-
Posts
4,848 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Downloads
Gallery
Articles
AVCS Bug Reports (automated)
AVCS Bug Reports (manual)
VG Wiki
Blogs
Store
Everything posted by =VG= SemlerPDX
-
Welcome to the website, bro! SA-10 Hunting, eh? I had my most entertaining time in Falcon on a SEAD Strike with Tyox a ways back. I liken it to "whack-a-mole"...as the RADAR spikes up, me just inside it's detection to keep it interested, and Tyox slams a HARM down it's throat. Good times.... !cp
-
Well, I will come in and check it out. Also, was not intentional removing the AO from crewmen until they had their own tasking. Sorry about that. It's on the fix list for post-RC version. See you soon
-
Isn't it always a slight downer when you level out in a game, max out for all intents and purposes...Payday: The Heist became that way for me. Though it only had a handful of "missions" to play, and we played the first one over and over, once the "skill and weapons" upgrades leveled out, it just didn't have the draw it once had. The kind of draw that keeps your mind on your next cool unlock/level up medal while you play. A driving goal... By the way, again, THANK YOU so much for this custom Sig about Teamwork! It is so my style! I rock it with pride, and tell everyone where it came from! !fans
-
Arma 2 CLAfghan: What must I do in order to play this game?
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Arma II
@Savage, I will take care of the rest today. Thank you so much, Savage!! The server will have to go down for a time, but if it truly is a matter of just adding a pbo or two to the current @CLAfghan folder on the server, it will be a quick process. -
Arma 2 CLAfghan: What must I do in order to play this game?
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Arma II
sgt-barclay LAN_WROTE ... hey mate as u know ive been playing ma for a while i pop on the day and some reason i cant seem get into the aircraft or vehicals Sounds like a pebkac to me, and I think Savage may agree. Only pilots can fly, only crewmen can operate heavy vehicles. Use your mouse scroll menu to select the action when near a vehicle. If it kicks you out, you cannot operate that vehicle in your current role. You must requisition vehicle from the round area surrounded by sandbags, again, using your mouse scroll menu. Load vehicle camo netting into it at the large crate. This is also required for the tanks engines to upgrade, unless you enjoy driving uphill at 9kp/h. -
TFOR Clafghan Coop Wishlist and ideas. No discussion here.
=VG= SemlerPDX replied to PITN's topic in Scripting/Editing
Dave22644 =VG= LAN_WROTE ... Some people don't really like the new squad layout and want it to be put back the way it was or changed up to ones that make sense, like two US army units, the US special forces unit, the marine sniper and US army sniper, two armor units and three pilots. have had people wanting me to restart the server back to the previous patch, other then that things seem to be good. Noted. I want to cater to the players with this, what they expect and what will work. Currently, the ground troops are in 2 squads, with 2 fireteams each. One squad is an Anti-Armor Squad, and the other is a Machinegun Squad. Each squad has one medic, and one engineer. I used this image as a basic guide, though Arma would be perfect for it, but if players want small squads with 0 fireteams, I can make that happen. I also found this helpful, and modeled the structure after it: I'll spend some time on the server today and tomorrow. I'd like to see how it plays out. This is the reason for the Release Candidate, so that we can find bugs and configuration issues before we set back and relax. Thank you for the input, Dave! It is well noted, (though not going to be fun...squad structure is one of the hardest, most tedious and repetitive things to re-work in the entire mission!!) !cheers -
I agree with PITN. Moderator status is different than Admin, Syntax (and Murderface) - It is not clan membership and it is not all server access; just the one. Anyone I know personally, or have played with for over six months, and would like to help moderate one or other Arma servers, contact me and I will review the request. Like PITN said, the in-game ban system is not how we ban people, nor do we want you policing the server by kicking people left and right. Don't ask others to "respect your autoritay" because you have none. But I will give out the ability to restart the server to selected persons if a neccessity has been established, and with it comes these responsibilities. Syntax, check your PM please. Also, I'll update the insurgency TS3 marker asap. I'm trying to hurry up and get this Vehicle Camo Script Pack and Demo Mission up to our download section.
-
Newest update should resolve many of these issues! Glad you've had a chance to play it, Calv! So happy you've stuck around since our venture into ACE Insurgency was canned. We have ACE/ACRE on the horizon, as you may know, but we wish to get a Vanilla version of this mission up for the masses first. !cheers
-
HA HA HA! A family friend told me about .com buying. Glad it's paying off for you! I'll admit, I was in the same frame of mind as your wife, until I read this post! BUY BUY BUY!
-
Arma 2 CLAfghan: What must I do in order to play this game?
