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Everything posted by =VG= Fastjack
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Here is my PR story. I played bf2 since release and played it more than 3 years. Than i played the first mods (Allied Intend, AIX, OPK) but not PR because of the minum requirements of my machine. Than bf2142 was released and i stopped with bf2/mods and give bf2142 a chance. After getting a new computer, one former Clanmember (i was a LAG clanmate) K4on introduced me in PR and he show me the Veterans-Gaming coop server (i was before an PvP gamer) and his words was: This is the best coop gaming server you can find but watch out, they dont like trolls and ban you instantly, if you fuck around with other people. After few matches i met BadPloy and he show me and others how to play PR. Best time of my PR gaming life. Short time later, some =VG= members asked me to join =VG=. I left my former clan and joined Veterans Gaming. I made a good decision to link up with =VG=.
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Fallujah - Coop Insurgency Gamemode
=VG= Fastjack replied to =VG= Fastjack's topic in PR Cooperative
3. Unnecessary flags - They just seem pointless in a mode where the main objective is to blow up caches. (However, this might be useful as holding few flags might bring down actual number of people on cache hunting) I put the flags inside as a handicap for blufor. Blufor must capture the flags to stop high ticketbleed. I want that opfor (bots) can also win the game, if the defense and teamwork of Blufor sucks. Keep also in mind if you play with 40 human players. Also we have the option for an second (32) layer with less flags / assets. The asset in the clip you can see was only for testing. It's not a final asset layout. I want a asset layout where Blufor isn't op. For excample why i put the tiger (helo) in. He is completly different as the cobra because he have no undernose gatling. He cannot hover around and clean the streets like the havoc on Beirut or cobra on Muttrah (Barracuda). I also put some anti Blufor stuff for the insurgents in to counter the Tiger. Posting suggestions for an asset layout are welcome but no OP layout. No intel-gathering process. - I know we can just sit at main and just farm kills, but at least we could emulate deployment INS. (Maybe increase the number of kills before intel is shown?) We dont need to emulate deployment INS because we have exact the deployment INS settings. In deployment you need 50 Intelpoints and after getting the 50 Intel it needs 5 minutes to get the info where the ammocache location is (50meter radius). My current settings i test with is 75 Intelpoints are needed to get the location (also 5 minutes). What i'm not tested (because of lack of time) is to implement the CIVILIAN feature, if you shoot an civi out of RoE, you get a penalty of your Intel procss. Currently, the civis are armed and bots always run around with a firearms and shoot at humans, so the Blufor team never get a Intel penalty for killing civis because the RoE. Creating a new civi kit that is only armed with stones and the medicstuff could change that but i must test and code this. -
Fallujah - Coop Insurgency Gamemode
=VG= Fastjack replied to =VG= Fastjack's topic in PR Cooperative
Melon Muncher =VG= LAN_WROTE ... Fastjack, maybe look in the AIradiomessages for aiComm.addAIRadioMessage "attack_position" 20 2 20 And change the numbers to aiComm.addAIRadioMessage "attack_position" 30 60 60 And see if that slows he commander spam Thank you sir, i will do that. Additionally, all the StrategicAreas have the same temperature value. When i change some of them, that will also decrease commander spam. Also ESAi isn't used yet. -
Got only one question: what country is the red - black - yellow flag from (1:30) ? Cause germany is black red yellow :P Not correct bro. It's black, red and gold.
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The only thing that i suggest as servermessage : DONT LEARN FLY HERE
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Hate to be the party breaker, but current VG COOP record belongs to Mr Hombre = 36000+ points on Lashkar Valley which includes 400+ kills, 0 deaths, 156 RTBs & 3415 RPG rockets. (normal round with 20 players on the server) You mean that crazy slovakian guy HombreDeSombrero. I played once withim on lashkar and ..... yes ... he know the game. Also best chopper pilot i ever seen and with best i mean best. Dogding botfired AA missiles on old muttrah like a boss. Every transjob successfully (combatdrops you all never saw before). These was times. Remember 3 squads on carrier. Chopper coming. No one got in. All waiting of hombres chopper. He transported more guys as you can kill bots.
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PR aside, Windows 10 is a clusterfuck of privacy concerns. If you don't want your browsing habits and other tracking data shipped back to Microsoft then I would avoid Windows 10. There is a reason it was a free upgrade... Thx Savage. I wasnt aware about that. Additionally, i stopped with buying OS THINGS that new on the market. Because to many security breaches aren't known and not fixed yet, also to much bugs and if you try to google issues, you not really find good fixes because its to new and ppl dont know yet or not posted it in forums. Also, (ironicmode on) i ask me why MS will overwatch my pornsite clicks?? EA tried (successfully/unsuccessfully idk) this with ORIGIN. That and not giving modsupport for their games anymore, stopped me to buy games from them anymore .
