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=VG= Sausag3

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Everything posted by =VG= Sausag3

  1. For a weird logical reason I use both. I use inverted on keyboard and mouse, As treating my mouse like a joystick feels very weird, so I treat my mouse with the, If my mouse goes down, my nose goes down. But with a Joystick I will always use normal pitch. It does not feel right playing inverted. Think you guys are after the wrong people, It's the joystick inverted players that are secretly serial killers, Not mouse inverted players.
  2. You'll find me and a lot of others on Arma 3, Get it and you'll have a blast playing with us!
  3. Posting this on the Arma 3 Thread so more people are aware! This Event is hosted by: @X0R I Believe he is hosting his first Arma 3 Event with =VG=! As it is his first, Lets get this turnout for this event MASSIVE!, Tell your friends, Tell your kids, Tell your Wife, Tell your fucking dog! We want a full house boys! If anyone else is interested in hosting Arma 3 Events within =VG=, Please hit me up! I had an exchange with @=VG= Sausag3 and figured I'd do one of these, as I don't play Arma 3 on VG a lot, actually hardly if ever because I usually play elsewhere at the normal time such events are held, so here we are, I've checked out past events & how many players usually attend and figured I'd put my own little spin on it with that in mind, and make something enjoyable that you're otherwise less likely to encounter on a public server, because I figure I might as well make it worth your while to attend if indeed you do, for which I'm preemptively appreciative. EVENT TIME: Sunday, 18th of July 2021 - 1900UTC/1300CST REQUIRED PLAYER SLOTS: 12 TOTAL PLAYABLE SLOTS: 42 EVENT SERVER: VETERANS-GAMING | Arma 3 Testing | TS3.VETERANS-GAMING.COM SIGN-UP: RSVP on this calender link: late joiners may use available slots. PASSWORD: venividivici REQUIREMENTS: ARMA 3 installed and up to date All Steam Workshop Mods here ( https://steamcommunity.com/sharedfiles/filedetails/?id=2540017521 ) downloaded and installed [SIDE NOTE ON MODS] Let me be absolutely clear, linked modset contains 4 of the RHS Mods, most of you already have and 15 Additional Mods which are less than 50MB combined AND ARE EXPLICITLY INCLUDED FOR AI & GAMEPLAY ENHANCEMENT, so you'll find no bloat here. RADIO: Teamspeak Is not required, though feel to join the VG Arma 3 Teamspeak if you need help or think you may, I will be found on Discord. Instead of TFAR, Addon Free Scripted Radio is used with no requirements for any additional downloads, It's a script included in the mission, to enhance vanilla Arma 3,& uses vanilla keybinds, It basically rmoves needless TFAR - TS bs,and provides a simple yet efficient VOICE CHAT similar to PR if your familiar, by extending vanilla Arma 3 functionality. I've configured It to allow CHANNEL SWITCHING KEYBINDS, Arma 3 default ',' and '.', so DISREGARD last line in image above. BLUFOR[ MARSOC, USMC ] Aboard the USS Freedom OPFOR[ RUSSIAN VDV, AAF ] On the Island of Stratis AO[ The Whole Island, Might As Well. ] SQUADS (Dynamic Groups Enabled) Zeus [Platoon Lead has access to LIMITED ZEUS with access restricted to MODULES only, with edit & object placement disabled] Command Platoon Lead: @=VG= Sausag3 [I'd appreciate If You Took This] FAC: Keed Platoon Medic: The_Polish_Guy Alpha Squad Lead: KVSH_420 