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Arma II
Okay, it looks like opx buildings are needed as BLuDKLoT was getting kicked when trying to join after installing the map via our download link. I would really appreciate the help if one of you could package up the updated CLAfghan Map and replace the one in our download section. Also, if you could make a download entry for the mp and opx buildings that are referred to in the original map description. I'm very busy with these final to-do's with the next Mission version - could use the assistance here. Thx! My line works, lets get the downloads that support this stuff: -mod=@CBA;@mb_objects;@opx_objects;@CLAfghan -
That is a problem with Avast virus definitions - Armarize is not malware, it's functions are simply percieved as such. Windows Defender knows this, and has no problem - same with McAfee and Norton.
-
[poll] Can we get that thorn out of our side?
=VG= SemlerPDX replied to xI_Yoda_Ix's topic in General Forum
I want a name. He's done. This shit won't stand - plenty of people available who want to play the game right, don't need to have some asshole "testing" their limits. -
I am already loving your prizes! Gaming hardware, PC games, Steam Games, and cool survivalist tools? Those are so inline with this site and what we do. When you get VG Swag going, you could offer "VG Prize Package including (Some PC Game)" - then winners rockin our lable as they walk around (wearing VG shirts) or driving (VG bumper stickers). I'd so put a bumper sticker on my car! How about a $10-20 coupon off the VG Store at Amazon? Would bring commerce to it, as well as being a prize that brings players to the Arcade...
-
Arma 2 CLAfghan: What must I do in order to play this game?
=VG= SemlerPDX posted a topic in Arma II
Well, for starters, you will need the game Arma 2 Operation Arrowhead, and the Arma 2 1.60 patch. If you have any specific errors when trying to join our server, please post up in the troubleshooting section of this forum. Next, you need the AddOn Map called CLAfghan. You have two options, and I recommend the first: Get and install the small program, Armarize. Like SixUpdater, it is a modification installation program that will make exploring the world of Arma addons and custom content a breeze! You can so simply choose the "addon" map called CLAfghan from a list, click a button, and zoom through the installation process! SavageCDN's Awesome Armarize Instructions: http://www.veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?20926.0 If you prefer to not use Armarize, you can just as simply download, then copy and paste the Map addon folder into your Arma program folder. You can download CLAfghan here: http://www.veterans-gaming.com/download.php?view.149 It is a large map, and a large file. Installation is not difficult, but will depend on the type of Arma you own. If you own the Steam Version of the game, you will put the downloaded map in a different folder path than the DVD-ROM "Box" Version of the game. davestrike's Super Simple Steam Instructions: http://www.veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?20859 And about DVD-ROM Box Version of the game, you simply place the folder @CLAfghan (which contains the folder "addons") into the main Programs Folder of your Bohemia Interactive Game. Follow all the tips in the Steam Instructions for making a StartUp Icon to launch Arma with the addon map CLAfghan enabled. Have Fun and Enjoy the Mission! -
We appreciate your respect and understanding of the rules. Enjoy the servers though, and have fun!
-
if you did install the Download content BAF and/or PMC over a fully patched Arma 2/OA/Combined Ops install, you will find you cannot join certain servers. The process is to uninstall fully, and reinstall in the above posted order. Here's a guide to uninstalling Arma 2 completely for this procedure, but Steam may be different: http://www.veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?20735
-
@sgt-barclay, make sure CLAfghan is not loading when you try - Insurgency will not allow that addon (or JSRS/BlastCore Visuals). If it is a PMC or BAF content error, you have patched Arma before installing BAF/PMC content. Proper procedure is to install all games and DLC content, then patch the game to 1.60
-
FRAPS is also a free tool you can use to take screenshots. You can designate a folder for the pics, and any button you wish to use for it. http://www.fraps.com/
-
Not glossing over your new question, but you are a friend, and a large bit of reasoning is reliability and quality of metal and machined parts. I will, if forced, post pics of blown .357 cylinders and some blown hands, too. Hard to find pics of that with a S&W revolver. What good is a revolver if you can't shoot boxes and boxes of rounds without worry of catostrophic failure resulting in hand or bodily injury? Besides, if you lost your fingers, I'd never get to game with you again, and that would suck ass... !heart
-
We will make continued efforts to curb distruptive players from messing with players on the server. There is a key point being brought up in this thread, and then glossed over - the PLAYERS have the power, not the teamkillers and asshats. It is 3:30am PST US right now, and I see several =VG= members in the TS3 server. My point is, as the player, you don't need to be an admin. If you poke one of us, we'll nab them. If you screen shot the event, the name, you can be an undercover agent yourself! Your report of flashjack or whoever was great! You can say so much more with a picture, and you'd have no problem continuing to play, not worrying about remembering some dicks stupid ass name. We'll clear it up asap!
