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  1. Today
  2. PR:BF2 v1.8.0.2 Changelog (2024/06/25) General: Fixed players being instantly auto-kicked when becoming squadless. Fixed being unable to request kits after due to being considered "new to the squad" despite joining a squad for the first time in a given round. Fixed WW2 Soviet faction being unable to place map markers through radio. Fixed Chechen supply crates still showing militia flag. Fixed Chechen and Militia 90 faction unable to build HMG emplacements. Reverted changes to the soldier camera movement speed intended to better resemble the movement of the body, it caused too many side effects (reduced rotation speed remains the same). MENU: Fixed kit request menu being unavailable after taking over a squad from another Squad Leader. KITS: Removed Panzerfaust and Panzerschreck from German early WW2 kit geometries. Updated WW2 Soviet rifleman to have same grenades as other factions. SHADERS: Fixed water being too transparent. SOUNDS: Replaced WW2 Russia Win theme with royalty-free music. Replaced WW2 Russia Lose theme with Warszawianka 1905 - Guitar Arrangement from Youtube by Luciano Classical Guitar. Fixed missing voice line for requesting supplies as commander. Fixed WW2 Soviet radio not making sounds. Fixed missing sounds for going prone with spotter radio. VEHICLES: Fixed La-5FN exploding upon landing. Fixed SdKfz 251c continue to drive without driver. Fixed Namer driver camera having high sensitivity. Fixed overheat on BF109G6, JU87B and LA5FN. Updated Vietnam M113 and ACAV textures. WEAPONS: Fixed some grenades appearing as if they were doubled when thrown/fired, especially while playing with high ping. LEVELS: GENERAL: Fixed soviet maps having desert textures on deployables. Battle of Kerch: General: Made improvements to map FPS. AAS64: Removed one Soviet rally at Parpach. AAS64: Reduced German artillery respawn time from 20 to 10 minutes. AAS64: Removed German artillery delay. AAS64: Fixed combat area not showing on minimap. AAS32: Reduced Soviet boats respawn time from 5 minutes to 30 seconds. AAS32: Soviet boats will now respawn even if the previous boat didn't get destroyed. AAS32: Increased Soviet artillery respawn time to 10 minutes and removed delay. AAS32: Fixed combat area not showing on minimap. Grostok: INS64: Reduced caches from 5 to 4. INS64: Added one more BMP-2 to Russia. Rzhev: General: Made improvements to map FPS. Stalingrad: General: Made improvements to map FPS.
  3. Yesterday
  4. how long could we wait until the server goes on V1.8.0.2?
  5. Last week
  6. I want this to be clear, there is one heli with pilot + gunner/spotter
  7. CAS please I do not promise your safety when i'm flying
  8. Sorry I missed the one year brotha. Hope you are doing well up there, you're missed by us all. Hopefully they didn't take away Jabal up there too!

  9. I'll leave EOD specialist for lonestar, need an experienced blufor APC destroyer for that role. give AT specialist plos
  10. Arma 3 Event Player count: 20 sign-ups Task Force Eagle SATURDAY 13th JULY 2024 - 1800hrs GMT (PRT) training session 1 hour earlier as per tradition (NEW TRAINING MISSION) Server name: VETERANS-GAMING | TF Eagle| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: --- MAP: Zargabad OBJECTIVE: Insurgent forces took over the city of Zargabad and a UN units in it. Help the UN forces before they are overran. A task force has been formed from Polsih army and SOF in the area, american army helicopter pilots and remaining UN forces. Assault enemy strongholds and look for an HVT. We will be joined by players from the UA MilSim Community for this mission. MODS: just_download_them_uninstall_PR_if_you_have_to.html BLUFOR assets: Rosomak Littlebird (hellfire + miniguns) BTR-80 (UA squad) logistic truck REDFOR assets: AA/AAV Tanks AT emplacements Technicals [Eagle 1] - command Task Force Commander: =VG= Poolish Technician: =VG=X0R Technician: Enfield [Eagle 1-1] - Mech INF Team Leader: Medic: asko EOD Specialist: aLonestar AT Specialist: Sphee Machinegunner: PewPew Rifleman: Cherry APC Crew: Commander: TEDF Gunner: Driver: [Eagle 1-2] - UA Mech INF [Eagle 1-3] - SOF Team Leader: Medic: Marksman: Autorifleman: Autorifleman: Operator: [Eagle 1-4] - CAS Pilot: Veselyy Pilot: =VG= Batmeme I will only allow more experienced players into the SOF squad (unless you can prove you are SpECiaL)