Rifleman: Timan Engineer: Medic @X0R Bravo Squad Lead: Life Rifleman: SoliderOfMisfortune Engineer: Terminator Medic: Stixon Phantom 1 Pilot: Connor Phantom 2 Pilot: Deathdealer [AIR ASSETS AVAILABLE] 5x AH-9/MH-9 Mission Enhanced Little Birds & 1 CH-53 Stallion 2 pilots, switching aircraft per mission/task requirements, with access to Dynamic Vehicle Load-out for Armament Romeo 2-1 12 Playable Reinforcement Slots, DO NOT JOIN UNLESS SLOTS ABOVE FILLED Romeo 2-2 6 Playable Reinforcement Slots FOR PILOTS, DO NOT JOIN UNLESS PHANTOM Romeo 2-3 6 Playable Reinforcement Slots, DO NOT JOIN UNLESS SLOTS ABOVE FILLED Romeo 2-4 6 Playable Reinforcement Slots, DO NOT JOIN UNLESS SLOTS ABOVE FILLED You will not be limited in what tools/loadout/methods to use other than being restricted to assets on the USS Freedom & gear that belongs to your faction available in a restricted Virtual Arsenal, Mission briefing available in map view will instruct you on your objectives and, how you choose to accomplish your objective is left to the discretion of your Platoon Lead & respective Squad Leaders, you may restructure your squad's loadout & configuration at your SL's discretion & minimally to yours as well. The Size Or Composition of Squads Is Not Fixed, Anyone Can Join Alpha or Bravo after slotting in as one of the Romeo units, using Dynamic Groups, default key 'U'. [BRIEF] Russians have occupied a Greek island as part of an agreement with a nationalist government in Greece, as part of a ploy to force the EU to expel Greece from the union, after Greeks voted to remain. The Russians get a Naval Base in a small Mediterranean Island and the Greek Government gets to bypass the popular vote by forcing the EU's hands. You are tasked with denying the Greek government diplomatic leverage by forcefully & covertly removing the Russians from NATO territory. Detailed Brief in Mission. [OBJECTIVES, OVERVIEW] 2 Primary Objectives and 6-12 Procedurally Generated Chained Secondary Tasks *this sometimes results in an obviously bugged task, Platoon Lead can through LIMITED ZEUS force a 'completed' status for such tasks using Zeus Modules* Mission Succeeds when All Objectives Are Complete and ALL PLAYERS EXTRACT TO THE USS FREEDOM Mission Fails if more than 10 civilians are killed which surrendering enemies are considered to be, so beware, there are civilians & ai do surrender. Mission Fails if all players die. Mission Fails if friendly fire results in more than 5 deaths. [ENVIRONMENT] Due to time acceleration 24minutes irl is 24hours ingame, so tailor your plans to a rapidly alternating day/night cycle and accelerated dynamic weather. [CONSTRAINTS] *for gameplay purposes, because AI at their best, aren't as smart as a mediocre human[possibly]* [RESPAWN] NONE, however.... [SERVER SETTINGS] No Crosshairs, First Person Only, Standard Flight Model *Ai Difficulty overridden by mission* Weapon Sway & Fatigue Enabled (Manage your load-outs REASONABLY or suffer the CONSEQUENCES) Remember, everything that can kill you, can be killed by you, and credit where credit's due, the level of complexity is entirely thanks to THIRD-PARTY dynamic mission modules included as Mods, that I use, and others seldom do, so yea, I'm just a grunt who put the pieces together, at most scripting a few minor things here & there. P.S I'd very much like for @Connor to get banned if he fails to attend, as he nudged me to do this Cheers.
