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=VG= m823us

VG Clan Member (Administrator)
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Everything posted by =VG= m823us

  1. Hello all, I have had a lot of feedback from players in the short time that we updated to 1.6.5.0 and I wanted to see what people's thoughts were on the new Graphic User Interface
  2. PR COOP has been updated to 1.6.5.0! PR:BF2 v1.6.5.0 Changelog (2021/04/01) ----------------------- General: Added ironsight focus. To activate hold down the change camera view key (Default: C) while looking down the sights. Fixed mumble not working on Test Airfield. Menu: Added confirmation dialogues for switching teams, suiciding and giving up. Updated in game HUD to better support widescreen resolutions. Updated in game menus to have more modern look. Updated in game map to open faster. Removed transparency from in game map. Removed map border from in game map. Vehicles: Fixed T62 being too quiet. Levels: Adak: Fixed floating objects in main base. Al Basrah: INS: Updated Mosque to be the new Insurgent main base. Bijar Canyons: INS64: Updated asset spawn times. Fools Road: AAS32/CNC32: Updated layer back to modern GB vs Militia with alternative assets. Hades Peak: AAS/CNC128: Replaced Russian Su-25 with Su-39. Kafr Halab: INS32: Fixed missing localization for main base flags. Karbala: Fixed outside terrain being too bright. Korengal Valley: INS64: Fixed Taliban team having no spawnpoints. Operation Falcon: Fixed flag localization issues. Outpost: INS64: Fixed two caches that could not be destroyed. Sbeneh Outskirts: AAS32: Replaced dumpster trucks with Zil 131 trucks. https://www.realitymod.com/forum/showthread.php?t=150945 Any issues or problems, please post here
  3. Good round so far. We had a lot of fun and played 7 hours but off to bed I go.
  4. This was @=VG= Kavelenko most of the time
  5. I will likely not be available at the start of the mission, but will try to make it later on. Hopefully we can get some more players, I know I see a lot more in game and I highly encourage people here to have them join us on the forums.
  6. All I am doing is collecting data. Below is a great sentence to add to the discussion: "I would like to add x mod to the list." Another discussion, in the club group would be to say what mods are good, what mods are bad, and what we are looking for as a vision or purpose statement.
  7. I would do this again. Really enjoyed the teamwork, the ability to just get together and capture objectives, use a tow to kill a HIND from over 1k away and just an overall great experience. So much for not being a SL again lol. Thank you all again!
  8. Very much love this idea! Hopefully we can get more people involved and play some larger missions
  9. =VG= m823us

    ARMA MODS

    Hello everyone, I know a lot of people were making suggestions about limiting the mod size and although we cannot help everyone, I think it would be great to see what mods people enjoy and do not like. So I've decided to start a list and see what people like and then put together a poll later on. This is just the information gathering stage, I am taking any and all suggestions for ARMA 3.
  10. PR:BF2 v1.6.4.4 Changelog (2021/03/07) ----------------------- General: Updated Brazilian Portuguese localization. Fixed client crash when joining server. Fixed Argentinian FMK-1 AP, FMK-3 AT mines and Insurgent grenade trap not being auto-marked on map after fired. COOP: Fixed client crash when loading a layer with French Forces. Weapons: Fixed M79 Buckshot having 30 rounds in one 'magazine'. Fixed QBU-88 with iron sights having infinite ammo in undeployed mode. Fixed recoil and ammo usage systems not working for RPG-7 Iranian Tandem Heat. Fixed ammo usage system not working for IDF ACOG M4. Fixed ammo usage system not working for TNT. Vehicles: Fixed civilian Zil-131 dropping NVA crates. Levels: Kafr Halab Added AAS16 - FSA vs Insurgents. INS32: Replaced Insurgent logis with support technicals.
  11. Mission accomplished. Fanny squad for the win. And our MRAP never died
  12. PR COOP server is up to date. Post here for issues. PR:BF2 v1.6.4.3 Changelog (2021/03/01) ----------------------- General: Fixed broken road shader causing massive FPS drops. Weapons: Fixed WW2 weapons shooting blanks. Levels: Lashkar Valley Added INS128 Canada vs Taliban.
  13. So another patch update will happen at 9-11 Zulu time: We can not run WW2 maps, or road heavy maps currently.
  14. Any issues or problems please post up here. We will let you know when VG has updated to this new patch.
  15. Any particular firearm thinking of? I would just use the clacker sound from rifleman anti-personnel kit, detonator.
  16. I play COOP so I can have an only fans club: Or make a top TRANS squad:
  17. Yeah, after server crash I found the report in Discord and was not able to replicate your issue so I assume it was as TEDF stated. Just due to location of the map on maplist.list at the time. If you have issues with maps and either spelling (like me) or just not working hit the ` key (next to number 1 on top row, also known as tilda or grave or console) and type maplist.list to get your map number.
  18. I can show up and do that. But seriously I love this concept, I'll talk with some community members and see what they may be able to bring or see if they are willing to learn or teach how to do this.
  19. So rush Muttrah! I like it. We may have to employ some more people to do the !fly command though...
  20. Sadly, I see more maps played where the entire team is struggling to communicate intentions, what is going well, what isn't going well... As mentioned before, there are some spawn points where they are broken so you have to camp it, it is a "feature" that we have to add to the complexities of playing the game. We, as players compensate and have to move on. Personally, I don't like the "a kill is a kill", and should not be a competition between who can kill the most bots. If you play the game correctly, as an infantryman fighting the flags in order you can still rack some impressive kills due to the game mechanics. It has been discussed in the past to eliminate the scoreboard all together and that would eliminate that, but at what cost? It would be nice to have a "call CAS as needed " feature, but let's be honest. How likely will that happen? How many players struggle to read the map, let alone mark where they are and identify target's from their location and call in assistance. Most people didn't know a map existed sadly and is part of my training I offer people. I do think the "warning of camping" needs to be enforced more so that the game is able to be played as VG set up the COOP side to be played. Using TEAMWORK and COMMUNICATION to establish our dominance over bots. Learn some new tricks and techniques about the game. But most importantly, have fun and meet some great players and some life long friends.
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