  11. PR:BF2 v1.8.0.1 Changelog (2024/06/22) ----------------------- KEY FEATURES: Added Soviet Forces WW2 1941-42 faction. Added Soviet Forces WW2 1944-45 faction. Added German Forces WW2 1941-42 faction. Added Russian 1990s faction. Added Militia 1990s faction. Added Chechen 1990s faction. Implemented new vehicle, kit, and menu icons. Removed dead chat feature. Now chat messages from dead players are visible to everyone, not just other dead players. General: Updated UAV: Radius: Fixed 200m radius. Down from 210m on 1km, 350m on 2km and 500m on 4km. Camera: Reduced angle to max 40° degrees. Reduced the volume of external sounds. Speed: Reduced deploy speed to 40m/s (down from 50m/s). Updated orbit speed to 1 rotation per minute (around 21m/s). Start/Land: Reduced delay to 30 seconds (down from 45 seconds). Fuel: Added 5 minute delay at round start before refueling. Max travel time: 150 seconds (6km). Max loiter time: 300 seconds (100 secounds loiter after travelling 4km). Refuel time: 300 second. Updated soldier camera movement to correspond more to the movement of the body when wounded and slowed down the camera's rotation. Updated player dead-dead state to instantly cut all nearby sounds for more immersive deaths. Updated UAV zoom control key to use the right-mouse button instead of 'X' key. Removed number controls for thermals and replaced with thermal GUI - Press 'T' and click to activate and toggle thermal visions. Updated kit cost to 250 supply points (up from 200). Updated Ammo Box supply points to 500 (up from 450) and increased its rearm speed to be the same as the rearm speed from light supply crates. Updated Deployables to not cause a screen shake and suppression effect when going to unshoveled state. Reverted bayonet scream sound (now optional to use in comma rose). Fixed Discord Rich Presence not working correctly for a few maps. COOP: Added modding ability to override AI view distance. If the map's AI view distance is not set, the map will adjust the AI view distance based on fog settings. Added randomization in setting dynamic spawn time for bots. Dynamic spawn adjusts spawn-time for AI on both teams. Added user ability to exclude specific-named kits in random kit spawning. Effects: Updated Zastava 900ak music van music to loop better. Fixed Tarmac material producing dust from vehicles. Menu: Added AFK Check UI, which gives players a chance to avoid being kicked for AFK when they are, in fact, not AFK. Added an option to disable all-chat server-side. Added a main menu warning about local COOP being unsupported and unstable. Replaced main menu Barracks with a button leading directly to Replays. Updated the Transfer Squadleader Position UI to be hidden and automatically deactivated when opening Scoreboard. Updated Squadleader crosshair on the minimap to not overlap with the map under cursor. Updated Commander crosshairs in commander view to serve as a ruler for a quick distance estimation. A ruler includes circlular marks representing 200m radius for 1km, 2km, and 4km maps. Fixed a bug with Auto Deploy getting stuck. Fixed a bug with the server browser not refreshing automatically on first use. Fixed Shader optimization notification blocking tips. Fixed Shader optimization notification displayed at the end of the round screen. Fixed a bug with Transfer Squadleader Position UI not updating when the mouse is on the other side of the screen. Fixed players being subject to admin actions not receiving the admin's name in a message. Fixed a typo in Avenger HUD. Fixed a typo in Menusar HUD icon. Fixed wrench repair icon in HUD overlapping with the flag capture progress bar. Fixed missing message and voice command for requesting supplies/ammo as commander. Reduced the chance of Auto Deploy attempting to join a full server. Reduced marker detection radius for placing markers as commander—fixes the issue of not being able to delete close markers without accidentally deleting a nearby marker. Disabled server name length limitation for Auto Deploy. Kits: Added FAL variants to the Argentine Forces. Updated Argentine kit geometry details. Updated British Falklands kit geometries to be more historically accurate. Updated Iraqi Insurgent medic kit to use Sterling instead of Scorpion. Fixed WW2 German pilot missing signal smoke grenade. Soldiers: Improved texture details on Falklands soldiers. Changed the appearance of German WW2 rifleman soldier. Updated appearance of US Army and USMC