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Everything posted by =VG= SemlerPDX
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A call for support creating VG Post Cards (need by Sunday!)
=VG= SemlerPDX replied to =VG= BLuDKLoT's topic in General Forum
Okay, I don't have photoshop, and I suck at this kind of stuff - but I had this pic from Saturday's event with Outlanders and Wooz in my AT Fireteam. Perfect photo for a postcard. Oh, and I realize it's on the custom map Fallujah, but seeing as how that's a mod, I put the title as Takistan (who's gonna know?). I had to use MS Publisher and then use MS Snipping Tool to actually capture the mat. I'd love it to be included in the 3 to be sent to Jerry: -
Well, it looks good. Fast, buttons where you'd expect them. Tabs for all thing's you'd want - music, video, blog, etc. I've signed up, and found most everyone on this list. Hard to imagine a clan based website built out of that, not that I lack vision, but it seems social sites feature the "home page" as either my own profile page, or a mass wall page like facebook that shows all my friends and follows activity. Right now, we have a main page (veterans-gaming.com) that has a chat bar, featured news items, and a forum list of top 10 popular threads. I wonder how this new site's main page will compete with this, in features or looks. There was a joomla template from a ways back that I liked a lot, but this is very well done as well.... Gonna keep playing with it, and will post another reply with more thoughts later. !coffee
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[poll] Community Event - Saturday September 29th
=VG= SemlerPDX replied to =VG= SavageCDN's topic in Arma II
Now...hold on there. We have an 8 core beast with 32 GB of RAM - surely I could set up a "custom server off the grid" that players can join (say, 5 slot map/mission) loaded with all the mods needed, and people could use it during the week leading up to the event to Sync and be sure their ACRE is working with a friend. It could run on 1 core, again, tiny "mission". No real mission, just 5 slots, a gear box with the radios, and a server with all the mods. We could call it the VETERANS-GAMING COOP 1.62 | EVENT SYNC SERVER or something...I dunno, first cup of coffee... !coffee -
[poll] Community Event - Saturday September 29th
=VG= SemlerPDX replied to =VG= SavageCDN's topic in Arma II
When cooking with space mutants or the undead, remember - 30 minutes per pound at 350 degrees. And fresher is better. It's a good thing. !lol -
unban request (Cyber-soldier [Rus])
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in ARMA Unban Requests
I need this guy to get his own GUID - his ban was poorly documented - thought I worte "tk per ciro sem" but cannot find a guid with that annotation. Join any server and type: #beclient players Press Page Up or Page Down while in chat bar, to scroll chat up or down, and get a screenshot of your GUID so I can unban you. -
unban request (Cyber-soldier [Rus])
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in ARMA Unban Requests
Get me your GUID and you will be Un-banned, and placed on probation - we will be watching. Please be extra careful and identify your targets at all times before pulling the trigger. Try to avoid use of mass destruction weapons such as grenade launchers unless you are working an overwatch and coordinating with any teams in the AO. Do not rely on your map to tell you where every soldier is. It can relay false information, or old intel at times. If we get any more reports of excessive teamkilling, you will again be permanently banned from all our servers. Don't make me regret this.... !boss -
Thank you very much Murderface!! Your support is greatly appreciated! This is the announcement, the first thread post brought over to second page: (thank you for your support!) This is a public support call-out from your friendly admin, eMaj. =VG= SemlerPDX. major fan of VETERANS-GAMING servers, clan membership status aside I'd like to extend a personal Thank You to all those who donate to keep VETERANS-GAMING servers up and running. Your contributions, no matter what amount, are greatly appreciated! I can barely afford a few bucks here and there, but it all adds up... BLuDKLoT cannot, as one man, pay for all of this for all of us; You all help so much! !cheers Myself, I dreamt of properly administrated servers such as these back when I was at the mercy of first party servers dating all the way back to Socom Online for PS2. They were free, but void of assistance (technical or administrative). Here you...we all...have a voice, and with it, power in our games. _____________________________________________________________________ We here at VETERANS-GAMING will always provide servers for public use and maintain them with the most due diligence required. We will continue to ensure that teamkillers, hackers, and disruptive players are swiftly dealt with so that you, as the player, may enjoy the true levels of playablilty and immersion that the teamplay and communication we promote here embody. With your continued support, we are able to offer contests with awesome prizes, games, and other great additions to come. We will continue to add servers for the newest and hottest wargames released, while keeping servers open for your old favorites. PayPal is considered one of the most secure ways to donate and pay for goods online, and it's as simple as signing up. A one time donation can greatly help VETERANS-GAMING maintain the servers you enjoy. As we expand to include new servers featuring such games as the upcoming Arma 3, we need your help to perpetuate our vision of clean, smacktard-free gaming environments to play in. We admins, of course, will always continue to volunteer our time to enforce the rules of all our servers. Please consider signing up for PayPal today and making a donation, no matter how small, to VETERANS-GAMING and help us keep this tradition of international fraternity and cooperative teamplay alive. Thank you for your support!
