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Everything posted by =VG= SemlerPDX
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Complaints have been mentioned. I have nothing further to add on that account, therefore I'll just sent my praise for what it is. Good work, Melon and the rest of the PR Dev team! I know what it's like to donate time to make a vision into reality - I also will look forward more to the PvP than COOP, because that is the main focus. I could hope for a playable COOP, too, perhaps it can be improved on later? So much to do just to get the PvP working, few workers, lack of time - I could understand the reasoning, and won't toss sour grapes around. I feel the same as those previous posters, though - I'm a COOP nut for sure, and only really, REALLY good games (and good teams) will pry me out into in the PvP World from whence I came. !lol It's the gameplay system that I truly admire in Project Reality - we watched as they tried to implement it in Arma 2, still a work in progress. Perhaps it will work better in the Arma 3 engine... time will tell. The balance, the tactics, and the style of PR will always be a guiding set of concepts for any mission or game I work on for the rest of my life. Like many other great game systems, such as Planetside 2 (which I've recently been turned on to), and even Command & Conquer, there are a few games that set the bar for what should be expected by a gamer. Battlefield 2 Project Reality will always hold such a place for me, gameplay standards that I as a mission maker will always need to measure up to. Congrats, and looking forward to the release, for what it is. !cheers
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FIXED!! Found this on SimHQ forums: http://simhq.com/forum/ubbthreads.php/topics/3481012/Saitek_X52_Driver_and_Software.html I needed to not use the supplied disc but download special drivers in an almost hidden section of their downloads lists. I'll be buzzin the tower in an F-16 pretty soon, now! !pilot
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Seems like we'll be waiting awhile longer for the next Arma - if you haven't read about it, here is the news post: http://www.veterans-gaming.com/news.php?item.125.6 I am sad we won't see Arma 3 as soon as previously stated, but I can understand that internal changes, compounded by the situation in Greece, could complicate this production. What do you think?
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Status update for Arma 3 Prague, Czech Republic, Thursday 13 December 2012 In what might be described as an eventful year, Bohemia Interactive has decided to postpone the release of Arma 3. The additional development time enables the project to reach its full potential, with the studio expecting to finalize their release plans in the new year. Recently, Joris-Jan van ?t Land, a 10-year veteran of Bohemia Interactive, took over the role of Arma 3 Project Lead from Daniel Musil, who left the studio to pursue other opportunities. Joris-Jan van ?t Land: "We?ve been in the process of implementing changes that will help us innovate as a studio under unexpected circumstances - facing problems we simply couldn't have imagined?, referring to the detainment of two Bohemia Interactive employees in Greece. Both were arrested on suspicion of espionage while spending their holiday on Lemnos - an island that served as inspiration for the environment in Arma 3. They have since remained in jail pending legal proceedings. "We're still trying to make sense of the situation and hope that our colleagues will be released soon. Although their plight has certainly affected us on a personal level, we continue working on the tasks identified as key to the release of Arma 3." The new release window of Arma 3 has been set for 2013. Joris-Jan van 't Land: "I hope this update provides some answers regarding the status of the project. We?re currently sorting the specifics so we can deliver a more complete announcement at the beginning of next year." The studio is also working on a standalone version of DayZ, which is developed by a team led by Dean Hall.
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Unfortunately, no. It does not recognize the controler at all. The install on the included disc recognizes the controller, but says (example): "Gunslinger.pr0 does not contain a profile for this device This device has not been profiled" When I download the Saitek 64-bit drivers from their site, it won't even recognize the controller as attached or programmable. I'll put some more time into my online research, and perhaps figure something out. If anyone has any ideas, I'm shooting in the dark here. Thx! !hi (on a side note - I wonder what happened to my Sig?)