Vietnam soldiers. Updated Chinese Forces soldier textures. Vehicles: Added new turret direction indicator. Added Reverse cameras to vehicle with wing mirrors, similar to logistic truck cameras. Added Insurgent technical with Kord MG and RPK passenger. Added T-72 tank to Militia/Chechen factions. Added Mi-8 helicopter to NVA. Added new bike horn sound. Added new forklift horn sound. Added UAZ jeep to Militia. Increased Armor on Fuchs APC, making it take less damage from 50cal. Increased range of M67 Zippo tank and made flames stick to tree trunks. Removed Namer commander periscope. Updated MEC and Polish T-72 textures. Updated NVA PT-76 textures. Updated NVA UAZ textures. Updated M48 Patton tank textures. Updated M67 "Zippo" tank textures. Updated ZSU-57 textures. Updated Russian T72b textures. Updated all WW2 halftracks to have same armor and hp settings. Updated Stuka Siren sounds. Updated Merkava HUD to be more accurate to real life. Updated M548 to not flip over as easily. Updated Dongfeng Mengshi to not flip over as easily. Updated PBR and Swiftboat Dual M2HB sight view to use right-click. Updated USA M3 Halftracks and German SdKfz 251c to have equal turn rates. Updated USA M3 Halftracks and German SdKfz 251c MG Rotation limits to be 30° degrees. Updated BRDM-2, Gaskin, Spandrel and ZBIK to display the periscope hud with keys 1 and 2 instead of X. Updated M548A1 and M67 zippo engine settings. Updated ZSU-57 to use a more accurate HUD icon. Fixed crates surviving when dropped from high heights. Fixed ZSU-57 using NATO sounds for reload, deploy. Increased reload time to 4.3 seconds. Fixed M48A1 tank cannon clipping through bottom when aiming. Fixed WW2 Truck wheels sliding when exiting the truck after driving in low speed. Fixed DShkM Technical sliding when spawned/idle. Fixed bug on NH90 causing frame drop when entering it the first time. Fixed French Gazelle SA342H and MEC Soko SA341 displaying ghost weapon name when previously entering a supply-containing vehicle. Fixed MH6/AH6 Little Bird constantly pitching down while torque is applied. Fixed US M67 Zippo tank flame sticking to tank barrel when rapid firing. Fixed USA M3 Halftrack being slower than German SdKfz 251c. Now they are both the same speed, capped at 52.5 km/h. Fixed being unable to see the steering wheel in the SdKfz 251c. Updated drivers camera position. Fixed Polish DZIK Jeep Smoke Launcher being positioned in the 3rd weapon slot instead of the 2nd. Ammo crate is now on the 3rd. Fixed bug on EC635 where flares would drop in front of vehicle. Fixed ducking not working on Canadian G-Wagon. Fixed IDF F16 HUD on AIM-9 weapon. Fixed PT76 driver position not having commander view. Fixed visual issues in the cockpit of the F15 jet. Fixed visual issues in the cockpit of the Mi-8/Mi-17 helicopter. Fixed visual issues on the F18 jet. Fixed visual issues on the F16 jet. Fixed visual issues on the A10 jet. Fixed A1H glass cockpit using the wrong material when fired. Fixed Support Logistics not having FSA crates. Fixed Russian SU-34 engine being loud in first person mode. Fixed WW2 Prop planes having inconsistent entry radius. Weapons: Added new Bayonet for Kar98k rifle. Added M97 Trench gun to US Marine Corps Vietnam Forces. Added FM FAP. Updated Wist 94 Polish pistol deviation and recoil settings to match other pistols. Updated MP 40 reload time from 9 to 7 seconds. Updated AT Mines to no longer be buried under the ground. Updated stationary and mounted weapons to have their cameras rotatable with WASD keys for hipfire and iron sight camera modes. Updated Heavy AT Cannon emplacement cameras to be controlled with free view jet controls - Holding 'Ctrl' and move mouse to move around. Updated animation system for 1P78 AK-74M. Updated MG34, MG42, M1919A6, and M2HB Bipod overhead cameras to not be aimed on an angle. Fixes not being able to hipfire on the SdKfz 231c Halftrack. Updated Thompson sprinting transition to be slowed down. Updated MG42 firing sound. Updated M1919 firing sound. Updated Stationary M167 with the ability to have zoom focus. Updated P38 firing sound. Updated Simonov firing sound. Updated Geballte Ladung (Combined stick grenade) firing sound. Updated FG42 deploy and reload sounds made by Multi. Updated Gewehr 43 reload sound with one made by Multi. Updated Thompson deploy sound so the safety off syncs with deploy animation better. Fixed Cellphone not having a sound during the deploy