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    • =VG= SemlerPDX

      VG Server Standard Maintenance & Updates - Monday, November 2nd 2020   10/23/2020

      All VG Game Servers including TS3 will be going down for standard maintenance and updates on Monday November 2nd, 2020.  The Falcon BMS Server will go down as well, but for a shorter period (less work there) - any pilots flying at the time will be asked for ETA of RTB, and server will be saved after they land and before shutdown.   Downtime is estimated to be less than 4 hours, but could be shorter (or as long as 8 hours) depending on a number of factors.  TS3 may come back online, only to go back offline shortly after, so expect this until it is announced to be completed.  Please consider the VG Discord Server's Voice Channels as an alternative to TeamSpeak 3 if it goes down on you and your friends.
      Request any technical help in the VG Discord from Nyther (aka 8-bit).  Cheers!


VG Air Force - 2LT
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About Jeffu

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    Private First Class
  1. The VG Air Force - Group Ideas & Discussion

    Here's my proficiency rating proposal, complete with appropriate manual references for future training purposes. It might be interesting to have an accompanying document reader that could interact with the list. The levels can be renamed or reworked. Please chime in if you see something missing or think something is in the wrong place. A-A Bronze Basic knowledge of FCR: Range-while-scan, Targeting, Antenna elevation (-34, 1.4.4) Basic employment of AIM-120 and AIM-9 with radar targeting (-34, 2.1) Basic missile defense, use of countermeasures (Chaff, Flares) (-34, 1.7) Engagement: RWR, Fight or Flight, Target sorting (-34,, to 1.67) Aircraft Identification using TGP (-34, Silver Intermediate FCR, sorting and assigning datalink contacts (-34, 1.5.5) IFF Basics (-1, 1.16, Engagement: Threat Assessment Missile launch cues (-34, 2.1.3) Intermediate missile defense, ECM (-1, (-34 1.7 ) Dogfight master mode, helmet radar sighting (-34, 1.11) Gold Advanced FCR, all modes (-34, Engagement: Knowledge of common weapons and flight profiles of threat aircraft Group BVR tactics Basic Dogfight Proficiency Full A-A Datalink Proficiency (-34 1.5) A-G Bronze A-G FCR (-34, 1.4.5) TGP Basics (-34, 1.10) CCRP and CCIP(-1 Dumb bombs Cluster munition settings (-1 GPS/JDAMs/SDBs (-34, 3.4) Basic HARM, HAD, HTS pod (-34, 3.3) Silver Marking target areas with Steerpoint Lines and Pre-Planned Threat points (in map) TGP Lasing (-1, (-34 1.10.4) Laser guided bombs (-34, 1.10) Adv HARM, WPN Page (-34, 3.3) Basic Mavs, without handoff (-34, 3.2) AG Datalink cursor (-34, 1.5.6) Gold Advanced TGP features: LST, Buddy Lasing, Frag Circle (-34,, ) Mavs w/ handoff (-34, 1.10.8, 3.2.8, 3.2.9) Advanced bomb delivery: Popup, Toss Markpoints (-1, 1.3.10) AG Datalink Steerpoints (-34, 1.5.6) Low level delivery of retarded weapons (Mk82 Air, Mk82 SE, Mk84 Air, BLU) F-16 Bronze Working IVC (Technical Manual 18.1, 9.1) Maintain contact with flight lead after takeoff Singleplayer basics: Training TE01 (Training Manual Mission 01) (BMS Comms-Nav Part 1) Ramp Start (-1, 2.1) Communicating with tower using radio presets, (Technical Manual, 9.1), (-1, 1.3.13, 1.3.14) Taxi (-1, 1.13) Takeoff, Departure Steerpoint Navigation (-1, 1.3.4, 1.4.3, 1.5) Contacting approach, Landing (-1, 1.5.3, 1.13, 2.3) Silver Basic airmanship: Level turns, speed control, loose formation, formation knowledge All the Controls (-34 Recovering from a hot start (-1, 3.5) Learning the instruments (-1, to Visualizing the Bullseye ILS Basics (-1, 1.3.5) Advanced Radio Management & Controls, entering manual frequencies, verifying and changing presets in-flight (BMS Comms-Nav Part 2) (-1, 1.3.13, 1.3.14) DED (-1, 1.3) Using Master Modes (-34 1.1.2), (-1 1.4.18) MFD Controls, Pages (-1 1.4) Datalink basics: modes, sending information (-34, 1.5.7) Gold Advanced airmanship: Tight formation, flying as #1, leading a flight Deep Stall Recovery (-1, 4.4) Flying on instruments, inclement weather approach and landing, HSI proficiency (-1 (-34 1.3) (BMS Comms-Nav Part 3 & 4) Aerial Refueling Advanced recovery: formation landing and overhead break (BMS-Comms-Nav 1.4.1, 1.4.3)
  2. Name/Callsign: Jeffu Timezone: [GMT - 6] Central Standard Time Active Time(s): Midday or Midnight, US Central Time on VG BMS Server: ~4 years Time using Falcon/BMS: 8 years Confidence Level: CMR - Combat Mission Ready Instructor (know/flown everything & can train others) Preferred Aircraft/Block: F-16 Other Preferred Aircraft: AV-8B, MiG-29, M2k Might like to learn: F/A-18 Other games/sims flown: IL-2 1946, Falcon 4 AF Comments/Personal Statements: Haven't flown recently, need to get multiplayer necessities running in Windows again. Application Review Status: Membership Approved View full application
  3. The VG Air Force - Group Ideas & Discussion