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I have been having issues with this x52 in that the SST programming software seems to think I have an x52 Pro - I have researched this online, I'm not alone: http://simhq.com/forum/ubbthreads.php/topics/3065186/Problems_with_Saitek_x52_Profi.html Problem is, this guy fixed his issue by uninstalling the drivers, and software, and then reinstalling. I've done that 5 times! With more than one version of drivers/software. I do have a 64-bit system, which I have found causes some problems, but still.... I know how to clean my system, I've removed everything Saitek on each attempted reinstall (reg keys, Sys32 drivers, old program folders left over, etc.) If anyone has any other tips, I would greatly appreciate it. I can't be the only one running a non-Pro x52 in a 64-bit environment.... !hi
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I've been wanting to find a way to mount these two USB MFD controllers to a monitor to fly in Falcon 4.0 BMS since I bought them well over a year ago. I've made a simple brace for them to slide over the monitor and with an "H" support to bridge the gap between the screen and the brace. Looks pretty cool so far, still need to tweak the size of the MFD displays to match the window, but all in all, a fun project. Gonna trim off the margins and paint it black eventually. !2cool (the product name is Thrustmaster MFD Cougar and they come in a pack of two for around $50-60)
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[poll] BF2 Eve of Destruction - Vietnam War
=VG= SemlerPDX replied to =VG= 1Sg.Morrison's topic in Other Games
Great research, Morrison!!! Yes, I read through it and it seems possible, with a bit of work. Good find! If no one else is able to put the time into it, I will take it up (though my plate is getting more full each day with current tasks) !2cool -
[poll] BF2 Eve of Destruction - Vietnam War
=VG= SemlerPDX replied to =VG= 1Sg.Morrison's topic in Other Games
Castor =VG= LAN_WROTE ... ...I dont think its a good idea due to the massive amount of games we are playing already. On just space and power alone, it is possible to cram tons of old favorites on our servers - this is just one of many that is coming. It will be there for people who wish to play it a lot, and would make for some fun events being that most everyone can run such a game with good graphics and such nowadays. VG has gamers who play many different games, it's a pretty large, international community. Won't hurt a single thing to toss up any server you can think of - that's why BLuD threw up the old VG Arma 2 Domination. I'm thinkin Terraria and a few Team Fortresses, too. Planetside 2 is an MMO/RPG/FPS so it's servers are their own, or we'd already have one of them somehow. -
All Day Event Today and Tomorrow: Arma 2 Invasion 1944
=VG= SemlerPDX replied to winters's topic in Arma II
that is only needed by the server - don't launch that "mod" with your launcher. Also, just FYI - this 2 day i44 event was on August 9th 2012. Let me know if you are able to launch with mods and not the @server mod... we'll get you sorted out. !cheers -
hahaha! !rofl
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SavageCDN =VG= LAN_WROTE ... You do NOT need any coding knowledge (I am a shining example of this!!!) but after a few basic sessions we will get into scripting and how to integrate existing scripts into your missions. I am also an example of this - I knew NOTHING about coding at all when I picked this up last year, October 2011. You can do anything you can imagine in this game through scripting - that should be passion enough for anyone to take their first steps into Arma 2 scripting. Only difference for you all is the added benefit of having people like SavageCDN, Poffadder, and myself around to answer questions as you trod along. I have internet links to nearly everything on nearly every subject - if one of us can't help, we know where to go to read about it. !2cool
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Yea, most everyone will need Combined Ops for most current games out there - even Insurgency has Arma 2 items on the SOAR menu... Someone needs to scream at Steam - they've porked so many gamer's installs. Another reason why I choose to purchase my most favorite/important games in DVD-ROM format. !butcher
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Been working on a set of GUI backgrounds for use in Arma 2 by us VG mission devs to replace the default brown ones. I love the dark blues, greys and golds of the VG website - so I cracked open some Arma game files under ui\ca\data and found the actual ones used. Just a matter of following the size template, and I can easily make my own GUI backgrounds! !2cool Here's what I've made so far today, to take the place of the brown one for Primary Weapon selection and info:
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Happy Thanksgiving! Our "Turkey Day" is a "Ham Day" this year... mmmm....ham !cheers
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Arma 2 ACE Multi-Session Operations thread
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Arma II
Gonna review the changelog this morning. Just FYI - it failed all feasibility tests back in August with rediculous server and client loads even in a best case scenario with barely any of the MSO modules active. VG Edits were mostly cosmetic, i.e. we used @Rangers once or twice - maybe a map marker or other, not functional scripts or anything of the sort. My point - VG Edits were not the cause of the serious stuttering and lag problems most every player had, regarless of enemy numbers or civis On/Off. For me, personally, I was not going to revisit MSO until the new Beta concept of a Headless AI Client became possible - either full, official BI patch or a clear system to implement. -
same here, count me in anytime, anywhere
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Community Event - Saturday November 24th
=VG= SemlerPDX replied to =VG= SavageCDN's topic in Arma II
Castor =VG= LAN_WROTE ... True, luckily the weapons dont have bent barrels !lolol The fact that those rifles are zeroed to 300m does not mean that the RH weapons packs are broken. A large majority of standard military rifles are zeroed as such ranges, otherwise the range the round would travel would be far shorter, and it's drop more severe. Certain barrel lengths or modifications may change the zeroed range of some of these RH weapons, but the fact remains that it is not an unintentional outcome or in any way different from the standard BI or ACE weapons and zeroing. The barrel is not curved, it's the travel of the round that curves - so rifle barrels are actually pointing up a bit, so much that you can notice it with your naked eye. You may see the 3+ inch end of the barrel coming out of the heat shield, but inside it does not travel a straight line back along the line of sight, but falls at an angle straight down above the mag well: Here is a simple diagram that will explain better than words (the curved line is the path of the round): -
Happy Veterans Day! Thank you to all our Veterans for serving! !fans
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REMEMBER: Cell Phone Numbers Go Public this month.