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unban request (Cyber-soldier [Rus])
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in ARMA Unban Requests
Well, to be fair - this will be looked into further. Again, please be patient. We do our best to keep the server clean, and will get back to you on this matter. -
unban request (Cyber-soldier [Rus])
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in ARMA Unban Requests
Still waiting for ciro... would be great to get the first hand report. If you were named as a mistake along side real team killers, I will understand... Lets see what ciro has to add... -
Listen - I'm not going to try to repeat what I wrote in your original unban request - btw - it had been moved by me to the appropriate forum section (this one). You did not need to delete it. I will refer you to the chat box message I sent you: chat to Cyber-soldier ... (5:53PM) Me: yo bro. Listen, if this ban was a mistake, I will be the first to appologize, but I need to wait for the reporting individual to put up their report. Trust me, if reports are falsified, it is the person requesting the ban that will get the hammer, and you will be unbanned. I just want to make sure (our) servers are free of asshats. Please be patient. Thanks! (5:54PM) Me: (I have server reports to cross reference all of this, and haven't looked yet...but I will be. The truth will always come out. )
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(still gotta make that blooper reel - note the file: "PITN Lands Harrier Gear Up" !lol )
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here you go, bro: (click for full size) Same photo, downloadable:
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looks like your GUID there for tony is missing some characters.... I'll try to cross reference with the server logs... Thanks for the report!!! !cheers
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TKers on ARMA2 Insurgency 20:15
=VG= SemlerPDX replied to =VG= Murderface0151's topic in ARMA Player Reports
banned! -
$10 here, $5 there, the occasional and very generous $50... Please - support your local servers! A Smacktard-free server isn't free - and we run a Sandy Bridge i7 with 8 cores and 32GB of DDR3 RAM for smooth, lag free gaming because we love it! VG Loves You All!! Share the Love!
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ColdNfreeziN LAN_WROTE ... Looks like I can make it!!!!!!!!!!!!!! Ill take the Medic Slot in Poffs team Is poffadder even gonna be here? He just back to school this last Teusday - could be that he won't show up. That RSVP signup was for 2 weeks ago.....
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Event starts in One Hour. Current US Pacific time: 10am Start times: Texas Time - 12pm NY Time - 1pm London Time - 7pm
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I hate trying to make sandbag walls or hescos line up in the darn Arma 2 mission editor. I googled for a wall generator, but only found one example, for Arma 1, and it didn't work. So, I wrote this. Not much less tedious than placing walls in the editor, clicking preview, then going back and adjusting, then preview again. Over and over. At least this way, you end up with an exactly straight wall ready to use in any mission you create forever. Can be copied between different missions without issue. Again, it's slightly complicated procedure, but it is well worth it. At least I think so - hope others do, too. vg_straight_walls.utes.rar Snippets from my ReadMe file: COPY "VGStraightWalls.sqf" to your misson folder and PASTE THESE TWO ACTIONS TO YOUR PLAYER IN EDITOR: this addAction ["BIS_DEBUG_CAM (right click to exit)","camera.sqs"];<br />this addAction ["<t color='#DBA901'>VG Straight Wall</t>",<br />"VGStraightWalls.sqf",(["Land_HBarrier_large",4,-0.1,0])];<br /> (NOTE: You DO NOT NEED the script "camera.sqs" to use it. Every mission has it, it's invisible!!) Variables Meanings in the addAction syntax: this addAction [action, script filename,<br />["wallType", numberOfWalls, distanceBetweenCorrection, straightAlignmentCorrection];<br /> Example Class Names of Barriers: "Land_fort_bagfence_long" "Base_WarfareBBarrier10xTall" "Land_HBarrier_large" STEP ONE: DECIDE ON PARAMETERS First, decide on a wall type, and number of walls. Adjust the "addAction" variables to suit your needs. Now, place a dummy barrier on the map for each wall section you want. Give them sequential names. i.e. "MyWall_1", "MyWall_2", "MyWall_3", etc... placed anywhere, random. Doesn't matter. (see final step) *see full instructions in mission demo! STEP TWO: CREATE WALLS Click Preview, and load in. Move anywhere and select the "Create Straight Wall" action. When done, it saves the positions of each wall to your clipboard. STEP THREE: USE WALL POS DATA Exit the preview, save your mission, close down Arma, open up a notepad/wordpad and paste (ctrl + v) your wall position data. it may look like this: (DELETED!! TOO LONG FOR FORUM POST!!) Very long, hard to read!!! Start making it easier by pressing enter after each comma ( , ) like this: positions copied = [<br />posWallSection1 = [4391.23,10408.8,0.00143433],<br />posWallSection2 = [4399.93,10409.3,0.00143433],<br />posWallSection3 = [4408.62,10409.8,0.00143433],<br />posWallSection4 = [4417.31,10410.3,0.00143433],<br />posWallSection5 = [4426.01,10410.8,0.00143433],<br />posWallSection6 = [4434.7,10411.3,0.00143433],<br />posWallSection7 = [4443.4,10411.8,0.00143433]] For "MyWall_1", I would copy just the numbers from posWallSection1: 4391.23,10408.8,0.00143433 and paste it over the old ones in my mission.sqm file like this (just FIND "MyWall" and it lists all of them): class Item126<br />{<br /> position[]={4391.23,10408.8,0.00143433}; <--Overwrite these numbers<br /> azimut=150.18291;<br /> id=165;<br /> side="EMPTY";<br /> vehicle="Base_WarfareBBarrier10xTall";<br /> leader=1;<br /> lock="LOCKED";<br /> skill=0.73333329;<br /> text="MyWall_1";<br />}; Do this for each wall section you created. Paste the new pos into it's respective wall class item entry. It may be tedious to use this method to create a straight wall, but this is the MOST exact way to do it. FINAL STEP: POSITION FINAL WALL IN YOUR MISSION Load Arma into the mission editor, and load your mission. You should see your new wall, instead of all the random wall placeholders you put down earlier. Now you can drag and select the entire wall, and move it to wherever you want. Feel free to copy the wall, and place several more. You can shorten it by deleting some of it's parts. Though the new names of the barriers will get longer and more odd in format (such as "MyWall_2_1_5_2"), it should not affect anything negatively in your mission. You can alleviate this by deleting the names of each barrier and saving your mission before copying the entire wall for further uses. Remember, you can copy (Ctrl+C) any number of objects from one mission to another inside the editor. TIPS: When copying and pasting objects in the editor, you can press Ctrl+Shift+V to paste them onto a new mission in the same position on the map that they were in the previous mission, provided it's the same map. Ctrl+V will only paste the objects relative to the mouse position. Use Ctrl+X to delete a large selection of objects: Much faster than the Delete key! -Hope this helps someone; tried googling it, but only came up with a non-functioning SQS for Arma 1, so I wrote this. I sure hate trying to manually make straight walls myself!
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I will be there
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POW/MIA Day - Until they all come home...
=VG= SemlerPDX replied to =VG= BLuDKLoT's topic in Militaria
will do !hi -
Perhaps this press release should be posted here, as well as the front page, for maximum visibility: UPDATE: The Facts about Arma 3 Devs Detained in Greece Prague, 17th September 2012 Since last Sunday, when two Bohemia Interactive, a.s. employees, were arrested on the Greek island of Lemnos, much speculation about what happened has circulated online. It?s been rumoured that they entered restricted military areas or gathered photographic references of military bases in order to improve the visual fidelity of Arma 3, a PC game currently under development by our company. Far in advance of any formal charges - only hours after they were detained by the local police - many media outlets immediately suggested spying and, only one day later, specifically referenced Arma 3. Having travelled there, and after meeting personally with them both, as well as their lawyer who is fully acquainted with the Greek authority?s investigation file in detail, we can assure you that these insinuations are completely false and without substance. These employees - our friends, Ivan Buchta and Martin Pezlar - visited the island as tourists. Their holiday was a product of their interest in the island, triggered by their work on Arma 3 over the past two years of development. They took photographs and videos in public areas, as countless tourists arriving to enjoy the beauty and hospitality of Greece may well do. These included a short video as they drove through the main road passing around the international airport, where in one short part of the video off in the distance some hangars and other buildings of the complex can be seen. It's very likely that many tourists may have pictures similar to those taken by Ivan and Martin in their own family albums, without being aware that they put themselves or their families at risk. We sincerely hope that the whole situation is no more than an unfortunate and deep misunderstanding. The in-game Limnos is close to completion, and it?s far from an identical replication of the real place. It was heavily modified to fit the game?s backstory, a purely fictional 2035 setting. It was rescaled to only 75% of the real island, and it does not attempt to display any real world military installations situated on the island of Lemnos. To summarize the situation: ?They visited Lemnos on their holiday as tourists. ?They did not enter any military area. ?They did not take any pictures of any military objects to be used in Arma 3. Martin and Ivan, currently being detained in Mytilene, relayed this message to their friends and family: "The conditions are tough, but the people we meet treat us fairly and correctly. It is all a completely absurd misunderstanding that will certainly be quickly explained. We mainly think of you, our families; you have to stay calm and not to worry about us. We hope we will meet soon." We apologize for any possible delay or lack of communication regarding this important matter. At present, all and every possible effort goes towards supporting Ivan and Martin, their families, and to getting the guys safely back home. Any form of support for our imprisoned colleagues and friends will be more than welcome. Get Updates and Show your Support at http://www.helpivanmartin.org/