-
I don't like the use of cheap and .357 in the same paragraph. Is this your first handgun, Jarema? Also, I am a S&W fan, and will be for life. Taurus is the only company other than S&W that I would spend money on. But I don't mess around with "cheap" guns, like, no off brand pawn shop iron is gonna grace my hands. Knowing my luck, I'm the guy it will blow up on. My Uncle swore by the S&W .357 with a 4" barrel when he was an MP, and owned it until the mid-90's when some prick robbed the house and stole it. Told me it was designed to be shot at the engine block of an oncoming automobile. He used to tell me his MP stories from the 70's: "First you'd raise your hand at 200 feet, with your right hand on the gun. If he doesn't stop by 100 feet, you pull it and aim it at the grill. At 75 feet, if he still doesn't stop, you put your other hand on the gun, take aim at the grill, and fire. The engine block will crack, and the vehicle will grind to a halt before it reaches you."
-
SavageCDN =VG= LAN_WROTE ... Quick question... how is the frame rate on the server with all this stuff in the mission? Does it still run smooth? Frame Rate is not dictated by number of stuff in mission, but how it exists and where. None of this effects frame rate on the server, because as far as it's concerned, nothing has changed except 20 empty Game Logic Locations have been added. As I've come to understand scripting, that should not affect any change. Most ever single fix and addition runs on player side, and runs well. Some of these scripts are very correctly named that, scripts. They conduct like a musical piece, in time, (one at a time) on the players machine as he interacts with the world that is CLAfghan. When they are finished, they move to the next script or terminate. Most have self fixing segments and redundancy to ensure smooth running over the course of, say, a 20 hour gaming session. I am indeed making this mission with a passion to play it as well. !spite I've gone back and applied these methods to my graceful teleport scripts, here's an example of where the player is teleported to the "SEFlag" which is the Blackhawk MEV. Now, before that happens, the server grabs the "SEFlag" and put's it where it's supposed to be, the new Game Logic "SEFlag_1" placed where it spawns: titleCut ["", "BLACK OUT", 4];<br />sleep 5;<br />player action ["getOut", TCFlag];<br />sleep 1;<br />SEFlag setPos [(getpos SEFlag_1 select 0)+0,(getpos SEFlag_1 select 1)+0,(getpos SEFlag_1 select 2)+0];<br />sleep 1;<br />SEFlag setDir ((direction SEFlag_1) +0);<br />sleep 2;<br />player setPos [(getpos SEFlag select 0)+0,(getpos SEFlag select 1)+2,(getpos SEFlag select 2)+0];<br />sleep 1;<br />player action ["getInCargo", SEFlag]; All these Game Logics merely allow us to add so much Dynamics to the mission, without needless enemy units placed in the editor that the server has to handle. The allow us to add items that don't exist on the server when it starts, and even to add client-side items, too. A good self-fixing script knows when the player is outside it's parameters, "off-script" i guess, and removes all markers or necessary parts that script was to use, were the player to go through it (land, move to created marker, etc.) I look forward to uploading it as soon as I have these last tidbits added (civis, my bandage script, ...)
-
How about the Finnish language? As I said, multi-lingual support is desired, and you are not the only Finn I've seen play Arma... How about giving them direction in their own language? Can't do it without you... [EDIT: Stereo Mic's are not necessary - ALL sounds must be converted to Mono .ogg files eventually. Just record regularly]
-
Pastrami =VG= LAN_WROTE ... This sounds pretty cool. I?ll give it a go. Is this just background sound effects, or actual orders the player is expected to understand and follow? Orders, ATC Orders... It recognizes the player, for example, Pilot player slot 1, gives them a wing name and wing numbers, waits until they are in an aircraft and identifies it, assigns a callsign, and directs the player through takeoff, mission direction (away from the main AO), and directs them through the pattern entry upon return to the airfield. There, it checks fuel and damage levels (to offer emergency landing option if appropriate), and if the approach is clear of other aircraft, directs them through landing, service or parking, and back to takeoff. If the approach is not clear, it directs the player back through the ATC pattern, until the it becomes clear. All current "contact" with ATC is via text, but as soon as I publish voice scripts, and get volunteer content, this will be handled by multi-lingual vocalization, like most flight/fighter sim games. Direction even a new player can follow, and that flight sim vets will appreciate!
-
Calling All Voice Actors! We are looking for volunteers to provide voices for the Air Traffic Control sound effect in our Arma 2 CLAfghan Mission. Sound can be recorded in any fasion, and in any file type. Please do not use any filters or sound effects modifications, as this will be done upon editing for a radio coms effect. There are 45 different lines, and we would welcome entries in English (any accent/dialect), German, and Russian. Further languages will be added later, and implemented as they are submitted. If you would like to participate, please download the .zip file that contains the script in text format below. It includes instructions and directions. Again, record all sounds in one continuous recording, including marked pauses. If you fumble a line, just say it again, (and again if needed) DO NOT restart, and continue reading the script in order. We will have no problem selecting the correct one on the "editing floor". When finished, please package your sound file into a .ZIP or .RAR file and attach it to a PM to me (SemlerPDX). You can also just message me in the VG Chatbox if I'm online, and transfer the file through the chat. *Serious entries only, please! No "fake" accents, or "acted voices" please, just speak naturally. atc_sfx_script.rar I look forward to your submissions, and Thank You!