  4. *Bump* Need both crewman slots on BTR80 filled. If slots not taken I'll have to start reallocating people
  5. Operation Fallujah Freedom - ARMA 3 EVENT EVENT TIME: Saturday, 10th of July 2021 - 2000 GMT (PRT) PLAYER SLOTS: 21 EVENT SERVER: VETERANS-GAMING | Arma 3 Testing | TS3.VETERANS-GAMING.COM SIGN-UP: Sign ups are MANDATORY to play this event PASSWORD: sumboody REQUIREMENTS: ARMA 3 installed and up to date All Steam Workshop Mods here (Link AVAILABLE NOW! CLICK HERE) downloaded and installed Fallujah Map Downloaded and Installed - https://steamcommunity.com/workshop/filedetails/?id=908733096 Teamspeak 3 - With TFAR (BETA!) Installed and Set up! Discord, if Tech Support is needed SIGN UPS: Please comment below on this thread what TROOP and what ROLE you want to take BEFORE the event 2nd Iraqi Motorized Platoon Command: Commander (Zeus): Sausag3 Alpha Squad (BTR-80): Squad Leader: System Rifleman AT (RPG-7): Batmeme Machine Gunner (PKM): Life Marksman: Terminator Combat Medic: The_Polish_Guy Section Leader (2IC): Kvsh_420 Grenadier: Deathdealer Combat Medic: Kavelenko Crewman (Driver): Kimakeru Crewman (Gunner): Stixon Bravo Squad (Infantry Truck) Squad Leader: Rifleman AT (RPG-7): Machine Gunner (PKM): Marksman: Combat Medic: Section Leader (2IC): Grenadier: Combat Medic: Machinegunner (MG-42): Rifleman: Brief: ISIS has taken over the city of Fallujah, The 2nd Iraqi Motorized platoon is tasked to clearing out the following objectives to significantly weaken the enemy presence in the region: Objective Alpha - School Objective Bravo - Broadcasting Tower Objective Charlie - Hospital A more in-depth brief will take place in-game. Respawns Available.
  6. *BUMP* There is a fireteam leader slot and an assault specialist slot left on the signups. Get it hot while you still can. Note: The event will start with everyone in mini submarines traveling towards the RV point on the map. Please beware that radios are not that effective underwater. Local communication is limited to. So barely any comms + pitch black darkness, could = disaster. Please don't panic if you cannot communicate with others, If you are inside the submarine and drive. Please travel to the RV. Make sure the ones who are driving the submarine are aware of the controls. as the way to control the submarine has different key binds than any other vehicle around. Looking forward to the event, See you all on the battlefield.
  7. We won't be using freq 31 and additional 30.. Try not to mention this as it might confuse people. It will most likely be a different frequency for the event using the same structure. Radio frequencies should be automatically assigned to you on the event because the mission maker thought of this in detail. But you should all double check the correct frequency is on your radios. The correct frequency will be shown when you play the event
  8. *BUMB* Those who want to take part again needs to sign up to this again. As it was a copy and paste job it might have looked like the signups were full but they have been cleared. so SIGN UP NOW!
  9. We ran out of time on this weekends event so day 3 will be on the 3rd
  10. WOLFPACK CAMPAIGN - ARMA 3 EVENT CAMPAIGN EVENT TIME: Saturday, 3rd of July 2021 - 2000 GMT (PRT) EVENT SERVER: VETERANS-GAMING | Arma 3 Testing | TS3.VETERANS-GAMING.COM SIGN-UP: Sign ups are MANDATORY to play this event, no signup = no go PASSWORD: TBC REQUIREMENTS: ARMA 3 installed and up to date All Steam Workshop Mods here (Link AVAILABLE NOW! CLICK HERE) downloaded and installed Teamspeak 3 - With TFAR (BETA!) Installed and Set up! Discord, if Tech Support is needed SIGN UPS: Please comment below on this thread what TROOP and what ROLE you want to take BEFORE the event WOLF Squadron: Command Troop (WOLF 1): Squadron Squad Leader: Sausag3 Marksman: Deathdealer Squadron Paramedic: System Recon/UAV Specialist: The_Polish_Guy Assault Troop (AT) (WOLF 2) Troop Squad Leader: Byakko Assault Specialist: SoldierofMisfortune Assault Specialist: Batmeme Assault Specialist: Terminator Assault Specialist: Kimakeru Assault Troop Fireteam (AT) (WOLF 3) Troop Fireteam Leader: KVSH_420 Assault Specialist: Kavlenko Assault Specialist: Life Assault Specialist: Glonkable Assault Specialist: GRNNDGLD CAMPAIGN STORYLINE: May 2034, Altis is in turmoil. The island has been cut off from