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=VG= m823us

VG Clan Member (Administrator)
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Posts posted by =VG= m823us

  1. This is the reason why I voted and people have brought-up really good points. 

    First snd foremost, I encourage everybody to go out and vote! Yes, everybody's vote matters and we try to reach this to as many players as possible because we want to hear their input. We have a such a great community because of you folks, not just the people that have clan tags on , But because of the support we have from players like you. 

    One of the things that VG has recognized is that we have times in our PR server when we have lower populations. We have addressed this and are implementing a system that will work better in this enviroment.  Something that has come out if this was the poll created, it will have multiple maps in rotation for high population and low population server. This part is done. 

    Now, what we are trying to do is make the map assets match the player base.we should have a map asset match the player base for what the population is. This is a bit of a learning curve since we have an fluctuating amount of people that are experienced with new players. This is one of the reasons why we have admins, not to just enforce the rules, but to assist in gameplay and make it so it can be enjoyed. Admins have the ability to change maps to match what the players can handle. 

    From my vote, I woukd like some things changed and some stuff to remain the same. We have the ability to have fun with some of the maps, and some of the maps people are able to do within 15 minutes of gameplay. Sometimes the assets are needed when we have a high bot to human ratio, sometimes the boots on the ground are the true winners. 

    In my opinion, If we have a std and an alt set, with different map assets, the players will have the ability to choose which version of the map they want to play and enjoy themselves. If they want a heavy asset map, then choose it. If they want a low asset map then go for it. Choice of map is the key point here. We want it to work for the players that are in game. We need maps that can work for low population maps and low skill base. Lets face it, if we have 40 players on with only one squad doing work, it makes things difficult overall. We also have an INF layer which is great for small amounts of players that people forget about a lot.

    Maybe it's not the assets that need to change, maybe it is a kit restriction that are a bottle neck for us?

    • Upvote 3
  2. Wow buddy,

    I am sorry to hear that. You know we are here for you and that if you need something let us know. We won't be mad at you since you can only do so much. All you can do is just remember is to keep up in the self care aspect. 

    Take care,

    M8

    • Upvote 7
  3. I am a huge fan of the Vietnam maps that we have especially with the latest addition.  We have a few maps that are from this era:

    1. operation_ghost_train
    2. op_barracuda 
    3. tad_sae 
    4. hill_488 
    5. charlies_point 
    6. Battle of la Drang

     

    All are fun, however, most of the population that we play with have a difficult time with this map, especially with the latest additions to the server and the newest chain log updates.  I try to play them as much as possible, but people tend to leave the server if they find out they are next due to the difficulty they are.  I take great pride int he ability to make it through some of these maps with a 0 death counter, yes it has been done and it was due to a great team.  You have to have people who know what they are doing, but also be able to follow directions when given them.  There is a world of difference if someone in trans drops us at the wrong grid square and our squad gets murdered since the bots were waiting for us.  You have to have people be competent at their role and use the asset properly.  

    We did use to have mini events where I rolled out the "Vietnam Block" on the weekend when we would just do a few maps back to back and have a great time.  Unfortunately, people do not want that anymore because as someone stated " @Orracis, @asquirrel456, they are in the TREES's MAN".  Yes, this may be true, but we have the ability to use the bot tactics against them.  

    I'll try it again and let me know, maybe I will make a "Vietnam mini-event" for a few rounds and see how it goes.  

     

    Btw Ghost Train is the best map still in my opinion.  

     

    How Copy, Over?

     

    • Upvote 1
  4. 3 hours ago, Kavelenko said:

     

    What is the standard procedure when it comes to a squad lead communicating to another squad about a threat, should that go directly to the affected squad leader or should it be relayed to the commander? If we don't have a commander its pretty obvious that its direct communication.

    This would also have to depend on the situation, if we are under a direct fire, contact protocol usually states that they go to command.  This is because they are not in the field and have the best ability to hear what is going on. Protocol then dictates that GOTWA comes into effect and sends a squad over for support since it is assumed that the location has been compromised, if the area is a necessary locationed needed for the battle (such as a flag). 

    However, if most of the time we are rolling with out a commander a direct line of contract and then do an "all squad call" to update heavy contact or situation updates if needed. As a rule of thumb, a SL should not be direct line of fire, however some situations dictate that you are a rifleman and your wepon is needed. Since we do not have operator kits, you are the direct line of communication to the others in the field. 

    I appreciate the effort going into uncreasing communication. Granted it is a video game, but it makes our lives easier if we can all get out on the same page and cut down reinforcements to bots, have a laze for CAS or let people know avout the incomming AREA ATTACK AND GTFO OF THE OPERATING AREA!