=VG= SemlerPDX replied to =VG= BLuDKLoT's topic in General Forum
Shared on my Facebook.... what a crock. The good thing about cell phones was that those jackals couldn't get to us. -
First of all, thank you for being honest and not making excuses. What you did was intentional, grievous against other players just chillin and trying to have a good time in what I consider, even after 1000+ hours in game, a difficult game to get up and go. It takes honesty to admit that before all of us and the public. However, that is exactly the kind of behavior that is so disruptive that it is our most important rule. We cannot and will not allow intentional disruptions in our game. The fact that you were with a group doing the same things, and after they were gone "(you were) the last to partake in those actions..." makes me feel that you missed every warning sign coming from the Admin trying to regain control and peace in the game server. These are just games after all, and we're all just trying to have a good time. Another thing that I appreciate is your honesty with your age, stated on your Profile as 24. If you were much, much younger, I may have considered it as a simple "youth in gaming" mistake. Instead, I agree with the admin who banned you in his request that you remain banned. You are far too old, and should know better than to be so disruptive to your online peers. We are all real people, this isn't random, and I have other things I would like to do with my time. Some have far less of it, but that did not stop you from disrupting theirs. Please keep that in mind when you go play on the rest of the servers out there. Good day, sir. !hi /locked
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Just recently, we have been introduced to a wonderful Composer to help bring a very special selection of music to all our friends. We have been given a excellent opportunity to make a significant contribution to Hope For The Warriors? and other wonderful causes devoted to soldiers world wide. Veterans Gaming is happy to join with Games Composer, Penka Kouneva in a charity project that benefits Hope For The Warriors?. We?re asking you to support this project by gifting your military gamer friends with this special CD that gives back to our fellow soldiers. *See link to a free downloadable track as a gift for military celebrations (click the banner). Games Composer, Penka Kouneva is donating 50% of the proceeds from the November/December sales of her new album, A Warrior's Odyssey to Hope For The Warriors?. ?Thinking about the bravery and sacrifice of our men and women in uniform,? says Penka, ?is what inspired me so deeply while composing tracks like A Soldier's Odyssey, Flowers at a Monument, and Pilot Bombardier. Being able to help support Hope For The Warriors? is my way of sincerely honoring the real-life warriors who have devoted their lives to protect our freedom.? Along with her monetary contribution, Penka is providing Wounded Warriors Battalion East with CDs as gifts for the soldiers who will enjoy the soon-to-be-opened Center for Hope and Care in Jacksonville, NC. To purchase your CD of A Warrior?s Odyssey with art booklet ($13.95 + s/h): Buy the CD: A Warriors Odyssey The downloadable version of the album is available at iTunes for $9.99: A Warriors Odyssey Click here to download a special track mixed just for Veterans Day and Marine Corps birthday celebrations as a gift from Penka: Download Free Music Track Here "Fantastic compositions ? easily a winning score to a blockbuster game or film!" Borislav Slavov (composer Crysis 2, 3 game franchise, Crytek Music Director) "? an astonishing composition, exemplifying a dramatic dynamic that would be suitable in any major Hollywood blockbuster?. Sensitive and sensational ..." Randall Larson "Soulful, gorgeous themes, mastery of both orchestra and electronics ? this composer is the "real deal" ?." George S. Clinton (composer, Austin Powers franchise) "Fantastic album. Intelligent and creative compositions, killer sounds and textures. It's a triumph." Chance Thomas (composer, Avatar, Peter Jackson's King Kong video games) Youtube trailer from A Warrior?s Odyssey--track entitled Pilot Bombardier: Hope For The Warriors? is a civilian 501(c)(3) tax-exempt nonprofit organization. More than 90 percent of all donations directly assist wounded service members, their families, and families of the fallen from each military branch. National Combined Federal Campaign, CFC No.27800.