the outside world due to economical and physical blockades. The local populous has grown impatient with the government and the AFF in particular. Several demonstrations have resulted in the deaths of tens of civilians. The government was losing control rapidly and called in the help of CSAT. A mistake that would cost them dearly. CSAT saw a golden opportunity to get a much needed foothold in the Mediterranean area. The AAF requested a single battalion of CSAT Infantry. Instead CSAT send the entire 2nd brigade and soon CSAT outnumbers AAF by 11:1. Altis government realized that they lost control completely and stepped down. CSAT General Tehrani has since been in power and controls all of Altis and Stratis. CSAT is now proven a serious threat to the European region. As diplomatic efforts have not lead to the anticipated result, NATO decided to send a rapid task force to free both islands from CSAT oppression. DEVGRU has been ordered by J.S.O.C. to take out several high value threads on Altis before the NATO campaign commences. Wolf has been tasked with executing 10 missions over a period of 5-10 weeks. Day 3 Brief: SUMMARY CSAT's primary communications station is situated on the outskirts of Kavala. It is essential we disrupt communications before we commence the NATO invasion. The nearby power station provides power to the Kavala region, including the communications station. We need to take both out in order to be sure that CSAT's ability to communicate is disrupted. INTEL ON ENEMY FORCES The communications station is moderately protected. The station itself is located on a hill. The main security forces patrol the immediate area. The power station has a permanent security detail. The power station also functions as an interim military base, although TOC suggests that the garrison is on maneuver elsewhere. NATO FORCES Three troops: One command troop - SSC, marksman, squadron paramedic and a recon/UAV specialist. Two assault troops (AT) - Troop Leader and 4 Assault Specialists. There will be no support on this op as well. This is a 'plausible deniability' op. We cannot offer any help or assistance if you get caught. You are on your own. You know the drill. Wolf 4 (call sign Birdie) is on a recon op near Pyrgos on the south eastern peninsula. === OBJECTIVES ========== MISSION OBJECTIVES Primary objective: Sabotage the communications station. Secondary objective: Sabotage the power station. Detailed information and intel will be provided for whilst en-route. === TACTICAL / EXECUTION ========== CONCEPT OF OPERATIONS The area of operations is partly urban. This will provide opportunity to approach the objectives covertly. Some of the properties are used as CSAT army barracks. Weather forecast is similar to yesterday. Slight fog, moderate wind. You'll meet Nikos at the RV. He'll update you with the latest ground intel. TOC will support with up to date Satnav intel. TACTICAL MOVEMENT AT's will relocate in a bounding fashion unless otherwise ordered. Command troop will provide cover and support for the AT's. TOC wants you to take out the power station first before you engage the communications station. Control points, BP's and routes will be briefed on-site by SSC. WEAPONS/FIRE SUPPORT Nikos will have additional supplies in case yours get damaged during insertion. DEVGRU TOC / Satnav will be monitoring the op. SPECIAL OPERATIONS No other operations available. CALL SIGN To be briefed en-route. === M.O.B. & LOGISTICS ========== PLAYER RESPAWN / PLAYER JIP No respawn available. JIP players spawn on an island and can teleport to the RV using the flagpole at the center of the island. PLAYER LOADOUT Pre-defined, role-specific loadout. Make sure you bring a lot of demo equipment. VEHICLE RESPAWN No respawn available. VEHICLE SUPPLY CARGO Not applicable. TRANSPORT ARRANGEMENTS SDV insertion at Yankee, approx 1.5 mikes west of your RV. Exfil to be briefed on-site. AUTHOR: whiztler / http://forums.bistudio.com/member.php?144637-whiztler Steam: http://steamcommunity.com/id/whiztler/myworkshopfiles/ CREDITS & ACKNOWLEDGEMENTS: This MP campaign was carefully put together with the assistance, support and scripts from the following individuals/groups: Nopryl Community (www.nopryl.no), CIA community (ciahome.net), Project Milsim (reddit.com/r/ProjectMilSim/) LICENSE: Wolfpack Vol. 1 and