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Everything posted by =VG= SemlerPDX
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ArmA 2 =VG= Domination: Changes, Additions, and Ideas
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Scripting/Editing
Two issues. Major issues: Yes, you should make the MLRS the only asset that begins locked, for the time being. First big issue: ACRE doesn't work. \ Second major issue: I (and several others) have ongoing problems with the "new" repair/rearm/refuel pads. Everything looks and plays awesome except for those 2 problems. By the way, in the default parameters, 5 things are set wrong. ACRE is one, I can remember, along with Delete Wrecks (still set at 60). -
TotalBoffin LAN_WROTE ... ... For those who don't have mics or aren't using them, I would urge you to get one and try it out! Yea, I can't believe that people would play such a slower paced, military simulator without a mic, but they do. Remember, mics or not, communication is still key. Use Side Channel Text Chat to include other members and try to find those who wish to roll as a team. The "squad lists" part of joining Insurgency cannot be changed to enforce squads with and without mics, but the more you play, the more regular names you will come to know, and you will try to get with those players. I suggest you try our Domination Server once we get it up and going. TS3 is the best way to connect with other players who exclusively use mics for communication. On Domi, you can add the ACRE mod and TS3 becomes your "local/direct coms" and in game PTT button cues up realistically functioning military radios. Also, we just pick the role we want, and once in game, use a menu to join/squad up with others. Good luck and have fun!!
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It's not as personally directed at you as you may think. It's a simple forum activity logger, set to military rank systems for a fun theme. The PM was auto-generated by the system, so no one took time to directly send you what seems like a disrespectful PM. It's nothing to get twisted about; I at this time "outrank" a founding member of VG, and a few that have been here much longer than myself. It doesn't mean I "outrank" them in any sense here, nor does it mean my voice or opinion is greater than theirs. All forums have some system like this, and in no way does it change our opinion of you seeing less stars than before or a lower rank. Like dman said, it'll come back faster than before if you become active again on the website. When a LOA is anticipated, you have the option to contact BLuDKLoT and ask him to suspend the penalty system if it is something you enjoy working at. Thank you for serving our country; you are amongst friends and supporters here. s/f
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Terremer LAN_WROTE ... ... i figured since arma was a little more expensive and graphically demanding it would weed out the 'casual' players... Me too. Don't worry. There are sooo many people who play arma who are team players. There are whole clans dedicated to it. (...ahem....) But it is true that in public servers you will always have to deal with the public element. From "run and gun" Rambos to "camping for the weekend" Snipers. But they will never get the true experience that ArmA affords by playing in such a way. And you better have your chips in line, cause this game likes multiple cores, several Gig's of ram, fast hard drives, and $200 graphics cards just to get 45FPS at a nice texture setting (and then you get into the shit with bombs going off.....you get the idea). I say it's worth any cost of any upgrade by far!!! Oddly though, FPS is less important in ArmA than it is in games with faster action and smaller "maps". Longer distances, less CQC than most gamers are used to. You'll find yourself covering 500m on foot regularly, sometimes uphill, but it's worth it!! We walked a mile tonite (1609m) to one particular AO from Strongpoint Savage. This evening, with a fireteam of 6, we approached a heavily armed AO at night, a couple soldiers with silenced weapons on point keeping our insert quiet, and began to recon the area. Poffadder was our forward observer for artillery, and 4 of us (coincidentally, each rocking a different anti-tank weapon - Dragon, AT-4, SMAW, NLAW) aquired different HVT's and priority targets of opportunity, ready to fire right as the salvo of steel rain sent the enemy to high alert. We caught them off guard and in less than 3 seconds took out 4 enemy vehicles and one of the enemy's D-30 artillery pits in a concert of coordination that continues to keep me interested through Arma's sometimes 3 minute long heli flights to the AO, or the much longer overland approach with armor. There are trade-offs when you jump from a realism mod for BF2 to ArmA, but as someone who played BF2:PR for hundreds of hours on VG, I gotta say that ArmA is so much worth any hastle, downtime, or bull you may at one point have to deal with. The enemies alone keep me from going back to BF2:PR. Seriously, these bots can think, and flank, and in ACE mod, they are a serious intelligence to be dealt with. Add realistic ballistics and TrackIR support, not to mention all the working military gear you can just grab out of an ammo box and go use....any variation you can imagine....and you have one gem of a wargame. Five Stars! Lucky Best Number 1 Military Video Game! (hope I don't sound as biased as I feel !sarc )
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ArmA 2 =VG= Domination: Changes, Additions, and Ideas
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Scripting/Editing
Spent several hours this morning configuring the server to accept ShackTac HUD and ShackTac Movement. Runs now, (I have 6updater ST mods) but can't tell if movement mod working, and STHud doesn't show. Back later. Good luck! EDIT: Update - STHud and STMovement will not be available as client-side mods on our server; Everyone connecting would have to have the mod or be kicked from the server. -
JSRS and BlastCore Visuals for Next Level Gaming!