    I also think you folks now undetstand why I transmit the radio calls I do when I communicate with squads, other leaders, and in TS. 

    FRIENDLY INFANTRY SQ OUT. How copy?

    If you ever have a chance, watch youtube for a Movie called Airplane for a joke about this.

     

    Roger Murdock: Flight 2-0-9'er, you are cleared for take-off.
    Captain Oveur: Roger!
    Roger Murdock: Huh?
    Tower voice: L.A. departure frequency, 123 point 9'er.
    Captain Oveur: Roger!
    Roger Murdock: Huh?
    Victor Basta: Request vector, over.
    Captain Oveur: What?
    Tower voice: Flight 2-0-9'er cleared for vector 324.
    Roger Murdock: We have clearance, Clarence.
    Captain Oveur: Roger, Roger. What's our vector, Victor?
    Tower voice: Tower's radio clearance, over!
    Captain Oveur: That's Clarence Oveur. Over.
    • Upvote 6
  5. As discussed, we are working on the concept of making some programmable features that can be more catering to the server population at the time.

    What I can reccomend for a short term fix is to use the "maplist.list" command when you open up the "~" key, right below the escape key to see our current map list. Once you get an idea of some of the easier maps, the large open maps with assets, people will find it easier. 

    And if worst comes to worst, we can always do a !runnext for a command.

    • Upvote 2
  6. 11 hours ago, Kavelenko said:

    I'll put the scenario to those who want a challenge.

    Four maps that we seem to avoid like the plague, mostly because they have the effect of draining the server.

    1. Tad Sae
    2. Charlies Point
    3. Assault on Mestia
    4. Ghost Train

     

    These are my favorite map to play, and  I strive to  be winning multiple times. 

    Tad Sae, you just have to hug and run as fast as you can. Having a defending squad and an attack element are key components, as well as having the logi in the hands of somebody that can drive.

    Charlies point I have a great script to run with players and all you do is run south for the win. It also helps that the enemy objects do not move and are in the same location every time. Having a great trans squad that already knows how I like to roll defiantly helps out. Show some love to the boat squads as well.

    Ghost train is the best map of all time especially if you spawn east. Pop a FOB down and don't forget to have spawn points for your squad. This is another map where you will you hug the side and push hard . Member how long your spring can last and try to save it for your big pushes . And don't forget your rope this is 1 of the most vital pieces of an quipment you can have to save the day .

     

    All of the above maps are capable and the hands of having confident players that listen. Having an amazing squad makes it so I do not die on some of these maps, however, that is not always the case.  Teamwork is a central as you folks all know which is 1 of the many reasons why you were in this side of the form, not just a regular player but an active administrator and recognized member of the VG community. Yes the bot has a hige difficulty at 93, however, we are still human. We program the bots to do what they do and they have flaws. So use them to your advantage!

    • Upvote 4
  7. Don't forget we do have human admin that can modify the in game maps to run next if we are having these issues.  I do like the idea of having a coded button that would have all the setup files for use to run instead of having to do a manual config reconfiguration.  This would be great for the OPFOR events if we did host them again.  

     

    Anything that I can do to help?  I have logged on multiple times today and noticed that people are getting stuck on Muttrah again and taking a while to play through the map.  

    • Upvote 1
  8. 30 minutes ago, =VG= TEDF said:

    The another thing that should be taken into concideration is that the stealth does work to some extent. The bots usually don't engage the player if the player is not in line of sight, doest aim or fire, doesnt use comm-rose. So if you see more bots running than you can take on, just ignore them and keep moving.

    This is why I use Run South on my squads.  Very effective.  

    • Upvote 2
  9. All Humvee Lives matter!

    On a more serious note, as noted before, I personally use the TOW as a skirmisher unit.  Meaning they would be attached to a squad commanded by a gunner/driver and then fight APC's from the rear of the unit while the boots on the ground did the dirty work and they could come in for the kill or snipe the APC's from a distance.  I do not foresee making this unit an asset that can be claimed due to how much little it is used.  I do agree with the frustration that people would use it as a "transport", (same as logi trucks) and then abandon it.  As some admin that do see the asset waste, they will deal with it appropriately, since we can work this out.  

    I do appreciate the effort and thought that you have composed into the proposal @Risiko94.  I do appreciate the effort and the communication you provide to making the server a better place.  I also appreciate @Serevergreen and your response.  

    Keep up the good work all,

     

    Cheers,

    M8

    • Upvote 3
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