Wolfpack Vol. 2 are licensed under the Arma Public License (APL). For those who don't know... This event will use ACE Medical! Make sure you use normal default ACE (Advanced Combat Enviroment) instead of "ACE - No Medical" during the event, else you will die instantly when you get shot, just know there are no respawns on this one lol. The server has been LIVE on ACE medical for almost a week now, with many optimizations and improvements in the settings to make the revive experience bareable and not too complicated. It has been configured to a point where it is now balanced enough for all of us to enjoy using it. You can stay "Alive" with no heart beat, or blood in your body for 10 mins before you "Die Die", while being unconscious. Giving enough time for medics to attempt to get you back up. As we are using the basic medical system, medics should know that the CPR option on a casualty only appears when it is REQUIRED!, If you "stabilized" the casualty, gave blood etc, and is still not getting back up in a few seconds, its because CPR has not been administered, there is a CPR success rate, (80%), if the CPR option is still in the menu after CPR, that means it failed and you need to do it again. CPR is the whole reason we experienced players dying even though they were fully patched up and filled with blood. If all the conditions are right, (High Blood Level, Not Bleeding, and CPR not required..) 1 jab of Epinephrine will wake up the player INSTANTLY, Or can wake up in a short time without the jab. Everyone should also know that in Basic medical, all bandages work and all do the same thing, So it doesnt matter which bandages you take with you, I advise to just take the basic bandages only anyway to make it easier to keep track on how much bandages you have in total instead of doing maths lol. Blood, Saline and Plasma bags all are the same, same weight and space taken. So it doesn't matter which bags you take. IV transfusion rates have been increased, you can pump 1000ml into anyone in like 10 seconds. You will still be unconscious no matter how fucked up you get, you will not die. Unless you have no heart beat and no blood for longer than 10 mins. Bleeding rates have been reduced.
  11. Event was a success... Airfield and the Naval Base has been neutralised with its assets destroyed. Well done! R.I.P @=VG= .Blizzard. @=VG= Kavelenko @=VG= Fastjack lol See you guys on the next event We did not have enough time to cover day 3 so day 3 will be next weekend!
  12. Before training starts make sure you have all the correct mods downloaded and good to go! https://steamcommunity.com/workshop/filedetails/?id=2526889140
  13. *UPDATE* Mods list has been released, get it now! https://steamcommunity.com/workshop/filedetails/?id=2526889140
  14. As long as there are good medics around, and some infantry helping out... everyone can survive this easy as the configured ace settings let you be unconscious for about 15 minutes, so as long as the medics do their job and the infantry helps out... You'll be okay! The ACE medical training on Friday will make the whole team super effective Enough shots from enemy infantry will always make you unconscious (Unless HMGs or other assets are involved) So you wont die instantly, You'll just slowly be in a state of bleeding to death while not seeing or hearing anything (Cool feature is not being able to talk on TFAR either.... So a good tip for the team is to constantly check on the other troops) That one life policy is only there so that people can act less reckless in actions. And encourages the squad leaders, medics and other roles to work more cautiously and more effectively as a team. As this campaign is not made by me I don't to tinker around and add it so I don't have a chance of fucking anything up. But after the campaign my own made event missions will include spectating the event. If Connor makes it again who knows we might even have another one of his awesome videos. But always, Group screenshot is always the tradition!
  15. *UPDATE* Two slots left for the event, Get it nice and hot while you still can! Will release the full mod list tomorrow so...
  16. I'm hoping this is a good one: https://docs.google.com/spreadsheets/d/1H8F2YJiLp-VpmTZ3koypBV9fSIZ007cxO-7qZRfmcQc/edit?usp=sharing It does not have classnames for the vehicles though
