Aori Posted April 20, 2019 at 12:40 PM Report Share Posted April 20, 2019 at 12:40 PM The handheld aa is weird for me. Although I lock on on the enemy jet it still go on the straight line Big papa told me you have to lock and wait for 5 second and it seem to work but sometimes it wont. Is this a game thing or it just glitch? Quote Link to comment Share on other sites More sharing options...
=VG= STARK Posted April 20, 2019 at 03:28 PM Report Share Posted April 20, 2019 at 03:28 PM 2 hours ago, Aori said: you have to lock and wait for 5 second and it seem to work but sometimes it wont. Is this a game thing or it just glitch? This sounds about right. Also it may help to lead slightly when targeting . 1 1 Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted April 20, 2019 at 05:20 PM Report Share Posted April 20, 2019 at 05:20 PM ^What he said. Basically, it has a narrow FOV (field of view), so if the target gets out of that, and then back on center, that 5 seconds is gonna start over, isn't it? Account for that, and like Stark said "lead time" and you'll probably have more success in any game with simple AA weapons. 1 Quote Link to comment Share on other sites More sharing options...
Aori Posted April 20, 2019 at 07:32 PM Author Report Share Posted April 20, 2019 at 07:32 PM OHHH i understand now soo it have to be on the center. Thanks guys Quote Link to comment Share on other sites More sharing options...
=VG= m823us Posted April 20, 2019 at 10:59 PM Report Share Posted April 20, 2019 at 10:59 PM Yeah, also don't feel bad. They, the DEVS changed the AA awhile ago and made it less OP than what it use to be. You can still use TOW's and LAW's and other AT to take out aircraft though 1 Quote Link to comment Share on other sites More sharing options...
=VG= Nyther Posted April 20, 2019 at 11:31 PM Report Share Posted April 20, 2019 at 11:31 PM 38 minutes ago, =VG= m823us said: Yeah, also don't feel bad. They, the DEVS changed the AA awhile ago and made it less OP than what it use to be. You can still use TOW's and LAW's and other AT to take out aircraft though Specially with the german armament: Warhead on a stick? Stielhandgranate Warhead on a tube? Panzerfaust Warhead with wings? Panzerwurfmine Warhead on a pistol? Sturmpistole Warhead on a RC car? Leichter Ladungsträger Goliath Srly, they put bombs everywhere, they even put it on dogs .-. Edit: Actually, the dog thing was a Soviet idea :T Edit 2: The Germans did gave the idea some thought tho Edit 3: After the WW2 other countries tried it too(damn is it studying things fun!) 1 Quote Link to comment Share on other sites More sharing options...
Aori Posted April 21, 2019 at 04:51 AM Author Report Share Posted April 21, 2019 at 04:51 AM 5 hours ago, Nyther the Komrade Dog said: Specially with the german armament: Warhead on a stick? Stielhandgranate Warhead on a tube? Panzerfaust Warhead with wings? Panzerwurfmine Warhead on a pistol? Sturmpistole Warhead on a RC car? Leichter Ladungsträger Goliath Srly, they put bombs everywhere, they even put it on dogs .-. Edit: Actually, the dog thing was a Soviet idea :T Edit 2: The Germans did gave the idea some thought tho Edit 3: After the WW2 other countries tried it too(damn is it studying things fun!) Hmmmm i was thinking about warhead on a cat Quote Link to comment Share on other sites More sharing options...
TEDF Posted April 21, 2019 at 08:11 AM Report Share Posted April 21, 2019 at 08:11 AM Aircraft will recieve lock warning short amount of time before AA operator gets the lock tone meaning that AI with it's "fast fingers" will launch flares before you finish the lock, so Aim couple of pixels ahead of target and launch the rocket the moment or if you can even a millisecond before the lock and your rocket will hit. If you are using an AAV, fire two rockets in quick session and you are quaranteed to hit the target with the second rocket (Amazing broken AA vs flare mechanics) 3 3 Quote Link to comment Share on other sites More sharing options...
WarGhost Posted April 21, 2019 at 08:47 PM Report Share Posted April 21, 2019 at 08:47 PM I have experienced a succes hit when the target is facing your AA (flares in the back, target nose in the front, gess who's closer to hit) but this also make it prety ready to shoot you. 1 1 Quote Link to comment Share on other sites More sharing options...
Aori Posted April 22, 2019 at 11:28 AM Author Report Share Posted April 22, 2019 at 11:28 AM 14 hours ago, WarGhost said: I have experienced a succes hit when the target is facing your AA (flares in the back, target nose in the front, gess who's closer to hit) but this also make it prety ready to shoot you. I remember that. Like the humvee aa but i dont like the handheld stuff Quote Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted April 24, 2019 at 06:49 PM Report Share Posted April 24, 2019 at 06:49 PM On 21.4.2019 at 10:47 PM, WarGhost said: I have experienced a succes hit when the target is facing your AA (flares in the back, target nose in the front, gess who's closer to hit) but this also make it prety ready to shoot you. Yep. True Story. When a jet strafes straight in your face ... you need only a LOCK ON ... doesn't matter what got locked. SEEK CLOSEST TARGET COMP TT HEAT. But that count not for every AA missile. Has somebody maybe experienced the double missile bug in COOP? I mean the bug where the missile hit the target, explode and suddenly a second missile pops up and do unwanted shit? 1 1 Quote Link to comment Share on other sites More sharing options...
=VG= 0100011000101 Posted April 24, 2019 at 07:54 PM Report Share Posted April 24, 2019 at 07:54 PM 58 minutes ago, =VG= Fastjack said: I mean the bug where the missile hit the target, explode and suddenly a second missile pops up and do unwanted shit? not really. only with grenades if you get revived ^ ^ if you throw a grenade and get wounded, it can happen that the second granade is active when you get revived...most of the time that ends in a mass-tk. Quote Link to comment Share on other sites More sharing options...
=VG= keed Posted April 25, 2019 at 11:32 AM Report Share Posted April 25, 2019 at 11:32 AM 16 hours ago, =VG= Fastjack said: Has somebody maybe experienced the double missile bug in COOP? I mean the bug where the missile hit the target, explode and suddenly a second missile pops up and do unwanted shit? Could be what is known in the community under "rouge missile". I have never been able to reproduce this under normal pr session settings but it might have just been too fast to see properly. Happens on Khamisiya STD/ALT a lot since there are many air assets. You fire a AIM9 on a locked hostile target. In flight the missile will steer off course an hit the closest (firendly) helicopter or jet. Basically all teamkills with AIM9s or Stingers are because of this. I want to check the demofiles sometime. Don't get me wrong it is in a sense realistic because heat is what helis or jets produce, yet the way it looks when the missile suddenly pumps up to MACH30 pulling a hard turn, feels glitchy. 2 Quote Link to comment Share on other sites More sharing options...
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