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Everything posted by =VG= SemlerPDX
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Really? They used to be the bane of my CAS existence - any trying to convey their location to anyone but my regular gunner (Raven800) was near impossible. It was the biggest part of the challenge, them respawning quad cannons... !eatmyuzi
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Requesting a forfeit of a ban.PR CO-OP
=VG= SemlerPDX replied to =VG= Mikel's topic in Players Thread
And you have apologized. Thank you for posting; your ban appeal has been denied for reasons stated above. This is an international cooperation server and community - we have zero tolerance for these kinds of behaviors. Please enjoy Project Reality on other servers from now on. /locked [edit: one of my closest friends in VG is Russian. Cold war is over, bro. Surprise: they are good people, just like everybody else.] -
Great score!! As a former CAS nut, I can appreciate that!! What map is that?
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To the OP - we can have the PR COOP Server flip-flop between BLUFOR and OPFOR, and we should every so often - but we already have some upcoming plans to possibly spin up two more BF2-mod servers. These would include Forgotten Hope 2 and PR COOP Insurgency (if all goes as planned). BLuD made the good point already: It is not the best idea to make a duplicate PR COOP server (even if one is OPFOR 24/7) as it would split the player base, and the admin base, in those servers too far. Be patient...good things are right around the corner!
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Unfortunately, if I make it hack into any data in game, it violates the EULA - at this point, it's more like a voice command macro controller on steroids. *meaning there's no way for him to know the shields current status, or any current status, unless I tell him. Gave him variables to track cursor movement position, and module status on/off, but I could turn it off and he wouldn't know I did it... Got the menu navigation done, about 4000 lines for each VPOS cursor, but as there is no real game data going to "Malcolm", my voice controlled slave, he could lose place if I move the cursor manually, so I have "Reset Menu Cursor" commands, too. Also, just added command code authorization - can make any command get a query for a voice code before the keypress - will be handy for such in-game functions as "Self Destruct" or "Reboot". For now, he's responding to "Riker-Omega-3" (yea, I'm a star trek geek, hence my passion for voice control PC)
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well, bout to write a block of instructions (over 256 actually) to give the voice control knowledge of the cursor position in the modules menu - it would be a simple 10 line code with C# or VB but I don't know either of those languages (if anyone here does, I'd love the help). The voice control can access external plugins written in VB or C#, but I'm gonna go the long route for now with a >256 part block of conditions and global variables, and see if we can make it more concise and modifiable later using actual programming, for a spaceship other than mine (with it's 18 modules) as the cursor move routine wouldn't work with a different ship or loadout. This may sound like gibberish to most people, so I'll get a demonstration video up this week. It's one thing to have minor voice control, but I'm not satisfied with that when this thing can do so much more, like the computer in the Star Trek series. I want that, and I want it to control my game when I have a hand off the controller for some random reason...whatever that may be !puffpass
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So, I've been playing this Elite: Dangerous Space Sim that models our real galaxy pretty well, has good physics, textures, and the default controls are so concise and intuitive that mouse and keyboard are easy, but the X52 is the actual flight stick in the cockpit of these ships. With it, and perhaps a head tracker to negate the need to slave one of the X52 hat switches to POV, it is a near perfect melding of man and machine (or game, in this case). So much so, that one doesn't feel the need to use multiple modes (green/orange/red) on the stick to cram all the keybindings onto the stick - it's pretty well HOTAS to the core if you merely select the default joystick option under "controls", but it gets much deeper... After watching many YouTube vids for training and tips on this game, I noticed some of them "talking" to their ship. Being a Star Trek geek at heart, I had to investigate, and I talked with the most watch pilot using that on Twitch. His ship "a.i." is Amy, and using a variety of pre-programmed commands and responses, "she" gives the illusion of an artificial intelligence operating autonomously. It is a great program, one of the best I've seen on Twitch, but I looked into the software behind it, and became even more intrigued. Voice Attack is a simple GUI (free to try for 21 days, or $8) to work with Windows Speech Recognition Module and give simple function editing to the less than literate computer users that want to use speech to activate button presses on their computer. First of all, it's way awesome to just say out loud, "Start Fraps" or "Close Fraps", or "Start Recording" or "Take a Screenshot" without having to bind any keys to my flight stick, or go press a button. Simply cool! On the surface, it is easy to program the phrase, "Lights On" to make Voice Attack press the "L" key on your computer, thereby doing so in your game, turning the lights on, for example. The fun bit comes in when you also make it respond to either "Lights On" or "Lights Off" to press the "L" key. It can even respond with "roger", or any number of random responses if you write them in separated by a semi-colon. Problem is that "Malcolm" will turn the lights off (if they are on) when you say, "Lights On" - no difference. But what is really useful is the use of variables, which gets into the advanced realm but still able to be implemented by a novice thanks to the Voice Attack GUI. I've been working with my software for a few days now, and for Elite: Dangerous, I've programmed several useful functions to be activated by voice, including docking request that is much faster than I could possibly input the keystrokes/joystick buttons. So, now my ship's voice activated computer "Malcolm" knows whether the lights are on or off, and can even tell me if they are already on when I request them on (and they are already in that state). Yes, this is time consuming, but the commands are easy to export, the name "Malcolm" in the entire code set is easy to swap out for a different name, and the final product I create can be shared with anyone who'd like to work with this kind of interface. Here's a snippet showing some of the code I did today for some of the standard on/off or opened/closed functions of a ship in Elite:Dangerous to be controlled by many variations of the same command to add flexibility (kill the lights, lights off, shut off the lights, turn off lights, turn off the lights, etc.). next thing I'm gonna do is give him full "knowledge" and control of the state of modules and functions under the ship's right hand console - I'll be able to tell him to activate self destruct, he'll ask for authorization, I can program it to respond to a verbal code (Riker Omega 3), and that will change a variable thereby authorizing the first command to execute. lol
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...and on the fourth match, the VIP was finally captured and brought back to the base... AND WE BEAT THE MONKEY PISS OUT OF HIM! Thanks TED! That was fun!
