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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. We'll make the 4th of July Memorial Event happen - not sure about the OPFOR idea, though, so if unable to make that work, let's just go with H8ter's original suggestion (24 hours at Muttrah). OPFOR would require a completely different setup and configuration. **For that to happen, we need someone to do the code/config work - volunteers welcome to apply. I will be out of town on the 4th, but I'll work with the Admin team to get it all set up before I leave.
  2. I am in shock. VincentJames was a very fun person to play with, was friendly with people he didn't even know yet, and was a good person. We're honored to have known him. My sincere condolences go out to his closest friends and family. He will be greatly missed.
  3. Awesome tower concept, Double - thanks! Haven't got to the walls and towers yet, kept running out of stone, etc. cuz my inventory was only 900 slots -- increased my stockpile storage to 4,800 slots (space for nearly half a million items). Also went and tamed another 2 Argentavis (Giant Eagle) for a total of four. Now I can go out for mining and return with over 10,000 items so I can spend more time building and less back-and-forth gathering of the resources. Largest stone walls cost upwards of 500 stone per wall, so it's still a big endeavor even with structures plus, just less fiddling in inventory menus and chests.
  4. Got a couple invisi-troopers with you, eh?
  5. ^ good one, Rotblut! took the words out of my mouth
  6. From the album: ARK: Survival Evolved

    Just finished the roof of what will become my castle in ARK. Got the idea to make a double arched roof for the ramp entrance in the front, and though it was a pain to get ARK to let me place things where I wanted, it worked out in the end and doesn't look too janky. Time to start on some towers, turrets, and walls now!
  7. We'll always remember you fondly, brother.  RIP

  8. This will be a good way to filter for publishers we choose (if we can browse by "favorite publishers" instead of one pub at a time) because we could essentially exclude all those no-name shovelware peddlers that overwhelm any game searches on the store, hiding the good gems in pages and pages of asset flips and "baby's first video games".
  9. From the album: ARK: Survival Evolved

    Playing on Airbats server with the Structures+ mod; one of the worst things about the vanilla game is the building system, and Structures+ takes away 90 percent of the problems, and adds a cool round crafting table for all the items in the mod (which include most every vanilla item with new S+ features attached). The round S+ tables also have a sizable inventory (300), so I've placed 3 of them within reach of my 3 main industrial machines (forge, fabricator, chemistry station) and I sunk the smithy into the forge body so only the anvil is exposed. Looks great, and I can craft multiple items at once from one spot without moving. Best part: if I'm a ways from this spot outside building some wall, and I run out of "wall blocks" and need just a couple more, I don't need to run inside to those tables - I can just open my inventory and "pull" the items for any blueprint I can craft on foot so long as I'm near my base. A little "cheaty", but it is optional and saves time if needed.
  10. From the album: ARK: Survival Evolved

