=VG= Fastjack Posted May 7, 2020 at 07:40 PM Report Share Posted May 7, 2020 at 07:40 PM You noticed any aaa gun's lik zpu_4 or zpu23-2 fire? Shilka? Link to comment Share on other sites More sharing options...
Rokk Posted May 7, 2020 at 07:40 PM Report Share Posted May 7, 2020 at 07:40 PM Pretty sure we had an enemy BMP (or BTR?) firing at us when it happened. We were prone behind some smoke. 1 Link to comment Share on other sites More sharing options...
ranger_12 Posted May 7, 2020 at 07:52 PM Report Share Posted May 7, 2020 at 07:52 PM Looks like we can spawn at enemy base now. 5m after i recorded this 4 to 7 players im one of them crashed to desktop without any errors or warnings ! back to server 10m later server crash and back to sale map rotation Marlin. 1 Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted May 7, 2020 at 07:54 PM Report Share Posted May 7, 2020 at 07:54 PM What Kind of smoke? The new anti ai smoke and was it on water? Yeah, i noticed that also on other that you have cityspawns …. it pretty much messed bur not fault from us. Link to comment Share on other sites More sharing options...
ranger_12 Posted May 7, 2020 at 07:57 PM Report Share Posted May 7, 2020 at 07:57 PM 3 minutes ago, =VG= Fastjack said: What Kind of smoke? The new anti ai smoke and was it on water? ?? 1 Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted May 7, 2020 at 07:58 PM Report Share Posted May 7, 2020 at 07:58 PM 1 minute ago, ranger_12 said: ?? 17 minutes ago, Rokk said: We were prone behind some smoke. 1 Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted May 7, 2020 at 08:45 PM Report Share Posted May 7, 2020 at 08:45 PM More crash dumps and the latest copy of the python_errors log: PRBF2_w32ded.exe_200506_012936.zip PRBF2_w32ded.exe_200506_014933.zip PRBF2_w32ded.exe_200506_043836.zip PRBF2_w32ded.exe_200506_075833.zip PRBF2_w32ded.exe_200506_085054.zip PRBF2_w32ded.exe_200506_125538.zip PRBF2_w32ded.exe_200506_130535.zip PRBF2_w32ded.exe_200506_151803.zip PRBF2_w32ded.exe_200506_152428.zip PRBF2_w32ded.exe_200507_190115.zip PRBF2_w32ded.exe_200507_205051.zip python_errors_v1.6.0.3-05072020.zip python_errors_v1.6.0.3.zippython_errors_v1.6.0.3-05102020-1307.zip python_errors_v1.6.1.1-archive2.zip python_errors_v1.6.1.1-archive1.zip python_errors_v1.6.1.1-05252020-0930.zip python_errors_v1.6.1.1-05252020-0322.zip python_errors_v1.6.1.1-05272020-0658.zip python_errors_v1.6.1.1-05282020-0537.zip python_errors_v1.6.1.1-05292020-0443.zip python_errors_v1.6.1.2-06012020-0825.zip python_errors_v1.6.1.3-06042020-0426.zip python_errors_v1.6.1.3-06042020-0827.zip python_errors_v1.6.1.3.zip python_errors_v1.6.1.3-06092020-0441.zip python_errors_v1.6.1.3-06132020-0722.zip python_errors_v1.6.1.3-06152020-0508.zip python_errors_v1.6.1.3-06192020-1958.zip python_errors_v1.6.1.3-06202020-1919.zip python_errors_v1.6.1.3-06252020-1805.zip python_errors_v1.6.1.3-06292020-2007.zip 1 Link to comment Share on other sites More sharing options...
Rokk Posted May 7, 2020 at 09:28 PM Report Share Posted May 7, 2020 at 09:28 PM 1 hour ago, =VG= Fastjack said: What Kind of smoke? The new anti ai smoke and was it on water? Yeah, i noticed that also on other that you have cityspawns …. it pretty much messed bur not fault from us. It was smoke deployed by another infantryman. We were definitely *near* some water as well. 1 Link to comment Share on other sites More sharing options...
