Saitek Search there for a .msi file (*or to the folder your downloads go to - this may be different by default depending on OS, browser, etc.) Thank you so much for the help - no one should have to go through that mess, it's rather confusing at first! It was quite a headache for a few days there. Also, still have problems with the controller locking up when using some programmed commands (Shift / for my HOTAS NWS/AR Disc/Missile Step Command in Falcon 4 BMS), ends up in an OS Restart to unlock it (or a nice BSOD - blue screen of death). Poffadder has also noted these problems. I guess I'll try some macros - already found out that the "mouse cursor" isn't all that good, and some programs have a fit with it such as Planetside 2.
  2. Remember the Kaleidoscopes? This is really incredible! How amazing that someone could not only create this, but make it to change when you move your mouse/cursor...or you can just sit back and let it change by itself. Either way it is awesome!!! Very nice.........and pure genius! ALSO, IF YOU PUT YOUR CURSOR RIGHT IN THE MIDDLE, IT IS TRULY AMAZING. Be sure to run your mouse over the screen slowly.. !2cool CLICK HERE
  3. Thank you. I am proud to be an American and a gun owner. !hi You know the saying, "...from my cold, dead hands!" - E.H.
  4. Complaints have been mentioned. I have nothing further to add on that account, therefore I'll just sent my praise for what it is. Good work, Melon and the rest of the PR Dev team! I know what it's like to donate time to make a vision into reality - I also will look forward more to the PvP than COOP, because that is the main focus. I could hope for a playable COOP, too, perhaps it can be improved on later? So much to do just to get the PvP working, few workers, lack of time - I could understand the reasoning, and won't toss sour grapes around. I feel the same as those previous posters, though - I'm a COOP nut for sure, and only really, REALLY good games (and good teams) will pry me out into in the PvP World from whence I came. !lol It's the gameplay system that I truly admire in Project Reality - we watched as they tried to implement it in Arma 2, still a work in progress. Perhaps it will work better in the Arma 3 engine... time will tell. The balance, the tactics, and the style of PR will always be a guiding set of concepts for any mission or game I work on for the rest of my life. Like many other great game systems, such as Planetside 2 (which I've recently been turned on to), and even Command & Conquer, there are a few games that set the bar for what should be expected by a gamer. Battlefield 2 Project Reality will always hold such a place for me, gameplay standards that I as a mission maker will always need to measure up to. Congrats, and looking forward to the release, for what it is. !cheers
  5. FIXED!! Found this on SimHQ forums: http://simhq.com/forum/ubbthreads.php/topics/3481012/Saitek_X52_Driver_and_Software.html I needed to not use the supplied disc but download special drivers in an almost hidden section of their downloads lists. I'll be buzzin the tower in an F-16 pretty soon, now! !pilot
  6. Seems like we'll be waiting awhile longer for the next Arma - if you haven't read about it, here is the news post: http://www.veterans-gaming.com/news.php?item.125.6 I am sad we won't see Arma 3 as soon as previously stated, but I can understand that internal changes, compounded by the situation in Greece, could complicate this production. What do you think?
  7. Status update for Arma 3 Prague, Czech Republic, Thursday 13 December 2012 In what might be described as an eventful year, Bohemia Interactive has decided to postpone the release of Arma 3. The additional development time enables the project to reach its full potential, with the studio expecting to finalize their release plans in the new year. Recently, Joris-Jan van ?t Land, a 10-year veteran of Bohemia Interactive, took over the role of Arma 3 Project Lead from Daniel Musil, who left the studio to pursue other opportunities. Joris-Jan van ?t Land: "We?ve been in the process of implementing changes that will help us innovate as a studio under unexpected circumstances - facing problems we simply couldn't have imagined?, referring to the detainment of two Bohemia Interactive employees in Greece. Both were arrested on suspicion of espionage while spending their holiday on Lemnos - an island that served as inspiration for the environment in Arma 3. They have since remained in jail pending legal proceedings. "We're still trying to make sense of the situation and hope that our colleagues will be released soon. Although their plight has certainly affected us on a personal level, we continue working on the tasks identified as key to the release of Arma 3." The new release window of Arma 3 has been set for 2013. Joris-Jan van 't Land: "I hope this update provides some answers regarding the status of the project. We?re currently sorting the specifics so we can deliver a more complete announcement at the beginning of next year." The studio is also working on a standalone version of DayZ, which is developed by a team led by Dean Hall.
  8. Unfortunately, no. It does not recognize the controler at all. The install on the included disc recognizes the controller, but says (example): "Gunslinger.pr0 does not contain a profile for this device This device has not been profiled" When I download the Saitek 64-bit drivers from their site, it won't even recognize the controller as attached or programmable. I'll put some more time into my online research, and perhaps figure something out. If anyone has any ideas, I'm shooting in the dark here. Thx! !hi (on a side note - I wonder what happened to my Sig?)