    I think a proficiency rating system for different combat roles and aircraft would be good. Something like a bronze, silver and gold for A-A, A-G and for various aircraft would help people track their progression in the game as well as help instructors with what topics to cover.
  4. Server Down?

    Server restarted, still day 5. I'll let Semler make his campaign changes and reset it to day 1 whenever he has time.
  5. Restarted, currently on day 6.
  6. Let's fly

    New version came out in April: https://www.benchmarksims.org/forum/showthread.php?35505-Falcon-BMS-4-34-Full-Installer
  7. Let's fly

    What exactly do you guys need from a guide? I made a stripped down ramp start video in 4.33 a few years ago but never made it public. It covers the basics of starting the jet and powering up the systems as well as radio basics. It needs revision, doing the throttle movement part in 4.34 will lead to engine failure on startup. In 4.34 it needs to be kept stationary until the throttle detent is clicked.
  8. Let's fly

    Hello, I've been flying in the FO event as well. I'll have to try and hop on with you guys.
  9. BMS 4.34 Release

    Click the Comm Plan button and read the briefing. Ground control is UHF 2, Tower is UHF 3, Approach/Departure is UHF 4, AWACS is UHF 6, AI flight members are on VHF 15.
  10. BMS 4.34 Release

    I think all controls from 4.33 are still present. The main issue is that there are older legacy callbacks pre-4.33 that have been removed in 4.34 and this could cause issues with the game.
  11. BMS 4.34 Release

