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Everything posted by =VG= Fastjack
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Looking for Help / Need someone with skill in creating sounds etc.
=VG= Fastjack replied to =VG= Fastjack's topic in Other
I`m trying to DL X0R's wave files and than this message pops up -
Looking for Help / Need someone with skill in creating sounds etc.
=VG= Fastjack replied to =VG= Fastjack's topic in Other
Still the same problem BLuD. How its about Downloading them ? Extra permission setting? -
Looking for Help / Need someone with skill in creating sounds etc.
=VG= Fastjack replied to =VG= Fastjack's topic in Other
Same thing. The picture of your file attachments saying they are unavailable and when i press your files this happen. I have no permissions !?! Maybe DropBox? -
Looking for Help / Need someone with skill in creating sounds etc.
=VG= Fastjack replied to =VG= Fastjack's topic in Other
Thank YOu much Sir but i got one small problem. I cant touch your files. Seems like i have no permission or your files has to be approved before it get posted. Yes, i'm planning to introduce the civilian feature with unramed civilians (no handheld weapons except stones, epipens and medikit and the surrender fakeweapon). Because it would be to easy to identify the civilian i will also introduce a second civilian with suicide demolitions that looking exactly like the normal civi, so you dont know when you see him if its a civi or suicidebomber. The main powertool of the meinsurgent faction are the mines and IED's but bots are really terrible in using it so i have to implement another deadly feature. -
Looking for Help / Need someone with skill in creating sounds etc.
=VG= Fastjack replied to =VG= Fastjack's topic in Other
Ok i should more explain in Detail about tweaklines in Firearms next time. In a Firearm tweak, you get the option to implement a "PULLtheTrigger" sound. That is that sound you can hear when you mag/clip is empty. I will replace this sound (the click click) with another sound, so instead of having "click" sound i would have a "allah snackbar scream" sound. Short and simple: I need a voice file (wave format) of any kind of jihady scream that is 3-5 seconds long. Ignore evrything i wrote about bolt click sound because you dont understand the technical aspect of this: I will replace the mechanical sound of pulling the trigger with a scream sound. -
Looking for Help / Need someone with skill in creating sounds etc.
=VG= Fastjack replied to =VG= Fastjack's topic in Other
Ok, for better understanding all in german: Pass auf folgendes: Das ist mein Plan: Ich arbeite gerade an dem civilian kit und baue gerade ein eigenes faction kit layout für den coop insurgency gamemode. Der civilian wird der Medic. Der wird allerdings keine Feuerwaffe besitzen sondern nur medikit, epipens, stones. Die anderen Waffenslots werden durch fake Feuerwaffen ersetzt die nichts anrichten, also keinen Schaden machen können. Durch diese fake Feuerwaffen kann ich Animationen vergeben wie z.B. surrender, also Arme hoch. Diesen Fake Feuerwaffen kann ich auf verschiedensten Zieltypen einstellen die lauten : Infantry LightArmour HeavyArmour NavalArmour Helicopter AirPlane Jetzt stelle ich das so ein das der civilian seine surrender Waffe gegen Fahrzeuge einsetzt und dabei auf die zuläuft. Wir Menschen sehen nur einen mit Händen erhobenen Zivilisten auf uns zu kommen. Ab einer bestimmten Reichweite beginnt der Bot dann mit den Steinen nach den Fahrzeugen und Soldaten zuwerfen und sobald jemand versucht den mit den ZipTie's zu verhaften geht der Bot in unbewaffneten Kampfmodus (Waffenwechsel zum Boxen). Jetzt würde das aber so zu leicht sein immer den civilian zu identifizieren und abzuwarten das der näher kommt und dann einfach von den Playern abgefarmt zu werden also will ich einen zweiten civilian typ rein bringen der Selbstmord Attentate macht und genauso aussieht wie der Medic Civilian so das du zu Anfang garnicht weißt ob der Civi ein guter oder böser Civi ist und das der böse civi erst erschossen werden darf wenn der zu seinem Detonator greift, was er erst tun wird wenn er nah genug dran ist. So, da dieser Detonator eine Feuerwaffe ist will ich dieser Feuerwaffe den Bolt click Sound von einen Jihady Schrei (z.B. Allahu Akbar) geben. Ich denke mal das du das jetzt genau verstanden hast odewr? -
Looking for Help / Need someone with skill in creating sounds etc.
=VG= Fastjack replied to =VG= Fastjack's topic in Other
Not helpful Binary. If i use the search function for the specifiec sound on this site it do nothing. Additionally, i dont need the "click of a gun" sound. I want a clicksound for a Project Reality gun but this bolt click actually not sounds like a bolt click. I want it that it sounds like a jihadi scream Also, i dont know if i could get any copyright issue etc. I want that it's done by one of us (special background story, no need to think about that). -
Hi all, as the thread name says, i'm looking for help from some sound artists. I need someone who is skilled and already have the software on his rig to create sounds and maybe also able to modify them a bit. I need some sounds files (wave) with a length of maybe 3 - 5 seconds. I need it for a bolt trigger sound and some ambient sounds for Project Reality. Thanks in Advance.
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I know, you all waiting so long ... That's my fault Inch. I lost motivation on this for a while because of the LACK of support from the guys, where i thought, they would help me but it turned complete other direction. There exist one big problem with PR. We can have only ONE Coopmode and not 2 different coopmodes in PR. The gpm_coop has only the AAS4 features but not the insurgency gamemechanics. The WHOLE gpm_coopmode have to be reworked. The gpm_coop python gamemode have to be rewritten so that the pythonlogic checking the maps GameplayObjects.con (GPO) for captureable flags or ammocaches. Like this: Python checks for flags and ammocaches. If there are ammocaches in the GPO, python refuses the AAS4 gamemechanics. Are there captureable flags and no ammocaches in the GPO, the python ignoring the insurgency mechanics. Simple. Someone told me its only a matter of copy/paste and re-organsation. I asked many times for help ..... I stopped asking for it. Falling on my knees and begging till they bleed was never my thing when i wanted something. End of story is : Aslong, nothing happens on this side, the second PR server will be always password locked and exclusive only for =VG=. That was never my plan but i cannot change this, sadlywise. But i made progress and currently busy with integrating the civilian mechanic but for this i have to make a complete new layout for the meinsinsurgents faction. I like =VG= , Project Reality and modding so that's the reason : Why I Fight.
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Some Other Games with CO-OP Focus and military aesthetic.
=VG= Fastjack replied to VictorJulietGolf's topic in Other Games
Bluedrake42 said OHD will have coop support. -
Because of the lack of coop.
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No i dont i will do something like that in near futrue. Maybe later... for the lulz. First, i make the insurgency mappack. Currently working on the civi and arrest feature. Wil create some murdercivi's (actually that is one thing i can do myself).