  17. Does anyone know where I can get an up to date list of all the RHS classnames?
  18. ARMA 3 GENERAL TRAINING - ACE, TFAR EVENT TIME: Friday, 25th of June 2021 - 1900 GMT (PRT) EVENT SERVER: VETERANS-GAMING | Arma 3 Testing | TS3.VETERANS-GAMING.COM NO SIGNUPS REQUIRED, JUST JOIN TEAMSPEAK! PASSWORD: TBC BEFORE TRAINING https://steamcommunity.com/workshop/filedetails/?id=2526889140 This is a training event so that players can get trained on the following: ACE MEDICAL TFAR EOD (If there is time) ACE Ballistics (If there is time) CQB (If there is time) Any other training (If there is time) For those who want to volunteer to help out in training please feel free to join in. This training time can also be used to sort out any technical issues before main events
  19. WOLFPACK CAMPAIGN - ARMA 3 EVENT CAMPAIGN EVENT TIME: Saturday, 26th of June 2021 - 2000 GMT (PRT) EVENT SERVER: VETERANS-GAMING | Arma 3 Testing | TS3.VETERANS-GAMING.COM SIGN-UP: Sign ups are MANDATORY to play this event, no signup = no go PASSWORD: sumboody REQUIREMENTS: ARMA 3 installed and up to date All Steam Workshop Mods here (Link AVAILABLE NOW! CLICK HERE) downloaded and installed Teamspeak 3 - With TFAR (BETA!) Installed and Set up! Discord, if Tech Support is needed CAMPAIGN STORYLINE: May 2034, Altis is in turmoil. The island has been cut off from the outside world due to economical and physical blockades. The local populous has grown impatient with the government and the AFF in particular. Several demonstrations have resulted in the deaths of tens of civilians. The government was losing control rapidly and called in the help of CSAT. A mistake that would cost them dearly. CSAT saw a golden opportunity to get a much needed foothold in the Mediterranean area. The AAF requested a single battalion of CSAT Infantry. Instead CSAT send the entire 2nd brigade and soon CSAT outnumbers AAF by 11:1. Altis government realized that they lost control completely and stepped down. CSAT General Tehrani has since been in power and controls all of Altis and Stratis. CSAT is now proven a serious threat to the European region. As diplomatic efforts have not lead to the anticipated result, NATO decided to send a rapid task force to free both islands from CSAT oppression. DEVGRU has been ordered by J.S.O.C. to take out several high value threads on Altis before the NATO campaign commences. Wolf has been tasked with executing 10 missions over a period of 5-10 weeks. SIGN UPS: Please comment below on this thread what TROOP and what ROLE you want to take BEFORE the event WOLF Squadron: Command Troop (WOLF 1): Squadron Squad Leader: Sausag3 Marksman: Deathdealer Squadron Paramedic: System Recon/UAV Specialist: The_Polish_Guy Assault Troop (AT) (WOLF 2): Troop Squad Leader: Hops Assault Specialist: Batmeme Assault Specialist: Soldierofmisfortune Assault Specialist: Fastjack Assault Specialist: Blizzard Assault Troop (AT) (WOLF 3): Troop Squad Leader: Life Assault Specialist: Kavlenko Assault Specialist: Alloah Snaccbar Assault Specialist: Terminator Assault Specialist: SIGNAL & COMMS: RADIO COMMS: SR AND LR FREQUENCIES WILL BE BRIEFED ON-SITE SQUADRON LEVEL WOLF TROOP LEVEL WOLF 1 WOLF 2 WOLF 3 SIGNALS: White smoke - smoke concealment. No signal. Green Smoke - safe area signal. Red Smoke - hostiles area signal (position known). Orange smoke - hostiles area signal (position unknown). Purple smoke - Bluefor at smoke, hostiles near signal. Green chemlight - Safe/Searched (in buildings). Red chemlight - Not Safe/Not searched (in buildings). Day 2 Brief: SUMMARY Following the last successful operation, J.S.O.C. wants your men to get back into the game immediately now CSAT's military intelligence is in disarray. So far CSAT is unaware of our operations. And we intend to keep it that way. We are currently structuring a lot of intel that we have acquired through Nikos' team, Satnav and Wolf 6's mission of last night. So far we have determined that CSAT's forces are more formidable than we anticipated. CSAT has taken over the Abdera Airfield and turned the airfield into a helicopter base. The base is home to the 127 AAC Squadron with 6 or 8 Kajman Attack helicopters and to the 17 Air Support Group. The Kajman is a formidable opponent and can do some serious damage to the upcoming campaign. About one kilometer north east lies the village of Krya Nera. This used to be a little fisherman's village until CSAT stationed