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=VG= keed

VG Clan Member - Supporter-Lv3
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Everything posted by =VG= keed

  1. So the main funtion of this a more pretty filter for their store page. Good for fans to follow, and nice to edit and opt-out of specific notification e-mails. I guess Steam finally follows suit with a redesign. This has to be the largest media platform to stick with their design and layout for so long. As much it is critizied I hope the do it right. Personally I always notice less and less funtions with redesigns or "overhauls" of a UI. Simplification is not hiding buttons behind drop-out menus. Bloody Spotify UX-Devs! >:|
  2. First memory of the game I have is shooting a guy in Main because he had no name-tag floating above his head. So I assumed he must be the enemy. Baby-steps!
  3. More content for COOP is always a good thing. Making maps, editing assets, creating navmeshes and testing for errors is a lot of work. The old engine, the editor and the self minded nature of this mod are all working in unison against you, with the purpose to make this process very tech heavy, frustrating and plain unattractive. Yet some still do it. TLDR: Pls make ALT with only and less MECH assets for POL and similar for MEC but keep the hinds. I have mixed feelings about this. On one side it was one of the most intense urban combat situation I had on COOP for a while. I was constantly moving, speeding around corners, checking my six, helping oblivious and clearly overwhelmed blueberries by asking directly for their help and providing some guidance. I noticed that once you reach the main town the team kind of merges into a big "super squad". Because of the close quarter style I used local chat for comms much more than squad chat. I lost track of my squad pretty quickly but hey, as long as I stay in cap zone and keep popping enemy tanks I am PTFO. Speaking of cap zones. I think you did an excellent job with the spawn system! Bots we equally spread out in the city, no groups more than three, very little spawn camping opportunities and situations which resembled a flanking manouver. The thing where the bot tanks suddenly pop up behind you was a nice surprise but compared to the scale of the map kind of unbelivable. But non then less, a definite improvement. The city itself was very fun and satisfying. But the Milan spam at the beginning is kind of unneccesary. I know you want to make it more challenging but like with the spawns in the tanks not related to the flag, it feels like the game doesn't take itself serious anymore. This has never been the case with PR maps, since they always hold some kind of narrative. Not historical accuracy but a belivable amount of credibility. When I deployed into Shahadah, I had the impression that this is the first person perspective of my goofy Company Of Heroes sandbox maps that I created when I was 16. But not a serious setting. Let some launchers stay but reduce the amount. They fire beyond visual range anyway and we will figure out the locations very quickly. This map has potential to implement some really good changes into COOP. I would like to see the spawn system on more urban maps and possibly a larger asset selection. More mechanics which make rounds less predictable, encourage different tactics and help with (I know it sounds cheesy) with immersion. Since you practically took creative lead in COOP I can only hope you are ready for the SHILKA OP PLS NERF messages... Cheers for the map!
  4. Do you mean admin tag ?? With great power, comes great responsibility. - Spiderman's uncle
  5. I missed that one. Did the ruskies attack or defend the town?
  6. I think its time for a OPFOR event, right xD That wil surely attract players and a lot of newbish regulars don't even know about this... Paging @=VG= TEDF
  7. Have you thought about doing PR related drawings? This game could use some fresh OC
  8. Maybe it just needs this fix applied to. @=VG= Melon Muncher Noice, that was quick. You have to teach me how to do it
  9. New update went live 1.5.4.4. Server needs updating
  10. There have been and always will be periods where the Playercount will drop at below 20 players in average. It's just a phase. I for one enjoy the low pop times cuz it makes the maps more challenging
  11. I tested Saareemaa on a empty server: STD and ALT cause CTD. Good call on removing them!
  12. Welcome back man! (Feel invited to my squads, even though I only do MIC INF )
  13. @DICKS Yes there is. TEDF will post it here one hour before the event
  14. =VG= keed

    Weird rule

    If you are getting bored as the driver... you suck at making conversation
  15. Hi guys, could we install a SSL cert for our site? I keep getting error messages and since they are free and quasi standard for websites I believe we should get one.
  16. Yes! I am looking forward to our new high tech surplus weapons we "researched"
  17. Updated main post with some background info. No assets list needed because we don't bring any to the fight
  18. Everybody can join and make squads. To join the event they would have to check this thread anyway. Only essential (read: expensive) squads are sign up only. (APC IFV TANK LOGI CAS TRANS). However feel free to form squads beforehand like last time. We will make a battleplan during the staging phase.
  19. @=VG= Double_13 I arranged a candle light dinner in a metal coffin on both maps for u two <3 We'll going to have to talk about a few things before @=Wolf= Jersans I agree smaller squads = more effective. I find the sweet spot is 5 members. Because you will be able to cover all necessary roles while reducing the herding aspect. Problem is to implement this we would have to make all battles Sign-Up only, which is not the case. Background for this is reducing overhead for battle planning and making it easier for peeps to join on the fly.
  20. Ok, looks like we are in for a fight! I made some changes on a operational basis after processing the feedback from the last LIVE battle. Here are some changes we will implement: Sign-up-only squads: Logisitcs APC/IFV (Boragh, Beast and MTLB) INF squads will be issued support vehicles (anything with ammo cases NOT small crates or big boxes. For this battle every INF squad will receive a Support BRDM or Support Techie. It is up to the squad leader to micro manage ammo runs, much like in normal COOP. Logistic squad will handle FOB construction. INF squads are required to assign one permanent Light Anti Tank rifleman (LAT guy). Main post has been updated. If you want a specific change feel free to write a comment!
  21. @=VG= Kavelenko When you laze you will see an indicator in the left hand side top corner of the GTLD (ON/OFF) now.
  22. The red in the sky is actually the nuclear fallout, not the sunset
  23. @VODKA Jersans plan will be done on the fly. Don't know how many squads we have if they are dependable. @=VG= Kavelenko Note: Joining squads is NOT required but is recommended since it will reserve a spot on the server and a hella' good time. Kits: We have Mosins and Siminovs, no Grenades, no Field Dressings. AT kit is RPG7 with one HEAT warhead. So all you need basically
  24. Updated the main post. If you wish to join a squad please specify which squad and which role. If you don't care who to join, and/or what kit to take please feel free to say so and we will handle it. (Note: Joining squads is NOT required but is recommended since it will reserve a spot on the server and a hella' good time.)
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