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This shit is fun as hell. Dont remember the names of the map with the deathstar, killed it actually multiple times. The convoy missions in space was also nice. Hear you can fly the newer Tie Fighters. The space maps was done like PR falklands or better PR falklands map used the same mechanic as FirstStrike space maps - no terrain. Most fun as infantry was playing the Stormtrooper support with the heavy repeater blaster. You was able to place energy barriers for cover. Also multiple walker variants. The AT-AT exist only as static because the Devteam didn't get the fourlegged walking animations done and it liked to capsize. Sometimesm when you stumble into an effect trigger - this trigger let crash a TieFighter next to you. Also when you looked into the sky you can the the stardestroyers up in the lower space. Also this mod had some dead body statics and the rebels on the Endor map had a female soldier model.
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StrategicAreas Template 2K Maps
=VG= Fastjack commented on =VG= Fastjack's blog entry in Project Reality Coop Insurgency Gamemode
If you mean to switch from one map to another? YES. But if you want to combine it with AAS4 you have to modify the mapfiles (gpo / CP's /ai files) again and re_neighbouring it. It was exactly done for this. But the SA' are not neighboured and the inf/veh Positions must be fixed per map base. -
If you have Bf2142 and found the right guys, who have a replicated Masterserver and host the mod, here you go.The stargate mod is on ice since YEARS or complete dropped from the Devs. Sofar i know is there only one mod currently in progress for BF2142 and that's Archeron (Alien franchise) made by Frosty98 and some modders from BSS (BF2 Korea mod) and tbh. i looks to me that they doing it good. Slow but good. Problem is they have to code everything manually that isn't available in Refractor 2 Engine (BF2Editor). I had once a smalltalk with Frosty98 in the BFSP forum about his mod and why he choose the BF2142 engine. I gave him some tipps and to my surprise, he took my suggestions all over to his roadmap. Maybe we see one day a Alien WALKER Queen.
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Seriously? It's intensionally because its PR and not COD or BF3/4/5/1. Dude, you made my day
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@Rotblut : I miss in your list : OPK, USI, Allied Intent and Wookie Sniper Mod
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StrategicAreas Template 2K Maps
=VG= Fastjack commented on =VG= Fastjack's blog entry in Project Reality Coop Insurgency Gamemode
Maps and insurgency gamemode for coop. Server is up. DL is in the other Blog Entry Testsession. -
New coop insurgency testsession
=VG= Fastjack commented on =VG= Fastjack's blog entry in Project Reality Coop Insurgency Gamemode
Updated Dropbox links- 7 comments
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- 1
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- project reality
- veterans-gaming.com
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(and 2 more)
Tagged with:
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StrategicAreas Template 2K Maps
=VG= Fastjack commented on =VG= Fastjack's blog entry in Project Reality Coop Insurgency Gamemode
@BLuD The blue boxes are StrategicAreas (SA's). StrategicAreas are locations that are recognized by the StrategicAI (SAI = Botcommander), this areas are important on the map and can be captured by both teams but they dont have a capturetimer like flags (Controlpoints) have. When players crossing the map, they automatically capturing those SA's and give also OPFOR bots the info that BLUFOR (human) captured this area and will send troops to it. The bots will be always aware of where the humans running around or where the BLUFOR FOB's are. Having a squad that defends the Firebase is now important. All possible ammocaches spawns are placed in those SA's. Searching the ammocache will take some time, time where the bots get the chance to defeat the player out of the SA. This StrategicAreas Grid is the base that is needed to get coop insurgency working. -
StrategicAreas Template 2K Maps
=VG= Fastjack posted a blog entry in Project Reality Coop Insurgency Gamemode
rem *** Create strategic areas *** aiStrategicArea.create 1 -1014/-1014 -934/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 10 514/-1014 594/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 100 -506/346 -426/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 101 -336/346 -256/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 102 -166/346 -86/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 103 4/346 84/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 104 174/346 254/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 105 344/346 424/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 106 514/346 594/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 107 684/346 764/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 108 854/346 934/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 109 -1014/516 -934/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 11 684/-1014 764/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 110 -844/516 -764/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 111 -674/516 -594/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 112 -504/516 -424/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 113 -334/516 -254/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 114 -166/516 -86/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 115 4/516 84/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 116 174/516 254/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 117 344/516 424/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 118 514/516 594/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 119 684/516 764/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 12 854/-1014 934/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 120 854/516 934/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 121 -1014/686 -934/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 122 -844/686 -764/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 123 -674/686 -594/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 124 -504/686 -424/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 125 -336/686 -256/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 126 -166/686 -86/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 127 4/686 84/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 128 174/686 254/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 129 344/686 424/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 13 -1014/-844 -934/-764 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 130 514/686 594/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 131 684/686 764/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 132 854/686 934/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 133 -1014/856 -934/936 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 134 -844/856 -764/936 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 135 -674/856 -594/936 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 136 -504/856 -424/936 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 137 -334/856 -254/936 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 138 -166/856 -86/936 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 139 4/856 84/936 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 14 -844/-844 -764/-764 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 140 174/856 254/936 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 141 344.01/856 424.01/936 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 142 514/856 594/936 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 143 684/856 764/936 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 144 854/856 934/936 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 15 -674/-844 -594/-764 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 16 -504/-844 -424/-764 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 17 -334/-844 -254/-764 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 18 -166/-844 -86/-764 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 19 4/-844 84/-764 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 2 -844/-1014 -764/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 20 174/-844 254/-764 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 