a small fleet of attack vessels there. INTEL ON ENEMY FORCES The Krya Nera Naval Base is moderately protected by one CSAT squad. Satnav picked up two small patrols in the immediate area. The Abdera Airfield has tight security with 4 checkpoints, numerous observation towers and patrols. Strategic command ensures that the Kajmans can be sabotaged covertly. I leave the MO up to you. NATO FORCES Three troops: One command troop - SSC, marksman, squadron paramedic and a recon/UAV specialist. Two assault troops (AT) - Troop Leader and 4 Assault Specialists. There will be no support on this op as well. This is a 'plausible deniability' op. We cannot offer any help or assistance if you get caught. You are on your own. You know the drill. Wolf 7 (call sign Redbuck) is on a recon op near Camp Delta, North East Altis. === OBJECTIVES ========== MISSION OBJECTIVES Primary objective: Abdera Airfield, sabotage all Kajman Attack helicopters stationed at the airfield. Secondary objective: Krya Nera Naval Base, take control of the Naval Base and wait for further instructions. === TACTICAL / EXECUTION ========== CONCEPT OF OPERATIONS The area of operations is nice and compact, just 2 square kilometers. You'll need solid tactics to stay covert and maintain your cover. The terrain and weather are ideal for covert routing tactics. TOC will support with up to date Satnav intel. TACTICAL MOVEMENT AT's will relocate in a bounding fashion unless otherwise ordered. Command troop will provide cover and support for the AT's. TOC recommends to approach the airfield from two angles simultaneously. Have two teams cover the airfield whilst a small demo team inserts and applies explosives. Control points, BP's and routes will be briefed on-site by SSC. WEAPONS/FIRE SUPPORT No support available. DEVGRU TOC / Satnav will be monitoring the op. SPECIAL OPERATIONS No other operations available. CALL SIGN To be briefed en-route. === M.O.B. & LOGISTICS ========== PLAYER RESPAWN / PLAYER JIP No respawn available. JIP players spawn on an island and can teleport to the RV using the flagpole at the center of the island. PLAYER LOADOUT Pre-defined, role-specific loadout. VEHICLE RESPAWN No respawn available. VEHICLE SUPPLY CARGO Not applicable. TRANSPORT ARRANGEMENTS Insertion by MH-9 ex Romeo, approx 1.5 mikes east of Krya Nera. Exfil to be briefed on-site. Day 3 Brief: SUMMARY CSAT's primary communications station is situated on the outskirts of Kavala. It is essential we disrupt communications before we commence the NATO invasion. The nearby power station provides power to the Kavala region, including the communications station. We need to take both out in order to be sure that CSAT's ability to communicate is disrupted. INTEL ON ENEMY FORCES The communications station is moderately protected. The station itself is located on a hill. The main security forces patrol the immediate area. The power station has a permanent security detail. The power station also functions as an interim military base, although TOC suggests that the garrison is on maneuver elsewhere. NATO FORCES Three troops: One command troop - SSC, marksman, squadron paramedic and a recon/UAV specialist. Two assault troops (AT) - Troop Leader and 4 Assault Specialists. There will be no support on this op as well. This is a 'plausible deniability' op. We cannot offer any help or assistance if you get caught. You are on your own. You know the drill. Wolf 4 (call sign Birdie) is on a recon op near Pyrgos on the south eastern peninsula. === OBJECTIVES ========== MISSION OBJECTIVES Primary objective: Sabotage the communications station. Secondary objective: Sabotage the power station. Detailed information and intel will be provided for whilst en-route. === TACTICAL / EXECUTION ========== CONCEPT OF OPERATIONS The area of operations is partly urban. This will provide opportunity to approach the objectives covertly. Some of the properties are used as CSAT army barracks. Weather forecast is similar to yesterday. Slight fog, moderate wind. You'll meet Nikos at the RV. He'll update you with the latest ground intel. TOC will support with up to date Satnav intel. TACTICAL MOVEMENT AT's will relocate in a bounding fashion unless otherwise ordered. Command troop will provide cover and support for the AT's. TOC wants you to take out the power station first before you engage the communications station. Control points, BP's and routes will be briefed