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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. We are posting in the thread of the first list now. TEDF linked the second. There are three, actually. First list: http://www.veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?141.0 Second list: http://veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?16257 Third list: http://www.veterans-gaming.com/page.php?108 They seem pretty clear to me, but I added a link to the expanded versions in the first post of this thread for clarity. No Locked Squads is still a rule, it merely has exceptions now. Anyone confused about whether a vehicle is armor or APC can talk to TEDF.
  2. Give me a list of any/all IP addresses you use and I'll check for ban. You have none associated with SSauce or 136.0.234.189 here on the website, so there is no "authorization" check in place, at all. Aside from the fact that it checks for unauthorized logins from different IP addresses, it doesn't prevent them from connecting if proper login information is provided. Only small bug is when multiple failed login attempts occur on an account, then you'd just not login for a few hours and try again, and it would work. I have no problems logging in from my PC, or laptop, but I rarely use my cell phone, so I often have login errors on it. One way to force that would be for me to delete any failed login attempts to your account, but I cleared it just the other day so it's a short list and you're not on it.
  3. I may have found a way to identify it, try again and see if I fixed it now.
  4. Because TS3 is an established comms system used by many gamers (new and old) it will remain as the key VOIP hub of VG for some time. Just because VG won't be switching our comms system over to Discord doesn't mean that it's not worth checking out and testing. I'm not one to jump onto new things for the sake of new, and I'm not one to fix what isn't broke... but it is cool to try new things once in awhile. If it becomes an accepted thing such as TS3 with plenty of support and stability, VG might get on that bandwagon - but for consistency and ease of access, it is true that VG will be sticking with TS3 for the foreseeable future.
  5. BrakeGamer LAN_WROTE ... What plugins You need to integrate anyways ACRE? And perhaps Overwolf (an overlay program to see who's talking)? but mainly ACRE. BMS/IVC wouldn't be affected as it's a stand alone comms system with TS3 built into it, but ACRE is TS3 dependent.
  6. Only 3 reasons why Discord may not be the best option for an online gaming community such as VG: Plugin Integration, Brand Recognition, and Stability. Not to mention security, something we have direct control over in TS3 and can hand out varying levels of moderation to users/admins.
  7. =VG= SemlerPDX

    TE

    Thanks Kaos! *(strike missions are my favorite - when I'm bored, I frag strikes! will give it a try soon.) BrakeGamer LAN_WROTE ... What game is this for? !lex lol! couldn't resist! ;)
  8. there are multiple entries based on unique id numbers (no way to know who they are) instead of based on IP or Username -- all of these entries read only "troll". I'll admit I've had some lazy tags on my own bans, but this as a whole must stop as we cannot tell who banned who or even who is banned. I'll inform the TS3 admins that descriptions must now read something akin to "troll -- semlerpdx" and only ban via Username or IP address and NOT Unique ID. I removed the one entry I had for simply "troll" but there is no current ban listed for your IP or your user name. If this doesn't work, I'll have to unban EVERY entry labeled only "troll". Like, you remember the end of the original Ghostbuster's movie - it won't be like that. ;) Try again. Let me know. Back in a few. !hi
  9. sit wherever you want, sirisma - it's all good. The hyper-vigilant admins here know you are cool now. !lol SemlerPDX =VG= LAN_WROTE ... *I would like to know why he was banned by Nvram...
  10. unbanned *would like to know why he was banned by Nvram... dude's played here for years, hundreds of hours on the server, good references, sits in ts3 not afk but in 'text chat' like some do, not a crime, never bothered anyone... answers?
  11. I am very willing to swap out the current server save file, but a bunch of testing needs to happen first. Let me know how things go, tweak things you want to, and let me know when it's stable and tested. Your efforts are appreciated! !hi