    You can transfer the keyfile, but you will need to set almost everything else up from scratch.
  12. Airbases, Datalink changes, IFF and more. Airbase operations An expected update, airbases now have dedicated ground, tower, and arrival/departure frequencies and menus. Airbases now handle traffic differently, both on the ground and in the air. Airbase ground control will issue better taxi instructions, and will hand you off to the tower frequency when you reach the runway. This is all handled automatically through the briefing process, using the data cartridge to assign each frequency to a predetermined preset, which you can view in the briefing window in brackets. From the manual: "#2, #3, #4 for communicating with the home airbase as you fly out #5, #6 for communicating in flight on the tactical net with AWACS for instance (with #13 if doing an AAR) #4, #3, #2 for communicating with the home airbase ATC upon your return." In addition to the chocks holding the aircraft in place, there is also an EPU ground safety pin that must be pulled before takeoff in the ground control menu. Once you take off, you will be handed off to the departure frequency where you inform them of your flights airborne status and receive departure instructions. Engine temperatures The engine starting procedure can now fail due to pilot error. Moving the throttle out off the cutoff position before the engine reaches 25% RPM will cause a hot start condition with engine temperatures exceeding ~700C, requiring the engine to be shut off and allowed to cool. To cool off the engine, you can return the throttle below idle cutoff and leave the JFS running. There is also a chance that this may happen randomly, so you need to keep an eye on engine temperatures during startup. The JFS can run for 4 minutes before overheating and 8 minutes before failing. It can now be recharged by the ground crew. Engine Oil Engine oil pressure can fail to rise high enough to run the engine. If the HYD/OIL stays illuminated and the oil pressure stays below 15 psi then the engine must be shut down and allowed to cool before attempting to restart. IFF has now been added IFF is meant to determine friendly or bogey status, and has two separate parts: an interrogator that asks for IFF codes from airborne contacts, and a transponder that responds to requests from other aircraft. TL;DR Leave the knob on Norm when in flight. IFF requests are made using TMS Left when the FCR is selected. You can change mode requests on the left side of the FCR near the bottom. Options are M1, M2, M3, M4 and M+ (which requests all 4). The most useful modes will be M1 and M4. Correct responses will be green circles, incorrect responses will be yellow squares. Incorrect responses do not mean that a contact is an enemy. IFF codes will change over time. Your transponder will take care of this on its own, but to make sure you interrogate for the latest codes make sure you go to the INTG page in the DED (LIST -> RCL) and hit 9 so that the DCPL in the bottom right changes to ALL. This will couple the interrogator to your transponder. Manual time for nerds: M1 is assigned to a team. All the allies share the same code, which is changed every hour as stated in the TIME events. M2 is specific to each aircraft. All aircraft have a different M2 code, which does not change. M3 is specific to each aircraft as well but (unlike M2) rotates every hour. M4 is always assigned per team and the encryption key rotates every 24 hours. If a contact responds to interrogation correctly then a green circle with the requested mode will appear in the contacts location on the FCR and HSD. The contact does not have to be visible on radar to respond. Note that some modes listed above are per team, and others are per aircraft. A contact that you interrogate will not respond correctly to M2 or M3 requests unless you tell your interrogator to look for the response from that specific aircraft. This means that a friendly aircraft might respond to M1 and M4 requests correctly, but not M2 or M3. IFF codes change over time, you can see the full details in your briefing screen, but long story short is you don't have to worry about it: Luckily you do not have to manually input all these settings in the jet; your DTC is pre-programmed with all the briefed settings. Therefore if you do not change any IFF settings manually, the time and position criteria will be defined as per the brief and the IFF settings will change accordingly. All you have to do is turn the IFF MASTER knob to STBY at ramp and turn it to NORM upon taking off. Datalink changes mean scrubs need to git gud The -34 includes the following line in section 1.5.2: Note: IDM operates over VHF or UHF radio, so you cannot transmit on VHF or UHF and send/receive data link transmissions over the same radio at the same time. This means that you cannot rely on the continuous datalink mode available on the FCR page to do everything for you if you want to use the radio, and you will have to request datalink info manually with Comms Left. The manual says: Once powered up, LIST → ENTR will select the A-G DL page. There are now 4 selectable options on this page: COMM (UHF/VHF): this option toggles which radio A-G datalink messages will be transmitted over. Note: everyone must be on the same frequency, whichever radio is used. By default VHF is used for A-G datalink, with UHF used for A-A (INTRAFLIGHT) datalink messages. This can be toggled by moving the * * asterisks around VHF/UHF using the DCS switch and pressing a number key 1-9 on the ICP. Note: while humans can use any radio/frequency, AI are always on UHF TACTICAL (UHF PRESET 6 by default). More to come.
  13. wrong ACDATA files

