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Everything posted by TEDF
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Thank you all for joining. We had a bit of a rough start with the server crashes, that's all on me, completely forgot about the roadblock bug still excisting, but after that it went pretty smoothly until the very end where we got griefed, which thankfully happened right at the end. Anyways, success rate wise, the event went pretty much as I excpected it would go, with the current score of 1 out of 3 VIPs rescued being the norm throughout the events so far. The last VIP made it back to his home and sends out his thanks to all the troops who got him out from the TV station. I hope you all enjoyed and had fun. Thank you again for joining. Special thanks to =VG= Ciro, =VG= Vanillapop & FinWeirdo for volunteering to the special roles.
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Just some random PR moments from the deployment lands...
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Unfortunately, Mr Trump has a golfing match scheduled during the event and won't be able to make it. He sends his thoughts and prayers to the troops and the hostage and shall be monitoring the situation closely. In his stead, @=VG= ciro will be taking the role of the VIP.
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Helicopters would make the VIP transport too easy and mostly without any risk since OPFOR doesn't have any form of AA on any of those maps. I'll think about keeping one of the littlebirds on Ramiel.
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VIP Rescue 23.11.2019 1800 PRT Server PW : vip (Hostage takers (2) : If you are interested in playing as hostage taker, send me a PM on the VG site.) 1. =VG= Vanillapop 2. FinWeirdo VIP : 1. =VG= Ciro It's been a while, but but it's time for a new round of COOP events. With the 1.6 just around the corner, it's logistically not practical to do any huge events due to the sheer amount of changes the update brings, but we can still do some of the smaller scale ones, so here we go. VIP Rescue event : Objective : Basically your regular COOP match with a little twist in the victory conditions - Instead of capping all enemy flags or reducing their tickets to 0, to win, BLUEFOR has to locate and rescue the VIP before time runs out. To achieve this goal, BLUEFOR has to first gain intel by attacking enemy forces. Intel system is pretty simple : 1. Every captured flag gives BLUEFOR 10 intel points. 2. 35 kills gives Bluefor 5 intel points 3. Every lost flag reduces intel points by 15. (Minimum amount of possible intel points is capped at 0) 4. To recieve a hint about VIP location, BLUEFOR has to gather 20 intel points. 20 Intel points are reduced after each hint. VIP is guarded by 2 "hostage takers" (human players) who will have 10 minutes at the beginning of the round to transport the VIP to a location of their choice. From there, it's up to them to relocate the VIP or to fortify the current location. (Rules for Hostage Takers : 1. You are only allowed to use unarmed civilian transport vehicles. 2. You are not allowed to use any kind of AT weaponry 3. You are only allowed to use victim detonated IEDs / Claymores. 4. You are not allowed to excecute the VIP until the time has run out 5. If both hostage takers are killed during the firefight, they are not allowed to return to the fight 5.1 if only one of the hostage takers is killed and other manages to escape with the VIP, the killed player is allowed to regroup with the other hostage taker.) Hostage takers are allowed to use civilian vehicles to move around the map and BLUEFOR is allowed to open fire on the vehicle. If the vehicle is destroyed with the VIP inside it or VIP dies during the shooting, BLUEFOR loses. Hostage takers are required to stop and exit the vehicle when it has sustained enough damage that light engine smoke is present. Once the VIP is secured, BLUEFOR has to designate a transport vehicle which will be used for VIP transport and bring it to the VIP. If that vehicles is destroyed during the VIP transport, VIP dies and BLUEFOR loses. WIN / LOSS Conditions for BLUEFOR : 1. BLUEFOR wins when the VIP is safely transported back to the main base. 2. BLUEFOR loses when the VIP is killed. 2.1. If VIP is killed within 30 minutes of the round start, the mission is replayed. If more than 30 minutes has passed, BLUEFOR loses. 2.2. If VIP is killed by a griefer / intentionally, the VIP will respawn and return to the area. WIN / LOSS Conditions for OPFOR : 1. OPFOR wins when BLUEFOR is unable to locate and rescue the VIP within given time limit. 2. OPFOR loses when VIP is returned to the BLUEFOR main base. Additional info : 1. All heavy, medium and air assets are disabled for BLUEFOR. All heavy assets (Tanks, APCs with autocannons) are disabled for OPFOR 2. Engineer kits are disabled to avoid VIP getting killed by a random mine 3. All changes will be server side, so no download is needed. 4. All flags will be active at the same time. Event rules : 1. BLUEFOR must remain in the main base for the first 10 minutes. 2. Regular =VG= server rules. 3. Commander is not allowed to use the UAV Maps : (Ignore the assets, if theres interest in continuing after these 3, more rounds will be done on different maps) Mission 1 : Sbeneh Outskirts Mission 2 : Op. Marlin Mission 3 : Ramiel
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Could redo some of the old VIP Kidnapping / Hostage missions where players had to roam through the map to locate and rescue the VIP, played by another human, that is guarded by 1 - 3 "SF" guys (humans) while fighting off the bot army. People seemed to like them back then. Relatively easy to make with some server side modifications.
