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=VG= m823us

VG Clan Member (Administrator)
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Posts posted by =VG= m823us

  1. Maps with issues:

    Lashkar Valley (Co-op, Std): Bots still spawn after cap (F6 Flag)....Choppers are difficult to fly due to update on this map, may be due to wheels as some pointed out?

    Bamyan coop 16: Ability to pull kits from enemy crate

    op_barracuda coop 16: MG's players get stuck

    vadso_city coop 64: Move Bot spawn closer to players at start, instead of having them clustered at dam and players uncontested for most of map

    burning_sands coop 64: 1st flag is difficult due to Bot Vic spawn on flag, Maybe move them back one and we can change some assets on it to match.  I also miss having spawn at H9 for players at start.  

    pavlovsk_bay coop 64: BTR Wheel error 

    operation_falcon coop 64: More boats for players, we can add assets in

    Beirut STD: is a struggle for people.  Not sure if it is assets, location of bots or people just not as skilled on the may layer yet.

    Karbala STD: seems to be a CTD map and server needs reset.  

     

    Some we can fix via @=VG= Melon Muncher doing asset changes but some are on the DEV side.  Some issues that were personal I put in and marked vs observed problems. 

     

  2. 1 hour ago, Rabbit said:

    Now that its more stable devs should add more maps to PR.

     I have a lot of positive reviews about current number of maps, but may suggest more quality of life stuff on current maps.

    Some maps are still not playable due to spawns still activated after cap, some maps have bots on 17 stationary emplacement which add complexity, and some issues with current assets just not working properly due to missing components.  I'm at work currently but will post my notes later to validate. 

    Overall, I am very impressed with the work  And how stable we are as a server. I'm a little bias and try to reduce new maps because I want to keep the playerbase entertained but take that opinion with a grain of salt.

  3. 2 hours ago, =VG= l3RY4N said:

    Good game but needs more players. Most of the time pretty much every populated server is full and other only have a hand full of players in them meaning you queue up often

    That is my issue I found with it, or a group of people that want to just troll around.  Maybe we need to get a group together and find a server to play.  @=VG= keed do you have suggestions for times that work the best and a specific server?  

  4. I think it would be worse as Kav mentioned.  Most of the time we don't see tanks roll onto beach flags from either side due to how long it takes assets to arrive. Infantry have usually capped both beach flags by the time they get to the beach and start attacking 71. This may change due to player base not having enough knowledge that tanks exist, as most just do infantry based attacks. We have had a few rounds where TANKS are pushed at the start and we have good results. 

    Overall, I feel AT kits are struggling, myself including and just need some more time using the kits.  That is more player side though.  This is getting kits to soldiers, supplying ammo, and practice.  We can work on this aspect and improve.  Just a matter of time of players getting more comfortable. 

  5. 8 minutes ago, Rabbit said:

    The concrete gates by the bunker? Have someone destroy them. The belgium gates on the other hand are non destroyable; adding an importance to the D-1 draw.

    I had reports that players were not able to destroy them either by TNT or ramming a vehicle into them.  As I said, I will confirm this offline and see what they mean.  I will report back and try to get better reports from players using the assets about current events.  

    10 minutes ago, Rabbit said:

    Going to ask Arab if he could add a repair drop to the logi landing boat to act the same way the logi truck does. Its not a perfect fix but would be interested to see if it helps even a little.

    I appreciate that, small fixes like that make the game more manageable for our player base.  Granted, I did have @=VG= Kavelenko call in area attacks one round to fix the lack of kits accessed to kill the enemy apc's and tanks and we survived so we have found some work around.   

    As always, thank you folks for the hard work you do to keep this amazing game alive after so many years.  

    • Upvote 1
  6. 3 hours ago, Rabbit said:

    What issues?

    Most of the other players reported they struggled with getting it past the beach and couldn't get past the gates of 71 ( First flag past the beach flags and could be wrong on name). They tried to navigate the hills but IDK if it was lack of experience and causing logi to flip via multiple attempts with different players.  I will take some time in offline and try to find some better routes for people. Tanks are advancing but if logistics can't follow up that slows the game down a lot. 