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Arma II
You guys crack me up. !sarc Just a wisper in the wind, but trying to work on adding ST Hud and ST Movement as client side options, if I can get a server key that actually allows an ST user in. Like Savage said, this is all made possible by Poffadders awsome scripting. !cheers Poff! -
=VG= dman248 LAN_WROTE ... Switching radios is not longer C its A and S Thanks dman! I've adjusted the first post. I'm also thrilled to see ACRE back, and with the JSRS Sound Mod and WarFX BlastCore Visuals (all optional client-side mods), the server is looking amazing! We should have the full suite running within the week. !2cool
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Now Active on VETERANS-GAMING COOP DOMINATION! JSRS Sound Mod WarFX BlastCore Visuals R1.2 Optional Mods to Take Your Game to the Next Level! CBA is required for both mods to work (v0.7.6)
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ArmA 2 =VG= Domination: Changes, Additions, and Ideas
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Scripting/Editing
=VG= Poffadder wrote ... I can play around with the allowed addons and see if it works.. If it does I will also allow the use of the WarFX Blastcore and JTD FireAndSmoke addons. But only if people who dont have the addons can still join the server. Yes, again, our goal from the start is to make this mission require no mods by the general public user. Only ones that are clientside, and believe it or not, ACRE is clientside - in that, you can join a server even if you don't have it running (not the other way around, though). It makes it more accessible to the public, and I think it will draw more players onto TS3 and subsequently, the website. _______________________________ It would be very helpful if all "few minor bugs" were specifically listed here by those playing on the Test Server. If you really want to help, add the mod line -showScriptErrors to your shortcut launcher, if able, and screenshot any errors you see. This helps Poffadder pinpoint problems. Here's 3 for you, Poff: The Helicopter Repair Pad problem is a known issue, as is the lack of cz550 ammo. Yet to be done: -Set Default Parameters -Add wooden tanks for Poffadder's target range (and find a suitable location, I suggest the very large lake far north of Shamali) -Towers to cover openings in corners at FOB (you asked me to note that, Poff) -Adjust the Notes found under Map. (Lift vehicles sentence, and others) -Set ending script for SCUD mission (or we just have to fail and let it launch every time! Unresolvable script) -Final Test after upload regarding certain Assets that start Locked by Admin -We mentioned making the "City Bus" liftable by CH-47. Trying to test this, but do all vehicles start with a 117 really, or only if it's scripted to have one? I know we found what doesn't work when a person carries a 148 and a 117/119. But I found if I enter a vehicle with just my 343 and 148, and attempt to use the vehicle radio mount (LShift + LAlt + Q), I only have access to my 148. I then exited the vehicle, went to the back and accessed the Gear trunk, put my 148 (it showed no 117 in it's inventory BTW), got back in and tried again. This time, no radio at all (did show my 343 greyed out in the vehicle rack...lol). So, gonna keep testing this for logistics. All ACRE controls are listed under Map, CBA, and Keys....I'll also list them in the ACRE usage post. -
COMING SOON TO: VETERANS-GAMING COOP SERVERS
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It's that time of year in the Pacific Northwest!