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http://www.realitymod.com/forum/f27-pr-bf2-support?prefixid=Win10 Have fun
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Requesting a forfeit of a ban.PR CO-OP
=VG= Fastjack replied to =VG= Mikel's topic in Players Thread
i was joking around with the sole purpose of having fun, Have fun, on other servers. -
I got permissions from map author Rhino to modify muttrah and convert it to an insurgency map Muttrah Insurgency. I will make a fine tuning with 3 different layer layouts, Neighbouring and ESAI strategies. I also asked for Fallujah. Will ask for more original maps if we solved our server problems. @ T.E.D.F. Would be nice if you could manage a insurgency event. Maybe we got some testers to test this nice shit
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I would say the same BLuD if both servers runnimg the same gamemode. How it looks with 2 servers and one runs conquest and the other insurgency?! idk
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Im think we all will fking love that because the last 8 years pr coop gaming had only conquestmode for it. It happend already, but first we must test it, getting permissions from the Project Reality Devteam to convert some maps and start up a second server.
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Insurgency coop gamemode
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We have also also another option for an second server.
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We need our own PR =VG= maps, with optimized human and bot game layer. No more singleplayer vehicles on human side and no human asset on bot side. Designed maps for cooperative mode (hard to explain but i know what i am talking about) No overloaded asset layouts and the best .... if something is not working good, we can fix it without centuries of waiting time. The main crew of pr devs are only focused on MP and not on coop. Karkandt, Sharqi or Mashtuur 4K pr versions. That would be nice.
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Sadly said, i dont know. Yesterday i had the great idea to try playing my favorite CacheHunter Squad on Ramiel. Some people joint and also liked the idea of cache hunting but we had only minor success. Each squad and everything that moved on tracks, rushed direction controlpoints and finished the round in maybe 12 minutes. There was no big chance to run this squad properly. We destroyed 5 caches and the round finished. I will point on some critical facts. Many maps are overloaded with heavy assets of each type ( tanks, jets, apc's, armed jeeps). Infantry isn't really needed anymore. A 8 man (4 apc's) squad can handle this alone. On some maps i asked me how the tanks gettin any kills because 4 harriers having air superiority and killing all incomming vehicle convoy's. Running transport/supply squads makes fun but not much fun because when 5 jeeps, 4 apc's, 2 tanks and many other transportion spawns in base there will be no many jobs left for those squads. Capture times are to looooooooooow for 48 players. People only rushing for points. Never take any time to learn more from PR like to built up a working defense parameter around the current objective. They rushing only for the points. Those maps with tons of firepower and full of PR newbies killing coordinated squad teamwork. Sometimes, less is more. The round starts and everyone rush in a line to the next controlpoint without taking any care about 'its war outside'.
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Here the reason why the Merkava 1seater haven't zoom. ObjectTemplate.addTemplate S_idf_tnk_merkava_bf2_Ambient<br />ObjectTemplate.addTemplate S_idf_tnk_merkava_bf2_AmbientDamaged<br />ObjectTemplate.addTemplate e_amphib_wake<br />ObjectTemplate.setPosition 0/-0.56/3.5<br />ObjectTemplate.addTemplate e_amphib_wake<br />ObjectTemplate.setPosition 0/-0.56/-4<br />ObjectTemplate.setRotation 180/0/0<br />ObjectTemplate.addTemplate e_amphib_wake_sound<br />ObjectTemplate.setPosition 0/-0.56/0<br />ObjectTemplate.addTemplate e_sinking_vehicle<br />ObjectTemplate.addTemplate idf_tnk_merkava_bf2_EntryPoint_top<br />ObjectTemplate.setPosition 0/1.48545/-1.275<br />ObjectTemplate.addTemplate idf_tnk_merkava_bf2_EntryPoint_back<br />ObjectTemplate.setPosition 0/-0.2/-4<br />ObjectTemplate.addTemplate idf_tnk_merkava_bf2_interior<br />ObjectTemplate.addTemplate idf_tnk_merkava_bf2_passenger1<br />ObjectTemplate.addTemplate idf_tnk_merkava_bf2_passenger2<br />ObjectTemplate.addTemplate idf_tnk_merkava_bf2_passenger3<br />ObjectTemplate.addTemplate idf_tnk_merkava_bf2_passenger4<br />ObjectTemplate.addTemplate e_tank_hatch_open<br />ObjectTemplate.setPosition 0.309869/1.83374/-1.99756<br />ObjectTemplate.addTemplate e_tank_hatch_close<br />ObjectTemplate.setPosition 0.309869/1.83374/-1.99756<br />ObjectTemplate.setPosition zoomGun_5x12x Last codeline ObjectTemplate.setPosition zoomGun_5x12x must be changed to ObjectTemplate.addTemplate zoomGun_5x12x Than we have zoom.
