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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. VG PR COOP Server (and the Event server at port 16587) are Updated to 1.5.1 -- please report any problems here in the forums. The maplist is very generic to start with, similar to the default setup we ran starting at Mutra-- we'll get alternating maplists recreated as soon as possible, but for now our goal was to get the server back online and running asap. To any admins working on the servers, there is a .rar file in the root of the updated server containing all pre-updated files, and some servers have old files with the extension .OLDEVENT or .OLD with todays date. Use these for references when moving forward with projects. Do not reused old files, but compare values in new ones and append as needed. With the addition of the Polish faction, a lot has changed, forcing us to update new files instead of reusing old ones. Also note that a few Map names have changed, so new maplists must go off of the maplist.con.NEW and the names listed in that file (anything in that list is the new currently available default for COOP).
  2. I can answer that - Yes, it does. Event cancelled, reschedule TBD. EDIT: Updating server(s) and ETA is back to less than 2 hours. Thanks for your patience, everyone!
  3. Our 2 public Arma 3 servers do not run any mods, they are Vanilla servers. Find details on VG Servers in the Game Servers tab along the top: http://veterans-gaming.com/index.php?/game-servers/
  4. Our Arma servers could definitely use some love. The Insurgency Server is a fairly straightforward game mode - map squares occupied by OPFOR are red; we clear them out sometimes building to building to clear the zone and turn them green. Liberation is slightly more in-depth, but similarly can be played with a bunch of players, or a small group, or even solo or with a friend. Maybe we should discuss a date to swarm our server(s) with a bunch of Arma players, see how things go. We also have a 3rd server for running events, where we give a week or two for people to sign up - and anyone can suggest a mission for an event, even non-VG members. If, for example, you find a well tested mission that requires a handful of players, we can schedule signups and even create an easy to sync modlist if needed. I'd be happy to play a support role or lead a squad in an event, and I'd be happy to help organize a group Arma event for anyone who asks.
  5. We used to have a medals and ribbons system on older VG website, this one doesn't have it. I'll see about making up something official people can put in their forum signature - that's about all I could do, if people DO want to earn wings at VG again... Former requirements were not skill trials, though, but 90 hours logged on the VG Falcon Campaign.
  6. Meh - Static must have gotten busy... he's a Harrier NUT!
  7. First you blindly memorize buttons and the order to push them just to get in the air with your buddies, then it starts to make sense and you study the systems individually and how they operate, then you just keep flying and build on successes while learning from failures, watching youtube vids at work and then playing at home. lol BMS and most combat flight sims are difficult cuz it's the real deal, but remember: the real deal was designed by humans to fly in an efficient and intuitive manner regarding controls, so it's really not that hard once you jump into it. Best tip - view all of those buttons you see in the cockpit as belonging to separate sections, realizing that some sections get switched in the beginning and ignored throughout the rest of the flight, which really helps a person to not get overwhelmed by the 1.3 million buttons and switches in one of these fully modeled cockpits.
  8. @ranger_12 signups was only for the high commander position. The rest is "just show up to the event until it's full"
  9. ?!?!! The next step? Consider me confused... VG Events do not risk fracturing player base, they don't run every day! VG Events WOULD be running on the locked second (event) server, there isn't a chance that it would run on an unlocked Main server as it's an Event and it allows freedom to edit server files. No events should have their first aim to run on the main server. Is there some reason to run an event on the main server as opposed to the event server that I am unaware of? Is TEDF's new campaign going to run on the main server? And if so, why not the Event Server? Cuz that's why I created those other servers - including ease of setup (and ease of flipping it back to "regular PR COOP"), etc. etc. etc. Only in the most general sense is this the same as an OPFOR event that blocks people from playing BLUFOR, which is a managed adjustment of the entire team(s). Forcing vehicle players out of those roles (as opposed to merely asking for volunteers) is much more inline with "micro" management of teams. If you cannot see how these are vastly different, I gotta suggest that your focus on these concepts is far too narrow. Again, I feel it is an admirable idea to ask for volunteers from the "vehicle regulars" pool of players to give up those roles for an event, allowing newer and other players to try those roles, but I hold to my opinion that players should just be allowed to play the game in the role(s) they enjoy, as enjoyment is what it's all about. If you all want to give an event such as this a go, have at it. If people enjoy it, that would be wonderful. What should really be asked, though, is how and why does skilled/experienced regular players in vehicles during our Events detract from the fun and enjoyment of the other players in infantry roles? And is that something that can simply be fixed by way of the Event design / objectives?