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Camping
At last the summer comes to a close. There are wildfires less than 12 miles from where my tent has remained set up since May 10th. The road to Bagby Hot Springs is closed off, with a cop stationed at the baracade. I'm going up now to take it down, along with John and all his gear. Back later today. We'd be leaving this time of year anyway, and the fire is already under control. It was a hell of a season, and I'll get pictures up on my blog asap. Sadly, no shots of the elusive Big Foot. Or the elusive "bigfoot salamander" I hunt each summer, although I heard credible accounts of another giant salamander (3 ft.+) on the other bank, down river. Next year in the forest........... -
I'm loving my HD6770, and if I was to upgrade, I'd just get more of them. It alone handles ArmA at Highest vid settings and gets 45FPS in the shit. If I turn back terrain and textures just a bit, I get 75FPS steady. 2 of these would only require a 750W PSU upgrade from my 600W. So, for price and crossfire ability, I'd say grab a few of these babies, or something similar. 2x HD6870's maybe?
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ArmA 2 =VG= Domination: Changes, Additions, and Ideas
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Scripting/Editing
=VG= Raptor902 LAN_WROTE ... @jarema, i believe this line: Delete wrecks after:____________60 minutes Set never so people must salvage the wreck. shouldnt be set to never because it refers to the rocks and rubble created by a crash, therefore, if someone wrecks on the runway/taxiway if set to never it will be there permenantly... Raptor, or someone, Please test and confirm this. I was under the impression that the brown rubble left from crashes was on a separate time factor for despawn. Let's find out. Start up a game(private test server), set wreck delete to something very low (10min) and blow a bunch of crap up. Monitor the results when it despawns and post them here. EDIT: Vehicle Wreck Time Parameter does not refer to the rocks and rubble created by a crash. This is on a separate time factor. We will be setting this to "never delete wrecks" Wrecks are side mission unlocked bonus vehicles only, not all spawning vehicles. -
Thank you Spears, for the new ts3 icons!
=VG= SemlerPDX replied to =VG= 42oman's topic in General Forum
Cool Icons, man! Good job! !cheers -
Anthrax Attack? Cud Launchers? Steak Strike? Bovine Bomb? Udder Chaos?! All's I know is I gots me a new desktop background!! Full Size Image @ imageshack.us
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(Cow) shit happens !dntknw
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ArmA 2 =VG= Domination: Changes, Additions, and Ideas
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Scripting/Editing
ACRE Testing was a complete success. We will be adding ACRE to this version of Domination. Players wishing to use ACRE will need the most recent version of TeamSpeak3 as well as the most recent version of ACRE (above) and will need the @CBA mod as well. If you've played/installed ACE before, chances are you already have this. Will make a post regarding these procedures and requirements prior to final mission upload to server. Current CBA Version Download 0.7.6 Link -
ArmA 2 =VG= Domination: Changes, Additions, and Ideas
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Scripting/Editing
ACRE Testing is currently underway, so far successful. Need more testers. Make sure your ACRE TS3 Plugin is Enabled Necessary mod line: -mod=;@CBA;@JayArma2Lib;@ACRE ACRE Version: 1.3.11.456 Most Recent ACRE @ Armaholics.com -
ArmA 2 =VG= Domination: Changes, Additions, and Ideas
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Scripting/Editing
We can easily install ACRE on this server. Here are the most recent server keys for ACRE 1.3.11.456: keys.rar Here are the default parameters to set for the server. The "Kick Players for shooting at base" and "Kick for base satchel" are set to NO only because they do not funtion in the game anyway - the satchel disappears if placed and the kick doesn't happen. It just spams the screen with white messages saying it will now kick the player. Very distracting. We don't need it....can't shoot at main anyway, bullets stop short after firing near main flag. Main Targets:________________Random 21 Time of day:_________________05:00 Initial View Distance:__________1500m Maximum View Distance:_______5000m View Distance changable:_______Yes With ACRE:___________________YES Mission Type:_________________Default Mission Type Teleport or spawn at MHQ:______Yes Enable teleport to base:________Yes Fast time (1 sec ~ 1 minute):____No HALO at base wait time:________0 Minutes HALO jump type:______________New Lock armored enemy vecs:______No Lock enemy cars:______________No Lock enemy air vecs:___________No Illumination main target:_______No Repair buildings can repair:_____Yes No parachute jump flags:_______No