...hmmm
My opinion is not quite so valid as the others, as I am a noob again from years of no PR -- BUT coming from someone who retired with more than 3,000 hours logged, I can say that it was a great team effort and everyone seemed to enjoy playing and trying to fight as a group. That said, also with the understanding that this was one chapter of a larger story, I found it difficult to discern if we were supposed to have a snowball's chance in hell of doing anything when we knew for a fact that each time, some PR player with GUARANTEED more time than I have in this game lately spawned in and "started the bot advance".
When we know there are tools we can use, but the logistics of the game itself prevent us from using those tools (such as a FOB and/or a Stinger emplacement, or any such defensive buildups) at a base that seems to be a maze to most players (read: unfamiliar map), it is very difficult to know if the game went awry or if it's playing out as it's supposed to and it's just a digital recreation of the fight for the Alamo. When we fight with AI on that difficulty level on such wooded map scenarios, it feels like it's weighted so much against us, it was equally difficult to tell if we were just getting steamrolled due to lack of action on our part or just because the game was not balanced as the mission designer intended, and moreso confusing knowing that human players were actively delivering extreme offenses on any lines we managed to set up.
Again, I'm new to this, and my opinions are more of an outside perspective than those who play PR regularly, so don't mind my confusion about whether we were playing the game as it was intended or if things had just gone completely sideways due to simple AI spawning logistic facts that require us to "DON'T SPAWN IN! DON'T SPAWN IN!!" .... "Oh, sorry guys - I spawned in" .... on... EVERY... SINGLE.... MAP!!!!!!
Also, and FatAbert brought this up more than once -- and maybe I saw more if it cuz I was a medic and they were popular players to gather around when you get your ass shot off every other minute, and also the fact that I'm newer myself and will be very slow to react, slow to get a kit item in my hands, and unfamiliar with the ability to push other people around when you're trying to just move next to the other medic who's busy... BUT... Don't bunch up like a JV Soccer team!! Spread the hell out - no more than 2 squad members within spitting distance of each other, and one medic should stay within earshot of the SL at all times. I was a bad medic; but the other "good" medic(s) were having a tough time with the multiple casualties in one pile that could have been avoided by spreading out a little bit more.
Last edit, I promise: Finally, HaterOneActual just posted a great Comms Protocol guide with excellent suggestions and tips we should all review because Comms were nuts, cross comms between squads on direct was even worse. We can all do a little better on that front with a few exceptions, and they know who they are - the ones biting their tongues from not yelling at others to shut up for one goddamn minute while the SL talks with the other SL's and the Commander.
All that aside, I had a great time and look forward to the next event! (Hopefully not another no-win scenario) Thank you TEDF, Double_13, PBASydney, and anyone else who worked to make this event!