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v1.7.1.1 Please post Server Reports here


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PR:BF2 v1.7.1.1 Changelog (2022/04/08)
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Coop:

Fixed UAV not working.


Factions:

Fixed Spotter STD kit in some Russian subfactions having an incorrect melee weapon.


Menu:

Updated bleed effect to start off less harsh.

Updated hit effect to show more red.

Added hit effect for vehicle taking damage.


Vehicles:

Decreased rearm speed of supply-depots.

Fixed Starstreak HVM proximity trigger issues.


Weapons:

Updated Colt 1911 textures.

Updated TT33 textures.

Decreased rate of fire of mortars (down to 20RPM from 30RPM).

Fixed US WW2 stationary MG having invisible machine gunner.

Fixed some grenades and mines having incorrect reload time.


Levels:

Ascheberg:

Removed visible flag pole.

AAS16: Removed heavy assets


Korbach Offensive:

Added helipads to main bases.

AAS64:

Removed BMP-2 from town.

Removed 2 Russian rally points from town.

Increased Russian tank delay to 10 minutes.

Fixed missing bleed on last flag.

AAS128: Increased brightness.

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1 hour ago, =VG= Acro1 said:

If you spawn with medic kit you don't have smoke grenades.

This was intended.

1 hour ago, =VG= Acro1 said:

If you take a medic kit from a crate, you do get smoke nades but also deployment-style healing.

This was also probably intended - idk if the kit's smoke grenade is an SP or MP one, might want to check that out.

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46 minutes ago, =VG= Acro1 said:

Do you mean it was intended to have differences between identical kits depending on if you spawned with them or grabbed them from crate? If so, that would seem odd, nein?

Idk, ask melon, I think he wanted to put kits without smoke to make the maps a little tougher, but forgot about the deployment style kits, or just wanted to experiment with them.
@=VG= Melon Muncher

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11 hours ago, =VG= System said:

Idk, ask melon, I think he wanted to put kits without smoke to make the maps a little tougher, but forgot about the deployment style kits, or just wanted to experiment with them.
@=VG= Melon Muncher

definitely not intended. Smoke is good for reviving under fire and tactical, I die all the time, I could never hate it

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1 hour ago, =VG= Melon Muncher said:

definitely not intended. Smoke is good for reviving under fire and tactical, I die all the time, I could never hate it

melon can we get... NOOEOEOEOEOEO
but seriously it's nice to know you are working on it (or are you?)

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