Parachute from base:__________Yes Only pilots can fly:____________No Ammobox handling:___________New MHQ vec creation time:________5 Minutes[/color] Air vecs autokick time:________0 Minutes/No Kick* HALO jump height:____________2000m With Backpack:_______________Yes Weapons limited:_____________No Ranked:_____________________No Skill Enemy:__________________Normal With isle defense:_____________Yes Base sabotage:________________No Enemy recaptures targets:______No Armor at main targets:_________Normal Enemy arty spotters at mt:______Yes ArtiOp. max. strike dist:________Infinite Artillery reload time:___________5 secs Artillery avail. after:___________120 secs Arty check friendlies:___________Yes Enable Chopper HUD:___________Yes Enable vehicle HUD:____________Yes Vehicle welcome msg:__________Yes Disable show player names:______No Internal weather system:________Yes With winter weather:___________No Override BIS Effects:____________Yes Dirt and blood effects:__________On Block spacebar scanning:________No Max. # ammo boxes:____________20 Delete wrecks after:____________NEVER Grass:________________________Yes Player can disable grass:_________Yes Recruit AI (max.):_______________8 Player marker:_________________Off Disable player markers:__________No Player marker with dir:__________No Vehicle marker with dir:_________No Marker type:___________________mil_dot Enable TeamStatusDialog:________Yes Airdrop radius:_________________Exact position Airdrop max. dist:______________Infinite Vec reload, engine off:__________Yes Vec reload, time factor:__________4 With MG nest:__________________Yes Revive max respawns:___________1000 Respawn button after:___________30 secs Revive time limit:_______________1200 secs Revive # of heals:_______________10 Negative TK points:_____________30 Salvage cargo capacity:__________16 AI observers arty avail time:______240 secs Max # TKs for kick:______________3 Kick players shooting at base:_____No kick Kick for base satchel:____________No No 3rd person:__________________No (Air vecs autokick time - No Kick*) *If we are able to get remote lock/unlock ability to admins or however -
That's one hell of a fast barrel change; Gotta love the double-action grenade launcher...smart. I'm in love! !rose
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This is so wonderful! It's one of the only major gripes I hear from everyone at some point, including myself. Great news! !fans
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ArmA 2 =VG= Domination: Changes, Additions, and Ideas
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Scripting/Editing
Testing was successful today. No glaring problems, just a few things to finalize before we give the map to BLuD for upload. Found Issues need resolution before final upload: -Southwest fort has a few movement snags on rooftop perimeter walking from pallet bridges to roof top edges - if not fixable, it's fine. -Need Sniper Roles to all have the Ghille Suit -Need LAV-25 to be Liftable via CH-47 -Can we add the Flip-Vehicle script on this version? -Parameters must be set to our agreed upon defaults (the post about it) -Include last minute custom kits (see savage) -Do we have a designated spot to load ammo boxes into the CH-47? -Final Backpack additions - currently the small Assault Pack? Keep them empty. -UAV Station - either fix the bug that makes it crash land, add a respawn at main script, or remove it and include in next version upload (remember, our goal is to limit version uploads to once every 2-4 weeks) -Can we get ACRE running now? -Will we be allowing ammo for the Javelin and/or NLAW? -All transport helis to have ammo box loading/unloading. Is this possible yet, if not, next version. -2nd CH-47 Chinook w/lift ability -Please customize map name to read VG Domination v2.60 for version tracking -SERVER SIDE: Can we remove all maps and missions we will not be currently offering from the server map list? (see PITN?) I would like to get RCON ready for this server as well. As I work from home mostly, I can admin the server without being in it through RCON. I have it set up to run on my PC, but will need to have an "RCON password" set for the server. We need to have the banlist filled out with all of PITN's bans from the insurgency server, not sure if this needs to be done manually. In the interest of coordinating, PM me any time (even if I'm offline!!) if you need clarification on anything, say if one of the mod group is offline and you need to know this or that, I talk to all of you and try to keep up with the big picture. Especially just before a final upload to the server! (my dumbass "smart phone" beeps when I get a PM, I'll get back to you on this matter asap) -
ArmA 2 =VG= Domination: Changes, Additions, and Ideas
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Scripting/Editing
Yea, Tortia...not a lot of faith in that one either - we're pushing the Huey as the main transport anyway for speed and capacity.