21 344/-844 424/-764 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 22 514/-844 594/-764 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 23 684/-844 764/-764 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 24 854/-844 934/-764 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 25 -1014/-674 -934/-594 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 26 -844/-674 -764/-594 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 27 -674/-674 -594/-594 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 28 -504/-674 -424/-594 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 29 -336/-674 -256/-594 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 3 -674/-1014 -594/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 30 -166/-674 -86/-594 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 31 4/-674 84/-594 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 32 174/-674 254/-594 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 33 344/-674 424/-594 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 34 514/-674 594/-594 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 35 684/-674 764/-594 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 36 854/-674 934/-594 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 37 -1014/-504 -934/-424 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 38 -844/-504 -764/-424 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 39 -674/-504 -594/-424 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 4 -504/-1014 -424/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 40 -506/-504 -426/-424 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 41 -336/-504 -256/-424 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 42 -166/-504 -86/-424 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 43 4/-504 84/-424 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 44 174/-504 254/-424 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 45 344/-504 424/-424 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 46 514/-504 594/-424 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 47 684/-504 764/-424 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 48 854/-504 934/-424 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 49 -1014/-334 -934/-254 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 5 -334/-1014 -254/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 50 -844/-334 -764/-254 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 51 -674/-334 -594/-254 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 52 -504/-334 -424/-254 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 53 -336/-334 -256/-254 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 54 -166/-334 -86/-254 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 55 4/-334 84/-254 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 56 174/-334 254/-254 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 57 344/-334 424/-254 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 58 514/-334 594/-254 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 59 684/-334 764/-254 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 6 -164/-1014 -84/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 60 854/-334 934/-254 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 61 -1014/-164 -934/-84 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 62 -844/-164 -764/-84 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 63 -674/-164 -594/-84 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 64 -504/-164 -424/-84 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 65 -334/-164 -254/-84 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 66 -166/-164 -86/-84 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 67 4/-164 84/-84 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 68 174/-164 254/-84 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 69 344/-164 424/-84 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 7 4/-1014 84/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 70 514/-164 594/-84 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 71 684/-164 764/-84 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 72 854/-164 934/-84 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 73 -1014/6 -934/86 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 74 -844/6 -764/86 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 75 -674/6 -594/86 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 76 -504/6 -424/86 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 77 -336/6 -256/86 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 78 -166/6 -86/86 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 79 4/6 84/86 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 8 174/-1014 254/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 80 174/6 254/86 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 81 344/6 424/86 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 82 514/6 594/86 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 83 684/6 764/86 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 84 854/6 934/86 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 85 -1017/173 -934/256 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 86 -844/176 -764/256 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 87 -674/176 -594/256 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 88 -506/176 -426/256 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 89 -336/176 -256/256 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 9 344/-1014 424/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 90 -166/176 -86/256 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 91 4/176 84/256 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 92 174/176 254/256 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 93 344/176 424/256 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 94 514/176 594/256 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 95 684/176 764/256 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 96 854/176 934/256 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 97 -1014/346 -934/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 98 -844/346 -764/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 99 -676/346 -596/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.setActive 1 AIStrategicArea.setOrderPosition Infantry -932.538/35/-935.289 AIStrategicArea.setOrderPosition Vehicle -935.184/35/-935.13 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 10 AIStrategicArea.setOrderPosition Infantry 598.447/35/-938.588 AIStrategicArea.setOrderPosition Vehicle 586.665/35/-939.03 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 100 AIStrategicArea.setOrderPosition Infantry -421.971/35/426.014 AIStrategicArea.setOrderPosition Vehicle -429.953/35/425.988 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 101 AIStrategicArea.setOrderPosition Infantry -251.969/35/425.998 AIStrategicArea.setOrderPosition Vehicle -260.032/35/425.962 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 102 AIStrategicArea.setOrderPosition Infantry -81.9137/35/426.008 AIStrategicArea.setOrderPosition Vehicle -90.0523/35/426.007 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 103 AIStrategicArea.setOrderPosition Infantry 88.027/35/425.977 AIStrategicArea.setOrderPosition Vehicle 80.0116/35/425.993 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 104 AIStrategicArea.setOrderPosition Infantry 258.009/35/426.009 AIStrategicArea.setOrderPosition Vehicle 249.966/35/425.972 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 105 AIStrategicArea.setOrderPosition Infantry 428.018/35/426.001 AIStrategicArea.setOrderPosition Vehicle 419.995/35/425.986 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 106 AIStrategicArea.setOrderPosition Infantry 598.024/35/425.968 AIStrategicArea.setOrderPosition Vehicle 589.997/35/426 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 107 AIStrategicArea.setOrderPosition Infantry 768.054/35/425.967 AIStrategicArea.setOrderPosition Vehicle 759.998/35/426.047 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 108 AIStrategicArea.setOrderPosition Infantry 938.016/35/425.973 AIStrategicArea.setOrderPosition Vehicle 930.023/35/425.996 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 109 AIStrategicArea.setOrderPosition Infantry -929.975/35/596.005 AIStrategicArea.setOrderPosition Vehicle -937.971/35/595.979 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 