We've been asked to help with testing for the 'official' port of Arma 2 Insurgency (Pogoman & Fireball & Kol9yN) to Arma 3. This mission requires no mods and for now is only on Stratis and Altis.. other maps to follow. Please keep this info and mission files within the VG / LAMBS communities for now, on request of the authors. BIS forum post here: http://forums.bistudio.com/showthread.php?193104-Insurgency-3-WIP-Alpha-testing-phase-sing-up!&p One of the authors working on this is Outlawz7 from BF2:PR. Note that all features from A2 version are not yet implemented. Server info: 5.9.23.136 port 2402 password: vg sig checks: on if you want a client-side mod added to the allow list please post here. The other A3 server on port 2412 is configured as a headless client for the port 2402 server. If you are in TCAdmin restart the 2402 server (gameservice 3) first, wait about 20 seconds, then start the 2412 (gameservice 6). The HC should auto-connect within 30 seconds. Note you can only see the HC if you are logged in as in-game admin. Both @cba_a3 and @asr_ai3 are running on the server and HC, but are not required for clients. Info from author: What do we want to know: - How many players attended session? - Were you using HC and how it handled in case of disconnect and reconnect? - Were players actually able to see AI spawning or despawning? - What were your mission parameters ( make screenshot of it ) - Was there any problem with HQ mobilizing or deployment? - Is advanced cache destruction effect ok, do you like it or not? - Were there too many static elements? - Were there any server/client performance issues at all? - ANY errors you encountered either by using -showscripterrors as a start parameter or reading trough the server/clients rpt and logs It cannot be played in hosted environment! It is not designed to be played like that, and probably never will work in that way. Either use SP or dedicated server. Check and tweak/test mission parameters, and do not forget to turn off debug in mission parameters once you start live testing! If mission is taking any longer than 10 seconds from the briefing screen to setup - meaning island grids turned red, and HQ position is set to random location with vehicles spawned, something is wrong. It may happen with some poorly optimized mods, so take that into account while testing. We added experimentally mod support for RHS USF3 and Leights Opfor Pack, it has been tested with ace3 and we see no problems so far. Alive and other advanced AI mods might not be compatible, while mods like ASR AI3 are recommended. Suggested to be played in at least Veteran or even better Elite difficulty level.