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=VG= m823us

VG Clan Member (Administrator)
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Posts posted by =VG= m823us

  1. @=VG= Fastjack, Thank you for the post and all that you and @=VG= TEDF do for the DEV side plus @=VG= Melon Muncher!.  Unfortunately, it is difficult to get some more Intel as it is difficult to move off the first map in our maplist due to player count or population lately.  Here is our current short-list of starters:

    1. mapList.append muttrah_city_2 gpm_coop 64
    2. mapList.append kashan_desert gpm_coop 64
    3. mapList.append op_barracuda gpm_coop 64
    4. mapList.append black_gold gpm_coop 64
    5. mapList.append khamisiyah gpm_coop 128
    6. mapList.append gaza_2 gpm_coop 64
    7. mapList.append operation_marlin gpm_coop 32
    8. mapList.append bijar_canyons gpm_coop 64
    9. mapList.append ramiel gpm_coop 128
    10. mapList.append route gpm_coop 16
    11. mapList.append fallujah_west gpm_coop 64 

     

    From my experience over the last 2X weeks, I switched over to the BOT side after we started Kashan and noticed that bots are dying outside commander tent and not re-spawning properly.   When the map starts up, there is a mass BOT TK from a MIG and a TANK that is triggered every time and the bots do not re spawn (Or show up in the map info as being alive).  

    I have dedicated a few hours this weekend to test and see differences between the solo vs COOP and it looks like the same results for a few maps.  I have tried to change some maps in the rotation to have different starter factions but we need to have our "core seed starter maps" working properly to lure people back.  

     

     

    • Upvote 4
  2. You know that now that we mention it ARMA 3 could use some love. We do have a lot of players in the VG community that own this game but I don't think we've been together as a collective group in a while.

     I could be wrong in this aspect as I am still deep in the bosoms of PR and it's very hard for me to lift my head up.

      I do like the idea of Maybe scheduling some dates for a get together and we can use server time  As our base in order to establish accuracy when coordinating. 

    I can reach out to some of our people in the community that don't read the forums as much and identify times if possible. When scheduling would try to set things up a few weeks in advance to give people enough prep and noticed time.

    • Upvote 2
  3. Here are the logs:

    [09:16:46   TEAMKILL] =GER= SnakeDog89 [ruhgr_rgo]  =S.F.G=Hibiki
    [09:16:46   TEAMKILL] =GER= SnakeDog89 [ruhgr_rgo] =GER= SnakeDog89
    [09:16:46   TEAMKILL] =GER= SnakeDog89 [ruhgr_rgo] 45th DUCKUS
    [09:16:46   TEAMKILL] =GER= SnakeDog89 [ruhgr_rgo]  .Gumball.
    [09:16:46   TEAMKILL] =GER= SnakeDog89 [ruhgr_rgo]  Cst.Yang
    [09:16:46   TEAMKILL] =GER= SnakeDog89 [ruhgr_rgo] CN =WJ=*LZ*Jony
    [09:16:58 T2 SQUAD 4]  crustysock: !ban snake mass tk

     

    From the admin side:

    Line 41315: [2018-01-26 09:16] !BAN            performed by ' crustysock' on '=GER= SnakeDog89': mass tk

    Line 40273: [2018-01-20 21:32] !WARN           performed by ' Double_13' on '=GER= SnakeDog89': Asset stealing

    60: [2017-08-11 17:49] !KICK           performed by ' Spartanish' on '=GER= SnakeDog89': Stop teamkilling!
        Line 17330: [2017-08-12 12:54] !WARN           performed by '=VG= Ryan.TT' on '=GER= SnakeDog89': stop shooting trans with apc at main
        Line 28517: [2017-11-06 17:05] !WARN           performed by '=VG= HaterOneActual' on '=GER= SnakeDog89': get off bot mortars
        Line 28518: [2017-11-06 17:06] !KICK           performed by ' H8CrazyVet67' on '=GER= SnakeDog89': Asset waste

     

    Reading from the logs in the server, it looks like there was at least 20 minutes left in the round so I could not justify it being an end of round TK.  As the admin who banned you spoke up, the ban will stay in place.  However, I do note that you have over a year of time on our server, and have taken that into consideration.  I shall lift the ban after 1 month from today.  At this time you will be placed on a watch list, failure to follow any rules and the ban will stay permanent.  As you have some down-time I recommend reading our server rules and getting familiar with them. 

    /locked 

    /Unbanned

    • VG Seal of Approval 1
    • Upvote 1
  4. Hey folks, please let us not talk about what country did what or who is a better at what due to "x,Y,Z".  Please let us bring the train back on track and discuss the current topic of the post.  "Round length and Challenge".  As @GRNANDGLD mentioned, we should just play the game.  That is what we are really here for; to play video games and not discuss current politics or put other people/countries down.  We are an INTERNATIONAL COMMUNITY, we we all come different places around the world.  But our common cause is VIDEO GAMES.   One of the reasons why we have Religious/political hostilities as a rule is to encourage all people from all creed, race, religion, or color to enjoy it as such.  I feel like we are drifting towards this manner since we started from the topic of maps and asset use in PR to what countries do what and the thought behind it with some intent to cause spark.  Please limit the conversation to acceptable terms in the VG Forums.  