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poffadder =VG= LAN_WROTE ... Also as admins, mission editors and designers, we need to make sure that global and side is either turned off or is reserved for special cases. This is mainly because some people, including myself, don't like the use of map markers (they are fine in close proximity or in the briefing.) Infantry would not have access to data link systems like SADL (well JTACs would but I wouldn't know how to separate it) so points of intrest on the map should be communicated in coordinates. We should find a way to implement a data link system for certain vehicles, JTACs and commanders. Let me know what you think about not having unit markers and position makers on the map. I better return my attention to my computer systems architecture lecture. Haha! thanks for the input! Keep up the hard work! I have confirmed and tested a new system involving the Map. Players have it, but only 2 channels available are Direct and Vehicle - as in (tested) we are standing next to each other or are in same vehicle, I make a mark on map, it's on your's too. If I move away or out of vehicle, and make a mark, only I can see it. Just as if I was standing next to someone and we both make marks on our maps. And if too far away, we need to use COORDS. I intend to use or write a "share map" function as well, but what I think would be super cool, would be custom maps that are smaller sections of the full one. Obviously, that is crazy hard work, and would involve 5 different maps (1/4 for each quadrant, and the default "full" map) - just a thought, too hard for me to implement. or....new idea where player has no map himself, but it's mounted in the HMMWV: usmc_hmmwv_1 addAction["View Map","scripts\view_master_map.sqf"];<br /><br />-inside view_master_map.sqf:<br /><br /><br />player addWeapon "ACE_Map";<br /><br />done_viewing_map = false;<br /><br />openMap [true,true]; //forces map open, cannot close again//<br /><br />hintSilent "When you are done viewing the map, click one time anywhere";<br /><br />onMapSingleClick {openMap [false, false];done_viewing_map = true;true;};<br /> <br />waitUntil{done_viewing_map};<br /><br />player removeWeapon "ACE_Map";<br />OnMapSingleClick {}; //reset//<br /> Either way - the dependancy on blue marks on map is going away fast. I don't like it, and feel it is only good for "casual games" and other "archade" style game modes for Arma 2. I don't feel in any way that it's "too hardcore" to not have those blue markers in our ACRE styled missions, be they persistant or "1 life to die" Events. Am writing a simpler Primary Weapon Selection GUI that should keep people from "suckling at the ammo box teet" for 15 minutes on each RTB - but I gotta say, it's the huge number of different M4's that is killin me here - taking FOREVER! Makes me want to write my "scope pack kit" so that people can just "grab a bag of scopes" that fit their rifle, and in the field can "assemble" the rifle with an alternate scope. Just like the Silencer Script, but with Scopes. If it has a varient with several scopes, then they can be attached in the field (will make an appropriate "build animation and timer" so it's not "instant") Keep up the input, guys!! (@Castor - even if you don't get into the scripting side, I will never discount your ideas for game modes, or anyones ideas - they go onto the back burner in my head, and may very well get implemented or used in some way. Although, if you were to get into it, you could start like Carry, and just play around in the 2D editor in Arma, using triggers and physically placed units to visually describe your mission, and Savage or I could then make it into a full mission. Either way, keep up the cool ideas and different gaming opinions!)
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Hazte wrote ... Hello, my name is Brandon aka. Hazte in ArmA - I was banned for "Griefing" stated by admin. I'm not going to try to justify my actions in any way, just going to say what exactly happened. I was playing in the Insurgency server with a few friends. After a while a couple of those guys got bored, Silence and tsmHicks... Silence was crashing the helicopter often and tsmHicks was spawning and blowing teammates with Satchel Charges. After those two got banned I was the last to partake in those actions but was wrong none the less. I cannot speak for those two but as for myself... Well before that escapade I was playing 100% legit and having fun. I really enjoy playing on your server and would like the opportunity to do so once again. I apologize for those actions and promise to never commit such acts again. I will play the game as it is meant to be played, follow all rules, and listen to the admins without hesitation. I understand my wrongs in this and hope we can come to an understanding - if not I will also understand and gladly accept the permanent ban as a final decision. Thanks, Brandon aka. Hazte (H4zt3) Things happen. It's why we have an unban forum section, where you can state your case. We will get on this, but could you please copy and repost this in your own unban thread here: http://veterans-gaming.com/vg-plugins/forum/forum_viewforum.php?217 (or if that link is porked: http://www.veterans-gaming.com/vg-plugins/forum/forum_viewforum.php?217 ) I kinda want to lock this one for posterity, as you can see, even people who have eventually made it into our clan as a trusted and welcomed member may have at one point been banned for one reason or another. We police our servers as best we can, but sometimes people get lumped together or banned hastily to regain control over a server. (technically, we should have had this particular thread locked already...) I'm locking this thread, please re-post and also include a date or approximate date of the incident in question. Follow these guidelines: BLuDKLoT =VG= LAN_WROTE ... If you would like to Appeal your Ban, please provide the following information: 1. Reason you were banned 2. Personal Statement ( Why should we unban you? ) 3. What Server(s)? 4. Banned Username As a courtesy we look into all unban requests. The nature of the offense and the information you provide in your personal statement will determine the final outcome of your Appeal. (the admin who banned you must also agree to the terms) We try to resolve all bans within 72 hours of the Appeal. All unbanned individuals will be placed on a watch list for 30 days. If any further issues occur during this time, your Ban will be reinstated and any future appeals will be denied...permanently. Thank you /locked