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LangMaster

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About LangMaster

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    https://steamcommunity.com/id/ElaIsMyLove/

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  • Gender
    Male
  • Location
    Czechia
  • Interests
    Pixel arts, overall graphics, music, video games duh.

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  1. Another update, right now i am trying to doing finishing moves, dev team wants me to optimize this thing more, so i gotta do some optimizing, for now i am gonna try do a way high poly version with every single edge or nail on the metal, then i am gonna convert the shadows and lighting onto the texture it self so it's gonna look like it is still there but in final model it is not, and that texture is gonna be then placed onto a low poly model.
  2. Sorry for another post, but as i said earlier it has really well made diplomacy and trades around the gold since it is a big currency to keep your empire big, they had some kind of plugin to be able to make trades with just a made sign and chest i think, But i would probably wait for Forge to get update for 1.17 so you can get mods onto minecraft, ah damn you guys are on luck just as i was writing it, cheked the forge webpage and it got an update 15 hours ago yoo.
  3. There is one minecraft server called earthmc https://earthmc.net/map/ where people capture plots with gold, would love to have a map or something for this server as well.
  4. I was looking for something like a cube world if someone remembers that game, i've seen some crazy mods that made the minecraft and generation look absolutely awesome and rpgish. But i will have to split my time somehow since i am doing crazy stuff on the terraria vg server lol.
  5. General: Fixed gun game game mode missing in server list. Fixed client crashing in gun game in rare situations. Fixed gun game smart spawning not working correctly. Fixed black screen not clearing in rare edge case. Fixed getting revived with enemy kit sending wrong kit warning even if original kit will be picked up automatically. Weapons: Fixed AA missiles redirecting to new targets after exploding. Fixed deviation on various mounted LMG and MMG. Vehicles: Updated Mengshi physics. (This stupid thing should flip less on adak) Fixed M113 floating above water when falling into it upside-down. Fixed being unable to crouch in M240 Humvee. Levels: Al Basrah: COOP32: BLUFOR main base flag is now set to be uncapable. Asad Khal: GUNGAME: Updated combat area to be smaller Bamyan: COOP32: Fixed incorrectly defined ticket bleed for BLUFOR. Beirut: COOP128: BLUFOR main base flag is now set to be uncapable. Black Gold: GUNGAME64: Fixed both 16 and 64 combat area being active. COOP16: Fixed flag route not working correctly. COOP32: Both REDFOR and BLUFOR main base flags are now set to be uncapable. Fixed BLUFOR main base flag name being cut off by the map border. Burning Sands: COOP16: Fixed flag route not working correctly. Carentan: COOP64: REDFOR main base flag is now set to be uncapable. Dovre: GUNGAME: Updated combat area to be smaller. Fools Road: COOP64: BLUFOR main base flag is now set to be uncapable. COOP128: REDFOR main base flag is now set to be uncapable. Hades Peak: COOP64: Both REDFOR and BLUFOR main base flags are now set to be uncapable. Kafr Halab: COOP64: BLUFOR main base flag is now set to be uncapable. Khamisiyah: COOP64: REDFOR main base flag is now set to be uncapable. Fixed ZPU4 being undestroyable. COOP128: Fixed ZPU4 being undestroyable. Kozelsk: COOP32: Fixed flag route not working correctly. Lashkar Valley: COOP64: Fixed flag route not working correctly. Nuijamaa: COOP64: Fixed flag route not working correctly. Operation Barracuda: COOP32: Fixed ZPU4 being undestroyable. Operation Marlin: COOP64: Both REDFOR and BLUFOR main base flags are now set to be uncapable. Sahel: COOP64: Fixed flag route not working correctly. So many coop fixes, i am guessing me being annoying about the map fixes that i made on the pr forums is actually working.
  6. Slight update on the model, turret tris has been reduced from 8k to 6k nondestructively so the model has same quality just optimalized. This is how the machine gunner port should look, i didn't modeled that yet. just a sketch.
  7. 16:40 ZULU 21.07. Sbeneh Outskirts std, Map loaded, could spawn only with default kits, couldn't make a squad or anything, only commander could be joined, everyone had the same problem. Server Restarted by semler.
  8. So i tried texturing, and i have no single fucking clue how the hell did i managed to do this.
  9. Hey there, it's me again, the one who keeps spamming this webpage. I am making a whole new thread since i am right now working again on something else and not maps for PR, i have finished couple maps now and think i am good for a while now, if you haven't heard the next coming map for pr will be Black Gold Large. it's gonna be possibly in the next update, not in the hotfix. Well back to the main topic, i am trying to get my skills of modeling slightly higher, and possibly maybe even make the model live into the game. I know there is bunch of other vehicles i could choose from than this 8 wheel monster thing. But first i wanna do something i enjoy, and maybe if it's gonna actually make it into the game, i might focus onto some vehicles that are actually needed to be added into the game. But still don't get your head up too early, Even though adak beta large was also impossible at start, maybe it's gonna have the same result, who knows i am a wizard. Turret Left Turret Right Blueprint bs. Side View Whole Vehicle
  10. Another bug, Zpu4_atc now unkillable, even though they should not be used now in coop and normal quads (zpu4) should be used instead, some maps still have zpu4_atc version in it. Now after the latest update they cannot be killed and are immune to damage, at least from tanks havent tried other types of damage yet. Example khami std.
  11. So just found out another thing with the WZ-550, already posted it on PR Forums. In short, when a third person spawns inside the vehicle when you are driving it as a squad lead, he dies instantly but it shows that he is stil inside a vehicle, and you cannot use the vehicle till he respawns. Short video.
  12. + The turret is slowly starting to look like a turret finally.
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