    To be clear: if people were to discuss "TANK TACTICS OF GERMANY VS US VS RUSSIA" or how people use tanks in different countries that is acceptable, or similar topics.  Some countries do send the tank in first rather than the infantry because they have money to spend on the war and human lives are highest priority.  Some countries use overwhelming numbers to defeat the foe instead.

    • Upvote 4
  5. We currently have the BOT AI set to 91-93 depending on the server group and the day.  @=VG= TEDF is working diligently on having tweaks so that bot difficulty is slightly increased and customized to make it a challenge.  I do not remember a lot of games that were difficult to play, but one of them happened today and I enjoyed it.  It was Operation Soul Rebel and we had to run next map because the server pop just could not handle the map with the increase of foliage.  What are some maps that are struggles at the moment for you?

     

    • Upvote 2
  6. It is true that some periods of time during the day, no matter the maps we are able to push our way through.  Hence this is one of the reasons why some map changes and coop changes are being done, @=VG= TEDF is currently working his way though the maps and twerking them so that there is a balance.  But we have to remember that the server population as a whole is declining in numbers, I am not going to lie.  We will always have some maps that are easy *cough Kashan, khamisiyah...* that are asset heavy and easy.  One of the great jobs of admin is to gauge how the players are doing with the maps  and adjust as accordingly.  

    Something that I have tried lately is using a new kit or following someone else or changing a new path to see how the bots act.  I know several players that have scripts on how to play the maps and what wins, it is a matter of changing these tactics to make something new.  Maybe try a new asset that you are not proficient with or reduce the amount of times you die per round.  Maybe don't have any kills at all.  

    We do have some challenging maps out there, and unfortunately they are not played enough since we don't have the amount of people at times to win.  You can not win Charlies Point with poor trans, or win Yamalia with poor APC squads.  Something that I have always found for a difficult map is Iron Ridge.  If you can pro this map, in less than a half hour you are a PR god.  

    • Upvote 4
  7. Hey Ranger, just to make sure I am reading this correct, you would like the bots to have limited AT kits?  Not a bad idea, since we do limit kits on the player side.  I wonder how many kits the AI have that are dedicated AT, I will do some digging and see what I can find.  

    • Upvote 5
  8. 1 hour ago, Nyther the Komrade Dog said:

    Oh boi, I cant wait to deforest Pavlosk Bay with a logi truck

    Those are tactical trees and I had hit every single one of them because the bots won't rpg me,  Especially if they or I don't know where we're going. It also brings good luck.

  9. Greetings all,

    Some people have expressed interest in having certain workshops be held in our server and since we have the ability to do so why not?

    Here are some expressed interests so far and I would love to hear more:

    Kit training-What kits do what and how to maximize it's effectiveness, (such as how to use a HAT or how "effective" is a sniper kit)

    How to fly

    How to use heavy assets (Think mortars/steel rain)

    Vehicle warfare and maximized time in battle ( How does @=VG= TEDF last so long, how does @=VG= Double_13 do the things he does with Logi...)

    Map features unknow to players (hidden bunkers and rooms but can't access due to always fighting and not able to appreciate the DEVS work)

    Have a standoff between bots vs players, how long can you hold off the hordes?

    • Upvote 7
  10. @=VG= Double_13 said, take a look at resources that you are using on your PC,  open up TASK MANAGER and see what processes/services are running.

    One of the other things is a known memory leak that happens in PR when it runs and causes people to crash to desktop for unexpected reasons.  This has no permanent fix, all you can do is reload back into the game and play on.  

    • Upvote 1
  11. All I can suggest is seat time, with these games now they have built in a deviance that you must account for and even when "100% settled" you still have an opportunity to miss. Here are some questions that could help me help you:

    What is your stance when attempting a shot? 

    How often do you get back on target between shots? 

    Are they moving or stationary? 

     

    The great thing about most of the modern games is they have the built in sights to account for all of this, for instance ACOG's have a built in picture sight for a person walking, a person running, and a stationary target.  IRL some sights are calibrated for specific calibers and positions to account for this and video game DEVS have taken this into effect.  If worse comes to worse, try taking them to a "rifle range map" and ID what your distance and factors are that impact your shot.  I had to do this for learning the "NEW RUSSIAN SCOPES" and this helped a lot.  Also going into a map with a "spotter" can help track shots if you can not properly ID where the round went.

    • Upvote 2
  12. 54 minutes ago, =VG= Fastjack said:

    About claimable LogiTruck or atleast one of them.

    A proper named Mortar Infantry squad should claim a LogiTruck automatically without mentioning it in the squadname. Make sense or not?

