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System

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Everything posted by System

  1. System

    Internet Issues

    All of the lights? If it's all of them it maybe an issue with the power supply, did they replace the routers power supply? Is the router plugged in an extension outlet, any other devices connected to the same wall outlet?
  2. You guys really necro'd a post from a year ago made by a guy who last visited the forum ...a year ago?
  3. boa 1 medic (i'll show up this time i swear) also:
  4. Preference of the devs, the game was meant to be played that way - factor in camouflage, specific weaponry usage, etc (why can't I, as a normal soldier, steal a random civilian car, like I could in BF2?) You'd be better off asking why some other servers allow it... If you want to use this offline use "rcon onefaction" command if you have rcon enabled
  5. I assume you mean the score that usually ends up being a large number vs 0 e.g. (1283 - 0); it is the remaining tickets, the team that loses ends up with 0. Ticket loss occurs in a couple of situations: When a flag is capped the opposing team loses 30 tickets. When you get wounded (downed) you lose 1 ticket, when you give up you lose 1 more (or go dead-dead) - so for a kill you cost the enemy 2 tickets. If a team vehicle asset is destroyed it incurs a ticket penalty: Jeep or truck: 2 tickets Transport helicopter: 5 tickets APC/AAV/RECON: 5 tickets Tank or IFV: 10 tickets Jet or attack helicopter: 10 tickets When the last flag is capped (the last flag is indicated with a red attack marker) and at least 15 minutes have passed from round start ticket bleed occurs (some maps have ticket bleed related to certain flags that aren't marked by a red marker) and the team starts bleeding tickets per second (sometimes fast, sometimes slow) until it reaches zero (at 50 tickets you get a siren alert that your team is down to it's last 50 tickets). In the insurgency game mode the insurgent forces get unlimited respawns, but their tickets correspond to the number of caches they need to defend (usually 3-5). In the CNC game-mode you bleed tickets when you don't have a FOB, and you lose tickets when the enemy destroys your FOB. For game score of each individual soldier it goes something like this: Drivers get points for the time people spent inside the vehicle and the points that they gained as well. Squad leaders get bonus points for every action that their squad does inside a limited radius. You get points for kills. You get more points for kills when inside a capzone. As a sniper you get bonus points for longer range kills. You get points for destroying enemy vehicles (80 for jets, 40 for choppers, 40 for tanks/apcs, 32 for aavs, etc) You get teamwork points for driving, building FOBs, digging up emplacements, healing and reviving others... Commander gets a bonus like the squad leader, except his score depends on all the friendlies within a certain radius. And finally, if at the end of the round you do not have a death your score gets multiplied (especially the kill score). You can also lose score if you waste assets, constantly die and shoot friendlies.
  6. Make sure you have the proper .Net framework installed, you might be missing the dependency they added in the latest path Nvm, play around with the shaders is my best guess
  7. nah i thought you were gonna give me one of something else m203 sounds wonderful
  8. bravo team leader pls if i get a UGL, if not then medic
  9. alpha speshulist pls edit: nvm leave me out of it, just got called in to work saturday...
  10. Muttrah is broken - don't know which layers, but the server needed a manual restart after loading into Muttrah and crashing, multiple admins reported the same thing, don't know which layers crash exactly, somebody else can specify
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