Johnny__Rico Posted May 8, 2020 at 07:46 AM Report Share Posted May 8, 2020 at 07:46 AM 12 hours ago, =VG= Fastjack said: You noticed any aaa gun's lik zpu_4 or zpu23-2 fire? Shilka? Was only BMP fire. Didn't hear any AA guns. 2 Link to comment Share on other sites More sharing options...
Carkidd Posted May 8, 2020 at 11:10 AM Report Share Posted May 8, 2020 at 11:10 AM As Kiddcar had discovered, hand grenade smoke thrown in water does CTD anyone nearby, but grenade launcher smoke does not. We presume this is caused by the collider generated to block bot view, but does this mean that gernade launcher smoke does not work on bots as well? Looking through the files, UBGL smoke IS intended to work on bots, and is supposed spawn the same objects that hand grenade smoke does, even for the french riflegernades. Unknown why it didn't cause a CTD, as the kits are set up to use the proper SP smoke. Might not be spawning the collider properly. The French Medics don't have smoke grenades while their deployment counterparts and all other medics do. 1 Link to comment Share on other sites More sharing options...
Rokk Posted May 8, 2020 at 01:02 PM Report Share Posted May 8, 2020 at 01:02 PM After playing some more Khamisiyah, I'm 99% sure that the client crashes are mostly caused by smoke. Nearly every time we threw smoke grenades, one of our squadmates crashed to desktop. 1 Link to comment Share on other sites More sharing options...
Rokk Posted May 8, 2020 at 01:04 PM Report Share Posted May 8, 2020 at 01:04 PM Also, why can we no longer see the names of the people we're dragging as a Medic? It used to work right after the 1.6 update, but a few minor patches later it no longer works. Link to comment Share on other sites More sharing options...
=VG= The_Polish_Guy Posted May 8, 2020 at 08:51 PM Report Share Posted May 8, 2020 at 08:51 PM After a crash on the begining of the round on Shahadah, server is stuck on this map. Can somebody restart it? Server is still showing up in the list but I can't join it. 1 Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted May 8, 2020 at 09:12 PM Report Share Posted May 8, 2020 at 09:12 PM Restarted =VG= PR coop Server. Ping 2500 Shows 40 Players in browser TCAdmin Server empty 0% 1 1 Link to comment Share on other sites More sharing options...
=VG= The_Polish_Guy Posted May 8, 2020 at 09:14 PM Report Share Posted May 8, 2020 at 09:14 PM Server is up now. Thanks for fixing it. 1 Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted May 8, 2020 at 09:15 PM Report Share Posted May 8, 2020 at 09:15 PM Saw it now, sorry. Server is restarted. 1 Link to comment Share on other sites More sharing options...
=VG= The_Polish_Guy Posted May 9, 2020 at 01:25 PM Report Share Posted May 9, 2020 at 01:25 PM Dead screen on Fools Road. Can somebody take a look? 1 Link to comment Share on other sites More sharing options...
=VG= STARK Posted May 9, 2020 at 01:28 PM Report Share Posted May 9, 2020 at 01:28 PM Ok i take a look..... Restarted. 2 4 Link to comment Share on other sites More sharing options...
=VG= Alucardednoc Posted May 10, 2020 at 06:58 AM Report Share Posted May 10, 2020 at 06:58 AM server is crased on vatso 1 Link to comment Share on other sites More sharing options...
=VG= keed Posted May 10, 2020 at 07:44 AM Report Share Posted May 10, 2020 at 07:44 AM I restarted the server. It's reachable now. 3 Link to comment Share on other sites More sharing options...
Rokk Posted May 10, 2020 at 06:42 PM Report Share Posted May 10, 2020 at 06:42 PM On a different note than the crashing: The new Bamyan layers seem RIDICULOUSLY in favor of the bots (particularly on Standard). They get like 8 tanks (that's not an exaggeration), numerous anti-air vehicles, tons of emplacements, a few APC's, and jets. We don't even get a single tank, we have some CAS and a few light APC's, that's about it. Ever since the 1.6 update I have not seen that map be won a single time, not even with 40 people on. I think the balance is out of wack there. 3 Link to comment Share on other sites More sharing options...