    Yes, but that is more of a "First Come, First Serve bases" for the logi.  Something that I wish we had more of in the server communication was "Hey I am spawning at X, who  is taking vehicles?"  This would increase communication between all squads and players since it would trickle down the ranks, such as squad leaders informing squad of actions to be carried.  

    I think some of our "better squad leaders" already do this, and some other people just jump in and go for the ride and see how the server plays out.  

     

    8 hours ago, =VG= Double_13 said:

    The issue we have is that the regulars/admins keep repeating the same method of playing a map which is camping and make an example to other players that repeat this as it gains points.

    This is another valid point.  People do "tried and true" methods because they work.  The camping only increases score but not only, making the ability to capture strategic points difficult because people want to be "RAMBO", or a lone wolf.  

     

    9 hours ago, WCCBadploy said:

    Using Armor with transport capabilities as only "gun trucks" or "Kill camping castles" has to be discouraged.

    Just like Air Trans Units, users of Ground Transportable vehicles have a duty to support the team first before anything else.

    Besides, they will survive longer with direct infantry support, just like in real life.

    This is a great point and I think needs to be addressed more with the server.  People should not be using the assets like this, we could also modify the game play and are to include how a disadvantage this will become when the new AI is implemented.  

     

    13 hours ago, =VG= Kavelenko said:

    Dedicated Logi truck squads can cause problems when they start building fobs all over the map and in the wrong places. Far too often these one man brigades setup locations to suit themselves, do not communicate with squad leaders as to where they want a FOB.

    This becomes a double edge sword, so we must be careful on how we tread here.  As mentioned in the rules, LOGI is not a claimable asset, but if the server game play is not impacted by it go for it.  I have seen some maps where the only way to win is to have someone running constant supplies.  I mean this is why TRANS exists.  I do also wish we could give more props to TRANS for great crate runs and supply drops, making the boots on the ground more effective.  

    • Upvote 2
  13. Overall I am excited to see some of the changes, and a bit scared as well due to how different the gameplay mechanic will become. I am hoping that squads will increase their communication with each other and coronate has its appropriate way to deal with this new bot AI.  These new mechanics will increase BOT difficulty for sure instead of pumping up the difficulty manually.

     As has been stated we can always go and make changes for this will be a learning curve for all of us.  Please be patient and as mentioned multiple times let us know if we can do anything to help or what some constructive critiques are, meaning please say something specific that can be changed if possible. That goes for the DEV team as well, if we can do something, please let us know!

    See you all on the battlefield, or not dependent upon how much smoke is present!

    • Upvote 1
  14. 3 hours ago, Spartanish said:

     

    Different alternative was ingame voting system which unfortunately due to people's ignorance or lack of attention was never working properly ( for example, out of 30 players only 8 vote).

     You mentioned a very good topic on this frustration. Yes there was an auto ban and that did more harm than good and there was a voting option to kick "trolls".

     Which brought up the other side of this sword,  People not utilizing resources provided.  I have been playing this game for a few years and when I was a community member, we were not able to do so, meaning get people to vote. Or worse they would have large groups of people who would come on and troll and they could "control the server".  If you had enough people participate in the vote the vote passed whether it's for the good of the server or for the good of the motivated individuals to carry out a task at hand.  When I do a map vote even on a full server of 40 individuals, I have maybe 12 respond.  This is a matter of educating the players to use this tool properly.    

    Right now the single most important tool that we have is the !report player commands. That helps YOU, the players that are in the community can relay frustrations to people such as myself that read the logs daily. Yes it does not get that instant satisfaction or gratification, but justiceis served. I guarantee it. 

     This server has been running for almost 8 years and yes we've always had this problem but we're one of the few longstanding servers that exist.  And we plan on lasting a lifetime if possible!

    • Upvote 5
  15. We have 3 to 4 solid adman on during this time of server reset and we account for that by setting the map to a very easy map and with the knowledge that the server is going to crash.  We try to inform everyone before the round starts and one round before that that it will crash and people just come back on and play on.

     There is a need to have the server reset because it ensures a lot happens on the server side and that it is performing at peak for client side. Big picture, the  Server is at the lowest population time durring this period. 

     I do share your frustration and I wish there was another answer that could solve this.  The only one that I could think of is having somebody do a manual restart whenever there's time but is best to have an automated system and account for it as much as possible.  I've timed out map packs to correspond with this reset as much as possible and we do have the organic human element as well that can account for this and make changes on the fly if needed.

     Over all I do appreciate you joining our server and playing on PR.   I wish you the best of luck and see you on the battlefield and enjoy your holiday!

    Cheers -m8

  16. I am currently facing another snowstorm at my fathers house , 2 hours from his place and snowed in with 3 feet of snow (around 1 m for reference) thus no access to my desktop. I can take care of this matter 24 hours from now if no one else gets to it before I do. 

    Thank you for the reports though.

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