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=VG= SemlerPDX

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Everything posted by =VG= SemlerPDX

  1. restarted. Will be creating a new save file soon with a higher difficulty setting and other tweaks now that we know it's more stable.
  2. Sinu LAN_WROTE ... It's very interesting when you look at the force levels page for the DPRK - at around day 4 they had 0 tactical aircraft and then it spiked to ~100 aircraft the same day...Same deal with the ground units. Watching the JSTAR replay is pretty laughable. Our ground forces have failed to punch through the DPRK lines. As far as difficulty - I've always found Veteran to be just right for operations, but again that's just my opinion. I have been very impressed with the stability of the server over the week or so it has been up. Great job Semler! So, then, the big question is: It's day 5 or 6, are there any good missions still available, or do we need to restart the campaign? If it's stable, and if the DPRK still have some butt that needs kicking (and it's still fun) then let's keep going to see how long it takes in 4.33 - otherwise, let me know today and I will restart it to the beginning. Since this final test succeeded, the next round will involve auto-save and restarts will load from the day it crashed. We will evaluate how well the server recovers from a loaded campaign save file. But I don't want to start that until we know how long a campaign will want to run (with fun/good available missions) in this 4.33 version. !hi
  3. I have time soon to find out if other servers have that AI issue or if it's just us. Also, I was under the impression the difficulty was already set at ACE - if it is not, I will make sure it is. I need one of you to let me know when there are no more good flights here - this stability test succeeded and the server looks like it wants to keep running, so you all may run out of missions worth flying. Let me know, normally I'd restart it on Day 5 or 6 regardless, but this time (with 4.33) I'd like to hear how far it should go, or if it is different that 4.32 campaigns. Thanks again for all the helpful input! !cheers
  4. I'm impressed with this latest round of fixes, touch wood: I think we might have fixed it!! Server should be on day 4 by now, day 3 at the least, and all is smooth - page faults are approaching 2 billion, but the rise has been very steady over the last several days, and not 2 billion faults in less than 24 hours - a vast improvement. I'm hoping to see this Campaign run to it's finish or until players say there are no more good missions. Please let me know. Lost one of my workers on the remodel due to sickness (tis the season for cold and flu) but I'm hoping to have it finished before this weekend. At least I have this laptop to keep up with things, but my PC and monitors are all covered by towels to keep out dust.
  5. Well, then it's cuz someone is jumping in the server plane and trying to fire it up? then leaving? Moort wrote ..."the server a/c has to remain dark and cold cockpit otherwise it'll get kicked back to the gui after idling for some time on the ground." !dntknw *EDIT: to make sure these points are covered, all three atc.ini files in the Falcon BMS 4.33 files have PlayerBumpTime @ 1000000 now. This morning the server had a CTD crash, but the last time was a crash to 2D menu, so let's see how it works now.
  6. The server performed better over the last two days, I'd like to hear if there is more stability in-game.... It was sitting at the Mission Debrief Screen this morning and was restarted to Day 1, anyone notice any funky issues since Tuesday?
  7. Server has been updated with the following changes: -Client Bandwidth Requirement raised to 1024 BW -Server will now only accept P2P connections, if you can no longer connect, read about port forwarding for Falcon BMS here: http://www.krauselabs.net/dump/Hosting-Falcon-4-BMS.html (and here is a link about routers and forwarding: http://portforward.com/english/routers/port_forwarding/routerindex.htm ) -Server will now enforce Same Tile Set and Same Aircraft Data -Server set to display a 16 bit forced display, not sure if it will work in helping the server load from graphical demand Server restarted to day 1
  8. Restarted - file transfer from the server takes a long time, I will grab the logs during some server downtime in the near future. The problems are Memory related for sure, and the the Page Faults are often near 100 billion just prior to CTD events. The server runs an Intel Core 2 Duo and 4GB of RAM (I assume around 800MHz)
  9. edited: The duplicate name possibility of 2 Vipers is not an issue aside from confusing a new player - there is no performance conflict and it's been that way in BMS for years. The callsign has been changed to 'VG SERVER' I don't use Flash based speed tests for the server, so upload speed tests are expressed in megabits per second (mbps) and are based on the packet size I choose for the test. BMS seems to send 6-9 megabyte (MB) packets if I am interpreting the data correctly (I am NO pro) and the tests are configured for this to give a real world representation of the upload capabilities of the server as they apply to hosting BMS. Results are commonly around 35mbps - if I were to use some generic Flash based speed test, it would give a misleading result of ~65-80mbps. So many things can interfere with a clients connection to the server, and it's physical location is South Central USA, so international users may experience issues depending on how far they are from there, or the number of hubs they'd need to get there (Aussies, lookin at you - you're the most brave to connect as packets go through Hong Kong before touching West Coast USA) derk_axelrod LAN_WROTE ... Sorry to have to keep reporting issues. I appreciate your continued effort to provide us a fun/free multiplayer area. No need to apologize - we are so grateful for all of you continuing to fly on the server and reporting here to us!! Even when it's a bit of info that doesn't pan out, or gets ruled out in subsequent discussions, every little bit helps - don't worry about posting up a theory or hypothesis - better for us to put all our minds together on an idea to determine if it's helpful. The crash last night that was reported saw the server indeed on a crash window, with Win7 asking to terminate the program. So it was 'CTD' instead of 'Crash to Map' and it was restarted to Day 1 with no config changes. I believe it was up for a few days. I think it might be best to know where everyone is in the world, obviously Cobalt is from the UK. I'm in West Coast US (so probably have one of the faster connections to the server when I fly). We should make note of who has dropped textures and how often, as well as how far they are from the server just for the added metric in our testing and understanding of the server's issues. !hi EDIT: ***this morning the server was crashed to desktop not 12 hours after the last crash. Restarted to day 1.