11 AIStrategicArea.setOrderPosition Infantry 763.641/35/-941.073 AIStrategicArea.setOrderPosition Vehicle 751.246/35/-940.867 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 110 AIStrategicArea.setOrderPosition Infantry -759.995/35/596.005 AIStrategicArea.setOrderPosition Vehicle -768.001/35/595.973 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 111 AIStrategicArea.setOrderPosition Infantry -589.999/35/595.983 AIStrategicArea.setOrderPosition Vehicle -597.979/35/595.999 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 112 AIStrategicArea.setOrderPosition Infantry -419.982/35/595.964 AIStrategicArea.setOrderPosition Vehicle -428.014/35/596.009 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 113 AIStrategicArea.setOrderPosition Infantry -249.977/35/595.99 AIStrategicArea.setOrderPosition Vehicle -257.98/35/596 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 114 AIStrategicArea.setOrderPosition Infantry -81.9769/35/595.993 AIStrategicArea.setOrderPosition Vehicle -90.0087/35/596.005 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 115 AIStrategicArea.setOrderPosition Infantry 88.0618/35/595.962 AIStrategicArea.setOrderPosition Vehicle 80.0587/35/595.966 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 116 AIStrategicArea.setOrderPosition Infantry 257.999/35/595.987 AIStrategicArea.setOrderPosition Vehicle 250.01/35/595.997 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 117 AIStrategicArea.setOrderPosition Infantry 428.03/35/595.982 AIStrategicArea.setOrderPosition Vehicle 420.009/35/595.987 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 118 AIStrategicArea.setOrderPosition Infantry -9.99951/0/-9.98877 AIStrategicArea.setOrderPosition Vehicle -9.99951/0/-9.98877 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 119 AIStrategicArea.setOrderPosition Infantry 768.029/35/595.96 AIStrategicArea.setOrderPosition Vehicle 759.979/35/596.01 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 12 AIStrategicArea.setOrderPosition Infantry 946.757/35/-935.592 AIStrategicArea.setOrderPosition Vehicle 929.235/35/-934.364 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 120 AIStrategicArea.setOrderPosition Infantry 938.085/35/595.996 AIStrategicArea.setOrderPosition Vehicle 930.036/35/595.996 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 121 AIStrategicArea.setOrderPosition Infantry -929.985/35/765.982 AIStrategicArea.setOrderPosition Vehicle -937.946/35/765.992 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 122 AIStrategicArea.setOrderPosition Infantry -759.94/35/766.022 AIStrategicArea.setOrderPosition Vehicle -767.983/35/766.012 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 123 AIStrategicArea.setOrderPosition Infantry -589.982/35/765.994 AIStrategicArea.setOrderPosition Vehicle -598.001/35/765.996 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 124 AIStrategicArea.setOrderPosition Infantry -419.992/35/765.998 AIStrategicArea.setOrderPosition Vehicle -427.994/35/766.008 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 125 AIStrategicArea.setOrderPosition Infantry -251.969/35/766.015 AIStrategicArea.setOrderPosition Vehicle -260.013/35/766.022 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 126 AIStrategicArea.setOrderPosition Infantry -81.9877/35/766.017 AIStrategicArea.setOrderPosition Vehicle -89.9995/35/766.038 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 127 AIStrategicArea.setOrderPosition Infantry 87.9988/35/766.04 AIStrategicArea.setOrderPosition Vehicle 80.0347/35/766.001 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 128 AIStrategicArea.setOrderPosition Infantry 258.02/35/766.009 AIStrategicArea.setOrderPosition Vehicle 249.999/35/765.988 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 129 AIStrategicArea.setOrderPosition Infantry 428.032/35/765.995 AIStrategicArea.setOrderPosition Vehicle 420.026/35/765.989 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 13 AIStrategicArea.setOrderPosition Infantry -928.494/35/-765.997 AIStrategicArea.setOrderPosition Vehicle -937.866/35/-765.573 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 130 AIStrategicArea.setOrderPosition Infantry 598.072/35/765.964 AIStrategicArea.setOrderPosition Vehicle 590.044/35/765.952 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 131 AIStrategicArea.setOrderPosition Infantry 768.024/35/765.951 AIStrategicArea.setOrderPosition Vehicle 760.036/35/765.95 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 132 AIStrategicArea.setOrderPosition Infantry 938.022/35/765.978 AIStrategicArea.setOrderPosition Vehicle 930.012/35/766.019 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 133 AIStrategicArea.setOrderPosition Infantry -929.98/35/936.009 AIStrategicArea.setOrderPosition Vehicle -937.964/35/935.974 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 134 AIStrategicArea.setOrderPosition Infantry -759.995/35/935.997 AIStrategicArea.setOrderPosition Vehicle -767.98/35/935.998 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 135 AIStrategicArea.setOrderPosition Infantry -589.98/35/935.994 AIStrategicArea.setOrderPosition Vehicle -598.014/35/936.007 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 136 AIStrategicArea.setOrderPosition Infantry -419.959/35/936.025 AIStrategicArea.setOrderPosition Vehicle -428.043/35/935.965 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 137 AIStrategicArea.setOrderPosition Infantry -250.014/35/936.007 AIStrategicArea.setOrderPosition Vehicle -258.013/35/935.99 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 138 AIStrategicArea.setOrderPosition Infantry -81.9958/35/936.014 AIStrategicArea.setOrderPosition Vehicle -89.9825/35/935.99 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 139 AIStrategicArea.setOrderPosition Infantry 88.0266/35/936.007 AIStrategicArea.setOrderPosition Vehicle 80.0261/35/936.008 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 14 AIStrategicArea.setOrderPosition Infantry -759.26/35/-768.01 AIStrategicArea.setOrderPosition Vehicle -769.574/35/-766.993 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 140 AIStrategicArea.setOrderPosition Infantry 258.037/35/936.064 AIStrategicArea.setOrderPosition Vehicle 250.047/35/936.035 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 141 AIStrategicArea.setOrderPosition Infantry 428.019/35/936.004 AIStrategicArea.setOrderPosition Vehicle 420.009/35/935.988 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 142 AIStrategicArea.setOrderPosition Infantry 598.034/35/936.004 AIStrategicArea.setOrderPosition Vehicle 590.038/35/936.001 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 143 AIStrategicArea.setOrderPosition Infantry 768.032/35/935.997 AIStrategicArea.setOrderPosition Vehicle 759.972/35/936.029 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 144 AIStrategicArea.setOrderPosition Infantry 938.029/35/935.995 AIStrategicArea.setOrderPosition Vehicle 930.013/35/936.015 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 15 AIStrategicArea.setOrderPosition Infantry -589.939/35/-765.651 AIStrategicArea.setOrderPosition Vehicle -597.464/35/-765.522 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 16 AIStrategicArea.setOrderPosition Infantry -417.464/35/-768.7 AIStrategicArea.setOrderPosition Vehicle -431.093/35/-768.337 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 17 AIStrategicArea.setOrderPosition Infantry -244.165/35/-769.984 AIStrategicArea.setOrderPosition Vehicle -263.354/35/-770.066 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 18 AIStrategicArea.setOrderPosition Infantry -81.8506/35/-763.984 AIStrategicArea.setOrderPosition Vehicle -89.9832/35/-764.089 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 19 AIStrategicArea.setOrderPosition Infantry 88.1926/35/-763.97 AIStrategicArea.setOrderPosition Vehicle 79.9803/35/-763.865 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 2 AIStrategicArea.setOrderPosition Infantry -761.696/35/-935.73 AIStrategicArea.setOrderPosition Vehicle -765.261/35/-934.893 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 20 AIStrategicArea.setOrderPosition Infantry 258.036/35/-764.013 AIStrategicArea.setOrderPosition Vehicle 249.998/35/-764.028 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 21 AIStrategicArea.setOrderPosition Infantry 428.064/35/-763.998 AIStrategicArea.setOrderPosition Vehicle 420.045/35/-764.088 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 22 AIStrategicArea.setOrderPosition Infantry 598.057/35/-764.045 AIStrategicArea.setOrderPosition