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UPDATE: The Facts about Arma 3 Devs Detained in Greece Prague, 17th September 2012 Since that Sunday when two Bohemia Interactive, a.s. employees, were arrested on the Greek island of Lemnos, much speculation about what happened has circulated online. It?s been rumoured that they entered restricted military areas or gathered photographic references of military bases in order to improve the visual fidelity of Arma 3, a PC game currently under development by our company. Far in advance of any formal charges - only hours after they were detained by the local police - many media outlets immediately suggested spying and, only one day later, specifically referenced Arma 3. Having travelled there, and after meeting personally with them both, as well as their lawyer who is fully acquainted with the Greek authority?s investigation file in detail, we can assure you that these insinuations are completely false and without substance. These employees - our friends, Ivan Buchta and Martin Pezlar - visited the island as tourists. Their holiday was a product of their interest in the island, triggered by their work on Arma 3 over the past two years of development. They took photographs and videos in public areas, as countless tourists arriving to enjoy the beauty and hospitality of Greece may well do. These included a short video as they drove through the main road passing around the international airport, where in one short part of the video off in the distance some hangars and other buildings of the complex can be seen. It's very likely that many tourists may have pictures similar to those taken by Ivan and Martin in their own family albums, without being aware that they put themselves or their families at risk. We sincerely hope that the whole situation is no more than an unfortunate and deep misunderstanding. The in-game Limnos is close to completion, and it?s far from an identical replication of the real place. It was heavily modified to fit the game?s backstory, a purely fictional 2035 setting. It was rescaled to only 75% of the real island, and it does not attempt to display any real world military installations situated on the island of Lemnos. To summarize the situation: ?They visited Lemnos on their holiday as tourists. ?They did not enter any military area. ?They did not take any pictures of any military objects to be used in Arma 3. Martin and Ivan, currently being detained in Mytilene, relayed this message to their friends and family: "The conditions are tough, but the people we meet treat us fairly and correctly. It is all a completely absurd misunderstanding that will certainly be quickly explained. We mainly think of you, our families; you have to stay calm and not to worry about us. We hope we will meet soon." We apologize for any possible delay or lack of communication regarding this important matter. At present, all and every possible effort goes towards supporting Ivan and Martin, their families, and to getting the guys safely back home. Any form of support for our imprisoned colleagues and friends will be more than welcome. Get Updates and Show your Support at http://www.helpivanmartin.org/
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I just recieved a press release from Bohemia Interactive, and CEO Mark Spanel. Here is the press release in it's entirity: "We can confirm that two Bohemia Interactive employees, our colleagues and friends, were arrested during their holiday trip to Lemnos. They visited the island with the sole purpose of experiencing the island's beautiful surroundings. Since its establishment in 1999, Bohemia Interactive has created games based only upon publicly available information. We always respect the law and we've never instructed anybody to violate the laws of any country. The same is true for Arma 3. Currently, all our effort goes towards supporting the guys over there, as well as their friends and families affected by this difficult situation. We sincerely hope that this is an unfortunate misunderstanding of their passion as artists and creators of virtual worlds. On behalf of the Bohemia Interactive team, Marek Spanel, CEO" Our thoughts go out to the 2 artists and their families.
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If they do get jailed, the first mission I will write for Arma 3 will involve players rescuing 2 photographers from the island, and delivering a bag of flaming dog poo to the doorstep of the idiot responsible. As Outlanders said, "What Military? I thought they were broke!"
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*RESCHEDULE NOTES: sorry for the delays, but our mission coordinator has had some technical difficulties with his game, and BI Studios will have sent a fix to him by early next week. Therefore, we must postpone the first mission of this campaign by one more week. New Date: September 22nd