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Everything posted by =VG= Sausag3
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To those having Admin rights and TCAdmin rights on this server: If there is a case where you need to restart the server, reset the mission, or even update the servers please let everyone know beforehand either on Discord or on the forum chat. Those having in-depth access such as configs etc: If you want to change something on the configs, add or remove mods, or anything that affects the server in general. Please consult me before hand as I am managing those myself for now. For now there is no need for anyone to tinker around this server (Except updating). as the mission is still in BETA. On the case where the mission no longer is BETA, We will investigate all the issues (If they have not been fixed) and find some improvements of our own. If the result of the investigation is good enough, I will make a dedicated team working on releasing our very own =VG= variant of the mission.
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To do that I will have to edit the mission files. I cannot do that at the moment as no one is allowed to make their own versions of Mike Force while the mission is still in beta (In their license agreement) "You may host it on your servers and play it in its published state only. This is a temporary restriction, that will last until the end of the Mike Force beta. We want to ensure all players have the best, most up-to-date experience possible - and that's unfortunately not feasible if people start producing variants!" - Mike Force (Beta) "No derivations: The author is not able, at this time, to allow derivations. You must not in any way distort, mutilate, modify, adapt or reverse-engineer the Addon. You must not take other derogatory action in relation to the Addon which would be prejudicial to the Original Author's honour or reputation." - Mike Force License Agreement Yes, But can someone give me a map of everything loaded in? That was taken during init of the mission (That's why there are arrows connectors and weird stuff everywhere)
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The Devs of the mission have already been informed about most of the issues on their github: https://github.com/Savage-Game-Design/Mike-Force/issues Regarding the snake issues, for now, quit bitchin' and don't tread on them!
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Literally everyone at VG right now : I'll keep doing my part with monthly donations to help fund massive projects like these. (VG merch when?) Cheers to everyone who is making this possible!
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VETERANS-GAMING | MIKE FORCE (TFAR) | TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2802 VG Wiki Mike Force Server Guide: How to enable mods & join server S.O.G Prairie Fire DLC + TFAR [BETA] + CBA_A3 Required The first areas that should be captured are Ban Hoang => Da Nang and Ba Ria => Cu Chi. (When the mission is reset) This thread is used for: Feedback and Suggestions Changelogs Future plans for the server or mission Bug reports or Issues Latest Server/Mission Changelog: Mike Force Changelog (0.66.02): Update: 18 Dec, 2021 @ 10:10pm [New] Mission will end and restart when all zones are captured [New] Added map markers for bases [New] Added expanded info for zones and bases [New] Trees that are chopped down will be removed on mission start [New] Configured additional Respawn and HQ buildings [New] Added new markers showing players class [New] Expanded list of vehicle markers [New] Added ACRE radio mod support [New] Added toggle for the welcome menu [New] Added feedback when attempting to consume an empty item [New] Added parameter for disabling player map markers [New] Added parameters for the snake system [New] Added parameters for the medical system [New] Added parameters to disable/enable RTO supports [New] Added parameters for limiting the number of players on a team [New] Added parameters for controlling hunger and thirst [Change] Zone names are now properly displayed in task names [Change] Rebalanced arsenal ranks and added missing bag for SCUBA gear [Change] Removed unused counter attack message [Change] You can no longer build inside a vehicle workshop [Change] Removed 2035 equipment from the arsenal [Change] Made explosive specialists a unique class instead of giving everyone the trait [Change] [Admin] Removed most RPT logging [Fix] Respawn points no longer occasionally disappear on mission start [Fix] Supply no longer disappears on mission start [Fix] Fixed vehicles getting stuck in a infinite respawn loop if destroyed on their spawn point [Fix] Fixed vehicles being able to be used as a building anchor [Fix] Fixed exploit with transport requests [Fix] Fixed players getting stuck in a locking vehicle [Fix] Admins now have access to the arsenal [Fix] NVA Mortar backpack removed due to exploit [Fix] The escape menu now closes when the welcome menu is opened [Fix] Fixed improperly placed jeep on Cam Lao Nam [Fix] Potentially fixed rare issue where a packaged wreck cannot be picked up [Fix] Fixed typo in options menu [Fix] Added missing respawn and logistics configs for some vehicles on Khe Sanh [Fix] Changed the mission image filepath to prevent a clickthrough error [Fix] Supply officers should no longer be attacked by the AI Current identified bugs or issues: Destroying enemy assets without boots on ground in the AO can bug the mission and make the AO uncapturable. Additional Bugs and Issues on the Mike Force Github: https://github.com/Savage-Game-Design/Mike-Force/issues Future plans for the server or mission: Rules for the server (Basic Arma 3 rules apply at the moment) Sorting out the identified bugs and issues, (Mission updates by the Devs should clear most of the issues away) Server Managers Notes: --- !!! IF YOU UPDATE, CHANGE SETTINGS, OR RESET THE SERVER PROGRESS - POST UP IN VG DISCORD and/or VG WEBSITE CHATBOX !!! --- STOP THE A3 SOG SERVER TO UPDATE IT FOLLOWING THESE STEPS: First Click on "Steam Workshop (updates)" (brown) button and update each mod and/or mission (no mods = no updates) Next Click on "Steam Update" (grey) button to update the main game + DLC 2b. If you are updating the Mike Force mission from Workshop, click on Purple Steam button - a backup is made Start the Server - verify everything is working. Contact SemlerPDX directly if anything is broken!
