=VG= m823us Posted April 9 Report Share Posted April 9 PR:BF2 v1.7.1.1 Changelog (2022/04/08) ----------------------- Coop: Fixed UAV not working. Factions: Fixed Spotter STD kit in some Russian subfactions having an incorrect melee weapon. Menu: Updated bleed effect to start off less harsh. Updated hit effect to show more red. Added hit effect for vehicle taking damage. Vehicles: Decreased rearm speed of supply-depots. Fixed Starstreak HVM proximity trigger issues. Weapons: Updated Colt 1911 textures. Updated TT33 textures. Decreased rate of fire of mortars (down to 20RPM from 30RPM). Fixed US WW2 stationary MG having invisible machine gunner. Fixed some grenades and mines having incorrect reload time. Levels: Ascheberg: Removed visible flag pole. AAS16: Removed heavy assets Korbach Offensive: Added helipads to main bases. AAS64: Removed BMP-2 from town. Removed 2 Russian rally points from town. Increased Russian tank delay to 10 minutes. Fixed missing bleed on last flag. AAS128: Increased brightness. 1 2 Quote Link to comment Share on other sites More sharing options...
=VG= Acro1 Posted April 10 Report Share Posted April 10 Khamisiyah LRG: If you spawn with medic kit you don't have smoke grenades. If you take a medic kit from a crate, you do get smoke nades but also deployment-style healing. 1 1 Quote Link to comment Share on other sites More sharing options...
=VG= System Posted April 10 Report Share Posted April 10 1 hour ago, =VG= Acro1 said: If you spawn with medic kit you don't have smoke grenades. This was intended. 1 hour ago, =VG= Acro1 said: If you take a medic kit from a crate, you do get smoke nades but also deployment-style healing. This was also probably intended - idk if the kit's smoke grenade is an SP or MP one, might want to check that out. 1 Quote Link to comment Share on other sites More sharing options...
=VG= Acro1 Posted April 10 Report Share Posted April 10 Do you mean it was intended to have differences between identical kits depending on if you spawned with them or grabbed them from crate? If so, that would seem odd, nein? Quote Link to comment Share on other sites More sharing options...
=VG= System Posted April 10 Report Share Posted April 10 46 minutes ago, =VG= Acro1 said: Do you mean it was intended to have differences between identical kits depending on if you spawned with them or grabbed them from crate? If so, that would seem odd, nein? Idk, ask melon, I think he wanted to put kits without smoke to make the maps a little tougher, but forgot about the deployment style kits, or just wanted to experiment with them.@=VG= Melon Muncher Quote Link to comment Share on other sites More sharing options...
=VG= Skiddles Posted April 11 Report Share Posted April 11 Crazy medic kits would be issued without smoke. Medic death toll will be over the top! Quote Link to comment Share on other sites More sharing options...
=VG= Melon Muncher Posted April 11 Report Share Posted April 11 11 hours ago, =VG= System said: Idk, ask melon, I think he wanted to put kits without smoke to make the maps a little tougher, but forgot about the deployment style kits, or just wanted to experiment with them.@=VG= Melon Muncher definitely not intended. Smoke is good for reviving under fire and tactical, I die all the time, I could never hate it Quote Link to comment Share on other sites More sharing options...
=VG= System Posted April 11 Report Share Posted April 11 1 hour ago, =VG= Melon Muncher said: definitely not intended. Smoke is good for reviving under fire and tactical, I die all the time, I could never hate it melon can we get... NOOEOEOEOEOEO but seriously it's nice to know you are working on it (or are you?) Quote Link to comment Share on other sites More sharing options...
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