Vehicle 590.04/35/-764.01 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 23 AIStrategicArea.setOrderPosition Infantry 768.05/35/-764.045 AIStrategicArea.setOrderPosition Vehicle 759.97/35/-764.04 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 24 AIStrategicArea.setOrderPosition Infantry 938.096/35/-763.994 AIStrategicArea.setOrderPosition Vehicle 930.187/35/-764.075 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 25 AIStrategicArea.setOrderPosition Infantry -929.958/35/-594.011 AIStrategicArea.setOrderPosition Vehicle -938.045/35/-594.016 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 26 AIStrategicArea.setOrderPosition Infantry -759.919/35/-594.044 AIStrategicArea.setOrderPosition Vehicle -767.994/35/-594.013 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 27 AIStrategicArea.setOrderPosition Infantry -589.927/35/-594.01 AIStrategicArea.setOrderPosition Vehicle -598.141/35/-594.025 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 28 AIStrategicArea.setOrderPosition Infantry -419.972/35/-594.09 AIStrategicArea.setOrderPosition Vehicle -428.005/35/-594.075 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 29 AIStrategicArea.setOrderPosition Infantry -251.966/35/-594.035 AIStrategicArea.setOrderPosition Vehicle -260.064/35/-594.091 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 3 AIStrategicArea.setOrderPosition Infantry -588.533/35/-937.21 AIStrategicArea.setOrderPosition Vehicle -598.997/35/-936.534 aiStrategicArea.setSide 0 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 30 AIStrategicArea.setOrderPosition Infantry -81.9293/35/-594.067 AIStrategicArea.setOrderPosition Vehicle -90.0386/35/-594.093 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 31 AIStrategicArea.setOrderPosition Infantry 88.0222/35/-593.998 AIStrategicArea.setOrderPosition Vehicle 80.0084/35/-594.015 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 32 AIStrategicArea.setOrderPosition Infantry 258.093/35/-594.015 AIStrategicArea.setOrderPosition Vehicle 250.048/35/-594.084 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 33 AIStrategicArea.setOrderPosition Infantry 428.03/35/-594.018 AIStrategicArea.setOrderPosition Vehicle 419.984/35/-593.994 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 34 AIStrategicArea.setOrderPosition Infantry 598.083/35/-594.085 AIStrategicArea.setOrderPosition Vehicle 589.964/35/-594.089 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 35 AIStrategicArea.setOrderPosition Infantry 768.03/35/-594.008 AIStrategicArea.setOrderPosition Vehicle 760/35/-594.001 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 36 AIStrategicArea.setOrderPosition Infantry 938.013/35/-594.034 AIStrategicArea.setOrderPosition Vehicle 930.196/35/-594.131 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 37 AIStrategicArea.setOrderPosition Infantry -930.009/35/-424.015 AIStrategicArea.setOrderPosition Vehicle -938.061/35/-424.039 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 38 AIStrategicArea.setOrderPosition Infantry -759.962/35/-424.078 AIStrategicArea.setOrderPosition Vehicle -768.015/35/-424.089 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 39 AIStrategicArea.setOrderPosition Infantry -589.992/35/-423.993 AIStrategicArea.setOrderPosition Vehicle -597.995/35/-424.023 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 4 AIStrategicArea.setOrderPosition Infantry -420.255/35/-940.52 AIStrategicArea.setOrderPosition Vehicle -427.308/35/-940.516 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 40 AIStrategicArea.setOrderPosition Infantry -421.943/35/-423.997 AIStrategicArea.setOrderPosition Vehicle -430.026/35/-423.98 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 41 AIStrategicArea.setOrderPosition Infantry -251.968/35/-424.016 AIStrategicArea.setOrderPosition Vehicle -260.03/35/-424.008 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 42 AIStrategicArea.setOrderPosition Infantry -81.908/35/-424.076 AIStrategicArea.setOrderPosition Vehicle -90.1356/35/-424.018 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 43 AIStrategicArea.setOrderPosition Infantry 87.9965/35/-424.013 AIStrategicArea.setOrderPosition Vehicle 80.0721/35/-424.133 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 44 AIStrategicArea.setOrderPosition Infantry 258.029/35/-424.035 AIStrategicArea.setOrderPosition Vehicle 250.01/35/-424.04 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 45 AIStrategicArea.setOrderPosition Infantry 428.043/35/-424 AIStrategicArea.setOrderPosition Vehicle 419.985/35/-424.016 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 46 AIStrategicArea.setOrderPosition Infantry 598.033/35/-423.997 AIStrategicArea.setOrderPosition Vehicle 589.964/35/-424.021 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 47 AIStrategicArea.setOrderPosition Infantry 768.031/35/-424.026 AIStrategicArea.setOrderPosition Vehicle 760.014/35/-424.028 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 48 AIStrategicArea.setOrderPosition Infantry 938.03/35/-424.018 AIStrategicArea.setOrderPosition Vehicle 930.015/35/-423.996 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 49 AIStrategicArea.setOrderPosition Infantry -929.967/35/-254.033 AIStrategicArea.setOrderPosition Vehicle -937.99/35/-254.032 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 5 AIStrategicArea.setOrderPosition Infantry -248.641/35/-943.106 AIStrategicArea.setOrderPosition Vehicle -259.792/35/-943.153 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 50 AIStrategicArea.setOrderPosition Infantry -759.981/35/-254.007 AIStrategicArea.setOrderPosition Vehicle -767.995/35/-254.018 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 51 AIStrategicArea.setOrderPosition Infantry -589.947/35/-253.984 AIStrategicArea.setOrderPosition Vehicle -598.013/35/-254.01 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 52 AIStrategicArea.setOrderPosition Infantry -420.061/35/-254.025 AIStrategicArea.setOrderPosition Vehicle -427.967/35/-254.024 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 53 AIStrategicArea.setOrderPosition Infantry -251.988/35/-254.018 AIStrategicArea.setOrderPosition Vehicle -260.019/35/-253.998 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 54 AIStrategicArea.setOrderPosition Infantry -81.9733/35/-254.037 AIStrategicArea.setOrderPosition Vehicle -89.9825/35/-254.005 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 55 AIStrategicArea.setOrderPosition Infantry 88.0145/35/-254.01 AIStrategicArea.setOrderPosition Vehicle 80.0101/35/-254.014 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 56 AIStrategicArea.setOrderPosition Infantry 258.014/35/-254.037 AIStrategicArea.setOrderPosition Vehicle 249.962/35/-254.022 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 57 AIStrategicArea.setOrderPosition Infantry 428.018/35/-254.004 AIStrategicArea.setOrderPosition Vehicle 420.001/35/-254.024 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 58 AIStrategicArea.setOrderPosition Infantry 598.026/35/-253.99 AIStrategicArea.setOrderPosition Vehicle 590.003/35/-254.022 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 59 AIStrategicArea.setOrderPosition Infantry 768.021/35/-254.011 AIStrategicArea.setOrderPosition Vehicle 760.019/35/-254.016 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 6 AIStrategicArea.setOrderPosition Infantry -80.5629/35/-936.821 AIStrategicArea.setOrderPosition Vehicle -85.8587/35/-938.901 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 60 AIStrategicArea.setOrderPosition Infantry 938.018/35/-254.021 AIStrategicArea.setOrderPosition Vehicle 930.045/35/-254.048 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 61 AIStrategicArea.setOrderPosition Infantry -929.993/35/-83.9982 AIStrategicArea.setOrderPosition Vehicle -937.998/35/-84.0037 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 62 AIStrategicArea.setOrderPosition Infantry -759.963/35/-84.0248 AIStrategicArea.setOrderPosition Vehicle -767.971/35/-84.0168 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 63 AIStrategicArea.setOrderPosition Infantry -589.994/35/-84.0317 AIStrategicArea.setOrderPosition Vehicle -598.006/35/-84.0103 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 64 AIStrategicArea.setOrderPosition Infantry -419.986/35/-84.0042 AIStrategicArea.setOrderPosition Vehicle -427.994/35/-84.0021 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 65 AIStrategicArea.setOrderPosition Infantry -249.986/35/-84.0069 AIStrategicArea.setOrderPosition Vehicle -257.99/35/-84.0051 