animation. Fixed Satchel causing a screen shake effect upon deploying. Fixed M24 grenade cap still being present after thrown. Fixed RKG-3 and M24 AT double-projectile bug upon throwing. Fixed Stationary MG34 crashing the game after map load. Fixed C9 Stationary missing FCS and right-click aiming controls. Fixed M1 Bazooka and Panzerschreck missing a reload animation on the 3rd person deploy animation. Fixed MEC MG3 Stationary not having a Fire 3rd person sound assigned. Fixed Stationary and Deployable MG42 sights being misaligned. Fixed a bug where mines would be invisible if placed while inside vehicles. Fixed missing ammobox for Stationary and Deployable MG42. Fixed Flare gun deploy animation showing a tube flying off. Fixed Bouncing Betty grenade trap missing first person firing sound. Fixed various bayonets missing HUD icons. Fixed double-ammo crate bug on vehicle-mounted M60 MG. Fixed Igla Djigit AA displaying the 1p hud over 3p view when cycling the camera. Shaders: Added new blur shader for optics and focus. Added new suppression shader. Added thermal pixelation. Implemented Blinn-Phong specular highlights for water. Implemented Half-Lambert diffuse lighting. Implemented procedural texture sampling. Optimized particle shaders. Optimized terrain, trunk, and leaf shaders. Updated BF2Editor shaders, improving stability. Levels: General: Added Krivaja Valley (2x2km) - AAS, Coop - FR/Militia vs RUS, Militia vs FR. Added Grostok (1x1km) - AAS, Insurgency, Skirmish, Coop - Chechnya 1990 vs Russia 1990, RUS vs PL. Added Vung Ro (4x4km) - AAS, Coop - USMC vs NVA. Added Battle of Debrecen (2x2km) - AAS, Coop - WW2 RUS vs GER. Added Belyaevo (4x4km) - AAS - WW2 RUS vs GER. Added Battle of Kerch (4x4km) - AAS, Coop - WW2 RUS vs GER. Added Operation Brunswick (2x2km) - AAS, Coop - WW2 RUS vs GER. Added Rzhev (2x2km) - AAS, Coop - WW2 RUS vs GER. Added Stalingrad (2x2km) - AAS - WW2 RUS vs GER. Added Stalingrad Summer (2x2km) - AAS - WW2 RUS vs GER. Removed Operation Ghost Train (1x1km). Fixed a crash with WW2 and various COOP maps. Adak: General: Updated terrain and objects lightmaps. General: Reduced view distance on all layers. General: Added COOP64 layer. AAS64: Updated sky setting. AAS64: Fixed Littlebird spawn time. AAS32: Replaced Chinook with UH-60. AAS32: Removed one transport Ka-29. AAS128: Adjusted assets and assets spawn time. AAS128: Increased tickets on both sides. Al Basrah: GUNGAME: Replaced Iraqi Ins with MEC for balance. SKIRMISH: Fixed missing flag capture times and ticket bleed. Ascheberg: General: Removed from BETA state. General: Reduced transport heli spawn times to 5 minutes from 10 minutes on all layers. AAS32: Removed all jets. Assault on Grozny: General: Updated map with new buildings. General: Added new Chechen and Russian 1990s factions. General: Replaced some civilian jeeps with new militia UAZ. General: Replaced militia T-62 with T-72. General: Updated all coop layers. General: Added COOP128 layer. Bamyan: General: Reduced transport heli spawn times to 5 minutes from 10 minutes on all layers. AAS64/128: Reduced tickets to 800 from 900. Beirut: AAS: Adjusted main base player spawn positions for both teams. AAS16/32/64: Replaced MTLB vs M113 with TIGR vs Humvee. AAS64: Lowered Namer and BMP2 spawn time to 10 minutes. Black Gold: General: Updated COOP64 layer. AAS16: Replaced BMP2M with non-atgm BMP2. AAS64: Replaced BMP2M with BMP2 Brecourt Assault: AAS64: Replaced German FOB with Rally(disappears when Artillery flag is capped). AAS64: Added one more logistics truck to the German side. AAS64: Removed unnecessary spawnpoints at the start of the round. Dovre: General: Fixed a weird sound bug with the waterfalls. Dovre Winter: General: Fixed a weird sound bug with the waterfalls. General: Removed the cuckoo. It spends winter in Fallujah. Fallujah West: INS128: Replaced MTLB with BMP2. Fields of Kassel: General: Removed from BETA state. General: Added object lightmaps. General: Added COOP16 layer. AAS128: Added bleed for the German team when the US caps all flags. AAS128: Replaced exponential bleed with linear bleed. VW: Changed all vehicles to use 1-man versions. Goose Green: General: Updated COOP32 layer. Hades Peak: AAS/CNC16: Fixed Russian team using zipties. Iron Ridge: AAS128: Reduced Russian tickets by 50, from 700 to 650. AAS128: Switched Ural trucks to Kamaz trucks. Kafr Halab: General: Updated AAS32 to be Militia vs FSA, moved