  10. I'm not a fan of the notion that players who prefer to play PR in vehicles are somehow "bad people" or "whores" compared to the players who prefer infantry roles. It's a combined arms game, not an infantry game. Having said that, of course I know the vehicle players can be known for not relinquishing said vehicles when there are too few infantry to actually play or progress the current map/mission. Still, the opposite is also true - infantry squads don't always disband to form vehicle squads when infantry cannot progress without fire support... In the end, it's just a game - people are gonna play it the way they enjoy it. It's one thing to ask people to volunteer to comply, but... Forcing someone who enjoys one aspect of the game to play in another role as if they are some kind of "whore" for enjoying what they enjoy just sounds very arrogant. Coming from a stance of "forcing them to try new things" is equally presumptuous when we assume they've not already tried many of the ways to play the game already, as if we've provided the only time they have tried "something different". This concept in this vote is admirable for those who are voluntarily relinquishing vehicle roles they would normally operate, allowing others to have a go at the vehicle roles, but IMO doing any "forcing" feels wrong on some level at least. Asking certain vehicle regulars to voluntarily choose a different role is one thing, but actively enforcing this concept seems like it would be both too much work and too much hassling of our players for a public event designed to be fun and entertaining. It's important to look at concepts such as "entertainment" and "fun times" objectively, and not subjectively.
  11. (unrelated/unhelpful/inappropriate comments have and will be deleted - watch your manners and your attitudes people, we're trying to host a gaming group with a friendly and fun atmosphere here, and we won't tolerate immature ignorance)
  12. There is a Discord that we frequent when looking for other Pilots to fly with, it's called the Falcon Lounge, I believe -- it is frequented by nearly all of the "Discord using" BMS players across the globe AFAIK. Like Rotblut said, we are trying to encourage new people here at VG to sit in the Pilots Lounge channel of our TS3 Server (ts3.veterans-gaming.com) because TS3 also has a smartphone app, and a way to view the names of people in all channels on a website as well i.e. To be clear, I'm happy you've taken the initiative to improve something for this community! We merely feel it's important to funnel our players to one or two services that we've already set up so as to not further fracture the player base across multiple social platforms. I hope we're not coming across as completely illogical here on this matter. Looking forward to flying with you all again soon when I feel like returning. Cheers!
  13. I'm fairly sure he means it should follow proper SOP from the manual, and all angles and heights should be within acceptable margins according to the spirit of the lesson (don't cut corners, keep it professional), and not that every number should be exactly the same at all time intervals. Even in real life, every carrier landing is slightly different due to the challenge of a moving platform on windy, choppy seas. Perform in a way that would not get a real pilot fired - that's probably a good rule
  14. That is something I can train people in, and I'd be happy to help you go pro -- an hour with me, and a few crates of 40mm, and I'll have you dropping them in 3rd story windows from 4 blocks away on the first shot. Grenadier was always my favorite 'attack' kit in any game, and I've spent countless hours in offline sessions just firing (in PR and Arma 2/3). The very coolest trick a Grenadier can do is a MRSI (multiple round simultaneous impact) where multiple grenades all hit the same small area within a second, giving the enemy zero time to react or disperse. Not all tactics are available in all games, but skill with a UGL does translate between different war games for the most part. example of MRSI (although it's in Arma 2):
  15. I'm looking forward to hosting these workshops every week on Tuesdays and Thursdays for a few hours each time, one week, they will be AM, the next, PM -- numbers will be small so we can keep handle on the group and maintain focus on the Workshop objective. We want the number to remain small so we can better manage the session, and the sessions will be short - ranging from 1-3 hours tops. Example would be 8-12 players with 1-3 Hosts/Directors. m823us already mentioned many scenarios that would work well, such as "Learn the Map" sessions, "Kit Training" where people can take kits they normally would not in a less difficult setting allowing learning/training, and even "Vehicle Teamwork Training" where we can take a large number of the same vehicle and everyone gets to work together in various group/formation tactics. That last one, even if the "training workshop" is not possible in a real COOP match (few maps have 15+ Abrams), they will serve to build teamwork, communications, and even small group tactics that CAN apply to a real COOP match. So, obviously, these workshops are not going to be geared to train the "Know-it-All" players who have logged hours into the thousands -- though we would like to encourage such players to take up Team Lead or Host roles during Workshops if they would like. If we design and run them correctly, even seasoned players should find the Workshops useful if everyone can learn at least one new trick, or gain a better idea of the COOP concept and how to better communicate and coordinate with others. *We are still looking for Map Makers familiar with PR coding because we'd like a few specific maps edited with more/less vehicles of certain types, and in some cases, some restrictions lifted so, for example, a Squad Leader Training can bypass "minimum squad members required for...." limits to allow more actual Squad Leaders without so many squad members needed (imagine base building tutorials, but can build 5 fobs right next to each other for training/instructional purposes). Whoever is interested in helping to make these Workshop maps can post up here, or contact me in a private message.
