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=VG= m823us

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About =VG= m823us

  • Birthday 01/30/1989

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  1. [2025-04-12 03:35:31] GameStatus: 3 EXCEPTION: AttributeError'> Object instance has no attribute 'getIsRemoteControlled' Trace: realityevents.py on line 443 realityscoring.py on line 617 realityscoring.py on line 602 Reports from players: Commander kills not being counted Grenade kills not being counted (Not sure if any explosive such as grenadier vs thrown grenade)
  2. PR:BF2 v1.8.1.2 Changelog (2025/04/08) VEHICLES: Updated Z9 Haitun and Panther physics. WEAPONS: Fixed deployable weapons not attributing kills to the user. LEVELS: Assault on Grozny Added Skirmish Large. Donbas Added CNC, Skirmish and Gun Game layers. Lowered artillery guns to 2 from 4 on all AAS layers. Fallujah West Added Skirmish Large. Krivaja Valley Added Skirmish Large. Omaha Beach Added Skirmish Large. Road to Damascus AAS32: Removed SU-25 from MEC. AAS128: Removed one F-16 from Dutch. Replaced one MIG-29 with SU-22 for MEC. INS32: Added T-62 for Syrian Rebels. Added Shilka for Syrian Rebels. INS128: Removed Namer for IDF. Stalingrad Added grid to minimap.
  3. Please use the form for your unban request that can be found here: https://veterans-gaming.com/unban-requests/project-reality/?do=form&d=7
  4. PR:BF2 v1.8.1.1 Changelog (2025/04/05) GENERAL: Fixed various localization issues. COOP: Fixed an AI crash caused by a duplicated AI template. VEHICLES: Fixed a crash related to Fuchs 1A8. SETTINGS: Fixed maplist containing non-existing Donbass layers. LEVELS: Assault on Grozny Added Skirmish Large. Donbas Added CNC, Skirmish and Gun Game layers. Lowered artillery guns to 2 from 4 on all AAS layers. Fallujah West Added Skirmish Large. Krivaja Valley Added Skirmish Large. Omaha Beach Added Skirmish Large. Stalingrad Added grid to minimap.
  5. PR:BF2 v1.8.1.0 Changelog (2025/04/01) GENERAL: Added US Space Force Faction. Added Chinese Space Force Faction. Maxwell now spins. Added preliminary client support for Linux, refer to our guide for setup. GAMEMODES: Skirmish: Increased tickets to 300 Decreased respawn time to 10-20 seconds On a passworded server, these values can be adjusted according to your needs in PROJECT REALITY SKIRMISH SETTINGS in realityconfig_private.py. MENU: Added new icons for player-placed map markers. Added new Commander menu icons. Deployable weapons are now marked on the map. Added new AP special ability icons to AP kits. COOP: Improved stability. Added ammocache minimap icons. Fixed localization issues. Fixed some COOP kits missing binoculars. Removed smoke grenade from COOP WW2 Soviet Specialist kit. KITS: Added MPL50 shovel to ARF, Chechen, Militia, Militia90, Insurgents, MEC, FSA, Hamas, RU, RU90, Taliban, NVA kits. Updated all Vietnam US Army kits to use the M3 knife. Updated Vietnam NVA Engineer, Sniper, Sniper, Specialist kits to use machetes. Fixed some mobile phones being unable to place map markers when used as by Squad Leaders. Fixed RDG-1 using RDG-2 icon. EFFECTS: Added snow effect for shovel on snow maps. Added snow effect for grenades on snow maps. Fixed deployable collapse and shovelling effects in snow maps showing dirt instead of snow. SOUNDS: Added new sounds for SVT-40. Fixed broken SPG-9 firing sound. Fixed WW2 german loss theme having low quality. OBJECTS: Fixed WW2 supply crates having more HP than modern ones. VEHICLES: Fixed Fuchs gunner sight swivel camera clips. Fixed bots clipping through using the M67, M48A1 .50 cal gunner. Added Russian and German LCVP. Fixed Mi-17 gunners mg cameras clipping through cockpit when looking down. Fixed NVA Mi-17 model missing some fixes previously applied to the MEC version. WEAPONS: Improved Fire Animations of Beryl Rifles. Added MPL50 shovel. Fixed Flak 18, PAK 36, PAK 40 using old reload bar. LEVELS: GENERAL: Added Andromeda (1x1km) AAS, Skirmish - US Space Force vs Chinese Space Force. Added Donbas (2x2km) AAS - PL vs RU, GER vs RU, NL vs RU, US vs RU. Removed Medelivka seasonal map. Assault on Grozny: Fixed players getting stuck in terrain near Presidential Palace flag. Gaza: Fixed misplaced ladder south of the double T buildings. Grostok: Fixed 3 misplaced caches. Stalingrad (Winter): Improved overall fps. Updated map lighting.
  6. PR:BF2 v1.8.0.7 Changelog (2025/02/04) General: Updated IED Stone Markers to be removable by shovel and repair kit. Fixed commander commo rose not playing the 'Spotted' command voice. MENU: Updated the IDF and Hamas minimap, scoreboard icons. Updated the observe icon to look more like an eye. COOP: Updated Bomb Car and Trucks to not allow bots to enter the Co Driver seat. KITS: Added IED Warning Stone to Insurgent Engineer pickup kit. Fixed no shovel progress on Insurgent Unarmed kit. SOUNDS: Added ARF, Hamas and Taliban Win/Loose themes by Multi. Updated FSA, Insurgents to use Hamas themes. Updated Abrams 1p firing sound. Updated SPG-9 firing and reloading sounds, added ammo switching sound. Fixed a few vehicles emitting turret rotation sounds throughout the whole map. VEHICLES: Fixed Spandrel commander zoom not working correctly. Fixed Chinese truck co-driver hands separating from body. Fixed SdKfz 251C halftrack wheels being invisible. Fixed Spandrel, Zbik having gunner soldier model visible. WEAPONS: Updated Kord textures to be more crisper. Fixed SPG-9 being able to fire early while reload sound is still playing. Fixed RPG-7 deviation square not aligning fully when standing. LEVELS: GENERAL: Added correct textures for dead soldier statics on each map. Assault on Grozny: Fixed client crash due to missing texture. Tad Sae Fixed AAS32 using Chinese fixed supply crate for VNNVA base.
  7. PR:BF2 v1.8.0.6 Changelog (2025/01/27) MENU: Fixed shovel progress not being displayed. SHADERS: Fixed black outlines on wheat. Updated hashed alpha to be part of Advanced Shaders SOLDIERS: Fixed MEC woodland soldier having his face on his arms. SOUNDS: Fixed hearing G-Wagen interior across map. VEHICLES: Fixed Stormer Starstreak missiles not guiding. WEAPONS: Updated Napalm to burn longer. Improved Negev ironsight textures. LEVELS: Assault on Grozny: Removed 1 chechen rally on AAS128. Medelivka: Added artillery on all layers. Added 2 support jeeps per side for INF, ALT and STD. Reduced tickets from 750 to 650. Updated heavy vehicles to spawn with 5 minute delay. Fixed emplacement foundations being too bright. Reduced vegetation LOD distance to improve performance.
  8. Thank you, it's on my to-do list today after my board meeting tonight.
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