  12. Damn - get well soon! That sucks - still, glad you are alive to tell the story!! Take care!
  13. Restarted to last autosave. Sorry for the slow response time.
  14. Server was down earlier today, I just got the message and it's now restarted - try connecting again.
  15. There is no part of the difficulty sliders that allow for damage modifiers, it's not part of that aspect that we can change - all that is hard coded. Unless this is part of that "morale" thing that ground troops get that you mentioned and unless those OPFOR troops were buffed somehow from said "morale", I cannot imagine why you experienced such lackluster performance with those two cluster bombs... !dntknw
  16. HARM (High-Altitude Anti-Radiation Missile) re-training in BMS -- SAM sites have 2-3 sets of vehicles, we don't just bomb the SAM launcher cuz we'd have to be so far inside it's engagement zone it would be suicidal. Instead we attack the Missile Guidance Radar, or in some situations the Search and Acquisition Radar, with a missile so large it can fly at Mach 3+ for more than 60 nautical mile (much farther than the range of most SAM missile systems) homing in on the radiation emitted by the Radar. Missiles take around 2-3 minutes to reach the target, and you call out the shot and time when launching with your callsign and time of flight: "Weasel 3-1 Magnum (PET Alpha) 3 Minutes" and you call out when it's counter reaches zero "Weasel 3-1 Magnum PET Alpha timeout". In fact, it's such a heavy missile, when I fire off one of the two under my wings at the first SAM site (actually at it's "Fan Song" missile guidance Radar) the jet begins to tip to the side that still has a HARM and I have to add a decent amount of Roll Trim to compensate to keep the jet from veering off course. In this pic, I've taken out the first SAM site, an SA-2, and launched at the second - an SA-3 - which will be destroyed in 14 seconds as shown in the right MFD: (click photo for HD Res)
  17. This morning it was crashed. Restarted to the last autosave, but I didn't do anything to force it back to the 2D map. Gonna wait until one of you is online later so we can try to do so and see if it continues to run well as it has this past week. If it works, I will add that step to the restart procedure (launching then returning to the 2D map). What we did this last time was simply ignore the anomalous event of the server forcing itself back to the 2D around last weekend. Time to see if we can make it happen at will with same results. !hi
  18. Server has been running at the 2D map for days now. It actually seems to have made things more stable. Based on what others have written above, this concept that the "player bubble host" is taking up some of the workload of AI units close to said player may be the most beneficial route as we cannot afford to upgrade the BMS server hardware at this time, and every one of our PC's is definitely a few generations ahead of the server CPU (whether AMD or Intel) and far more capable. I'll say this for the old workhorse of a server: I've tweaked and fine tuned it's copy of Windows to be as slick as possible, there's only like 41 processes running at any given time including IVC server and the BMS server, and it has mostly modern cable internet with a stable ~35Mbps down and ~12Mbps up. Let me know if it crashes, of course - it's harder for me to verify server health when it's at the 2D map, so I'm gonna rely on word of mouth from one of you for the most part when it is not obvious that the server crashed. When it doesn't display a crash popup from Windows or the like, I just cannot tell. We'll see if this works like this.
  19. I never used the UnitPlay/UnitRecord functions for any kind of troop movements in Arma 2 and I've got over a thousand hours scripting. Here is a topic where a scripter had issues trying to copy/reuse UnitPlay scripts and had issues he resolved: https://forums.bistudio.com/topic/152864-reusing-bis-fnc-unitplay-problem/ What you are trying to do can be done in the 2D editor with routes and paths, or you could script routes using waypoints or triggers for the events (IED/Ambush). One of the most helpful ways I learned how to do a thing I wanted to do was to look at a few examples of work doing similar things (don't copy people's code, but review it for training/teaching). Find some convoy like mission and break it open, peer into it's guts and look for the interesting bits that make it work. Then, you can write something worth testing without getting frustrated at dead end results. Also, if you don't use it, download and install this little program "Arma Edit" - then right click on an Arma script file (.sqf) and select "open with" and find Arma Edit.exe - tell it to always open files like this with Arma Edit. The key benefit (aside from syntax highlighting) is the ability to look at the entire list of commands, and right click on them for command help which opens the OFPEC website showing operand types, description, examples, etc. Very helpful. Shown in this image: http://imgur.com/NRTOGrp For mission.sqm, do NOT open with Arma Edit, but use Notepad++ as it will not alter the save file extension. Notepad++ has line enumerations and can have syntax highlighting for most any language, available from the drop down menu box along the top, and will save files that are not saved (program could be closed with an edited unsaved file and will re-open the file as is with the edits even if PC restarted) Arma Edit: http://www.armedassault.info/index.php?cat=utilities&id=10 Notepad++: https://notepad-plus-plus.org/download/v6.9.1.html !cheers
  20. Brain LAN_WROTE ... Looking at the squadrons I noticed all stock Viper squadrons are still set to HQ. For months we had 3 of them disabled (Kunsan, Osan, Seosan) and still the campaign won itself. What exaclty is the thought behind it? How is it supposed to help when BLUFOR is already overpowered? Oh, holy flipping face palm!!! I messed up big time there!! I cannot find the emote to express my embarrassment. I will check for online players and fix this immediately. This was a big mistake and I never meant for those squadrons to be active again - in fact, I intended to disable the A-10's at Osan or Kunsan wherever they are to see if that gives the DPRK that slight edge that is not overpowered. Big mistake. !hang
  21. Ouch! What's always frustrating to me is turning off HQ fragging at Seosan before any flights have fragged, time stopped - then getting into a mission in the first hour of the war only to have to compete for runways at Seosan with AI Vipers!! Not like there's even time for them to have been diverted from another field or any such reasons. I wonder if other servers have the warping AI issue...
  22. New version is now live, see above posts for details. Thanks again, Sinu! !cheers
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