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Stryker MGS - M1128 Mobile Gun System


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Hey there, it's me again, the one who keeps spamming this webpage.
I am making a whole new thread since i am right now working again on something else and not maps for PR, i have finished couple maps now and think i am good for a while now, if you haven't heard the next coming map for pr will be Black Gold Large. it's gonna be possibly in the next update, not in the hotfix

Well back to the main topic, i am trying to get my skills of modeling slightly higher, and possibly maybe even make the model live into the game. I know there is bunch of other vehicles i could choose from than this 8 wheel monster thing. But first i wanna do something i enjoy, and maybe if it's gonna actually make it into the game, i might focus onto some vehicles that are actually needed to be added into the game. But still don't get your head up too early, Even though adak beta large was also impossible at start, maybe it's gonna have the same result, who knows i am a wizard.  

Turret Left

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Turret Right

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Blueprint bs. 

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Side View

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Whole Vehicle

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Slight update on the model, turret tris has been reduced from 8k to 6k nondestructively so the model has same quality just optimalized.

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This is how the machine gunner port should look, i didn't modeled that yet. just a sketch.

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Another update, right now i am trying to doing finishing moves, dev team wants me to optimize this thing more, so i gotta do some optimizing, for now i am gonna try do a way high poly version with every single edge or nail on the metal, then i am gonna convert the shadows and lighting onto the texture it self so it's gonna look like it is still there but in final model it is not, and that texture is gonna be then placed onto a low poly model.

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Well, i seem to be getting close in terms of model and optimization i've decided to make extremely detailed high polygon model, and then make a texture out of it (normal map) which makes the original model look high detailed.
E2ytcvz.png
 

As you can see with the red lines, it looks like it is modeled in but actually not, it is just a ''normal map'' which tells the game where the light should reflect or not and it makes it look like it is modeled, all this will make it look better with 0 performance loss.
TXzdwrP.png

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