  10. Okay - I've double checked the configs again. The server was indeed sitting in the 2D map again, was not KIA or MIA (still 0 deaths in logbook). I've restarted the campaign with a few minor config changes. I'd advise that all players hoping to help us troubleshoot this and get a good SOP for flying a mission on our server should "uncheck the Config 'AWACS Required' option" in the config. If it is a full workaround and fixes this issue, we will make it part of the SOP for joining. For now, let's see how this next round of testing goes from this day. Server should at least be stable for 2-3 days, but I am in the middle of a large home construction project and am unavailable to play (my desk is moved out of the way, I can barely play simple games and watch netflix right now) It's up to you dedicated players to help us out with the feedback to make this server great. Again, thank you all very much for your patience and your input! !hi
  11. The whole problem with the AWACS thing is that it is not dependent of an actual AWACS flight at all! That is a specific option in the config that is NOT set for this very reason - it's a 24/7 Campaign, people fly at all times, and we don't always know that an AWACS flight would be available (or if not, if a new player was playing and didn't know how to frag one) therefore AWACS calls are allowed without needing an AWACS flight. So this is a rather serious issue. Though it breaks realism to have AWACS always answer as if they were in the air, it's better for the game. So why is it not working? That is the million dollar question.
  12. Again, good question - but I just have no answer, as I cannot watch it 24/7, no errors are thrown up when it happens, and he is certainly not MIA or KIA when that happens (last time, there was a promotion to Captain window hiding behind the bogus debrief window) so your guess is as good as mine... Also, as we all know, taxiing aircraft have no physical model, AI just drives right through parked planes when it doesn't avoid them (which it usually does)
  13. Good question - I'll try to contact the original server admin to see why that option is not used. I do know that the Server Pilot has never died, ever - the DPRK never hit Kadena, and if they ever did, they never hit the Server Pilot. So "danger" is not a factor, for sure. Will post up when I have an answer.
  14. Win7 is the way to go, easy and familiar UI, drivers work, large knowledge base for issues online.... Windows 7 handles SSD's just fine - not sure what you're on about keed... some kind of SSD optimization? Would appreciate a kb link or whatever to that info, could be useful for us Win7 users with SSD's... I've not done anything in CMD for my SSD's and their read/write times are as stated by the manufacturer - lightning fast and impressive boot times. Of course with Win7, you may want to remove the Windows 10 Upgrade Promotions and stop all the bullshit Telemetry data being sent from the PC to Microsnoop.
  15. We had been having stability problems, and when we didn't we had problems with the campaign ending (or just being void of any fun/cool/important missions) on day 2 early morning, so we turned of HQ fragging of flights out of Osan, and players could use the F-16 block 40's there with the new toys - we also have turned off HQ fragging at Kunsan in order to allow the DPRK a snowball's chance in hell. I've done a ton of stability tweaks to the server this morning, along with the increased bandwidth, and I hope we will see how the campaign actually plays out. !cp If not, don't be shy about posting up here if there's any issue or any crashes. And we are more than open to adding extra aircraft to Seosan so that players don't need to use another airbase, but I'd like to get some new tests with the same setup we've been running to see if anything I did today helps.
  16. Woke up this morning not 10 hours from last restart, and server is crashed again at the desktop. Going to take down the server this morning to do maintenance and try to figure this out - first step, removing all the stupid Windows 10 crap they keep trying to shove down everyone's throat... UPDATE: Server back up, hoping it runs better now that BMS is the only thing it should be "doing"; also, server bandwidth has been raised significantly; Please keep an eye out for concurrent campaigns launched by pilots - I will as well - I do want to make sure any new players know they can only run a TE or play on the Campaign already running. !hi
  17. no worries - anytime it flops, drop it here. server restarted. !hi
  18. Sinu LAN_WROTE ... Can you confirm what bandwidth setting we are supposed to be connecting with? Players should connect with a bandwidth of 500 - info on TS3 and website that is contradictory will be changed this weekend when I get some time. !hi
  19. Well, it's day 2 or three now - gonna restart to day one to fix this issue. Will make sure there are no active flights first...
  20. Sorry, those issues went under the radar. Will update the TS info and site links here. *but contractor is at the house today and tomorrow is thanksgiving - I've added a note that 'the info is expired/see home page BMS posts', and I will get all 4.32 items updated at my earliest convenience. Thanks for the heads up! !cheers
  21. @Sinu - thank you for your post. This can happen, and if I get busy around the house, I have no way of knowing unless some players bring it to my attention. Thanks - and feel free to post up anytime there is an issue or if the server is just down like this, we are grateful for the reports! !hi
  22. Server restarted, server bandwidth is capable, so let the server start with it's default setting (2048) - I'd like players to connect with no less than 500 and let's see how this works out. **I'll note that this morning (should be day 3) the Campaign was either finished or the AI Server Pilot's dummy mission was completed somehow, but the screen was back to Mission Schedule and a Blue Debrief screen was displayed for the server dummy pilot (a KC-135) - normally "he" sits on the tarmac in the parking area of Kadena. Not sure if this indicates the Campaign finished or some other issue. Restarted to Day 1, going out of town today (was only able to get packed yesterday), back very late/early tommorow. !hi
  23. I think we may need to try that higher bandwidth setting. There are a few pilots online right now, I will check back each hour and will restart the server with a few proposed changes, including the 1024 bandwidth setting. You input is very helpful; I've been reading about the different problems people are having hosting a BMS 4.33 server, hope this helps. !hi
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