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GRENADES FIRST !skull
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This Bug happens, if the objectspawner of the bipod is to low or close. The exit point stick to deep/close at the bipod mounted object (sandbags etc.) Exitpoint is blocked.
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@PvT Pirate: hi, i played some DayZ for quite some time now - wouldnt consider myself a pro yet - but we (brothers, friends and me) found that its quite complicated to hide a camp in DayZ, so we are currently considering playing a different dayz world. main question is: which DayZ world is the biggest, the one with the most good hideout places for camps and the most cool one? The problems with the camp spotting are the tents. Chopperpilots/crew can spot those camps to easy while in air. Also, all spots are known by the community. There isn't really a good spot. Additionally, Maphacks like ESP or DayZ Navigator showing tents, vehicles and players on hackers map. They use the DayZ DB map with a hack and know where all is. Crashsites too. I suggest for you and your mates a modmod of DayZ - DayZ Redux http://forums.dayzredux.com/ This mod have the best fixes and goodies for the Apocalypse game. Here some of them: - You can flip back flipped over vehicles. - Craft boxes if you have some nails and a woodpile, boxes can be placed into a buildings. They work like a small tent. - Another model for tents (not so shinny). - Personal transfusion kit for the lonewulfs. Only useable if you really close to a hospital but a risk to hurt yourself. - Autosave/Anti Dupping fixes. - Vehicle inspection menues - Removed the overpowered sniperrifles. M24 and the CZ550 are in. Scoped weapons more rare. - Upgrades Chernarusmap with new locations. Kamenka is now a good town. Klen Mountain fortress and more. - Vehicles not anymore stashable Out of Bounds. - New itemmodels for gear (not anmymore the stupid green bags). - New loot spawn mechanics. You cannot farm lootpiles like before. - Zombies can infect you now by a hit. - Another types of crashsites like on Namalsk. Common crashsites are on fire. - Humanity system is fixed. - Roofs not anymore good parking places for choppers. That prevents that no otherones can take/steal it. After server restart, the helo are out of fuel. - more and new vehicles like the medical Vodnik, unarmed humvee's and ........ - And more game specifiec upgrades. This mod is not so arcade like the dayZ mod. More survival aspects and you need good tactics and teamplay to beat other survivor teams. Good people playing on the server. Additionally, Venthos and Alexander released a new version and it's now open mod for the community. http://forums.dayzredux.com/index.php?/topic/3150-dayzredux-is-opening-to-the-community-with-v100/page__st__20#entry13971 If you looking for a another DayZ vanilla map, i suggest Namalsk. You don't need really a camp. It's more PvP and the new bloodsuckers are a pain in the ass. FJ
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I talked with Melon time ago. Some maps will have the coopmode. I think about to install PR again. We will see what happens. If the Devs don't implemented much coop, maybe Melon get the authorisation for an SP/coop mappack. That would be awesome
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Thanks for clarification Outlanders
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I can only suggest, to those ones who want to play a zombie apocalypse survivor game, play the mod mod of DayZ - DayZ Redux. WarZ is a cheap CLONE of Dayz. I don't like to pay money to have access to the whole map. Generally, i don't like PtP DayZ Redux it's for free, duping/cloning shit is fixed, no aborting people they try to avoid a firefights, no OP weapons like m107, vehicles can flipped back on his wheels, your not really able to to hoard everything and an updated Cherno-map. Additionally, great people, great teamwork and great admins to keep the server clean from cheaters by checking logfiles and many hatchet's. The only thing is to get whitelisted but that isn't a problem. PM the admin and play. Currently 2 servers are up (US/EU) and it's still full with players. Everyone who's saying DayZ is dead are not well informed. http://forums.dayzredux.com/ Only for peoples they are interrested. For the otherones, stay away Greetz FJ
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TortiaBoy =VG= LAN_WROTE ... and aren't you not supposed/allowed to mod Dayz...? It is allowed to mod dayZ. Look mods like DayZSurvivors or DayZRedux and otherones.