    Some mods or changes to the game will affect the files that contain data for aircraft, most servers will not allow modified files to help prevent cheating. Do you have any mods installed? Have you made any changes using the Avionics configurator?
  14. Updated for 4.34 Text about purpose of blog post One aspect of getting involved in Falcon that can't be learned or prepared for in single player is the configuration and use of voice comms. Here I attempt to describe basic and advanced configuration and use of IVC. Setting up the IVC Client Basic Setup Input and Output In the "Sound Devices" section at bottom of IVC Client program, select your microphone in "Capture" list and speakers/headphones in "Playback" list. This is usually the only required setup step, and if you have the correct things set as the default devices to use then even this should take care of itself. Advanced Setup, in \Bin\x64\IVC\IVC Client.ini Inserted at the bottom of this section is my own configuration file Sidetone and sidetone accesories We can add a Sidetone that will let us hear our own voice when we transmit. We use the "tone = " option in the .ini, and set it to "loop:#", where # is a number. To find this number, right-click on the volume icon and select playback devices. Click on your playback device of choice (here it is "Speakers"), and in the "levels" tab find your microphone. Each entry has a number starting from 0 at the top, and in this instance our microphone would be 1. Following the above, we would set our loopback in the .ini file using "tone = loop:1". We can also use "toneVol" option to raise or lower the sidetone volume. Usable values as defined in the manual are +6 to -6. I use "toneVol = +6". Loudness Setting "loudness = 1" adds compression to incoming audio, making it easier to hear other players. Outsiders Using "outsiders = all" is the best option for listening to players who are in 2D while we are flying. Other options are detailed in BMS-Manual.pdf on pages 257-258. Using IVC in the map screen Connecting When connecting to the server, enter the IP address of the IVC server as well. Once clicking connect, the game should take control of the IVC Client window and connect to the IVC server automatically. For most users it's not necessary to touch the IVC Client window beyond the initial setup steps. F1 and F2 Once in-game and connected to the server in 2D, the F1 and F2 keys let us communicate by voice to others who are either in 2D with us, or in the cockpit and have their UHF radios tuned to preset 14. F1 will communicate with anybody in-flight who is on the UHF 14 preset, F2 is for people hanging out at the map screen only. Make sure you use the right one, if you have a conversation in 2D using F1 then people in-flight will be able to hear you. Using IVC in flight Coordinating with other players None of this is useful unless everybody knows how stay in contact with everybody else. Members of each flight need to know what VHF channel to use to talk to one another, and multiple flights should know which UHF channel to use to coordinate with one another. Using preset channels We normally use preset channels for radio comms. By default the F16 has a frequency assigned to each preset, we don't normally change any presets after the 4.34 update. To change preset using the ICP, press COM1 for UHF or COM2 for VHF and type in a preset, 1 to 20, and press ENTR. For most uses UHF is set to 6 normally, or 14 to talk to people in 2D. Using frequencies We use sometimes use frequencies when having radio problems, sometimes there are issues with somebody's presets and they have a preset assigned to a different frequency. To change frequency, press COM1 for UHF or COM2 for VHF and type in a frequency, without the decimal point. For example, to dial in the Kunsan tower frequency (292.3) we would type in 2923 and press ENTR. Talking Once we're in the cockpit, we use the Comm switch to broadcast on UHF or VHF. When we do, either UHF or VHF will be highlighted in the DED depending on which one we're using. See the first "Keybindings for new players" post for more details on the Comm switch. Comms volume Comm1 volume is for UHF, used mainly for inter-flight comms and for AWACS. Comm2 is VHF and is used for communicating with your flight. The tiny volume knob on the backup UHF panel balances the volume between AI radio comms and player voice comms. Guard frequency UHF guard frequency is 243.0 MHz, all UHF receivers also listen to guard frequency by default, making it useful if we need to transmit to as many people as possible. VHF has a guard frequency as well but people must choose to listen to it. We can transmit on Guard by switching either COMM mode knob to "GD". Backup Radio 87th Tripp made a good video on the backup radio.
  15. Falcon BMS. Is AI buddy lasing possible?

    No, the AI exist just to make things explode when they feel like it.