Hmm...not sure why that is the case. I'll take a look after work and see if anything has changed. Found this: http://thearmainterviews.blogspot.de/2013/07/the-interviews-part-3-mso-multi-session.html They talk about next-generation MSO... Advanced Light Infantry Virtual Environment (ALIVE) Why Advanced Light Infantry Virtual Environment? Clearly ArmA3 is heavily focused at infantry simulation and this is where we are focusing our efforts too. We want to provide everything that mission editors and players need to run Company level military operations with all the support/logistics/enemy required for a dynamic and persistent ?multi-session? campaign. The campaign is ?alive? in the sense that OPFOR will work against you throughout the campaign, remembering its objectives and state between restarts. Why a mod and not a set of mission scripts? Well we?ve kinda all grown up! We really wanted to make it super simple, so most of our code is wrapped up in editor modules. You want IEDs? Just plonk down the IED editor module. You want all the OPFOR AI working as a strategic force? Place the OPCOM module. You want player persistence? Turn on the DB module. It is all really straightforward. Of course for those guys that like to tinker with code, we welcome improvements and contributions! It may be weeks or months - not before it?s ready! Like all volunteer projects we are constantly battling against real life jobs and family so work can be very stop-start. However, what I can reveal is that we have a functional proof of concept for ALiVE and it?s a massive advance from MSO. Inspired by Rydygier?s work on HETMAN AI Commander, Highhead has created an enemy that is no longer static but acts and behaves like a real Opposing Force. We are using a revolutionary new Profiles system created by ArJay that enhances performance massively. Tupolov and Gunny are working on full database and web integration whilst Wolffy has designed a system capable of analysing maps and pre-building the mission automatically, meaning ALiVE will work out of the box with addon islands in the future. We wanted to ensure that the player base can also participate in ALiVE outside of the game, so we have a web based ?companion? app. This will track player stats, mission objectives, mission action reports and much more. We will have live feeds from ALiVE games straight to the companion app too, so its pretty ground breaking stuff. We?ve worked on bringing together some of the latest web technologies such as RESTful based NOSQL databases, HTML 5 and xRTML.