  16. VETERANS-GAMING is an international community with less than 50% American players (for the record), and our server is centrally located in Germany for such reasons. We have members from over 40 countries on 5 continents - as a community, we choose to speak English as our common language, though this will never change. Non-English speaking players are VERY WELCOME, so long as everyone follows the rules, except in cases where communication is absolutely required and therefore a language barrier becomes a game-breaker. Groups of non-English speaking gamers are welcome to use our TS3, as well, and for example we have a small Norwegian group that hangs out at VG (but many of them do not speak English). Any player who finds themselves "wrongly banned and they couldn’t defend themselves cause of the language" may post up here in the forums (we can translate text) and we can help them resolve the issue. Please let your friends know that they are indeed welcome here, but they must understand the rules and follow them, and if there is an issue, tell them to write it up here in the forums. We are very fair, and we hand out second chances for minor infractions all the time!! While it is helpful to have PR Admins and VG Members who speak a variety of languages to assist in communications, a real bonus, we do not consider it a problem that requires immediate attention by way of electing "translator admins". If an admin is elected that is able to assist in those languages, that would be wonderful and helpful. We have internal discussions regarding players we feel would be a good fit for admin on the server. It's good to know this is something you would be available for. We will be watching you over the coming weeks or months, and will let you know if we are considering you for an Admin position on the PR Server. In the meantime, it's helpful to report players when no admins are online using the !R report function (and you may also use this system to make a note for an admin to review because we read these almost daily, but please do not spam !R reports in game). Thank you for your interest in Admin'ing here - we keep an eye on potential candidates to be sure they posses the same spirit, maturity, and positive attitude we expect from potential new PR Admins and VG Members here. Get to know the other regular players, PR Admins, and VG Members here and make some friends, too. We do not promote people we do not know, so get known. Cheers!
  17. We don't need to quote what you said here. I read it myself. Seems like you were angry when you wrote it. Shit happens in games and you cannot become abusive. Watch what you say, this is just a game. There is no reason to attack other players or admins with words. If you do this again, you will be banned permanently. Play the game, have fun. If you are angry, stop playing the game. /unbanned
  18. Sounds fun! Looks like you've been busy, had a feeling this was coming soon based on our last chat. Well done Haven't played an Arma event in a very long time. Looking forward to leading a squad!
  19. Then again, every system is different, too..... I'm running a terribly optimized OS, the Windows 10, and I've had a Chrome browser open playing a YouTube playlist on a loop for the past 17 days, and I've played a game or two to break the silence and monotony without issue. As I look at my stats now, I'm sitting at a nominal 4.3/15.4 GB RAM (I have many other programs/windows open, just minimized) and CPU usage is sitting at 11%, currently with a 64 day up-time. I've also experienced the Chrome RAM gobbler happen myself, but there doesn't appear to be any rhyme or reason to it going haywire. One tip for Twitch and YouTube in Chrome is to ignore "Auto" for quality, and force it to HD 1080p+ when you want it, and when it's a small window just on the side, manually set it to 360p or 480p - there is very slight audio degradation below HD, but it's barely noticeable. Monitor your temperatures while playing! When I had a laptop that struggled with PC gaming and Project Reality, I created a dual boot with another OS (WinXP) that was dumbed down to only run PC games with all sorts of utilities disabled, no background programs, a single temperature monitor, and a "Free My RAM" utility that could scrape RAM away from temp processes that allocated space but then stopped using it -- the more for available for the game, the better (when running a 4GB RAM lappy c.2007, that is). I never let Windows update that secondary OS partition, it didn't run security software, and I kept a fan blowing on the laptop for cooling. And PR still crashed from time to time... I believe the official PC gaming philosophy applies, by notorious poets The Beastie Boys, "You gotta fight... for your right... to party"
  20. Check out this Communications and Brevity section of the United Operations BMS Codex, and visit this page to see the Brevity List at the bottom: http://www.unitedoperations.net/wiki/Communications_and_brevity
  21. No, not necessarily. Though it may be indicative of an instability on the server (or the client). On December 10th, we changed a particular setting to attempt to increase stability. It is important for players to note times when these "blue pause messages" appear, including any information about the current game that could be relevant such as number of current players and their country of origin when connecting. It is certainly something that can cause a problem, when these messages happen often or in multiplayer flights, and we'd like to stop scratching our head on the matter and have a setup or SOP to deal with it. At this point, all we can do is ask players to note and report. It's okay to concede that BMS is built on a very old game to a point, and we are certainly doing what no other server does (or recommends), which is a free-to-join public campaign running 24/7. But we won't put up walls just to gain a little more stability, so some punches we need to roll with.
  22. On multiple occasions, to multiple people, you expressed that you do not play PR on anything but the very lowest settings, citing many reasons - I actually thought that you were making excuses for a poorly performing laptop, rather than actually believing that a video game like PR was truly "better" when played at the very lowest settings. Glad to hear you've changed that rather odd sounding belief.
  23. Excellent voice profile, Kav!! You've done a great job here, and your category use makes it very easy to navigate. This will really add to the immersion and free up your hands so you can pay attention to flying. Well done! I got some tips, here's one... Example of multipart commands that could be made in your profile: Delete the "Emergency" command. Add "Emergency;" to the "Tower request emergency landing" command. The semicolon ";" means the command on either side is viable, it's a choice seperator. Do the same for the Vectors and Approach commands to turn many into few. Use the Multipart Command Toggle Button (near "Import Commands") to toggle between showing each one seperately or on the same line for readability.
  24. Might be good to also test the FPS of that map with players who do not deliberately play PR in the very lowest graphics settings possible, as Double_13 does, in order to get a good range of experiences across multiple PC setups and graphics settings; laptops and PC's. We'd also be willing to host a dedicated server test with groups of players, we could offer one of our other passworded PR servers for the test. It would provide more realistic data on FPS/playability as opposed to the testers hosting BOT/AI in SP which hits the CPU harder than playing on a dedicated server.
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