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I'll be around - this is my first post from the new i5 system I build today. Setting up software now, capped a few bots in arma2 insurgency, I'll pop in A3 tomorrow. Gotta figure out those 15 crouch modes, controls are over the top in A3 !dash
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Dilli - does it have a button that you hold down and you're in a different speed, and let go and back to previous "normal" speed? I know there are different DPI levels, and profiles to set, all Logi's kinda have that - but a "hold for different profile" button, is that the "DPI Shift" on your thumb? Tortia said his mouse has one, wondered bout the proteus...
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I'll be there!! (damn it feels good to say that) And don't worry, I'll put myself through "basic" again before the event - PC should be operational (albeit on a 800x600 monitor) next week. I'd like to be the Medic in Mech Infantry Squad (or in QSS), second choice as rifleman.
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I couldn't wait - did some research, and since a lot of a mouse has to do with how it fits your hand first, and number of buttons/features second, I found a good mouse for a palm grip that is wired - the Logitech G502 Proteus Core - and when I get the $50, I'm gonna order it. The other good palm grip Logitech mouse is the G500s - also wired, only slightly more expensive, and then there's the G700s which is wireless (but with a 250 hour battery life), and the most expensive of the three palm grip mice I looked at from Logi. I could buy my old G500, there are a few offers out there for this "out of production" item, originally $55, people are capitalizing on the shortage: I've seen them as high as $150 for a new-in-box G500 simply because they don't make them anymore! Here's a pic link of G502 (left image) and G500s (on the right): http://files.tested.com/photos/2014/04/14/60000-img_0469.jpg
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For landing, what's cool is top 10 forum posts, chatbox, birthdays are fun, news items, a little space from some adds and sponsors, and the rotating graphic near the top. Bottom of page can be quick links, but I've always felt we could do a little less than our current home page - just a wee bit too busy, but I like the things I mentioned above most, it's gotta have them at least, and we gots to get the calendar back when the new site gets up.
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Looks cool - but I gotta add that we've already payed near $200 for a license and our webmaster Solarflame is currently trying to port over our users and content to the new site. I'm sure we could use some help after it gets up to do some cosmetic work and make it look sweet, but I'm not sure we're gonna start over with that pancake thing at this time. It does look cool for a landing page, tho - nice work!!
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Same here - I use(d) a palm grip and the mouse I like isn't made anymore (G500), and I'm hunting for something that isn't a POS or gimmicky contraption. Anyone here use a good gaming mouse they'd recommend?
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Dance yo ass off! !lol
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Some people have never seen or heard of the Battlefield Friends show on YouTube - obviously a tragic public health issue. If you are a no0b, or remember being one, or play with them (basically, if you play Battlefield of any kind, I guess) you might find this funny! Battlefield Friends Playlist Links BFFs Season 1 BFFs Season 2 BFFs Season 3 BFFs Season 4 (Season 5 is finished, all episodes are on vessel right now, but will be released on YouTube very soon)
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We have used sign up sheets in the past for events with set roles or rosters. It will not be in this thread, it's all volunteer and on a first come, first served basis.
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I've seen some silly mini games on YouTube on regular battlefield, joust tournaments, "bowling"; there is a bit you all could do without coding anything, so long as you have willing volunteers - Intel could even be a thing an admin provides verbally each time a flag is capped... obviously, arma gets the pleasure of easy scripting, but you can get creative to go around those barriers.. !fans And stream or record it!!! Not sure how many of you haven't seen the Battlefield Friends on YouTube, but their gameplay video Joust Tourney was fun. They used motorcycles and RPGs:
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I like the "Brave" theme ( http://www.skinbox.net/skins/ ) because it has a similar header, with a large rectangle logo space like this website.
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AIM, wouldn't that make it better to only have the gear you died with? Or is this an issue where "realism kills gameplay"?
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Can we please keep a theme that is light text color on dark background? I've always loved it like this, instead of those white-wall forums with black text... details like that are probably not high on the list of priorities, but I just wanted to see if we're all in agreement with this simple theme element... !hi
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Great to hear! Glad you're here! !cheers
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I love these! Keep 'em comin! !fans !cheers
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LONG Screenshot Tour of my Castle and Survival World
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Minecraft
Thank for the kind words! To keep credit where credit is due, I also got the idea for the king and queen's throne and the long table in the Great Hall from YouTube videos, as well. I still have to decorate, the castle is rather barren, and I think the King's bedroom needs a private library, or maybe a pool or jacuzzi - some swanky addition. I haven't even played in over a month, just ran out of ideas for things to build. Sometimes, it really is more about the journey than the destination.