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Everything posted by =VG= Kavelenko
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The squad servers I've played on so far have been pretty disorganized, they mostly play like they do in Counter Strike, all individuals shooting anything that moves and little to no team work. The =VG= mentality could easily attract players to the game even if you based it on the current PR standards. I need to play a few more games to bring myself up to speed with the comms, and weapons in a combat situation, but its pretty difficult to do with guys who cant or won't communicate like we do in PR. If you're up for a few games together Keed name the server and time and I'll be there! Kav
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Its the Battle Star Galactica fleeing from the Cylons!! ROFL! FFS!
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Add dog tags to the list!
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Ok I thought I would put together a poll to gauge the interest in SQUAD from the members on this =VG= Forum. lets see how many are actively playing SQUAD or might be interested.
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Yeah sucks in the communications department, I'm creating a voice attack profile for ARMA which changes channels based on my voice commands, that might be useful. That cuts out the need to cycle through the channels to get to the one you want. See what you've started here Sem!
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Thanks for organizing that event @=VG= Sausag3, it was my first ARMA 3 event and I had a ball or should I say "balls"? It was a lot of fun and I know you and the guys put in a lot of effort to make it happen, top job!! I was pretty sceptical that we would make it past RV1 but we kicked ass and completed the entire mission, even though you nuked us all at the end! Permission to kill the commander!!!? Awesome team work all round. Well worth the pain in the ass of downloading every damn mod on steam rofl! Well done! Kav
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I logged in ok, and checked it out.
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My noobie Helicopter Training base.
=VG= Kavelenko commented on =VG= Kavelenko's gallery image in ArmA 3
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I agree with all these comments in general because the assumption here is that the squad leader of a heavy asset squad is a responsible player and playing the game in the right "spirit". Sure, kick players who are deliberately not doing what they're told or wasting assets etc but also allow new players to join your squads and learn how to play the game (exception perhaps noob pilots). They are never going to learn without being in an environment where they can see how to behave and work together. So yep I agree that the squad leader has the right to decide who stays in the squad but what about the scenario where the squad leader is incompetent or kicking the entire squad because the players don't quite meet their expectations? That to me, is the scenario where the admins need to determine the situation and perhaps resign that particular SL for disrupting the "TEAM". That's the 'gray' area where we leave it to the discretion of the admins who are on to keep an eye on anyone adversely disrupting game play.
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Thanks @=VG= l3RY4N that was a very useful page you set up.
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I managed to download the mods your server requires last night and got on to it for a few minutes, looks good so far Sausag3! Kav
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Why do we need so many mods? You may need to resign me, I don't really want to fill my computer up with crap!
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Put me down for Delta Squad Lead looks great!
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Jabal Coop Alt with only 5 players.
=VG= Kavelenko replied to =VG= Kavelenko's topic in PR Cooperative
I'm not in the chopper, ner. -
@=VG= SemlerPDX I was lucky enough to pick up Squad up for AUD $28, its currently twice that so keep an eye out.
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Great idea Keed, might try that too. Agreed FastJack, obviously its not going to be an "EVENT" in the real sense where the maps are modified etc but you could organize a sign up page in the forum and gauge the interest in meeting up on a Squad Server. Kav
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I bought Squad but was very disappointed with the fact that they do not support joy sticks yet, so forget about flying in squad unless you are a keyboard/mouse pilot. You definitely need a PC that has enough grunt to play the game, which I do now but you'll also need to get familiar with the key bindings its a bit different to PR but not overly complicated like ARMA. Once the =VG= community gets a Squad player base together that really wants to play Squad it might be worth organizing a dedicated server, but I don't see that happening very quickly. I could be wrong but I've been waiting a long time for Squad to take off and it hasn't. Currently we have an ARMA server (2 in fact) that are not being used very much so adding another one for squad would be a waste of money with the interest levels as they are. Like any game its not so much the mechanics of the game that hold the player base it depends on the server population. I've been playing ARMA recently but again we don't have enough players to make it anything like the team work we enjoy in PR, not even close, so in my opinion Squad suffers from the same problem. I've played on other servers but that is not much fun because I don't know anyone on those servers and its just not the same as playing with your VG mates. So good luck with Squad and call me when you have a player base.
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How many people did YOU teamkill in 2019?
=VG= Kavelenko replied to =VG= Acro1's topic in PR Cooperative
A more telling statistic would be the type of weapon used to TK and the distance. Disregard CAS chopper kills, too many idiots standing next to armor.- 21 replies
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- 3
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- 2019
- teamkillawareness
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(and 4 more)
Tagged with:
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Agreed, little point in doing all of it again.
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Meh getting head shot is fun but if the bots were removed and we played PvP that would be awesome. You're right we did those maps back in 2017, Don't know how easy it would be to turn off the bots though.
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I installed these and they worked fine on my lappy no problems. Maps like Gulf of Oman bring back fond memories in BFP4F, same map but the weapons were a whole lot better. Why couldn't we run these maps in an event as PvP? That would be a lot of fun right there. That Oman map is pretty much identical in layout to the one in this video, the recoil on that SKS was a sonofabitch lol. .
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I had this problem too, I fixed it by unplugging the Commodore 64 and putting it in the bin. That worked for me.
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