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Thank you all for the feedback and suggestions for improvements. And suggesting to launch this server in the first place. As the purpose of this thread has been accomplished, there is no need to keep it active. it will be locked to avoid confusion. I will open up a new thread so that any feedback, suggestions for improvement, changelogs and plans can be posted there. /locked
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https://www.gametracker.com/server_info/5.9.23.136:2802 Who ever has the access and knowledge to use banners, here is the above link to the GT for this server
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Mike Force Server is now working and is online! 5.9.23.136:2802 VETERANS-GAMING | MIKE FORCE (TFAR) | TS3.VETERANS-GAMING.COM S.O.G Prairie Fire DLC + TFAR Required Enjoy
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Voting yes! More than happy to help set it up or configure if needed
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A little something I made because I was bored...
=VG= Sausag3 replied to =VG= Connor's topic in General Forum
WOW! That trailer ending was orgasmic! Good job! should deffo make more of those! -
I'm maybe a little late to this whole vaccum vs compressed air fiasco, but I just needed to write the following below so bad: That's what she said! Now that my shit and giggle is done.... I've used both to clean a PC: I've vaccumed many many times, without issues. However I was always doing it carefully because I was paranoid that my vaccum was so powerful with its sucking power, that it might suck something important thats super tiny or something,. So I kept some distance with it sucking dust, never touched the tip (insert TWSS joke here). Now I just use a tiny turbo looking electric blower every year watching the dust shooting up into space making the Polish jealous. Again with no issues whatsoever. As long as you don't overpower your dust cleaning tools you should be fine. It is dust you are dealing with after all anyway. I personally dont bother with grounding myself with those fancy shmancy grounding wires like linustechtips does or any other shit, I just turn it off, switch off the power supply while the cables plugged in and hold the power button for a few seconds. Then I carry on. Of course everyone has their own way of doing it. some have short-cuts, some don't. Just because I don't have issues doesn't mean you won't either. It's kind of like a lottery ticket but those who win just gets shot in the face.