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There was a bug that was being exploited on deployment that got fixed in the update. Nothing else.
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It's COOP only bug. Jets and helos go off the map to the south all the time on deployment and it has never crashed. It crashed couple of days ago twice on Khami alt when harrier and f18 flew off.
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It was by doing some insane spins and loops (read "smash your keyboard with both hands for 20 seconds")until you completely lost control of the aircraft and it started flying sideways for few seconds before crashing. Basically something you'd had to do intentionally and that couple of us found out by accident. Doesn't work anymore. Back to topic, has the crashes been tested using deployment or custom combat zones?
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Does anyone remember when this issue started? Could it be something to do with the new flight mechanics that got added in 1.4-ish ( 26.11.2016) and AI files conflicting? Edit : I seem to remember doing certain manouvers with f18 couple of versions ago would crash the server on kashan for example.
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Aircraft will recieve lock warning short amount of time before AA operator gets the lock tone meaning that AI with it's "fast fingers" will launch flares before you finish the lock, so Aim couple of pixels ahead of target and launch the rocket the moment or if you can even a millisecond before the lock and your rocket will hit. If you are using an AAV, fire two rockets in quick session and you are quaranteed to hit the target with the second rocket (Amazing broken AA vs flare mechanics)
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Thank you all who joined. Not sure why the AI was so insane on those maps, will definately make the next one easier with SQL spawns enabled. Anyways, we kind of managed to do the job. Virus was uploaded (kind of) and the fusilier company ran out of manpower in the end and had to retreat, so supply route is captured. Thanks again for joining, thank you @=VG= SemlerPDX for setting up the server in such a short notice. Next part of the campaign will be in 2 weeks, so stay tuned.
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Server will be up in a bit, password is event42
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Download added to the main post. If you have any questions or problems with installing the maps, feel free to poke me on ts.
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Operation Red Dawn 02.02.2019 1800 PRT Download : Click Here Server Password : event42 Situation : Early 1989 - Soviet Union's leadership, paranoid of imminent NATO invasion, decides to launch a preemptive strike against NATO in Western Europe and the United States. After years of development, Soviet scientists have developed a computer virus that when inserted into radar comm link, will effectively disrupt any radar connected within the system and will make it near useless for hours. Using this to their advantage, Soviet leadership authorises the launch of operation code named "Red Dawn". At 0300 in the morning, several Spetsnaz units are sent into Western Europe to infiltrate key enemy radar bases and to upload the virus into the network... Equipment : Rifles : AK74 / AK74m / AKMS / AKS-74u / Saiga12 MGs : PKM AT : RPG 7 HEAT Rifleman AP has access to RPG 7 w DZGI40 airburst HE-FRAG Medic bags haven't been developed enough for area effect ( Deployment settings, meaning that medic has to treat people one by one) All units have binoculars. Heavy AT, AA, Sniper, Spotter, HMG kits are currently unavailable. All deployable assets except HMGs and Sandbags must be dug. HJ-8 / AA / Razorwire is unavailable. Mission 1 (Original map : Siege at Ochamchira by Irontaxi) assets : 8 x RHIB - 1 minute respawn While the main focus is on attacking the Western European mainland, a Soviet naval battlegroup is sent out to attack British isles & Norway. Under the cover of darkness, Soviet Spetsnaz platoon is sent ahead to infiltrate British naval bases and to upload the virus into UK's radar network so the main invasion force may approach undetected. Weapons are free and we are now at war. The enemy will be unaware of your presence. Mission objectives : 1. Infiltrate British mainland, plant a jammer outside the base to block any enemy radio traffic. 