Carkidd Posted May 10, 2020 at 06:43 PM Report Share Posted May 10, 2020 at 06:43 PM Bamyan Std need some work. Unless cas is 100% on top of their game you'll just get raped by the shit ton of tanks apcs, jets and shilkas they have, and the US doesn't have any tanks to counter them, only APCs. The addition of a few tanks on the US side would make it much more bearable. 3 Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted May 10, 2020 at 07:26 PM Report Share Posted May 10, 2020 at 07:26 PM 44 minutes ago, Rokk said: On a different note than the crashing: The new Bamyan layers seem RIDICULOUSLY in favor of the bots (particularly on Standard). They get like 8 tanks (that's not an exaggeration), numerous anti-air vehicles, tons of emplacements, a few APC's, and jets. We don't even get a single tank, we have some CAS and a few light APC's, that's about it. Ever since the 1.6 update I have not seen that map be won a single time, not even with 40 people on. I think the balance is out of wack there. Yes, we are quite aware of this issue. Many design elements of this type were made by a person who considers COOP "too easy" despite the extremely subjective nature of such opinions, a player who plays COOP "good" by knowing all of the meta information most players don't focus on such as specific parameters of AI Bot behavior and spawning locations, and other factors that essentially remove any sort of mystery or immersion into a game focusing instead upon knowledge of exactly how the OPFOR will advance and behave. There were even votes and polls regarding these hardcore changes to a large body of regular COOP players who frequent this website years ago, and they were voted down and many objections were noted. Despite this, we now find the COOP game mode severely weighted to spite the players, in an extreme hardcore re-envisioning of this game mode that the majority of COOP players had not asked for. Most importantly, these changes were not tested with a large body of COOP players for balance and playablity, which is a massive oversight of their designer, to the detriment of you, the players. I only offer these opinions and criticism with a constructive intent, I hope that in time, the COOP game mode can return to a balanced game that is enjoyable with a few small teams or a large server full of players equally, with map layers that respect these numbers in a more tested and favorable manner for the players who actually play the game as it was intended. 1 1 Link to comment Share on other sites More sharing options...
Carkidd Posted May 10, 2020 at 09:08 PM Report Share Posted May 10, 2020 at 09:08 PM 1 hour ago, =VG= SemlerPDX said: Yes, we are quite aware of this issue. Many design elements of this type were made by a person who considers COOP "too easy" despite the extremely subjective nature of such opinions, a player who plays COOP "good" by knowing all of the meta information most players don't focus on such as specific parameters of AI Bot behavior and spawning locations, and other factors that essentially remove any sort of mystery or immersion into a game focusing instead upon knowledge of exactly how the OPFOR will advance and behave. There were even votes and polls regarding these hardcore changes to a large body of regular COOP players who frequent this website years ago, and they were voted down and many objections were noted. Despite this, we now find the COOP game mode severely weighted to spite the players, in an extreme hardcore re-envisioning of this game mode that the majority of COOP players had not asked for. Most importantly, these changes were not tested with a large body of COOP players for balance and playablity, which is a massive oversight of their designer, to the detriment of you, the players. I only offer these opinions and criticism with a constructive intent, I hope that in time, the COOP game mode can return to a balanced game that is enjoyable with a few small teams or a large server full of players equally, with map layers that respect these numbers in a more tested and favorable manner for the players who actually play the game as it was intended. I think it's a good start- these hard maps, like Shahada, are fun, but in Shadada it's hard because of well placed TOWs that prevent armor from having free reign and not armor that simply outnumbers you. If Bamyan had two or three tanks I think it would remain a tough map but not the utter stomp it currently is. 2 Link to comment Share on other sites More sharing options...
=VG= Alucardednoc Posted May 11, 2020 at 04:31 AM Report Share Posted May 11, 2020 at 04:31 AM tnx keed 1 Link to comment Share on other sites More sharing options...
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