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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. Killing Floor is an older Zombie/Monster killing game featuring an excellent cooperative mode. In this video, we hold a defensive line against the hordes of beasts charging us in this small utility hallway. =VG= Members Dman, Oniblood, Outlanders, and SemlerPDX team up with Calv and tysax to hold the line and survive the onslaught. VETERANS-GAMING has some great team players! Thanks for watching!
  2. Well, dang if I knew you were gonna make a post!! Here's my chatbox carry-over for the record: "Is this a mass witness thing? It caught my interest for "a" view. But why does it cut out when the woman talks to the child? (what do they say?) Can that camera capture such deep sounds or was it added?! Everyone must have heard it....135,000 views in 2 days. The locals are probably the most of those views, looking for insight? CREEPY!! REPENT THE END IS NEAR!! !flood lolol! "
  3. I'm back from the woods and I..........>DANG IT!!! I was sooo careful! And I would have gotten away with it if it weren't for those meddling kids!!!!!
  4. Yea....I remember how in the end, when there were nothing but pros on, it got difficult to just play war......
  5. No, PITN, I did all the shooting. For shots like this, and the shot in Fastrope Training, I get multiple angles from stock or staged footage in the exact same area to fill in. For this, we did about 2-5 "takes" from each angle...the pit, the salute, the FO, and I did both Arty PC's myself later and overlayed them over each other for effect. Then I cut the crap out of everything and piece the best ones together, audio is a separate track, so I could make it look like Outlanders voice was coming out of your characters actions if I wanted.. Outlanders looks like the First Person star of Fastrope, he wasn't. I made it look that way on purpose. (gonna make you a star, Outlanders ;P ) Those were my eyes. And he didn't say "good job, gentlemen" as we went up the hill, that was from later in that op when we demo'd the cache. Cut Cut Cut!!! !mental (UngamerEye is my channel)
  6. I know, and it pains me....was doing the video all day yesterday (9 hour effort) and now leaving for mountains as soon as my brother gets his sorry arse over here. Back in a few days. @Savage, it can't be that complicated - the 7thCavalry guys simply needed a certain admin on (he doesn't unlock them for just any reason or anyone, mind you) and they do it while the game is running. This is my (new) loadout I take on every op; I used to use an M4A3 ACOG w/UGL: Rangefinder Laser Marker Mk17 EGLM RCO 6 Mags 7.62x51mm NATO 4 Smoke Grenades (White) 2 9V Batteries (Laser Marker) 4 40mm HE Grenades (EGLM) Colt 1911 w/4 Mags =VG= SemlerPDX BEGUID: b16f87f0fe5906d7c223a88be03e8fc9 Thanks!! !thx
  7. Thanks for the praise, guys! Yea, my first hangup with the MGL was, it was reloading after every shot....gotta drop all 203 nade rounds you start with and only pack the 6-pack MGL "mags". And it was totally lame to watch 'till I added AmrA II menu music and synced up the "breakdown" and "buildup" to the Arty Computer scene. Again, thanks Outlanders and SavageCDN for your time. I know, and you must now as well, that being an actor means doing the shot over and over and over. Luckily, we scraped by with around 5 takes in each area. Then we played around and shot tons of weapons and blew off steam. By which I mean blew Savage 74 meters East with a nice satchel. "Oh...hold on, I'll get out of the way," Savage "No no...Stay there! I wanna see how far you fly!" Semler "LOL! Ok....lemme get over to the....." Savage "FIRE IN THE HOLE!!" Outlanders XD hilarity ensues For those other Vegas-ites, here's a pic of the project in all it's organized detail:
  8. Here is a demonstration of MRSI, Multiple-Round Simultaneous Impact using the M32 40mm Multiple Grenade Launcher and the M252 81mm Mortar in ArmA 2: Operation Arrowhead. For the M252 Artillery Computer view, I layered both displays to show the rounds heading to the target in concert. We strike 4 square blocks of Shamali from over a mile away. The final view from the Forward Observer is truly devastating. All rounds should hit within half a second of each other giving the enemy absolutely no time to react. This requires patience, cooperation, and teamwork. Luckily, here at VG, we have loads of great team players. I can't wait to use this tactic on the battlefield! Music is from the game. Actors include =VG= Outlanders, =VG= SavageCDN, and =VG= SemlerPDX. !hi Thanks for watching!
  9. Great effort everyone!!! Sorry I missed that, BLuD, but you did find it. I have been deep in the s#@! in a very large Domi server for two 12 hour straight tours to see how others run it, and keep it under control. I asked the admins lots of questions, and they were super friendly even knowing I'm of a different clan. !cheers Also had the opportunity to get proficient with many of the support vehicles and aircraft, and their uses in a large, active battlefield. I love flying!!! They told me that the wreck chopper (a Huey on their map) is only for recovering bonus vehicles, which get used so seldom anyway that the wrecker goes largely unused. They had once considered making all vehicles to require recovery and adding a second or third wreck chopper, but didn't cause it may have killed playability. First great tactic I have learned: Bring an Avenger HMMWV to the AO along with the troops via Chinook instead of a tank or bradley. Gives an element of air protection right away against the enemy troop helis and attack aircraft over the AO. I have some great ideas and when we get the server up and going, I'll make post about the relevant things - like restricting use of attack air assets to TS3 users, etc. Can't wait, Savage!!! HURRY HURRY!!! !thankyou
  10. WOO HOO!! Holy shoot! We could go shooting!! !fans Hoorah!
  11. =VG= SemlerPDX

    Music?