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 66 AIStrategicArea.setOrderPosition Infantry -81.9915/35/-83.9739 AIStrategicArea.setOrderPosition Vehicle -90.0094/35/-84.0193 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 67 AIStrategicArea.setOrderPosition Infantry 88.0079/35/-84.0001 AIStrategicArea.setOrderPosition Vehicle 80.0177/35/-84.0056 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 68 AIStrategicArea.setOrderPosition Infantry 258.009/35/-83.9991 AIStrategicArea.setOrderPosition Vehicle 249.985/35/-83.9967 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 69 AIStrategicArea.setOrderPosition Infantry 428.038/35/-84.0072 AIStrategicArea.setOrderPosition Vehicle 420.047/35/-84.0204 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 7 AIStrategicArea.setOrderPosition Infantry 86.1765/35/-934.045 AIStrategicArea.setOrderPosition Vehicle 82.0851/35/-933.918 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 70 AIStrategicArea.setOrderPosition Infantry 598.032/35/-83.9974 AIStrategicArea.setOrderPosition Vehicle 590.017/35/-84.0228 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 71 AIStrategicArea.setOrderPosition Infantry 768.032/35/-84.0175 AIStrategicArea.setOrderPosition Vehicle 760.036/35/-84.0299 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 72 AIStrategicArea.setOrderPosition Infantry 938.03/35/-84.0281 AIStrategicArea.setOrderPosition Vehicle 930.039/35/-83.9782 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 73 AIStrategicArea.setOrderPosition Infantry -929.964/35/85.974 AIStrategicArea.setOrderPosition Vehicle -937.981/35/85.9904 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 74 AIStrategicArea.setOrderPosition Infantry -760.007/35/85.9852 AIStrategicArea.setOrderPosition Vehicle -767.998/35/85.9884 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 75 AIStrategicArea.setOrderPosition Infantry -590.049/35/85.9741 AIStrategicArea.setOrderPosition Vehicle -597.969/35/85.9409 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 76 AIStrategicArea.setOrderPosition Infantry -419.988/35/85.9615 AIStrategicArea.setOrderPosition Vehicle -427.983/35/86.0072 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 77 AIStrategicArea.setOrderPosition Infantry -251.98/35/85.9941 AIStrategicArea.setOrderPosition Vehicle -260.014/35/85.9596 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 78 AIStrategicArea.setOrderPosition Infantry -81.9713/35/85.9808 AIStrategicArea.setOrderPosition Vehicle -89.9855/35/85.9985 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 79 AIStrategicArea.setOrderPosition Infantry 88.0331/35/86.0081 AIStrategicArea.setOrderPosition Vehicle 80.0197/35/85.9966 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 8 AIStrategicArea.setOrderPosition Infantry 256.126/35/-934.443 AIStrategicArea.setOrderPosition Vehicle 253.225/35/-934.479 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 80 AIStrategicArea.setOrderPosition Infantry 258.03/35/85.9695 AIStrategicArea.setOrderPosition Vehicle 250.003/35/85.967 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 81 AIStrategicArea.setOrderPosition Infantry 428.037/35/85.9886 AIStrategicArea.setOrderPosition Vehicle 420.016/35/85.9839 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 82 AIStrategicArea.setOrderPosition Infantry 598.063/35/85.9854 AIStrategicArea.setOrderPosition Vehicle 589.981/35/86.0029 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 83 AIStrategicArea.setOrderPosition Infantry 768.001/35/85.9817 AIStrategicArea.setOrderPosition Vehicle 760.003/35/85.9844 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 84 AIStrategicArea.setOrderPosition Infantry 937.998/35/85.9949 AIStrategicArea.setOrderPosition Vehicle 929.996/35/86.016 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 85 AIStrategicArea.setOrderPosition Infantry -929.936/35/255.961 AIStrategicArea.setOrderPosition Vehicle -937.952/35/255.947 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 86 AIStrategicArea.setOrderPosition Infantry -759.967/35/256.01 AIStrategicArea.setOrderPosition Vehicle -767.986/35/255.949 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 87 AIStrategicArea.setOrderPosition Infantry -590.014/35/256.028 AIStrategicArea.setOrderPosition Vehicle -9.9989/0/-10.0051 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 88 AIStrategicArea.setOrderPosition Infantry -421.96/35/255.988 AIStrategicArea.setOrderPosition Vehicle -429.981/35/255.993 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 89 AIStrategicArea.setOrderPosition Infantry -252.016/35/255.981 AIStrategicArea.setOrderPosition Vehicle -260.045/35/256.014 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 9 AIStrategicArea.setOrderPosition Infantry 429.758/35/-936.22 AIStrategicArea.setOrderPosition Vehicle 421.075/35/-934.749 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 90 AIStrategicArea.setOrderPosition Infantry -81.9817/35/255.995 AIStrategicArea.setOrderPosition Vehicle -89.9777/35/255.971 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 91 AIStrategicArea.setOrderPosition Infantry 88.052/35/255.968 AIStrategicArea.setOrderPosition Vehicle 80.0042/35/255.991 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 92 AIStrategicArea.setOrderPosition Infantry 258.027/35/255.98 AIStrategicArea.setOrderPosition Vehicle 249.99/35/255.965 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 93 AIStrategicArea.setOrderPosition Infantry 428.045/35/255.993 AIStrategicArea.setOrderPosition Vehicle 420.032/35/255.949 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 94 AIStrategicArea.setOrderPosition Infantry 597.982/35/255.971 AIStrategicArea.setOrderPosition Vehicle 590.048/35/255.973 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 95 AIStrategicArea.setOrderPosition Infantry 768.018/35/255.999 AIStrategicArea.setOrderPosition Vehicle 760.027/35/255.994 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 96 AIStrategicArea.setOrderPosition Infantry 938.021/35/256.021 AIStrategicArea.setOrderPosition Vehicle 930.019/35/255.979 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 97 AIStrategicArea.setOrderPosition Infantry -929.984/35/425.988 AIStrategicArea.setOrderPosition Vehicle -937.992/35/425.978 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 98 AIStrategicArea.setOrderPosition Infantry -759.952/35/426.002 AIStrategicArea.setOrderPosition Vehicle -767.967/35/425.976 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 99 AIStrategicArea.setOrderPosition Infantry -591.973/35/425.975 AIStrategicArea.setOrderPosition Vehicle -600/35/425.992 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 rem *** Create strategic areas *** aiStrategicArea.create 1 -1014/-1014 -934/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 10 514/-1014 594/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 100 -506/346 -426/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 101 -336/346 -256/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 102 -166/346 -86/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 103 4/346 84/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 104 174/346 254/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 105 344/346 424/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 106 514/346 594/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 107 684/346 764/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 108 854/346 934/426 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 109 -1014/516 -934/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 11 684/-1014 764/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 110 -844/516 -764/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 111 -674/516 -594/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 112 -504/516 -424/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 113 -334/516 -254/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 114 -166/516 -86/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 115 4/516 84/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 116 174/516 254/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 117 344/516 424/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 118 514/516 594/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 119 684/516 764/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 12 854/-1014 934/-934 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 120 854/516 934/596 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 121 -1014/686 -934/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 