2. Capture the base entrance (Objectives Anna & Boris) 3. Upload the virus into British radar network by capturing two enemy HQ buildings ( Objectives Dmitri & Yelena) 4. Exfiltrate (5.) Supplies are unavailable. Use rally points for additional spawn locations. (6.) To avoid people abusing the boats, off map timer has been reduced. Mission 2 (original map : Borovsko Bridge by [R-CON] Rusty_42) assets : 4 x Tigr (Unarmed) - 5 minute respawn (2 at obj. Anna, 2 at Obj. Gregor) 2 x Tigr (Armed) - 5 minute respawn 1 x Logistics truck - 10 minute respawn The main invasion has begun. Spetsnaz platoon is paradropped to British countryside with the objective to capture and secure vital supply lines. British fusilier company and some scorpion IFVs have been spotted in the area. Mission objectives : 1. Establish a perimeter around the drop zone. You will be dropped from relatively low altitude, so be ready to open your parachute quite early. ( 9 ) 2. Capture objective Anna so we can open up the supply line and send in additional equipment. 3. Capture two villages to the south west. 4. Secure the main road by capturing the objectives along the way 5. Eliminate any British resistance
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Neither did Soviet Union invade US and Europe. Its a fictional scenario....
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Greetings! A small late Christmas present for our PR enthusiasts. Starting from late January - early Feburary 2019, Veterans - Gaming will be hosting a Cold War era campaign called "Operation Red Dawn". Campaign takes place in early 1989, where Soviet Union, in response to NATO's increasing military presence and large scale military excercises in Western - Germany, decides to launch a full scale invasion into Western - Europe and The United States. Players will be part of a Spetsnaz platoon that is assigned to perform special tasks throughout the European Theatre. Campaign will be around 5 - 6 "episodes" long with each episode taking place on a Saturday evening. Each episode will consist of 2 main missions and one optional mission which will be played after the first two are completed and there's interest and sufficient pop. Additional information about the Campaign, start date, mission briefings etc. will be announced in January. We wish you all (late) happy Holidays and a Happy New Year.
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Server is up. Password is : rushb
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Download is up : Click Here To install : 1. extract VGevent_30_06.zip 2. copy/cut and paste the folders event_sben & muttrah_event to your levels folder (Default location : C: Program Files (x86)/Project Reality / Project Reality BF2 / mods / pr / levels. ) 3. Make sure that you Restart your game in order for the changes to take effect. 4. Check if the maps are properly installed by launching the game, going to COOP, create local and check if the maps called Muttrah Event & Sbeneh Outskirts Event are on the list. If it's there then you are set for the event. 5. Server password will be released around an hour prior to the event (1700 PRT) on VG site (www.veterans-gaming.com) and on TS at 5.9.23.136. Additional info / rules / reminder : 1. No flag hopping allowed! Follow the cap order. Armor stick with INF. 2. On muttrah, APC crew using the 30mm MTLBs, must request crewman kits from the repair station before being allowed to use the vehicle. 3. Spec Ops squad claims the tigrs and engineer kit on Sbeneh and are the only ones allowed to ignore the cap order in order to locate the radar stations. Breacher kits are disabled during the event. 4. On Sbeneh, the radar stations are only allowed to be blown up by the engineer in Spec Ops squad. If you happen to find one, let them know and move on or secure the area, but DO NOT blow it up using grenades, vehicles etc. 5. Radar Stations :
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There was a typo in one of the config files, causing the server to not start up. All fixed now. Thanks for the report. /Locked
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As mentioned in the information part, you can not pre-claim assets. Whoever makes the squad first, gets the asset. Operators are the grunts in the SF, following squad lead orders. It's up to the SQL to decide which kit the operators have. (Basically you can figure out whichever kits you want to have, doesn't really matter. Just make sure you bring enough explosives.) @ranger_12 You can only have 5 people in the squad. The medic is also the 2IC in case you happen to lose connection during the fight.
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"PRT time is equal to Greenwich Mean Time (GMT), also known as Coordinated Universal Time (UTC). Please note : Like GMT, PRT time does NOT switch to summer time. Please take your own time-zone's summer time change into account."
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