    I'm with Ambu....I don't discriminate Artists or genres...If a song is good, it's good... 1812 Overature through The Irish Rovers through System of a Down...as long as I have the ability to change it if it's one I hate, I like it all. !rockon I like Paul Simon, but could survive my whole life easy if I never heard again "Still Crazy"....but, see, I've been divorced. (EDIT: dman, I get a 404 not found error from your link...)
  12. You will be greatly missed, Sergeant! We need experienced boots in the digitally rendered sand; it will take more than one avg. squad member to fill yours! Maybe we could get in that ACE/ACRE sniper training w/ the Kestrel 4000 that we talked about before you go. A 1609m shot is a mile....I bet we can do it!! s/f !fans
  13. You know I don't even play PR anymore, but based on my instincts, and popularity I voted yes. Looks like 18 others agreed. (don't you love it when people vote NO without saying why?!?!?) !angry
  14. Great tip laz! Do you have an introduction post? You can find the section in Forums. Great to have you aboard! And welcome back Jim! !fans Life happens, but we'll always be here waiting to play again. Check it out, new Doritos flavor:
  15. Good luck, and if you need any tips or have any questions, post 'em up and we'll all help! !2cool
  16. I love the rank system! It's such a cool way to do it for a gaming forum.
  17. Thank you Savage! I appreciate you assembling all this into one spot! Now, I can begin my schoolin'
  18. Our 4 man Special Forces Squad makes a fastrope insertion via MH-J6 to the hills outside Chak Chak to demo a known enemy weapons cache. =VG= Outlanders is calling the shots, coordinating our maneuver into a textbook fastrope procedure. We continued on into the AO and accomplished our mission with only minor injuries. I had never played with the chopper pilot, or the other two people in our squad. This is because of the close teamwork and cooperation we play with every day on VETERANS-GAMING.COM servers. Good job, guys!
  19. The games page(s) are awesome!!! Can't wait to see the rest all filled out! (here's the PR game page link: http://www.veterans-gaming.com/games/Battlefield-2-Project-Reality/ )
  20. You don't necessarily want to place your PC into a DMZ in order to bypass the need for port forwarding. Have you tried talking to the ISP tech support? Sometimes modems use UPnP for auto-port forwarding, but there may be something you are missing.
  21. That's where you would plug in your server computer (device) and assign an IP address to it. Then you can set up, say, a website, or dedicated server. Nice little option on that modem. Would make the process very simple. Can't imagine you needing it, though. Not for just gaming.
  22. I like it. Yea, Solar, and there's a Render Time at the bottom to prove it! Especially, I like the "slide show" of Game Names and their screenshots much better than the old "Game Medallion" thing. Good work, keep it up!! !cheers
  23. Here's my PM to Bones on the subject, sure it's all relevant here: Just, many of us flocked here (players of PR and such) for the COOP element, I know I did. I hate playing against humans and would hate playing against my own mates even more. I could give several examples why, one being, bots are consistant, I wont run into a bot who happens to play this game all day, every day, and is soooooo much more of a PRO than I'd ever hope to be. So, it's like playing a match of unknown difficulty, instead of one in which enemy to enemy share consistant skill levels. I don't want to play against the Human element - you may consider yourself lucky you haven't had the many horrible experiences we all have with assholes in PvP. They abound, trust me on this. Our only edge now is adminship and server powers - still not enough in my book. I have tried what you suggested, quite recently, actually. I played a PvP (or TvT really) against and with various VG members and admins. I had to stay about 3 rounds so no one could accuse me of rage quitting. I gave it a try, and found my opinion remains unchanged on this matter. I played one of the original MP online TvT wargames (3 of them) Socom I, II, and III for Playstation2 for [&@#$&!] YEARS! Like 4 or so. We had no "admins" or "rule enforcers" just a kick vote - and you know how democracy works!!! As far as playing and shooting humans - been there, done that. And I was a clan leader then, a straight killer who didn't form a clan, it formed around me of other highly skilled players - but now that AI is not scripted, but it can think...I have no need for human targets. They can now all be my teammates, and more and more to make up an entire platoon!!! I know we're not "that old", but in a way, I find huge differences between my (and our) tastes vs. those of our younger members. I just have less wargame "wanderlust" and found one that has mods with human like AI that I can truly, TRULY respect as an enemy. I will stick with what I love: COOP vs. the smartest bot AI I can get my hands on, which is actually ACE bots. Now we're back to standard AI bots in Insurgency (arma). Perhaps we'll hold ACE/ACRE Insurgency events periodically, but for now, the Insurgency/Domination servers are the only set of bots I fight.
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