    Playing on Airbats server with the Structures+ mod; one of the worst things about the vanilla game is the building system, and Structures+ takes away 90 percent of the problems, and adds a cool round crafting table for all the items in the mod (which include most every vanilla item with new S+ features attached). The round S+ tables also have a sizable inventory (300), so I've placed 3 of them within reach of my 3 main industrial machines (forge, fabricator, chemistry station) and I sunk the smithy into the forge body so only the anvil is exposed. Looks great, and I can craft multiple items at once from one spot without moving. Best part: if I'm a ways from this spot outside building some wall, and I run out of "wall blocks" and need just a couple more, I don't need to run inside to those tables - I can just open my inventory and "pull" the items for any blueprint I can craft on foot so long as I'm near my base. A little "cheaty", but it is optional and saves time if needed.
  11. This was an idea I had a ways back, and after a few discussions we came to the following conclusion: Glad others have noticed this fact as well. This is on point. "You can lead a horse to water, but you can't make him drink" I think it would be great to host more group gaming events rather than "workshops": There would be less micro-management of the rules, less concern for too many attendees vs. "tutors", and more fun to be had by all. __ All that being said, we do have the server capacity and we can spin up one of the others behind a password anytime we want. If someone would like to volunteer to host a small group training session for some people, that would be just fine and we'd support you all the way, providing tools and access as needed to make the venture a success. Just contact me in any way and I can set it all up. As far as VG just hosting these, and waiting to see who shows up, I feel that would be more work and less fun for the show runners as well as the attendees. If ANYONE would like to host a training session on a private VG server, that is something we can do, again, just contact me. If this was a job or if we were a competitive lot, we'd certainly run these weekly -- but this is all just for fun and making too much work out of your hobbies is a good way to get burned out by them. Whatever you do here, do it for fun. If it becomes more than just a challenging project and turns into work that you'd rather avoid, then you're doing it wrong, and should just stop and focus on having fun with your free time. __ Maybe you have a small group you've already discussed it with and have expressed interest in joining a training session or event -- that would be the best way, pre-RSVP's. We make Public Events "come as you are" but workshops should be scheduled where people sign up (no more than a squad or so); and the day of the workshop, we can give that squad it's own server to run whatever maps they want, we can even lower respawn timers for assets and player to a few seconds so that training is not interrupted too much by accidents or deaths, if needed for the new players. Realistically, it would take a day or two to set this up, so account for that if you wish to contact us to set up a one-time training session. The idea way back was to create a set of maps with additional assets or modified respawn timers so a training group would not have to worry about limitations of the gamemodes and can jump right into whatever they want to focus on.
  12. Where would this info go? If I have created more confusion by doing this, I can undo it. Time zones display locally on websites, most all websites. When you look at a forum post, it says when it was posted (not in the poster's time zone, but the reader). example: Note the time displayed of those posts -- they are displayed to ME in PST because that is where I live. Again, all I did was add the time of an event to it's Calendar entry -- it's the person's browser that changes it to their time. I can't add notes to every online detail/concept, and if it's not intuitive enough (and requires over-explanation), then it's likely not a good system to use, and should be removed. It's not easy to account for people who would be confused by a concept when one cannot understand how it is confusing, or in what way. Not exactly sure what to do, but input is welcome. **EDIT: Added a small block below it to explain, but IMO it looks bad, ugly and unprofessional:
  13. I've updated the Calendar with a date and time with the base time zone set to GMT, it will display locally to the user in their time. Check the date of the PR Event, 30th at 1800 -- the calendar will tell you when that 3 hour event runs in YOUR time.
  14. For explanation, go to this thread, and scroll down to Step 7: (just below that are links to two tutorial videos) Best wishes and good luck to you!
  15. Yea, the EVO instead of PRO is the way I went, too. You'll see a very slight reduction in capacity for the very fastest SSD speeds at consumer level pricing! I have four of them, a couple 120's, a 250, and a 500.
  16. Maybe try this.... Ensure your default audio device is not allowed to be controlled with priority access by software. Go to "Manage Audio Devices" and scroll down to your default device - click properties and then Advanced tab as shown - uncheck the boxes in Exclusive mode to turn off -- you might do this for Recording Tab as well to ensure your mic is not in Exclusive Mode: Open Mumble and along the top, click Configure -> Settings Under Audio Input and Audio Output, ensure Exclusive is Unchecked -- also, you can either set Default as the device, or try forcing Mumble to whatever audio device you want. Click apply to save changes:
  17. We need to troubleshoot your connection, like we talked about the other day. There must be some reason, and we are not starting with zero information: it is regularly happening every 10-20 minutes. Believe it or not, but that is a starting point. It depends on how aggressively you pursue this problem, but it certainly isn't on our end. We have no "disconnect ranger" script running, of course - this problem must be with your hardware or software blocking this connection. Maybe instead of quips we can get our heads together and ask/answer questions to get to the root of this. I'd also suggest that you google the shit out of this problem, most times, we're not the first person to have "X" error or problem. Again, we can post here, or you can also reach out to the world wide web of information to find out more. All problems can be solved, given patience and determination.
  18. Thank you SolarFlame! ( @=VG= Double_13 ?? - Solar is a man, man.)
  19. Server files re-downloaded, server reinstalled, and freshly updated again to 1.5.4.5. All maps SHOULD work, so now if there are any that do not, let us know! Thank you!
  20. Tried to get as many as I could before hand -- as you will see in the admin.py. Many people had not logged recently enough (or did not post up when I asked for names) so I could not get everyone's new hashes before this update. Did my best. Also, someone had been messing with the PR COOP Server, that's why those maps don't work after the update. Enjoy! Will fix later
  21. The PR COOP Server (and the Event server on port 16587) have been updated to v1.5.4.5 Post any bugs or issues here. I verified Mumble seemed to be working before signing off. Note any maps that cause issues, refer to changelog for details. COOP Changes: Complete Changelog: *reinstalled freshly downloaded server files after bugs found - reset reports, please post any bugs found below
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