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The Wolfpack Campaign - Day 01 "The Package"
=VG= Sausag3 replied to =VG= Sausag3's topic in Arma III
*UPDATE* For those who don't know... This event will use ACE Medical! Make sure you use normal default ACE (Advanced Combat Enviroment) instead of "ACE - No Medical" during the event, else you will die instantly when you get shot, just know there are no respawns on this one lol. The server has been LIVE on ACE medical for almost a week now, with many optimizations and improvements in the settings to make the revive experience bareable and not too complicated. It has been configured to a point where it is now balanced enough for all of us to enjoy using it. You can stay "Alive" with no heart beat, or blood in your body for 10 mins before you "Die Die", while being unconscious. Giving enough time for medics to attempt to get you back up. As we are using the basic medical system, medics should know that the CPR option on a casualty only appears when it is REQUIRED!, If you "stabilized" the casualty, gave blood etc, and is still not getting back up in a few seconds, its because CPR has not been administered, there is a CPR success rate, (80%), if the CPR option is still in the menu after CPR, that means it failed and you need to do it again. CPR is the whole reason we experienced players dying even though they were fully patched up and filled with blood. If all the conditions are right, (High Blood Level, Not Bleeding, and CPR not required..) 1 jab of Epinephrine will wake up the player INSTANTLY, Or can wake up in a short time without the jab. Everyone should also know that in Basic medical, all bandages work and all do the same thing, So it doesnt matter which bandages you take with you, I advise to just take the basic bandages only anyway to make it easier to keep track on how much bandages you have in total instead of doing maths lol. Blood, Saline and Plasma bags all are the same, same weight and space taken. So it doesn't matter which bags you take. IV transfusion rates have been increased, you can pump 1000ml into anyone in like 10 seconds. You will still be unconscious no matter how fucked up you get, you will not die. Unless you have no heart beat and no blood for longer than 10 mins. Bleeding rates have been reduced. -
The Wolfpack Campaign - Day 01 "The Package"
=VG= Sausag3 replied to =VG= Sausag3's topic in Arma III
I won't be able to add that unfortunately. You'd have to take a role listed instead. -
WOLFPACK CAMPAIGN - ARMA 3 EVENT CAMPAIGN EVENT TIME: Saturday, 8th of May 1900 GMT (PRT) EVENT SERVER: VETERANS-GAMING | INSURGENCY ACE | TS3.VETERANS-GAMING.COM (INSURGENCY ACE WILL NOT BE PLAYABLE DURING THIS EVENT) SIGN-UP: Sign ups are MANDATORY to play this event, no signup = no go PASSWORD: TBC BEFORE EVENT STARTS! REQUIREMENTS: ARMA 3 installed and up to date All Steam Workshop Mods here https://steamcommunity.com/sharedfiles/filedetails/?id=2115753805 downloaded and installed Teamspeak 3 - With TFAR Installed and Set up! Discord, if Tech Support is needed Carrots, you will need that perfect night vision CAMPAIGN STORYLINE: May 2034, Altis is in turmoil. The island has been cut off from the outside world due to economical and physical blockades. The local populous has grown impatient with the government and the AFF in particular. Several demonstrations have resulted in the deaths of tens of civilians. The government was losing control rapidly and called in the help of CSAT. A mistake that would cost them dearly. CSAT saw a golden opportunity to get a much needed foothold in the Mediterranean area. The AAF requested a single battalion of CSAT Infantry. Instead CSAT send the entire 2nd brigade and soon CSAT outnumbers AAF by 11:1. Altis government realized that they lost control completely and stepped down. CSAT General Tehrani has since been in power and controls all of Altis and Stratis. CSAT is now proven a serious threat to the European region. As diplomatic efforts have not lead to the anticipated result, NATO decided to send a rapid task force to free both islands from CSAT oppression. DEVGRU has been ordered by J.S.O.C. to take out several high value threads on Altis before the NATO campaign commences. Wolf has been tasked with executing 10 missions over a period of 5-10 weeks. Your first mission commences 8th May. INTEL ON ENEMY FORCES: Your area of operation for this mission lies north of Athira. The area is not of particular strategic importance to CSAT. Signit has confirmed the presence of 1 infantry company. We have also been made aware of a CSAT SpecOp unit that is doing training maneuvers in the area. NATO FORCES: Three troops: One command troop - SSC, marksman, squadron paramedic and a recon/UAV specialist. Two assault troops (AT) - Troop Leader and 4 Assault Specialists. There will be no support. This is a 'plausible deniability' op. We cannot offer any help or assistance if you get caught. You are on your own. You know the drill. Your operation is the only Bluefor operation on Altis. OBJECTIVES: MISSION OBJECTIVES: Due to the sensitive nature of this mission, objectives will be given on a need to know basis once you have reached the RV. Our local in the RV will do an extensive briefing. EXECUTION / TACTICAL: CONCEPT OF OPERATIONS: The mission is of vital importance for the remainder of the campaign. Failure is not an option. Make sure you are not detected. If possible, let EI pass by and approach the objective covertly. Tactical MO and strategy to be briefed on site. TACTICAL MOVEMENT: AT's will relocate in a bounding fashion unless otherwise ordered. Command troop will provide cover and support for the AT's. Control points, BP's and routes will be briefed on-site. WEAPONS/FIRE SUPPORT: No support available. DEVGRU TOC / Satnav will be monitoring the op. SPECIAL OPERATIONS: No other operations available. CALL SIGN: To be briefed on site. SIGNAL & COMMS: RADIO COMMS: SR AND LR FREQUENCIES WILL BE BRIEFED ON-SITE SQUADRON LEVEL WOLF TROOP LEVEL WOLF 1 WOLF 2 WOLF 3 SIGNALS: White smoke - smoke concealment. No signal. Green Smoke - safe area signal. Red Smoke - hostiles area signal (position known). Orange smoke - hostiles area signal (position unknown). Purple smoke - Bluefor at smoke, hostiles near signal. Green chemlight - Safe/Searched (in buildings). Red chemlight - Not Safe/Not searched (in buildings). M.O.B & LOGISTICS: PLAYER RESPAWN / JIP No respawn available. JIP players spawn on an island and can teleport to the RV using the flagpole at the center of the island. PLAYER LOADOUT Pre-defined, role-specific loadout. VEHICLE RESPAWN No respawn available. VEHICLE SUPPLY CARGO Not applicable. TRANSPORT ARRANGEMENTS The USS Pennsylvania will drop you off at position Zulu from where you'll insert using RHIB's to the RV point, approx 2 Mikes South West of Zulu. Exfil to be briefed on-site by our local on the ground. SIGN UPS: Please comment below on this thread what TROOP and what ROLE you want to take BEFORE the event Command Troop (WOLF 1): Squadron Squad Leader: Sausag3 Marksman: Ingo Squadron Paramedic: TEDF Recon/UAV Specialist: Batmeme Assault Troop (AT) (WOLF 2): Squadron Squad Leader: System Assault Specialist: Blizzard Assault Specialist: Assault Specialist: Assault Specialist: Assault Troop (AT) (WOLF 3): Fanny Bandit Leader: =VG= Orracis Medical Specialist: =VG= asquirrel456 A-Salt Specialist: =VG= Keed Battery Specialist: =VG= m823us Spicey Specialist: AUTHOR: whiztler / http://forums.bistudio.com/member.php?144637-whiztler Steam: http://steamcommunity.com/id/whiztler/myworkshopfiles/ CREDITS & ACKNOWLEDGEMENTS: This MP campaign was carefully put together with the assistance, support and scripts from the following individuals/groups: Nopryl Community (www.nopryl.no), CIA community (ciahome.net), Project Milsim (reddit.com/r/ProjectMilSim/) LICENSE: Wolfpack Vol. 1 and Wolfpack Vol. 2 are licensed under the Arma Public License (APL). *UPDATE* For those who don't know... This event will use ACE Medical! Make sure you use normal default ACE (Advanced Combat Enviroment) instead of "ACE - No Medical" during the event, else you will die instantly when you get shot, just know there are no respawns on this one lol. The server has been LIVE on ACE medical for almost a week now, with many optimizations and improvements in the settings to make the revive experience bareable and not too complicated. It has been configured to a point where it is now balanced enough for all of us to enjoy using it. You can stay "Alive" with no heart beat, or blood in your body for 10 mins before you "Die Die", while being unconscious. Giving enough time for medics to attempt to get you back up. As we are using the basic medical system, medics should know that the CPR option on a casualty only appears when it is REQUIRED!, If you "stabilized" the casualty, gave blood etc, and is still not getting back up in a few seconds, its because CPR has not been administered, there is a CPR success rate, (80%), if the CPR option is still in the menu after CPR, that means it failed and you need to do it again. CPR is the whole reason we experienced players dying even though they were fully patched up and filled with blood. If all the conditions are right, (High Blood Level, Not Bleeding, and CPR not required..) 1 jab of Epinephrine will wake up the player INSTANTLY, Or can wake up in a short time without the jab. Everyone should also know that in Basic medical, all bandages work and all do the same thing, So it doesnt matter which bandages you take with you, I advise to just take the basic bandages only anyway to make it easier to keep track on how much bandages you have in total instead of doing maths lol. Blood, Saline and Plasma bags all are the same, same weight and space taken. So it doesn't matter which bags you take. IV transfusion rates have been increased, you can pump 1000ml into anyone in like 10 seconds. You will still be unconscious no matter how fucked up you get, you will not die. Unless you have no heart beat and no blood for longer than 10 mins. Bleeding rates have been reduced.