previous RU vs MEC to AAS128. Fixed FSA not having Logistics Technical-containing FSA crates. AAS128: Updated flag route and assets. AAS64: Removed ZSU-23-4, added Su-25. INS64: Removed ZSU-23-4, added Su-25. Khamisiyah: General: Updated COOP32 layer. Kokan: General: Updated COOP16 layer. Korbach Offensive: General: Reduced transport heli spawn times to 5 minutes from 10 minutes on all layers. AAS32: Increased jet's initial delay to 15 minutes from 10 minutes. AAS128: Replaced exponential bleed with linear bleed. VW: Changed all vehicles to use 1-man versions. Kozelsk: General:Updated COOP16 layer. Kunar Province: General: Reduced view distance to 1000m from 1300m. Lashkar Valley: General: Fixed floating cache, tweaked positions. Musa Qala: General: Fixed some floating fields. Muttrah City: General: Updated COOP32 layer. AAS64: Made MEC trans trucks respawn. AAS64: Replaced one MEC logi truck with logi MTLB. AAS64: Added Osprey to USMC. AAS64: Allowed helicopters to fly outside the map. AAS64: Tied US logi to carrier and delayed its spawn. Omaha Beach: General: Updated COOP64 layer. Operation Bobcat: General: Updated COOP64 layer. Operation Falcon: General: Fixed a floating rock. General: Updated COOP16 layer. General: Added COOP128 layer. Operation Thunder: General: Fixed a floating tree. Outpost: General: Added COOP16 layer. General: Updated COOP64 layer. Pavlovsk Bay: General: Removed COOP16 layer. General: Updated COOP32 layer. General: Added COOP128 layer. Ramiel: General: Fixed a few floating buildings. General: Updated COOP64 layer. INS128: Replaced two Land Rovers with Scimitars. Ras el Masri: AAS64: Fixed broken flag route in the map gallery. Reichswald: General: Updated COOP64 layer. Road to Damascus: General: Updated lighting and terrain. General: Added more buildings and details. General: Updated flag routes on all AAS/VW layers. General: Moved one trans helicopter spawn to the main base for all AAS layers. General: Added INS32 and INS64 layers. AAS32: Added stormy weather. AAS128: Removed one Leopard. Route E-106: AAS/CNC: Adjusted main base spawn positions. Sahel: General: Added COOP32 layer. AAS64: Added one more tank and one more transport helicopter to FR. AAS32: Added one autocannon APC per team. AAS32: Added more transport vehicles. INS64: Added tank to FR. INS64: Fixed cache spawning inside wall. Sbeneh Outskirts: General: Fixed a building accidentally placed in the middle of a road near the playable area border. INS32/64: Removed FSA SPG technicals to aid with asset balance. Tad Sae Offensive: AAS32: Switched US Army to USMC. The Falklands: AAS/VW: Added DOD over uncaps/mains. AAS/VW: Marked Pebble Island (ARG Skyraider spawn) on the map. Ulyanovsk: General: Fixed a few places where players could get stuck and, in extreme cases, die. General: Fixed a floating bush. AAS32/64: Fixed BLUFOR not bleeding tickets on Flag Route 3. Xiangshan: AAS128: Updated flag route and assets. Zakho: AAS32: Replaced MEC techies with DZIK and BRDMs. AAS64: Replaced NH90 with delayed 15 min Chinook.
  12. kill an enemy with it. powermove, much like beating one with your fists or ramming them into wall with a car
  13. 1. LAND HELI NEAR CRATE 2. REQUEST MEDIC KIT 3. PULL COMRADE OUT FROM THE CRATE 4. REVIVE COMRADE 5. TAKE BACK PILOT KIT AND UP IN THE HELI BACK 6. APOLOGIES 7. GO AWAY 8. ?????? 9. PROFIT kidding
  14. It's safer and smarter to make them run a lil to get to your crate. Don't drop it on their heads, because injury will follow. If a crate is dropped right on a squad in a hot zone, one RPG will soon smash it to bits. There'll always be a doofus who runs underneath your chopper where you cant see em. Don't worry, shit like this happens. In general, always try to drop the crate behind some cover or on the safe side of a rooftop for example.
  15. Or you can drop it next to the friendlies, not on their heads. Especially when dropping on rooftops it's good to find a place where no one is standing at the moment. That's often the best place for a crate anyway, since it's the side facing away from enemies. If dropping in terrain, just drop it 10m away from the inf, they can walk that far and you ensure no one dies to the crate.
  16. As long as it's accidental you can just laugh it off. Say sorry and move on. If people want their crates and don't move out of the way for the drop, that's their own fault.
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