122 -844/686 -764/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 123 -674/686 -594/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 124 -504/686 -424/766 35 50 aiStrategicArea.layer 1 aiStrategicArea.create 125 -336/686 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AIStrategicArea.setOrderPosition Vehicle 930.187/35/-764.075 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 25 AIStrategicArea.setOrderPosition Infantry -929.958/35/-594.011 AIStrategicArea.setOrderPosition Vehicle -938.045/35/-594.016 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 26 AIStrategicArea.setOrderPosition Infantry -759.919/35/-594.044 AIStrategicArea.setOrderPosition Vehicle -767.994/35/-594.013 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 27 AIStrategicArea.setOrderPosition Infantry -589.927/35/-594.01 AIStrategicArea.setOrderPosition Vehicle -598.141/35/-594.025 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 28 AIStrategicArea.setOrderPosition Infantry -419.972/35/-594.09 AIStrategicArea.setOrderPosition Vehicle -428.005/35/-594.075 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 29 AIStrategicArea.setOrderPosition Infantry -251.966/35/-594.035 AIStrategicArea.setOrderPosition Vehicle -260.064/35/-594.091 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 3 AIStrategicArea.setOrderPosition Infantry -588.533/35/-937.21 AIStrategicArea.setOrderPosition Vehicle -598.997/35/-936.534 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 30 AIStrategicArea.setOrderPosition Infantry -81.9293/35/-594.067 AIStrategicArea.setOrderPosition Vehicle -90.0386/35/-594.093 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 31 AIStrategicArea.setOrderPosition Infantry 88.0222/35/-593.998 AIStrategicArea.setOrderPosition Vehicle 80.0084/35/-594.015 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 32 AIStrategicArea.setOrderPosition Infantry 258.093/35/-594.015 AIStrategicArea.setOrderPosition Vehicle 250.048/35/-594.084 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 33 AIStrategicArea.setOrderPosition Infantry 428.03/35/-594.018 AIStrategicArea.setOrderPosition Vehicle 419.984/35/-593.994 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 34 AIStrategicArea.setOrderPosition Infantry 598.083/35/-594.085 AIStrategicArea.setOrderPosition Vehicle 589.964/35/-594.089 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 35 AIStrategicArea.setOrderPosition Infantry 768.03/35/-594.008 AIStrategicArea.setOrderPosition Vehicle 760/35/-594.001 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 36 AIStrategicArea.setOrderPosition Infantry 938.013/35/-594.034 AIStrategicArea.setOrderPosition Vehicle 930.196/35/-594.131 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 37 AIStrategicArea.setOrderPosition Infantry -930.009/35/-424.015 AIStrategicArea.setOrderPosition Vehicle -938.061/35/-424.039 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 38 AIStrategicArea.setOrderPosition Infantry -759.962/35/-424.078 AIStrategicArea.setOrderPosition Vehicle -768.015/35/-424.089 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 39 AIStrategicArea.setOrderPosition Infantry -589.992/35/-423.993 AIStrategicArea.setOrderPosition Vehicle -597.995/35/-424.023 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 4 AIStrategicArea.setOrderPosition Infantry -420.255/35/-940.52 AIStrategicArea.setOrderPosition Vehicle -427.308/35/-940.516 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 40 AIStrategicArea.setOrderPosition Infantry -421.943/35/-423.997 AIStrategicArea.setOrderPosition Vehicle -430.026/35/-423.98 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 41 AIStrategicArea.setOrderPosition Infantry -251.968/35/-424.016 AIStrategicArea.setOrderPosition Vehicle -260.03/35/-424.008 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 42 AIStrategicArea.setOrderPosition Infantry -81.908/35/-424.076 AIStrategicArea.setOrderPosition Vehicle -90.1356/35/-424.018 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 43 AIStrategicArea.setOrderPosition Infantry 87.9965/35/-424.013 AIStrategicArea.setOrderPosition Vehicle 80.0721/35/-424.133 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 44 AIStrategicArea.setOrderPosition Infantry 258.029/35/-424.035 AIStrategicArea.setOrderPosition Vehicle 250.01/35/-424.04 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 45 AIStrategicArea.setOrderPosition Infantry 428.043/35/-424 AIStrategicArea.setOrderPosition Vehicle 419.985/35/-424.016 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 46 AIStrategicArea.setOrderPosition Infantry 598.033/35/-423.997 AIStrategicArea.setOrderPosition Vehicle 589.964/35/-424.021 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 47 AIStrategicArea.setOrderPosition Infantry 768.031/35/-424.026 AIStrategicArea.setOrderPosition Vehicle 760.014/35/-424.028 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 48 AIStrategicArea.setOrderPosition Infantry 938.03/35/-424.018 AIStrategicArea.setOrderPosition Vehicle 930.015/35/-423.996 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 49 AIStrategicArea.setOrderPosition Infantry -929.967/35/-254.033 AIStrategicArea.setOrderPosition Vehicle -937.99/35/-254.032 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 5 AIStrategicArea.setOrderPosition Infantry -248.641/35/-943.106 AIStrategicArea.setOrderPosition Vehicle -259.792/35/-943.153 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 50 AIStrategicArea.setOrderPosition Infantry -759.981/35/-254.007 AIStrategicArea.setOrderPosition Vehicle -767.995/35/-254.018 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 51 AIStrategicArea.setOrderPosition Infantry -589.947/35/-253.984 AIStrategicArea.setOrderPosition Vehicle -598.013/35/-254.01 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 52 AIStrategicArea.setOrderPosition Infantry -420.061/35/-254.025 AIStrategicArea.setOrderPosition Vehicle -427.967/35/-254.024 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 53 AIStrategicArea.setOrderPosition Infantry -251.988/35/-254.018 AIStrategicArea.setOrderPosition Vehicle -260.019/35/-253.998 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 54 AIStrategicArea.setOrderPosition Infantry -81.9733/35/-254.037 AIStrategicArea.setOrderPosition Vehicle -89.9825/35/-254.005 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 55 AIStrategicArea.setOrderPosition Infantry 88.0145/35/-254.01 AIStrategicArea.setOrderPosition Vehicle 80.0101/35/-254.014 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 56 AIStrategicArea.setOrderPosition Infantry 258.014/35/-254.037 AIStrategicArea.setOrderPosition Vehicle 249.962/35/-254.022 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 57 AIStrategicArea.setOrderPosition Infantry 428.018/35/-254.004 AIStrategicArea.setOrderPosition Vehicle 420.001/35/-254.024 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 58 AIStrategicArea.setOrderPosition Infantry 598.026/35/-253.99 AIStrategicArea.setOrderPosition Vehicle 590.003/35/-254.022 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 59 AIStrategicArea.setOrderPosition Infantry 768.021/35/-254.011 AIStrategicArea.setOrderPosition Vehicle 760.019/35/-254.016 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 6 AIStrategicArea.setOrderPosition Infantry -80.5629/35/-936.821 AIStrategicArea.setOrderPosition Vehicle -85.8587/35/-938.901 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 60 AIStrategicArea.setOrderPosition Infantry 938.018/35/-254.021 AIStrategicArea.setOrderPosition Vehicle 930.045/35/-254.048 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 61 AIStrategicArea.setOrderPosition Infantry -929.993/35/-83.9982 AIStrategicArea.setOrderPosition Vehicle -937.998/35/-84.0037 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 62 AIStrategicArea.setOrderPosition Infantry -759.963/35/-84.0248 AIStrategicArea.setOrderPosition Vehicle -767.971/35/-84.0168 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 63 AIStrategicArea.setOrderPosition Infantry -589.994/35/-84.0317 AIStrategicArea.setOrderPosition Vehicle -598.006/35/-84.0103 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 64 AIStrategicArea.setOrderPosition Infantry -419.986/35/-84.0042 AIStrategicArea.setOrderPosition Vehicle -427.994/35/-84.0021 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 65 AIStrategicArea.setOrderPosition Infantry -249.986/35/-84.0069 AIStrategicArea.setOrderPosition Vehicle -257.99/35/-84.0051 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 