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Full event details will be released after Blizzard's - Operation Bosnian Freedom event *cough cough* It's cold... again
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I'll go JTAC mr serb commandant
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Who doesn't these days, its a new kink Any who, huge thanks to all those who participated on this event, it was great fun! Huge turnout! Biggest turnout I've seen on a VG A3 event. Putting ourselves out on the map slowly but surely. Looking forward to the next one lads! Cheers!
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@chickenjason123 It is full, but feel free to spectate
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This all depends on what you are designing, how big it is, how complex the shapes are. I've noticed while working as a CAD engineer at my job that working on huge laser scanned water treatment sites displayed on software is obviously more resource intensive than making a small pipe design. If you are planning to design a small - medium object, somewhat accurate and not that complex, then even an old laptop would be suitable enough to be honest, as long as you can run the software in the first place, then you can pretty much use it. If you are planning to design something incredibly huge, accurate and complex then you will need professional workstation PCs which are incredibly expensive. I'd recommend trying it out as it is first. If it doesn't work well, then you would want to think about getting a better GPU, CPU and or RAM. And depending on your specs, that could determine what software you could use. Older versions of software can be more suitable for older, less powerful computers
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At the end of the day gentlemen, This game is not COD, not Battlefield (Even though it's based on it), this is PROJECT REALITY. The whole concept of this game is engraved from the title itself. IRL you don't see squad commanders, platoon commanders etc. lead their troops without saying a single word, you don't see them text or send a formal letter to their troops during battle either. Because it is simply ineffective and unreliable.
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*Update* Explosives Operator on Bravo squad is still open and is a priority role, Please fill it! If this slot is still open when the briefing starts I'll have to move someone with non priority role to that slot.
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CLASSIFIED - Until your briefing
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Event Time: Saturday, 17th of April 2000 GMT (PRT) Event Server: VETERANS-GAMING | INSURGENCY ACE | TS3.VETERANS-GAMING.COM (INSURGENCY ACE WILL NOT BE PLAYABLE DURING THIS EVENT) Sign-Up: Sign ups are MANDATORY to play this event, no signup = no go Event Calendar Link: https://veterans-gaming.com/calendar/event/98-operation-wet-willy-arma-3-event/ Requirements: ARMA 3 installed and up to date All Steam Workshop Mods here https://steamcommunity.com/sharedfiles/filedetails/?id=2115753805 downloaded and installed Teamspeak 3 - With TFAR Installed and Set up! Discord, if Tech Support is needed Carrots, you will need that perfect night vision Fellas! Its great to be back in the battlefield with you guys. To make up the lost time not seeing the holy weiner for a long time I'm dropping an event for you guys! Get your wetsuits ready because dryness will be your wet dream in this event. Map: United Sahrani Brief: Details of this is CLASSIFIED except for the Squad Leaders and Asset Operators (Squad Leaders and Asset Operators will be briefed about this on TS 1H before the event, Players who have those roles please be in TS ready for the briefing at least an Hour before the event!) Sign-Up Slots (Post a comment below with the role you want): Role "Callsign": <Arma 3 Username> Roles listed with a * IS A PRIORITY ROLE! IT MUST BE TAKEN FIRST AS IT IS VITAL TO THE EVENT. Commander "Command" *: Sausag3 - (ZEUS) Special Forces Assault Team "Alpha": Squad Leader *: Blizzard Explosives Operator *: Deathdealer Medic: Batmeme Operator: Ingo Operator: Stark Special Forces Assault Team "Bravo": Squad Leader *: System Explosives Operator *: Joules Medic: Roger (Stixon) Medic: =VG= Kavelenko Automatic Rifleman: Bludklot Anti-Tank Rifleman *: BrokenArrow Operator: Kvsh_420 Close Air Support "CAS": Pilot *: TEDF Gunner *: Keed Transport: Pilot *: Connor Radio Communication (Short Range Frequency | Long Range Frequency): Commander: (not specified | 30) Alpha: (110 | 30) Bravo: (120 | 30) CAS: (100 | 30) TRANS: (100 | 30) Rules: Standard Arma 3 Rules Apply
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until
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Promoted from Rimmy's video, looks like he found a pretty cool AI management mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1877858319