    Some other struggles were reported a lack of repair station/support for tanks after advancement on beach flags.  I can not vouch to confirm if this does exist or not since I don't normally play assets but will continue to validate. 

    I personally would like to see a delayed repair station on beach if possible for tank support/logi rearm and some ability to get a more streamlined logistical approach from beach flags to front. I don't see a lot of players with advanced logi support so maybe they haven't found the correct route or there may be too many obstacles preventing it or we, the players haven't triggered events on the map to make certain things happen.

    • Upvote 1
  7. 14 hours ago, floatplane said:

    Just a quick count on a complete number of maps including all variations, we seem to have around 112 maps in total. Of this total number is there any information on how many are in their "original" version 1.5 format, how many have been 'screwed' around with and how many have been 'screwed' up ?

     We are running all the maps are are coming from the DEV's themselves, as we are not able to modify them without locking the server and making our license invalid.  As we are fortunate to have @=VG= Melon Muncher, @=VG= Fastjack, @=VG= TEDF as a few people who have been involved with the development.  Currently, we are making a list and sending to the DEV team to keep them informed about  the changes they made from 1.5 patch to 1.6.X. 

    Quote

    You guys on Veteran's gaming are most fortunate in having the huge pool of players able to access your site and retain a reasonable playing ping, which is generally reflected on the consistent playing numbers exhibited on your site.

    The current list of available servers in a position to offer gaming on Project Reality in cooperation form is generally around 6 or 7  at this time, generally with the exception of Veterans gaming the large majority of these coop servers are well under their player capacity, some due to their geographical location, others due to language inconsistencies and others maybe quality control is below par however,  it has certainly been most obvious that ALL servers have been suffering reduced participation rates since the introduction of version 1.6 and it's few patches to date, along with this many of the "old" long term players have also been scarce in their appearances.

    Why is this so? Well although my gaming time of late has been limited due to other commitments, I have managed to participate in a couple of the "screwed-up" maps mentioned previously, namely Kashan Desert ALT & STD, Bamyan STD and Jabal ALT. My "home" server although player number is limited to 24, prior to 1.6 was operating on a reasonable comfortable basis at around 75% occupation and at certain hours at 90%.

    We have been around since 2010 and have held a PR server license a bit before 2013 I believe.  Strong community presence, a solid admin team, and some great management have been contributing factors with all the blud, sweat, and tears that we have kept this going.  Having constant contact with the PR DEV team helps out since they make the game that we love playing.  Our player base is one of the main reasons why people love to join us, we had a full server less than 5 minutes in when we updated from 1.5 and had over 1200 unique members in a 3 day period, this does not include people who log back in when it goes down.  Overall, COOP is one of the strongest games we have going for us, and new players are joining in every day!

    Quote

    I feel the dilemma of our server is not in isolation and there is no doubt that Veteran's gaming numbers have been reduced of late and comprising of many "new" players, so in conclusion, what in the bloody hell can be done to return the PR game we all love and enjoy playing with like minded people, to one which whilst entertaining, is also competitive, free flowing, achievable, winnable and "server friendly" whether you have 5 or 40 players on line?

    I would strongly suggest having a solid admin team, some very clear rules that are firm, fair, and friendly, and make your server relaxing to join.  Maybe set a mission or goal that you want to have.  Sometimes, it is not about aggressive campaigning tactics to get people, but maybe some events.  We have had stuff like that in the past where people would flock to the server since they wanted vehicle warfare or learn some tactics.  We host events here so bring people down. I also recommend that people take time and teach other people how to play and enjoy the game.  Word of mouth is a great vessel for this, especially since it is free. I have met some really solid people from PR, even was a best man for a wedding for a guy who I played PR with.

    Quote

    All of the concerns mentioned have 1 other degree of difficulty and that's being able to get through a game without the bloody thing crashing !!!!!!!!!!!

    Sadly, this is a trial by error.  We are slowly working on figuring out what COOP maps are working, which ones are bugged, and what ones are no go's. These are all impacted by different variables, such as server settings, or even what operating systems you are running.  The best best for this is stay in contact with the PR DEVS as they area aware there are some/many known issues with PR COOP but are working on it.  

    Hope this helps.

     

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