66 AIStrategicArea.setOrderPosition Infantry -81.9915/35/-83.9739 AIStrategicArea.setOrderPosition Vehicle -90.0094/35/-84.0193 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 67 AIStrategicArea.setOrderPosition Infantry 88.0079/35/-84.0001 AIStrategicArea.setOrderPosition Vehicle 80.0177/35/-84.0056 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 68 AIStrategicArea.setOrderPosition Infantry 258.009/35/-83.9991 AIStrategicArea.setOrderPosition Vehicle 249.985/35/-83.9967 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 69 AIStrategicArea.setOrderPosition Infantry 428.038/35/-84.0072 AIStrategicArea.setOrderPosition Vehicle 420.047/35/-84.0204 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 7 AIStrategicArea.setOrderPosition Infantry 86.1765/35/-934.045 AIStrategicArea.setOrderPosition Vehicle 82.0851/35/-933.918 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 70 AIStrategicArea.setOrderPosition Infantry 598.032/35/-83.9974 AIStrategicArea.setOrderPosition Vehicle 590.017/35/-84.0228 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 71 AIStrategicArea.setOrderPosition Infantry 768.032/35/-84.0175 AIStrategicArea.setOrderPosition Vehicle 760.036/35/-84.0299 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 72 AIStrategicArea.setOrderPosition Infantry 938.03/35/-84.0281 AIStrategicArea.setOrderPosition Vehicle 930.039/35/-83.9782 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 73 AIStrategicArea.setOrderPosition Infantry -929.964/35/85.974 AIStrategicArea.setOrderPosition Vehicle -937.981/35/85.9904 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 74 AIStrategicArea.setOrderPosition Infantry -760.007/35/85.9852 AIStrategicArea.setOrderPosition Vehicle -767.998/35/85.9884 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 75 AIStrategicArea.setOrderPosition Infantry -590.049/35/85.9741 AIStrategicArea.setOrderPosition Vehicle -597.969/35/85.9409 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 76 AIStrategicArea.setOrderPosition Infantry -419.988/35/85.9615 AIStrategicArea.setOrderPosition Vehicle -427.983/35/86.0072 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 77 AIStrategicArea.setOrderPosition Infantry -251.98/35/85.9941 AIStrategicArea.setOrderPosition Vehicle -260.014/35/85.9596 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 78 AIStrategicArea.setOrderPosition Infantry -81.9713/35/85.9808 AIStrategicArea.setOrderPosition Vehicle -89.9855/35/85.9985 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 79 AIStrategicArea.setOrderPosition Infantry 88.0331/35/86.0081 AIStrategicArea.setOrderPosition Vehicle 80.0197/35/85.9966 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 8 AIStrategicArea.setOrderPosition Infantry 256.126/35/-934.443 AIStrategicArea.setOrderPosition Vehicle 253.225/35/-934.479 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 80 AIStrategicArea.setOrderPosition Infantry 258.03/35/85.9695 AIStrategicArea.setOrderPosition Vehicle 250.003/35/85.967 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 81 AIStrategicArea.setOrderPosition Infantry 428.037/35/85.9886 AIStrategicArea.setOrderPosition Vehicle 420.016/35/85.9839 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 82 AIStrategicArea.setOrderPosition Infantry 598.063/35/85.9854 AIStrategicArea.setOrderPosition Vehicle 589.981/35/86.0029 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 83 AIStrategicArea.setOrderPosition Infantry 768.001/35/85.9817 AIStrategicArea.setOrderPosition Vehicle 760.003/35/85.9844 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 84 AIStrategicArea.setOrderPosition Infantry 937.998/35/85.9949 AIStrategicArea.setOrderPosition Vehicle 929.996/35/86.016 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 85 AIStrategicArea.setOrderPosition Infantry -929.936/35/255.961 AIStrategicArea.setOrderPosition Vehicle -937.952/35/255.947 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 86 AIStrategicArea.setOrderPosition Infantry -759.967/35/256.01 AIStrategicArea.setOrderPosition Vehicle -767.986/35/255.949 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 87 AIStrategicArea.setOrderPosition Infantry -590.014/35/256.028 AIStrategicArea.setOrderPosition Vehicle -9.9989/0/-10.0051 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 88 AIStrategicArea.setOrderPosition Infantry -421.96/35/255.988 AIStrategicArea.setOrderPosition Vehicle -429.981/35/255.993 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 89 AIStrategicArea.setOrderPosition Infantry -252.016/35/255.981 AIStrategicArea.setOrderPosition Vehicle -260.045/35/256.014 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 9 AIStrategicArea.setOrderPosition Infantry 429.758/35/-936.22 AIStrategicArea.setOrderPosition Vehicle 421.075/35/-934.749 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 90 AIStrategicArea.setOrderPosition Infantry -81.9817/35/255.995 AIStrategicArea.setOrderPosition Vehicle -89.9777/35/255.971 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 91 AIStrategicArea.setOrderPosition Infantry 88.052/35/255.968 AIStrategicArea.setOrderPosition Vehicle 80.0042/35/255.991 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 92 AIStrategicArea.setOrderPosition Infantry 258.027/35/255.98 AIStrategicArea.setOrderPosition Vehicle 249.99/35/255.965 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 93 AIStrategicArea.setOrderPosition Infantry 428.045/35/255.993 AIStrategicArea.setOrderPosition Vehicle 420.032/35/255.949 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 94 AIStrategicArea.setOrderPosition Infantry 597.982/35/255.971 AIStrategicArea.setOrderPosition Vehicle 590.048/35/255.973 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 95 AIStrategicArea.setOrderPosition Infantry 768.018/35/255.999 AIStrategicArea.setOrderPosition Vehicle 760.027/35/255.994 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 96 AIStrategicArea.setOrderPosition Infantry 938.021/35/256.021 AIStrategicArea.setOrderPosition Vehicle 930.019/35/255.979 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 97 AIStrategicArea.setOrderPosition Infantry -929.984/35/425.988 AIStrategicArea.setOrderPosition Vehicle -937.992/35/425.978 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 98 AIStrategicArea.setOrderPosition Infantry -759.952/35/426.002 AIStrategicArea.setOrderPosition Vehicle -767.967/35/425.976 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 aiStrategicArea.setActive 99 AIStrategicArea.setOrderPosition Infantry -591.973/35/425.975 AIStrategicArea.setOrderPosition Vehicle -600/35/425.992 aiStrategicArea.setSide 0 aiStrategicArea.setTakeable 1 1 aiStrategicArea.setTakeable 2 1 aiStrategicArea.vehicleSearchRadius 0.4 This is a generic StrategicAreas template for 2K maps for the coop insurgency gamemode. Totally 144 (12x12) StrategicAreas. It can be used for all 2k maps. The purpose of this is to not do it for each 2k map seperate. The codelines must be added manually into the StrategicAreas.ai file : aiStrategicArea.setTakeable 1 X (Team 1 / 0 = not takeable or 1 = takeable) aiStrategicArea.setTakeable 2 X (Team 2 / 0 = not takeable or 1 = takeable) Grozny or Kafr Halab .... and all other 2k maps -
Poke Ciro or Jaki. Ciro knows many things about ArmA modding and Jaki is in an ArmA Devteam. Dont be shy, just do it. Edit: I totally forgot about the Lambs.
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I really like post apocalyptic survival mods on the ArmA engine. What i dont like and you can see on 99% on all survival servers are the vehicle traders where you can buy tanks, armed to the teeth jeeps, apc's, attack helicopters of all kinds. Helicopters shouldn't be on any traderlists. Maybe as a rare mission or crashsite where you have atleast to repair the chopper with things like rotor-, scrapmetal and engine parts and those parts should be very rare. Dont allow to buy ready basebuilding materials like complete cinderwalls or complete constructions like castles or the server runs quick laggy because people start building mega sandbox castle fortifications made out of 5000+ objects. Dont make it like "looting 3 buildings and you overequipped". Loot should be not so common and there should be only few lootpiles in a building and not all 2 meters. Focus please on survival like hunting, fishing, crafting and looting. There is no need to put ALL weapons and attachment into the loot or trader lists. DMR and M14 are enough (Meme from good old dayz times). I will make later more suggestions with more details.