on-site by SSC. WEAPONS/FIRE SUPPORT Nikos will have additional supplies in case yours get damaged during insertion. DEVGRU TOC / Satnav will be monitoring the op. SPECIAL OPERATIONS No other operations available. CALL SIGN To be briefed en-route. === M.O.B. & LOGISTICS ========== PLAYER RESPAWN / PLAYER JIP No respawn available. JIP players spawn on an island and can teleport to the RV using the flagpole at the center of the island. PLAYER LOADOUT Pre-defined, role-specific loadout. Make sure you bring a lot of demo equipment. VEHICLE RESPAWN No respawn available. VEHICLE SUPPLY CARGO Not applicable. TRANSPORT ARRANGEMENTS SDV insertion at Yankee, approx 1.5 mikes west of your RV. Exfil to be briefed on-site. AUTHOR: whiztler / http://forums.bistudio.com/member.php?144637-whiztler Steam: http://steamcommunity.com/id/whiztler/myworkshopfiles/ CREDITS & ACKNOWLEDGEMENTS: This MP campaign was carefully put together with the assistance, support and scripts from the following individuals/groups: Nopryl Community (www.nopryl.no), CIA community (ciahome.net), Project Milsim (reddit.com/r/ProjectMilSim/) LICENSE: Wolfpack Vol. 1 and Wolfpack Vol. 2 are licensed under the Arma Public License (APL). For those who don't know... This event will use ACE Medical! Make sure you use normal default ACE (Advanced Combat Enviroment) instead of "ACE - No Medical" during the event, else you will die instantly when you get shot, just know there are no respawns on this one lol. The server has been LIVE on ACE medical for almost a week now, with many optimizations and improvements in the settings to make the revive experience bareable and not too complicated. It has been configured to a point where it is now balanced enough for all of us to enjoy using it. You can stay "Alive" with no heart beat, or blood in your body for 10 mins before you "Die Die", while being unconscious. Giving enough time for medics to attempt to get you back up. As we are using the basic medical system, medics should know that the CPR option on a casualty only appears when it is REQUIRED!, If you "stabilized" the casualty, gave blood etc, and is still not getting back up in a few seconds, its because CPR has not been administered, there is a CPR success rate, (80%), if the CPR option is still in the menu after CPR, that means it failed and you need to do it again. CPR is the whole reason we experienced players dying even though they were fully patched up and filled with blood. If all the conditions are right, (High Blood Level, Not Bleeding, and CPR not required..) 1 jab of Epinephrine will wake up the player INSTANTLY, Or can wake up in a short time without the jab. Everyone should also know that in Basic medical, all bandages work and all do the same thing, So it doesnt matter which bandages you take with you, I advise to just take the basic bandages only anyway to make it easier to keep track on how much bandages you have in total instead of doing maths lol. Blood, Saline and Plasma bags all are the same, same weight and space taken. So it doesn't matter which bags you take. IV transfusion rates have been increased, you can pump 1000ml into anyone in like 10 seconds. You will still be unconscious no matter how fucked up you get, you will not die. Unless you have no heart beat and no blood for longer than 10 mins. Bleeding rates have been reduced.
  20. Hi Everyone! I have some event updates for you. The Wolfpack Campaign event Days 2 and 3 will be delayed until after new server upgrade. In the meantime I will work on a separate event that does not use RHS or other heavy mods and all events should be played on the "Arma 3 Testing" server from now on, Excluding Mike Force/Insurgency ACE events. Do you guys want to see: A new Vietnam event with the Praire Fire DLC? A Cold War event with the Global Mobilization DLC? A more vanilla DLCless event? In other news I am looking to expand the Arma 3 Event Developer team, if you would like to be mentored on how to create events then please don't hesitate to give me a PM or reply either on discord or on the forums. I would like to see a huge influx of players who want to contribute and eventually end up playing unique Arma 3 events every weekend once we have the new server upgrade.
  21. I should do yeah, It's easy to change it too! as it's in the parameters it can be changed before mission starts when restarted.
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