  9. I have been having issues with this x52 in that the SST programming software seems to think I have an x52 Pro - I have researched this online, I'm not alone: http://simhq.com/forum/ubbthreads.php/topics/3065186/Problems_with_Saitek_x52_Profi.html Problem is, this guy fixed his issue by uninstalling the drivers, and software, and then reinstalling. I've done that 5 times! With more than one version of drivers/software. I do have a 64-bit system, which I have found causes some problems, but still.... I know how to clean my system, I've removed everything Saitek on each attempted reinstall (reg keys, Sys32 drivers, old program folders left over, etc.) If anyone has any other tips, I would greatly appreciate it. I can't be the only one running a non-Pro x52 in a 64-bit environment.... !hi
  10. I've been wanting to find a way to mount these two USB MFD controllers to a monitor to fly in Falcon 4.0 BMS since I bought them well over a year ago. I've made a simple brace for them to slide over the monitor and with an "H" support to bridge the gap between the screen and the brace. Looks pretty cool so far, still need to tweak the size of the MFD displays to match the window, but all in all, a fun project. Gonna trim off the margins and paint it black eventually. !2cool (the product name is Thrustmaster MFD Cougar and they come in a pack of two for around $50-60)
  11. Great research, Morrison!!! Yes, I read through it and it seems possible, with a bit of work. Good find! If no one else is able to put the time into it, I will take it up (though my plate is getting more full each day with current tasks) !2cool
  12. Castor =VG= LAN_WROTE ... ...I dont think its a good idea due to the massive amount of games we are playing already. On just space and power alone, it is possible to cram tons of old favorites on our servers - this is just one of many that is coming. It will be there for people who wish to play it a lot, and would make for some fun events being that most everyone can run such a game with good graphics and such nowadays. VG has gamers who play many different games, it's a pretty large, international community. Won't hurt a single thing to toss up any server you can think of - that's why BLuD threw up the old VG Arma 2 Domination. I'm thinkin Terraria and a few Team Fortresses, too. Planetside 2 is an MMO/RPG/FPS so it's servers are their own, or we'd already have one of them somehow.
  13. that is only needed by the server - don't launch that "mod" with your launcher. Also, just FYI - this 2 day i44 event was on August 9th 2012. Let me know if you are able to launch with mods and not the @server mod... we'll get you sorted out. !cheers
  14. SavageCDN =VG= LAN_WROTE ... You do NOT need any coding knowledge (I am a shining example of this!!!) but after a few basic sessions we will get into scripting and how to integrate existing scripts into your missions. I am also an example of this - I knew NOTHING about coding at all when I picked this up last year, October 2011. You can do anything you can imagine in this game through scripting - that should be passion enough for anyone to take their first steps into Arma 2 scripting. Only difference for you all is the added benefit of having people like SavageCDN, Poffadder, and myself around to answer questions as you trod along. I have internet links to nearly everything on nearly every subject - if one of us can't help, we know where to go to read about it. !2cool
  15. Yea, most everyone will need Combined Ops for most current games out there - even Insurgency has Arma 2 items on the SOAR menu... Someone needs to scream at Steam - they've porked so many gamer's installs. Another reason why I choose to purchase my most favorite/important games in DVD-ROM format. !butcher
  16. Been working on a set of GUI backgrounds for use in Arma 2 by us VG mission devs to replace the default brown ones. I love the dark blues, greys and golds of the VG website - so I cracked open some Arma game files under ui\ca\data and found the actual ones used. Just a matter of following the size template, and I can easily make my own GUI backgrounds! !2cool Here's what I've made so far today, to take the place of the brown one for Primary Weapon selection and info:
  17. Happy Thanksgiving! Our "Turkey Day" is a "Ham Day" this year... mmmm....ham !cheers
  18. Gonna review the changelog this morning. Just FYI - it failed all feasibility tests back in August with rediculous server and client loads even in a best case scenario with barely any of the MSO modules active. VG Edits were mostly cosmetic, i.e. we used @Rangers once or twice - maybe a map marker or other, not functional scripts or anything of the sort. My point - VG Edits were not the cause of the serious stuttering and lag problems most every player had, regarless of enemy numbers or civis On/Off. For me, personally, I was not going to revisit MSO until the new Beta concept of a Headless AI Client became possible - either full, official BI patch or a clear system to implement.
  19. Castor =VG= LAN_WROTE ... True, luckily the weapons dont have bent barrels !lolol The fact that those rifles are zeroed to 300m does not mean that the RH weapons packs are broken. A large majority of standard military rifles are zeroed as such ranges, otherwise the range the round would travel would be far shorter, and it's drop more severe. Certain barrel lengths or modifications may change the zeroed range of some of these RH weapons, but the fact remains that it is not an unintentional outcome or in any way different from the standard BI or ACE weapons and zeroing. The barrel is not curved, it's the travel of the round that curves - so rifle barrels are actually pointing up a bit, so much that you can notice it with your naked eye. You may see the 3+ inch end of the barrel coming out of the heat shield, but inside it does not travel a straight line back along the line of sight, but falls at an angle straight down above the mag well: Here is a simple diagram that will explain better than words (the curved line is the path of the round):
  20. Happy Veterans Day! Thank you to all our Veterans for serving! !fans
  21. Shared on my Facebook.... what a crock. The good thing about cell phones was that those jackals couldn't get to us.
  22. First of all, thank you for being honest and not making excuses. What you did was intentional, grievous against other players just chillin and trying to have a good time in what I consider, even after 1000+ hours in game, a difficult game to get up and go. It takes honesty to admit that before all of us and the public. However, that is exactly the kind of behavior that is so disruptive that it is our most important rule. We cannot and will not allow intentional disruptions in our game. The fact that you were with a group doing the same things, and after they were gone "(you were) the last to partake in those actions..." makes me feel that you missed every warning sign coming from the Admin trying to regain control and peace in the game server. These are just games after all, and we're all just trying to have a good time. Another thing that I appreciate is your honesty with your age, stated on your Profile as 24. If you were much, much younger, I may have considered it as a simple "youth in gaming" mistake. Instead, I agree with the admin who banned you in his request that you remain banned. You are far too old, and should know better than to be so disruptive to your online peers. We are all real people, this isn't random, and I have other things I would like to do with my time. Some have far less of it, but that did not stop you from disrupting theirs. Please keep that in mind when you go play on the rest of the servers out there. Good day, sir. !hi /locked
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